Decutor
Decutor
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- Decutor
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@buggybug said:
You missed some stuff.
Lightborn= immune to blinds and shows aura of person who did it
Predator = Doing your job of losing the killer only for them to know where you are
Zansation Tatics= show aura of some dropping a pallet
Face the darkness= scream+ aura proc
Hoarder = show aura if opening chest
Hang man trick= show aura of sabo
Human Greed = Show your aura by a chest
Eruption= if survivor is working on it, they scream and have their aura shown.
Then every single killer has an add on that reveals someone order which I wont go through listing all that. It really is funny how survivors are not to be able stack anying anymore like haste/endurance but killers has the luxury to stack aura reading/haste effects /gen slow down/ expose/ exhaustion effects, scream effects and pretty much anything else you can think of.
Goes to show how overwhelming they are and yeah, I completely forgot about add-ons.
While I was writting this I was literally in-game using the search bar to locate as many perks as possible.
It's too much.
And adding the "revealed" won't negate their effects but at least it won't be constant free hits/downs.
Personally I'd love to have the same effect TCSM uses (highlighting the survivor in yellow while their aura is revealed) but I dont think BHVR can achieve that so I'll settle for the status effect.
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Has BHVR said anything regarding how contributions are tracked this year? Can we contribute beyond our personal progress or is it still the same as previous years?
Judging just from the UI I believe it remains the same but with so many players believing otherwise, I'm starting to have doubts.
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Just to add further information, this is happening to every pallet. From one of the sides only, the character's position after the drop is way closer to the pallet than it should be.
https://imgur.com/a/UDjupdnI wonder if this is also related to the "pallet hits" bug that was never fixed since pallet vacuum was removed by adding the throw animation. The "stuck bug" is recent but it makes me suspect our hitbox always had the chance of being placed closr to the pallet and then cause hits to connect when they shouldn't have.
https://imgur.com/a/2HeiwIX -
A minor suggestion. Consider adding a button to toggle item descriptions, otherwise whenever you are hovering cosmetics that are on the far right column, it covers the character preview. You need to constantly hover in & out to put it away when swapping through the items.
Something like "Right Click" to hide/open description would solve this.
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Some keybinds navigation for the new store would be greatly appreciated. At least the up/down arrows to navigate the list of characters/cosmetics.
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At first glance I disliked "the flow" of the store but its probably because I'm used to the previous UI/UX.
The ability to mix-match preview cosmetics is such a good addition.
The search bar is the proper one, way better than the perk/offering ones. Without the popup box.
The overall navigation is buttery smooth, previously it had a lot of hiccups when changing menus/characters.
Some improvements (maybe?). I say maybe because I'm not sure if some of these features were removed due to conflict with new features.
- Before, whenever you entered a character's "wardrobe", you'd land in the outfits page whereas now you land in the "heads" page. Imo the former is better.
- From the collections page there is no option to go to a character's wardrobe. Say you go to a collection, from that page you pick a character and choose an outfit. Then, you want to mix-match with other stuff, you can't.
- An option to cancel/skip the mori preview would be welcome. Say you're browsing outfits to see if the mori changes but they end up being the same, now you have to watch the entire thing.
- Unchecking "owned" cosmetics doesn't hide/remove the items from the list.
- The buttons to change to next/previous characters is gone. It was really useful.
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@supersonic853 said:
"We don't want to do p100 rewards because we feel itd force people to go out of there way to get something. Over the fear of not having it" said someone.
One thing does not invalidate the other. Their assessment regarding P100 rewards is correct.
On top of the regular grind for perks, it would force players to chase P100 and that's an insane (almost unhealthy) grind even for people that can play on a daily basis whereas currently you chase P100 if you have nothing else to dump BP on.
I'm not a fan of FOMO collections but they do come back 365 days later and dishing out some spare cash in a skin is way different than a forced grind you can only unlock via sinking hundreds of hours into the game.
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Looks like FOMO strategy is back on the menu. BHVR was doing so great lifting it from collections... Sigh.
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Has BHVR ever acknowledged this request?
If not, kinda disappointing. At least tell us "its not something we plan to do" or "we are considering it".
Map offerings are so frustrating. I find myself closing the app frequently to avoid matches were opponents pre-emptively planned a miserable experience for me.
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@Quizzy said:
There is a justifiable reason why the deep rift color is blue lorewise. Unless something happens in the lore that causes the rift to change color storywise; being the auris being corrupted or something, I see no reason for the deep rift to change.
But it's also why they give alternate default colors for rift skins for the characters that are focused in the tome. If you don't like blue, them the base skin would be a different color that isn't blue.
This collection just entered the store, no deep rift involved:
I understood what you tried to say but it just ain't it.
Someone at BHVR just keeps using the blue color nonstop.
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Another patch goes by. 😢
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long overdue
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@Quizzy said:
There is a justifiable reason why the deep rift color is blue lorewise. Unless something happens in the lore that causes the rift to change color storywise; being the auris being corrupted or something, I see no reason for the deep rift to change.
But it's also why they give alternate default colors for rift skins for the characters that are focused in the tome. If you don't like blue, them the base skin would be a different color that isn't blue.
Sorry but that doesn't really fly when you have entire collections making to the store that are also heavily focused on the blue color.
Someone at BHVR just loves the color palette. Just like someone there loves an accessory hanging on character's back.
I like the idea of deep rift skins being different than the regular skin featured in the regular rift, I just want it to vary a little from blue.
Some skins are already blue in the regular rift and in the deep rift its blue again but bluer.
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Nothing so far.
Surely it can't be that hard to make selectable outfits for default and P3 cosmetics.
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+1
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If they are not going to change or remove map offerings, at least reduce the rarity of the Sacrifical Ward so we can use it more often.
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Coming back to this thread to acknowledge BHVR listening to our complaints and removing the FOMO from Lunar New Year collection!
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redacted
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Still an issue...
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Just found out that, in any menu featuring a scrollbar, you can move the page down by pressing "Numpad Minus" but you can't scroll it back up with any other key.
Please BHVR, add proper and full support for menu keyboard navigation.
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Coming back to this thread to acknowledge BHVR listening to our complaints and removing the FOMO from Cozy Break collection!
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Came here to say this.
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Another suggestion:
Make the keys 1, 2 & 3 in the keyboard usable to change loadouts.
While all of these suggestions might seem like irrelevant for most, its basically a step towards better accessibility.
Years of gaming eventually put a strain to hand/arm nerves and its much more comfortable to press buttons on the keyboard with the hand fully rested than having to drag and click with a mouse across the screen.
I noticed console also doesn't have a way to navigate between loadouts without having to drag & click. RT & LT aren't being used in the menus and could be set to change loadouts.
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@HeyItsQuiet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566785#Comment_3566785
I mean I earned all of last year's cosmetics so I cannot see that. It's still beside the point that they promised that new upcoming cosmetics for original characters would be available for shards upon release.
You might be mixing things up. They never promised that. Here is the original tweet featuring the announcement:
https://twitter.com/DeadbyDaylight/status/15697024633090744344 weeks after release is what they promised and they have been keeping their word so far. As of right now the most recent collection made available for Iridescent Shards is the Nordic Fashion collection. Fire Moon collection is next in line.
The only failed aspect to this promise are related to time limited cosmetics that seem to take 730 days to become available for Iridescent Shards. Scarecrow Kate debuted last year. This year (365 days later) its available for Auric Cells only and next year it should be available for Iridescent Shards just like Mummy Dwight.
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Played my first killer match during the event. They missed or ignored this suggestion again.
Can't wait for the event to be over so I can use aura perks related to generators.
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Another suggestion. Keyboard support to navigate while spectating.
Escape (ESC) works to leave this screen but Left & Right don't have keybinds.
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Now that BBQ event is over and we are approaching Halloween event its a good time to make a reminder.
Please BHVR, stop making gen event auras yellow (or whatever color they are, I'm colorblind)! Now that all 7 generators are event themed by default there is no need to make auras to discern one from another.
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@NoOneKnowsNova said:
The fact that in the streams they do, they genuinely seem passionate, and the devs here on the forums seem like real people. Sometimes I feel like they receive too much hate.
I highly recommend checking the VOD for the streams around year 1 and 2, they are so much fun.
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Restore keyboard input for these buttons, please!
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Please BHVR.
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Coming back to this suggestion again. Please restore the keyboard support for navigating ALL menus and also to shuffle between spectating players.
Tapping 2 keys located next to each other to navigate pages or players being spectated is much more comfortable than dragging the cursor.
The input event is already there for controllers, you just need to set up the keyboard keys.
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I have Protanopia and the in-game feature also doesn't help one bit. The one that helps me (but still almost impossible do differentiate a yellow perk effect from the default yellow gen aura) is Tritanopia.
Just keep the gens auras red, there is no longer a reason to have them be a different color.
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I was preparing to make a thread about this problem but decided to search for an existing one and found yours.
As a colorblind during events the "yellow gen perks" are rendered useless and the filter doesn't help one bit. I have Protanopia and the only colorblind option that almost helps is Tritanopia for whatever reason.
The color blind accessibility feature is borderline terrible. A proper feature would allow us to assign a color to each visual element or at least not change everything together just moving between color shades.
There is not even a reason to have gen auras yellow anymore because it used to be like this back when we had to burn offerings to change regular gens to event gens. In a match where default and event gens existed, the red and yellow aura was "necessary" to help the players differentiated from distance. This obviously doesn't apply anymore now that all gens and hooks are event featured.
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@Mandy said:
Thank you, I'll check in on this.
Any update?
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Again but as survivor now. 220ms isn't very fun to play.


























