Feedback and Suggestions

Our team will be happy to read these!
  • Ive been playing a lot of killer, and every time I am sent to the garden of joy map I have a lot of trouble. The way the main building, the huge house in the middle, is set up, when a survivor runs into it, it is very hard to catch them, and they are effectively able to waste your time with almost no risk and it does not take much skill the way the vault windows are positioned, until you give up
    2 comments 91 views last activity
  • Do you remember the the 'Pop 4 gens while using Dark Sense in a single trial.'? This is about such challanges. Sometimes the challange is so obscure, hard or it simply promotes throwing that it becomes nothing more than source of frustrations. I present to you the super simple fix to archives that solves basically everything. You are able to select two challanges at once. Progress of both i
    0 comments 11 views last activity
  • No killer should be slower than survivors
    15 comments 71 views last activity
  • The only "challenge" for these is not sandbagging your team. what the heck How masochistic do you think we are?
    16 comments 311 views last activity
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  • There's a lot of people sitting on inventory of cakes, including myself. There is no point in hoarding these items as we only further contribute to the grind in the game. I believe that anniversary cakes/flans should expire at the end of the year or close to the next anniversary event so to not go unused. If you really want to keep it in your inventory, it will still stay but should be put und
    63 comments 901 views last activity
  • Going against Killers with high ping is insufferable. I am 1 meter away from the window and still get hit because the Killer has like 150+ ping. Let Survivors see Killer ping in lobby so they can decide whether they want to go against such odds or not. It would somewhat incentivize Survivors to dc from lobbies, but they would do so for good reasons.
    9 comments 91 views last activity
  • Right now there is a lot wrong with them. They are too much rng. Sometimes they make it really hard to finish a gen and other times you get no value the entire game bc they ignore gens, spawn at useless places or get stuck. Counters are annoying. A optional item like a flashlight shouldnt make such a big impact. If you are lucky and equip on, it makes zombies really weak. Pallets on the oth
    0 comments 32 views last activity
  • I legitimately thought Haddie's uncommon heads were still bugged after the update came out. I was thiiiiis close to making a bug report about it.
    2 comments 31 views last activity
  • The Perk Description The infinite trials in the fog have taught you to always give the run more than what your body is capable of. Perpetual Runner permanently afflicts you with the Exhausted status effect. Your vaulting speed is increased by 3/4/5% . You gain a permanent haste bonus of 0/1/2% . Your falling stagger is reduced by 5%. If you are afflicted with an Exhausted status eff
    13 comments 101 views last activity
  • When you died for this event you didn't get the mask and it's unfair, so a lot of people play killer because they doesn't want loose the mask
    11 comments 141 views last activity
  • It kind of insult to injury. Is it meant to be humiliating?
    1 comments 11 views last activity
  • It would be nice to have a trophy obtained once you complete a Tome 100% so we can brag a little lol!
    1 comments 21 views last activity
  • In light of recent bugs and fixes that caused the reversion of Ghost Face's music back and forth between his old and new chase music, I'd like to present to you something that I think both crowds will like. Let Ghost Face have both of his close by and chase themes in the game, but make them change depending on your status as a Survivor. Here's what I mean: https://youtu.be/jatvj
    0 comments 21 views last activity
  • I have PTSD from a childhood of emotional abuse. When things go from 0 to 100% threat in an instant, with little to no warning, I get panic attacks. It doesn't matter if I know it's coming, it doesn't matter if I've seen it already. Every time, it's a gut-punch that throws me back to a dark place. In a match is one thing; the context there is that the threat is already high, a Shape or Ghost Fac
    2 comments 51 views last activity
  • I really enjoy the idea of Shattered Hope, and I even like that it has an extra benefit with it's small aura reading bit, but there's something that's been nagging at me. With survivor totem perks like Small Game and Counterforce, if I run it and the Killer has no hex, I still get use out of the perk because breaking dull totems still gives a nice bit of objective points. With Shattered Hope on t
    1 comments 31 views last activity
  • As a killer player who doesn't kill people because I don't like eliminating people from the game unless a ritual/tome asks me to I mostly look to get 8 hooks, that is hook every survivor twice. This is extra difficult if multiple people have the same character because I have no way to keep track. I usually go, 'Claudette has 1, Meg has 2, Dwight has 2, Nea has none' or something every so often wh
    6 comments 51 views last activity
  • Just wondering if the perk was implemented or if it's coming during the mega perk rework. I've cleared several blood websites and haven't seen it yet. So naturally I'm curious if it was introduced or if we are still waiting for it to show up
    2 comments 21 views last activity
  • There is legitimately no conceivable way that the entire Dead by Daylight community is going to achieve any of the community goals with the caps currently active. Even IF the community was around 200,000 to 400,000 concurrent players across all platforms (rough estimate), there would not be enough players to even be able to reach the amount of points necessary for the community challenges. You
    1 comments 81 views last activity
  • Imo a lot of masks would look way prettier without the hats worn by some survivors. Ace's mask for instance is one of my favorites and would look amazing with some other cosmetics if it wasn't for that basic cap he is wearing. Does anyone else agrees ?
    1 comments 51 views last activity
  • Maybe it’s just me but I don’t think dying survivors should see yellow auras. Way to often do killers leave survivors on the ground or let them wiggle so they can lead them to other survivors. Toxic players should not be rewarded.
    3 comments 61 views last activity
  • Distortion is suppose to make it where your aura is not shown to the killer however it does not work against Rancor. The killer is able to see your aura still. Is this intentional? And why just 4 uses? Constantly adding aura reading abilities and add ons for killers (literally just for checking a locker).
    6 comments 101 views last activity
  • Pretty much the title. Basically the same thing as last year.
    4 comments 41 views last activity
  • I love our boy. He is simple and easy to understand. However, that also means he is in need of some TLC and QOL changes. I know they have done this before but he still doesn’t stack up to other killers. Let’s talk about his perks first. Brutal Strength: 20% increased break speed. Agitation: Movement speed is increased by 10% while transferring bodies and terror radius is increased by
    25 comments 421 views last activity
  • Awhile back, Red Forest was changed to have less tiles being too close together but then there's this map that has 10 pallets within a 15m range of each other and I find it unfair and painful to see on both killer and survivor not to mention that it's a HUGE map unlike The Game which is bearable cause it's really small. Something needs to be done about this I never liked this map and I just don't
    14 comments 871 views last activity
  • Because subtle lipstick is not at all a worthy change for auric cells or shards. At least change the streak to other colours, or the black to blonde or something more significant.
    1 comments 31 views last activity
  • I know some some people will not like to hear this, but I personally do think certain aspects of Dredge need to be toned down just a tiny bit. None of these nerfs will impact his effectivenes when playing as him in a big way though, these are all just smaller changes to make him more fair for survivors. I do think that he is a lot fun to go against, but there are certain aspects that should be
    65 comments 1,502 views last activity
  • Entirely optional. Each time you join a lobby you can toggle a button that shows your currently selected offering over your character’s head. Why do this? Well, mainly to let other players know that you’re bringing something stackable - in particular party streamers and event cakes. Aside from this, you can use this to show that you’re bringing something harmless like a brown bloodpoint offeri
    3 comments 52 views last activity
  • Was just playing a match as the Dredge a moment ago and was incredibly confused as of why dissolution completely failed to function on a survivor I was in chase with. Upon reading the perk more closely I realize it says it only works if they fast vault a pallet "inside of your terror radius" and it dawns upon me that I was in nightfall at the time. Why is it that a teachable perk from the dredg
    2 comments 31 views last activity
  • So I think Corrective Action should be reworked because it's an extremely bad perk I have an idea that would make it better. Corrective Action. You quickly analyse problems and correct others' work when they make a mistake You start the trial with a maximum of 6/8/10 tokens. Whenever another survivor compleats a good skill check a token is consumed and the good skill check becomes a great
    9 comments 91 views last activity
  • I'm probably missing something, is it an inside joke? Have stopped playing as nurse since winning every game is not fun. Is it fun to play against nurse? It doesn't seem to be?
    27 comments 271 views last activity
  • I am so bored of these maps already and iv only played a few days since the change. It's not fun. No matter the map it's not fun going on it all day every day.
    5 comments 51 views last activity
  • No suggestions (except to not nerf him), he's extremely fun to play, and no bad meme addons. He's got map presence, scare factor, anti-loop, and mindgames. And Nightfall is incredibly fun to play during. This killer is a resounding success to me so far. Great job on this one, BHVR!
    41 comments 891 views last activity
  • It now doesn't count Dredge grabbing a survivor who interacts with his current locker as a locker grab. What is even the point of a locker grab achievement coming with with Dredge's chapter then? Hell, it's even called "From the Deep" not "From the Outside where it's nice and bright." For fun bonus points, the description of the achievement is "Grab a survivor hiding inside a locker 25 time
    0 comments 41 views last activity
  • Current Hex: Ruin All Generators automatically regress at 100%/150%/200% of the normal Regression speed whenever they are not being repaired. The Problems It is a non-committal Generator regression perk that can apply faster regression to all affected Generators, up to a maximum of 7 total generators regressing. It can cause the game to slow down to an unwinnable state for most Survivo
    19 comments 181 views last activity
  • If huntress hits a gen with a hatchet it explodes for 10% and starts regressing. But she can't blow the up gen again until a survivor touches it. And it has a cool down that the first throw is 10% and if she hits another one quickly it's 5% with a 15-20 second cooldown. It would be an ultra rare add on like legions one where gens not being worked on regress. Just an idea I had for a potentia
    7 comments 101 views last activity
  • This killer should be in dbd. Yes we have a clown in the game but this ones way cooler so please stop saying that. His movie may be garbage but he's such a badass killer and he deserves a spot in the entities realm. In the movie there's a song that could be his chase music and it's called Bash Brains by Ralph Rieckermann The pic is dark but I chose th
    0 comments 31 views last activity
  • Dead by daylight actually used to be a scary game for new and veteran players. It was dark and the fog offerings where actually foggy. I do agree that the old fog was a little over the top (super hard killer tracking) and the moonlight offerings got a little insane sometimes (crazy dark), but there still needs to be a more stealthy aspect to the game, which contributes to a more horror aspect.
    13 comments 181 views last activity
  • Title Nothing much more to say, it's weird, feels bad and often costs entire games because it decided to freak out at the most random of times. It REALLY needs some touching up.
    0 comments 21 views last activity
  • title. this map is literally unplayable for ranged killers due to the hitboxes of the cars and bushes. literally i saw every single hatchet that i throwed in that map being destroyed by invisible walls... it's ridiculous!
    11 comments 181 views last activity
  • just a little idea i had what if babysitter heals the unhooked person automatically after 30 secs time can be changed ofc but that would make the perk by miles better
    0 comments 11 views last activity
  • When the boon is destroyed, it is automatically rebuilt into a random hex perk (randomised hex perk pool) (cannot stack, if you have hex ruin already, it cant be hex ruin again) EDIT: This can also be a way to resurrect a destroyed hex perk you had equipped and this perk can revive it
    2 comments 31 views last activity
  • The Dredge's nightfall in general works very well and has the desired effect, however the blur/border that is static around the screen should be removed as it causes eye strain for a lot of people, including me. After a couple games I feel a migraine forming because of the constant dramatic shift in light level, and its purely because of the black border during nightfall. Its not necessary functi
    0 comments 41 views last activity
  • Hey, I mistakenly spent some of my shards on blood points because I had been sitting on more than I could use for the past few weeks until I realized that the shrine rotates daily. I've got enough to get one perk if I want it but after that, might be more difficult. I remember something mentioned about changing it daily for a week but thought we'd get notice of this. Better still would be jus
    0 comments 21 views last activity
  • So does anyone remember that Oni used to have 2 chase music tracks? One was for when you played as him and the other was what survivors heard. This was removed due to a bug but apparently the devs liked it so they kept it in I think when Oni is in blood fury it should play his alternate chase theme ( https://youtube.com/watch?v=C1aL0Gxz5i4&feature=share ) instead as it feels more intense tha
    5 comments 41 views last activity
  • Map design for a game like this should be priority 1 or close to it. I don't see how that's not obvious, especially with the release of Garden of Joy. I don't necessarily blame the map team. I've been told there's only 3-5 people on the team at most. But why isn't Behavior investing more into it? A lot of the games issues stem from bad design. If a killer has to spend 20-40 seconds just catchi
    18 comments 201 views last activity
  • seems like the survs/killers are in their order of release? thing is, there are so many now, and lots of ppl who don't know the order of release. and there are only more on the way. yes, we get used to a bit over time, but it would be a nice quality of life change to redo the selection screens so that they are in alphabetical order so it's easier to find who i want.
    0 comments 11 views last activity
  • It should either let you dodge a hit or give you distance, not both. It throws everything the killer did half the time in the trash with a click of a button, and survivors think they're so skilled with it lol. Most used perk in the game and over powered, wonder why.
    17 comments 131 views last activity
  • Until they start to get their use, the hex remains unlit. It is not the most game changing buff but it makes sense right?
    6 comments 51 views last activity
  • Currently residual manifest guarantees a yellow flashlight upon rummaging your first chest and pharmacy gives you a green medkit after opening a chest for the first time. Ace in the hole gives you at least one addon and its rarity goes from common to very rare with different probabilities of getting each rarity. I think pharmacy and residual manifest should work the same but they should still hav
    5 comments 151 views last activity
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