Feedback and Suggestions

Our team will be happy to read these!
  • Please let the survivors see the killer in the lobby. Assassins have this privilege and can evade a group of friends with a Discord. Why don't survivors have this opportunity? I don't want to play against broken killers like Drage and Nurse! Let those who say that they are in order and balanced play against these unfair and unbalanced killers, it will be fair!
    29 comments 271 views last activity
  • Why is this even in a PvP Game ? Nö side should be able to Select the Maps they want Most of the Maps like The Game are highly Survivor Sided and ppl abuse The offering to play on the Map where they know they have a unfair Advantage or know where they have the best Loop Spots or Save Palletts Map Offerings should be removed i will always quit when some1 Drops a Offering 4 a Map like the Game
    25 comments 381 views last activity
  • Similar to the Survivor/Killer challenge, which can be completed by either role, add a new challenge type that can be completed either way of playing survivor: Solo / SWF . The Solo condition must be completed in solo queue OR the SWF condition must be completed in Survive With Friends. ---- Then , once you've done that, throw the "Escape using only No Mither" into the SWF side of a Solo/SWF
    2 comments 11 views last activity
  • I have versed two Dredge killers very recently that used Lery’s map offering and Devour Hope. This is not fair and balanced. Finding totems on this map is a nightmare, especially when a killer is bloated with several abilities. You can’t see a thing on this map and with a high mobility killer, no cooldown to traversing the map, anti-loop, how does BHVR think survivors are supposed to win? Wher
    51 comments 1,731 views last activity
  • Remove half the pallets from The Game. Make it strong for survivors, not the free win it is now
    12 comments 101 views last activity
  • Once a killer commits to breaking the pallet, there is no defence and it's a cheap blind when a survivor does this. Bad enough killers got to navigate the maps with many pallets and so much else for survivors to use, we have to just stand there and take a blind which requires no skill on the survivor's part. also, there are toxic survivors who will double-blind you or even try to triple-blind yo
    47 comments 1,282 views last activity
  • So after seeing what dredge can do and then looking back at Onryo who is slowly becoming my main has been absolutely insulted with the better teleporting kit dredge has compared to the smol girls teleporting kit. Why is it that Dredge can teleport almost wherever he wants almost when ever he wants (with what little cool-down he has) compared to Onryo's 100.....yes, ONE HUNDRED second cool-down on
    21 comments 302 views last activity
  • Survivors don't like being slugged, camped, or tunneled. They can use perks to help deal with these. Moreover, the killer will not know these perks are in play until they proc, forcing the killer to take a risk or assume they have it and play it safe (this happens just from the perks existing; no one even needs to equip them). I see a lot of killers complain about the gates being left at 99%. Wh
    3 comments 51 views last activity
  • With the ever-increasing graphical fidelity and the ever-worsening perfomance of this game,even on such ludicrously high-tier rigs as my own,you would really think we'd see techniques such as FSR/FSR 2.0/DLSS be introduced into the game to at least allow people to maybe not see their minimal frames and 99% FPS drop to the 40s even with the highest tier hardware.
    0 comments 21 views last activity
  • Honestly, why do the people who design maps keep unlearning lessons from the past? Huge map rebalances from years ago which made strong buildings' windows conditional, ie, if strong window 1 is open on the Wretched Shop, strong window 2 is blocked. Garden of Joy: All windows are obscenely strong and unblocked at all times. Maps reworked for fair "pallet density," nonsense about "loop money."
    4 comments 151 views last activity
  • It is tedious to wait that one survivor switching between characters and outfits for 55 seconds or maybe more if someone decides to dodge that lobby. I think Dbd can take a page from mobile version about the lobby style. It is locked, survivors only see teammates' perks and addons along their names, killer only glance at general load-outs and after 15 seconds you load into a trial. Locked lobby
    0 comments 22 views last activity
  • You've made survivor completely unplayable, nicely done
    9 comments 191 views last activity
  • The new killer is completely unbalanced. She can teleport long distances anywhere, even if these lockers are closed, it will not be difficult for a new killer to get out of there and with an unbalanced addon it takes only 1 second, this is complete nonsense. After all, after that, she breaks the lock and you can no longer close the locker (although, again, even the fact that you closed it does no
    Mod
    52 comments 881 views last activity
  • What we've heard so far about the upcoming 40+ perk reworks are: The perk changes will focus on nerfing/reworking overused perks on either side, notably second chance perks and slowdown perks The goal is to shift the meta They are considering why a perk is run so much, more than just the fact that it is run a lot So here are the rules: Nerf a survivor perk Nerf a killer perk Buff a su
    9 comments 121 views last activity
  • Hey, just a suggestion - it would be great to have an option to adjust the volume of killer chase music (survivor side). The ghostface music is really really painful in chase - I personally have hearing issues and have to turn the game up to hear footsteps, etc. but the chase music blows out my eardrums. Just a thought.
    6 comments 81 views last activity
  • Ok so I love playing this game and I always will. It's fun to play survivor and killer to be honest. But lately I notice that gens are getting done way faster then normal. People will bring brand new part with all the gen speed perks. Then they will get gens done in 30 seconds at least. When I play oni or David as survivor I just see that gens are getting done way to fast. It's not fair and fun f
    0 comments 21 views last activity
  • 1. When the killer is pallet stunned while carrying a survivor, a quick skill check should pop, much like DS. If the killer hits th3 skill check, they keep their grasp of the survivor with a 2% movement penalty for 4 seconds 2. Token Based system: For every basic attack landed gain a token up to a maximum of 4 Each token grants a 4% reduction in struggle speed and a token is consumed for a p
    3 comments 51 views last activity
  • 2 comments 31 views last activity
  • Freddy is a boring killer. Now while that's because his power kinda puts you to sleep(hehe), it's also because his add-ons are complete ass. I mean, the worst. So this post is an attempt to alter or buff or even change entire add-ons into something that would wake Freddy players up. And when I mean add-ons, I mean that I'm covering all of them. A few rules here: the Legion/Ghostface treatment me
    0 comments 21 views last activity
  • Killer, try do do some daylis, 10th bad game in row. Survs to good for me, get tlxic, etc. etc. etc. Common problem. I thought we had it? What is the excuse this time? Edit: Just had a game with 4 rank 20s and a 4k bevor the 1st Gen popped. #########...
    4 comments 81 views last activity
  • Trickster has an issue on console where his recoil is unreasonably hard to control due to it's random nature. The 2 firing points do not help him with this and sometimes can be a disadvantage. So it would be great to see the recoil be changed to something like this: Yes I did use comic sans. The first recoil kick from the second blade throw would have t
    0 comments 21 views last activity
  • The flask of bleach used to be a staple on clown for me. I always felt like using it got me hits that basekit clown just flat out wasn’t capable of. They nerfed it awhile back and while it wasn’t a major nerf it was enough to the point where I definitely can notice the difference. I personally think they should make the old slowdown of the bleach the default for clown, and possibly heavily nerf
    3 comments 71 views last activity
  • Honestly, i think bhvr should give more shots of writing more morally gray survivors like yun jin. There are many ways people live their lives and do their jobs to cause them to have a mixed moral cumposs. They did a really good job at making yun jin gray and complex, id really like to see what they would do next for other survivors
    3 comments 62 views last activity
  • Im sickened and fed up with how the game creators don't deal with this problem even though it exists since this game launched! So, in my last couple games i got matched up with killers that decided to camp the hooked survivor, and yes, by that i mean literatelly standing in front of the hook and making sure I was not getting unhooked. Let's talk about this very specific game: The killer was a
    21 comments 362 views last activity
  • The first injustice is the unequal amount of currency received for the survivor and the killer. There is no reason for this disparity. To get a lot of blood points for a killer, you just need to do basic things - protecting generators, chasing and hanging on hooks. But it’s very difficult for the survivors to do everything - repair generators, heal others, take off the hook, successfully break a
    0 comments 21 views last activity
  • Not that is would make the perk META or anything, but it would be much better if it were 32 meters instead of within your TR. This literally is useless to its own killer imo. Why make it TR and not the range?
    7 comments 191 views last activity
  • It feels absolutely awful and it procs absolutely anywhere making some curves and tricks impossible (and no im not talking skybilly neccesarly but tricks you should be able to do) and also you can CHAINSAW BACKWARDS i dont freakin know how i did it but The velocity thingy made ME fly in The opposite direction because of it when i tried to do a supposed New skybilly jump and allowed me to hit some
    0 comments 31 views last activity
  • Typically I like to say GG and all of that in post game chat however with cross play it's not always clear when others can do the same since Epic Games Store and Windows Store share the same cross platform icon as console players. Would it be possible if there's only one person in the lobby who can use chat that it could be disabled? This would mostly be so I know if there's a reason to say gg
    2 comments 31 views last activity
  • Bad visibility, very strong main house for Survivors. Should I say more? Please fix this.
    0 comments 31 views last activity
  • The perk is basically useless luck isn't a thing anymore so any up is just well there to be a useless perk slot you have something like Ace in the hole were you have a good of great items and open-handed is good for aura perks. Why not make it where ante up activates every time a survivor is hooked and maybe you get a speed boost on healing,unlocking and cleansing maybe not a massive speed boost
    2 comments 51 views last activity
  • I've played a few games on Garden of Joy as Hillbilly and have found myself often running into the large orange-ish bushes when chainsaw sprinting, especially when I felt like I should have been able to pass them. It almost feels as if the bushes have larger hitboxes when trying to chainsaw around them as opposed to just walking past them. Figuring out the collision of objects on new maps is alwa
    1 comments 31 views last activity
  • I really like the inclusion of templates for both perks and outfits but we simply need more. It's currently 3. I believe 5 would be ideal. Please? Thanks.
    0 comments 11 views last activity
  • I've started noticing it since the realm reborn stuff that the collision on the environment has been kind of bad. circle things have square collision and so on. Garden of joy is the worst of this. With characters getting stuck on round objects like the O2 tank next to killers hack. I also hate the bushes. They are dumb to play around. It hurts ranged killers more. Nothings worse then playing hunt
    3 comments 101 views last activity
  • https://www.youtube.com/watch?v=CulxhrlPBsM&ab_channel=Nutella if this isnt the most bada** song in the dbd history idk what, im high as hell, and every mini second is massage to my ears, please do more on these songs like this
    0 comments 11 views last activity
  • So I just had a 15 minute rant with myself about how farming bp as a survivor is extremely daunting while as the killer it's just another monday. When talking about bp farming there are 2 perks that stand out for survivor and killer: We're Gonna Live Forever and Barbecue & Chili respectively. My problem with the two is that Barbecue & Chili (BBq later on) rewards the killer player with
    7 comments 71 views last activity
  • so i didnt want to play the match anymore so i went to killer and tried to make him take me to hook again but he left me on floor. no worries there but then my teammates tried to heal me and i didnt want to play so i held shift and the killer got them all basicaly cos they tried to heal me. add bleed out button or make option to insta die on hook please.
    Mod
    36 comments 491 views last activity
  • Its a little too powerful considering scratch marks aren't very reliable in the first place.
    30 comments 631 views last activity
  • Hey guys, let me get straight to the point. Dead by Daylight is a fun game and it has many iconic killers but there is one thing that really hurts. With so much potential, it still has only one game mode. I like it but it gets boring after just a few rounds. We need something refreshing. So my idea is new game modes. I know that many people already requested it but Behavior still doesn't do anyth
    5 comments 31 views last activity
  • I am a Ukrainian gamer and I have never seen a representation of our culture in any game, which cannot be said about the russians. Few of those who are not neighbors with russia know that they simply stole elements from foreign
    1 comments 81 views last activity
  • I actually play on a console. Solo survivor most of the time. When nightfall happens I can’t really see #########. Am I mad? Not really. That’s what The Dredge’s power is supposed to do. If anything add a “lightburn” feature where aiming flashlights on The Dredge during Nightfall reduces the time of Nightfall. It does become harder to see loops; HOWEVER, if it really bothers me I opt out a perk
    24 comments 371 views last activity
  • Hello everyone, this here is just a short request. I really like "Make your Choice" in concept: it is a sort of anti-tunneling perk that rewards the killer to leave the hook and roam far away, without potentially shooting yourself in the foot. But what really irks me is that you get no visual indicator when it triggers. Yes, you hear some survivor scream, but when you are mid-chase, a gen pops,
    6 comments 51 views last activity
  • The devs had their reasons to do this. However,I think I have a simple suggestion that would allow experienced players to have this lovely feature back without destroying the "individual killer MMR so you can try out new killers" thing. Just give us the option to queue with the "highest MMR" we have and allow us then to switch Killers. Then we know we're not going to have an easy time playing
    10 comments 71 views last activity
  • Inspired by a prior thread that suggested a change to Insidious. To me the premise of Insidious is you can give yourself Undetectable basically at will. The problem is this is primarily used for camping, since it only works while standing still. This is my idea to try and fix the latter without losing the former: After standing still for 4 seconds, Insidious activates. While Insidious is activ
    0 comments 21 views last activity
  • Devs please do something about the current matchmaking because I keep getting sweaty tournament level Nurses non-stop, downing everyone in seconds pretty much. I play solo most of the time, so as you can imagine, my teammates' skill level are all over the place too. It's really frustrating to play the same match over and over again. Also, I went against the Dredge like 2 times since their release
    0 comments 21 views last activity
  • The current bindings are great but what would be better is individual bindings for different killers and survivors. I'm loving dredge right now but I can't really get to grips with the layout hes using right now, and I don't want to change the layout because that will change everyone, same goes for other killers like clown. ~yours truly.
    1 comments 11 views last activity
  • Lemme start off with my current situation at the moment. I’m searching for a lobby right now. I’m using Clown. I don’t really like Clown, but I’m trying for my Adepts. I have over 800k bloodpoints and a Dredge (who I really like) that still needs a lot of perks! Still waiting while I type this. Lots of time and money on my hands, but no way to spend it where I want to. Can we add a character
    0 comments 11 views last activity
  • Anyone else feel like Dredge gets very little Deviousness? I love playing as him, but most of my matches, my Deviousness is barely half full. Most of his Deviousness score events award 200-300 bloodpoints, his most awarding is 600bp for teleporting to a survivor in a locker, meanwhile Nemesis gets 850 for hitting survivors with his power for the first time, then 600 for injuring and downing a sur
    0 comments 11 views last activity
  • The reveal mechanic changes on Ghostface since his last update feel so bad. It was already easy to reveal Ghostface, but now it is ridiculously easy. The fact that I, as the Ghostface, have to break LoS for such a long time just so I can keep my power up when I am trying to stalk a survivor feels horrid. I get that Ghostface's power has the potential to be really strong, being able to expose su
    9 comments 582 views last activity
  • I have had nothing but swf teams using flashlights and coordinated body blocking to prevent me from hooking today, most weekends are the same. I try to play straight up and don't tunnel, yet I get survivors who try to constantly blind you at pallets or other stuff. I'm at the point, where I feel like I may as well just play toxic myself since most of the time survivors are doing it to me or using
    0 comments 21 views last activity
  • Let killers see the hook count. The reasoning is so that, as killer, I want to be able to play for hooks instead of kills. This allows me to stop myself from killing a survivor, before getting a certain number of hooks. I know that killers not being able to see the hook is to prevent tunneling. However, as a killer, if you are planning to tunnel, a hook count doesn't matter. As a killer, you
    9 comments 202 views last activity
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