99% Gates and a change to No Way Out
Survivors don't like being slugged, camped, or tunneled. They can use perks to help deal with these. Moreover, the killer will not know these perks are in play until they proc, forcing the killer to take a risk or assume they have it and play it safe (this happens just from the perks existing; no one even needs to equip them).
I see a lot of killers complain about the gates being left at 99%. What if it were given the same treatment and there was a perk to help deal with that? What if the survivors didn't know the killer had it until it proc'd, forcing the survivors risk leaving it at 99% or assume the killer has it and open the gate?
No Way Out: When the last remaining generator is completed and a survivor opens one of the gates, the Entity blocks the exit switch and stalls the gate from opening for 12 seconds plus an additional 6/9/12 seconds for each unique survivor hooked.
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This does 3 things:
- It helps the killer deal with 99% gates
- It no longer makes No Way Out a guaranteed loss for the last remaining survivor if they fail to find hatch
- It disables the perk if the killer opens the gate (no more Twins opening gates and bodyblocking until EGC kills survivors)
Comments
I don’t understand this change. So survivors already open a gate, then it blocks the switch for the other exit gate? How is this a better perk than what we have now? How does this help deal with 99% opened gates?
I think what they are saying is that instead of triggering when the exit gate is first touched, it triggers when the exit gate is finished, and just delays it from opening. So if they 99, No Way Out doesn't trigger till they try to 100 it.
That would make more sense. ‘After all generators are repaired and a survivor would have fully opened an exit gate...’