Feedback and Suggestions

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  • So sometimes when I play DBD, ill have consecutive bad games with a killer I'm not particularly good at, ill get disappointed and play my main and then steamroll some survivors who seem to have no clue how to play. I think MMR is to blame cause supposedly mmr goes down when I lose as killer, but the difference is so big for different killer that there ought to be a wider range depending on types
    4 comments 31 views last activity
  • Whenever you trying to find some specific perk or add-on, cosmetic, etc. it sometimes takes forever to find it and it's annoying. The ammout of perks also on maxed out character is A LOT. Can we please have search bar option for perks at least? So you can quickly type and find and equip perks.
    0 comments 11 views last activity
  • All survivors are alive. A gen takes somewhere between 100-120 seconds to complete solo. Increased from the 80. Now listen. For each survivor that dies to the entity survivors get a big speed increase on the gens. Somewhere between 35-50% perhaps. What this does is allow the killer to go for multiple chases in the beginning of the game without losing 3 gens in the first chase. It punishes the
    34 comments 491 views last activity
  • Theirs nothing quite like queing up solo and banding together with some random players and finally have a great match with the limited communication tools the devs have bestowed upon us only for everything to come to a crashing halt as yet another killer brings noed. The real problem is that EVERY killer just sits on the hook at the end of the game because there's no more objectives for them
    11 comments 81 views last activity
  • i have a lot of uncommon add ons. Maybe have an option to convert a few uncommon to common/rare?
    1 comments 21 views last activity
  • Can we please nerf boons from being able to be relight after a killer kicks out the light, the killer cant relight there hex ruin our devour hope so how is it fair they can keep lighting up there boons without the killer having to go out of there way to use a perk slot on shattered hope to smash the totem, where they can just go to another totem anyways.
    2 comments 31 views last activity
  • The shack is on basically every map except indoor ones, and it's braindead-easy to run for how much time it wastes. It's basically impossible to mindgame if the survivor doesn't make a mistake, and banking on the fact that they will is a good way to hand them an extra 10 seconds at the loop. Rather than nerf an excessively strong loop that appears on pretty much every map, the devs seem to be g
    1 comments 31 views last activity
  • Hi everyone, Been a while since I've checked this forum, but I've decided I needed to leave this message somewhere. I took a break from the game for a couple months, but I've returned. Some context, I've got about 200 hours in this game now, it's not that much but I'm not a beginner anymore. Last month I ranked up and was happy to get my blood points with Monday's rank reset. I'm also delighted
    2 comments 41 views last activity
  • This has been an issue for so long! Why is it not possible to make those last second skillchecks like overcharge so that you can still hit them while running?
    2 comments 71 views last activity
  • Hi, as there are so many characters, I think it would be nice for the portrait sizes to be reduced, so that we could fit the whole roster onto one, or fewer screens. Just my thoughts
    2 comments 31 views last activity
  • Since MMR dropped I've really tried to like it, and played many hours, but it really has decreased my enjoyment of the game. That being said I'm a killer main. My opponents are simply often too good! Any survivor with over 2k hours, or decent swf absolutely runs rings around me. I only have a chance if I'm playing my best killer, blight. I used to enjoy playing a big variety of killers but I sim
    27 comments 691 views last activity
  • We all know Dredge is gonna fall into the abyss of killers that get seen once a month. Please please stop forcing me to teleport to the locked locker when there's one right beside it that's unlocked. I'm aiming at the unlocked one but it forces me into the locked one. Very frustrating. Missed out on so many hits because of this.
    2 comments 51 views last activity
  • It has been about 4 years since the emblem system was introduced. In the early days, the emblem system served as an indicator of users' skill. However, Devs changed the rank system to grade system. The most important reason for this change is that grade is not an indicator of skill anymore, but rather for giving a reward for playing the game a long time. However, the emblem system is still in
    1 comments 51 views last activity
  • After the rework of the characters, the devs also changed their prestige outifits. Is it possible to have and option to have the old prestige and the new version. I am not talking about the face rework although there are alot of complaints about it too. I started a discussion if other people also wanted the old prestige for Kate. Some others have mentioned wanting it for Nancy and Quentin too. Th
    2 comments 91 views last activity
  • I just got out of a match where I looped the gunslinger all game and avoided any hook states and having Deliverance, I go for the unhook on our survivor that was running the killer while we got gate and ended up going down. Before I can unhook myself with Decisive Strike 10 feet away from the gate all my team leaves and I get no self unhook attempts as you immediately are sent to second hook stat
    15 comments 151 views last activity
  • You should know better than this, really.
    0 comments 11 views last activity
  • With Dredge now out, I have seen a lot of people saying that dear Sadako needs a rework and had some thoughts! I main Sadako most of the time cause I think she is the scariest killer! However, she is slightly lacklustre with the Dredge on the scene. As they might need to be in keeping with the license here are some of my ideas! - After a survivor sees the VCR play on the tv close up, 30 seco
    5 comments 31 views last activity
  • Just a small change but I feel like it should give a 30% cooldown to all attacks that don’t give you a hit. Even if you hit a wall.
    0 comments 21 views last activity
  • I've always been a fan of an apocalyptic look. I put together an outfit awhile back. I'd love to see something like this as Deathslinger. https://imgur.com/a/XzD8gNS Coffee break! https://imgur.com/V9B1CWa
    3 comments 31 views last activity
  • I know I will sound salty, but I'm getting tired of matches where the hex literally spawns next to the survivors and they destroy it before I can even walk across the map to it to check it. Being down a perk in the first 30 seconds of a match permanently is pretty stupid. In my 100-200ish matches as a killer WITH a hex, I've lost my hex in the first 30 seconds around 20 times. 10% of my matches I
    15 comments 191 views last activity
  • Inner Focus: Currently, this perk is basically just a worse bond. The only thing it has that bond doesn't is the short period of killer aura reading after someone is hit. The perk provides less accurate information on where your team is at a reduced range. I feel like increasing the range of this perk from 32m to 48m or maybe 64m would make it have at least some reason to be run over bond. Resid
    4 comments 41 views last activity
  • Killers Like Trapper and Huntress are amazing when their stuff works, but time and time again they get shafted by the fact that they have no back up play once their Utility items are gone. This is very true on Trapper who can be bullied by even the basic kits of Survivors. Personally I think Trapper is in need of some sort of light rework. Since BHVR is insistent on making maps bright n
    1 comments 71 views last activity
  • The killer refused to hit me for quite a long time; his right, I'm fine with that! After several fake-save attempts and some circles around the hooked survivor, he finally whiffed and attacked the poor lady on the hook: he is locked in the cleaning animation of his weapon on the attached screenshot. This should be the perfect opportunity to go for the s
    4 comments 21 views last activity
  • I am actually enjoying the dredge.. weird i know! The only thing ticking me off is locker bolts. I know these will not be changed or removed, but there is just one thing that needs to be fixed. The teleport priority when a locker is locked, and a survivor is interacting with the one attached to it. I have missed so many grabs because i teleported just after, or at the same time as they locked o
    7 comments 31 views last activity
  • First of all i am constantly getting desapointed about what devs are doing... The Dredge is weak and confuse to play... To many buttons to press... His teleport is got damn slow... Getting done the adept Dredge is just Impossible ocurred the State of the game (gen rush). Sad One more time that devs didn t mensioned NOTHING about the point... I did 10 games with the dredge and the experience was j
    11 comments 81 views last activity
  • Hello :) ever since the ranks were made to be no longer visible at the end game chat, I thought the now empty space could be utilized and be made use of; by adding ( at the very least ) the survivors' portraits which not only aesthetically looks better but also serves a better function. Below is the quickly made sketch of the aforementioned idea, the survivor portraits fit quite perfectly but un
    1 comments 31 views last activity
  • This challenge is so hard to complete in solo-queue, I spent many matches trying my best but nope. Perks are very necessary to escape as survivor, so it's already difficult without any BUT then to add another handicap, you have to use no mither. So you're injured the whole game and have nothing useful to help you escape. Wish it was just using no mither
    10 comments 101 views last activity
  • Does anyone even find this perk useful enough to use it? I find that Windows of Opportunity is much more useful for a survivor (since they are the ones leading a chase), than Zanshin Tactics is for a killer. My suggestion would be let a killer see a dull/boon totem aura within the range, too. Killers normally see auras of hex totems, but being able to see boon/dull totems with this perk would gi
    1 comments 11 views last activity
  • Just a warning now, and I'm sorry to anyone who read my post before this edit. Spoilers for The Quarry After seeing quite a bit of the game I think that a werewolf from The Quarry would look badass in this game. Am I alone?
    11 comments 191 views last activity
  • I play on an OLED screen, so there is a lot of contrast between light and dark, but oh man - never seen anything like this since the days of old Gideon. I can barely make out the floor and walls, let alone the pair of Blendettes hiding in a corner.
    2 comments 41 views last activity
  • Playing as both killer and survivor Victor's hit box is way off, he's missing completely and still getting the hit. At least fix your animations to show this. Why don't you guys get stuff right?
    0 comments 11 views last activity
  • With the new haemorrhage effect that reduces healing progress when not healing and the fact you get the 50% of the health from Resurgence when you get hooks leads you to lose it all by the time you get unhooked. I feel it should be changed to be granted when unhooked or to just remove the haemorrhage from sloppy when hooked and not the mangled so the longer heal from it stays.
    25 comments 261 views last activity
  • Huntress is one of the most balanced killers in the game, her add-ons could be more interesting I suppose, specifically soldiers putte could increase movespeed by .1 per missing hatchet stacking up to 3 times making it more viable and actually effect playstyle, but I digress because there is a more interesting change that I would like to see. Give huntress a secondary ability to either silence (b
    0 comments 31 views last activity
  • Because I'm tired of my ping being constantly 130ms+, and New York and Quebec are the two closest locations to Atlantic Canada.
    1 comments 21 views last activity
  • You know, an option in Settings to sort Characters in: >release order (default and current one) >alphabetical order >lowest/highest level order >difficulty order and etc. Actually, why isn't it in the game yet?
    0 comments 21 views last activity
  • Dredge's nightfall is causing some eye strain, when i try to focus on looking at things while in nightfall my head hurts, like its so hard to focus at certain maps and I'm on my top brightness. It doesn't change anything balance wise, but its affecting me physically.
    2 comments 61 views last activity
  • I've been playing the game for about roughly 75 hours, with roughly 60 prior to SBMM, almost entirely as killer. I enjoy(ed) it quite a lot. I started back during the anniversary event last year and was having a great time with the game. Most of my games felt extremely balanced, and if I lost, I felt like it was completely within my skill and control to have won the game, but I failed. Once S
    1 comments 11 views last activity
  • I've been playing around with the perk and it really just doesn't do much. It also doesn't help that part of the blindness effect killers have is during the blindness duration so it's not even effectively 30 seconds of blindness either. It should at the very least be 60 seconds as even with a 60 second duration the perk would still be hard to get value from unless you are constantly blinding the
    7 comments 371 views last activity
  • First I just want to say that I loved the power of the dredge that darkness is awesome for the killer and survivor perspective, so me and my brother wanted to share our idea for a mode to DBD using the power of the dredge. -This mode is about to survive into the full darkness with a killer on the loose. -The objective for survivors is to create safepoints using the generators and escape the tri
    1 comments 81 views last activity
  • For once PLEASE just let an M1 Killer be good. Sadako was and is embarrassingly weak, and Dredge seems to be both genuinely good and also fun to play as and against. So please, ignore any whiners on your forums and ignore any Survivor mains who may work for you, and just leave him ALONE . Not every M1 Killer deserves to be as weak as Sadako, Trapper, Ghost Face, Myers, Wraith, Freddy, D
    17 comments 161 views last activity
  • Edit: so I don’t even remember making this post. Seems pretty silly now. I can only presume I was influenced at the time Anyhow, Dredge is still OP in an effective killers hands. Maybe it’s just me, but I think the Nightmare is a bit lighter now than it was at first oh well It’s cool to have a great killer in the game. Changing the map in order to make them great is like turning out the l
    10 comments 121 views last activity
  • A survivor gets unhooked. The killer downs the rescuer. The unhooked survivor bodyblocks, takes a down, and then crawls on top of the rescuer. The killer has a 50/50 chance of accientally tunneling the survivor and potentially eating a Decisive Strike (leaving the rescuer to be picked up off the ground while the killer's stunned). Can killers please be shown the name of the player that will be
    5 comments 91 views last activity
  • still sucks, too many pallets whether its filler doesnt matter the bushes are LOS blockers and there are too many. main house is a time waster which shouldnt exist, and holy hell the gen spread. even the new jungle gyms are strong. i play both sides and i know the map is way too bs. evberyone has said its way too pallet dense and just because filler pallets can be mindgamed doesnt mean it makes i
    3 comments 61 views last activity
  • https://youtu.be/s7lbExCfboM BHVR, have you even tested this map for all killers? Bubba can't play it at all! Fix the bushes' hiTboxes!!! This is not a bug, so I cannot report this into the bugs section.
    1 comments 41 views last activity
  • I think we should have an option to choose what kind of daily rituals we would like to do, which are: 1. Killer Only 2. Survivor Only 3. Both
    0 comments 11 views last activity
  • Please start embracing sky Billy as a mechanic of the game you cannot prevent it and players had fun before The update with it too, now you can still pretty much do The same stuff but you need to use unrelenting to do it. Main Point is why did you clip The whole backside of the drop down in badham 2 story drop just so spacebilly couldnt happen please just revert everything about maps you changed
    1 comments 41 views last activity
  • It's slightly sad and annoying for me to necessarily have to play the game with the graphics at the lowest settings (because of visibility reasons), and have to go into .ini files to change things that should be native to the game (like the FPS cap, the vertical sync and anti-aliasing). DBD will likely gain a lot of players with the new update. But until then, you (developers) HAVE to do ever
    6 comments 341 views last activity
  • I'm pretty sure everyone playing killer is tired of having frustrating games against a swf. So I think swfs needs a debuff for their perks. If people want to play with their friends and just bully or try harding against killers they will get their perks nerf. If they have level 3 perks and they wanted to be in a swf then their perks will be as strong as level 1 perks. This should be a thing
    11 comments 151 views last activity
  • This perk is very nice, but if you are against The Twins, you only see the sister, Charlotte, but do not the bother, Victor. I does not seem fair, because I almost sure, when the Killer is playing with Victor then also see the survivor, just like when they play with Charlotte. If I am wrong, ignore this, but it would be nice, if we could see Victor, at least then if the killer is not playing with
    4 comments 51 views last activity
  • Since next patch or the patch after that Pain resonance is gonna get nerfed, I have an idea to nerf it: - The gen loses the progress, but doesn't keep regressing and stops. This was it's not as strong with DMS, gens cannot regress across the map, but you still get the 15%.
    4 comments 71 views last activity
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