Gluck
Gluck
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- Gluck
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@Khastrx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724704#Comment_3724704
But that's what I'm highlighting, the fact survivors are in no rush to do anything means they can hide for 10min, get immersed etc whatever you think. No one ever thinks about the match timer as being a threat because unless you're playing against a killer who is camping 3 gens, matches seldom get drawn out for so long. So by making the match timer shorter, not only are survivors fighting against the killer, but also the timer, so eventually they have to do something you see what I'm saying.
Having no-objective crows isn't really that necessary, it's a thing that just doesn't happen enough to warrant. If it happens to you, raise your MMR, because higher skilled players mostly do not want to be sitting around doing nothing.
I have 3k hours, completed literally all tome challenges, tend to win most games, pretty sure my mmr is high. I don't think you understood the thread properly, maybe give it a reread? It has nothing to do with mmr, and you haven't provided a single valid reason why the suggestion shouldn't be implemented, or a single drawback to implementing something like this. Are you just here to derail?
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@Khastrx said:
Matches can last up to 60mins I believe before it ends in defeat. If survivors want to take their time doing things, then it's really a design issue and not a survivor one. Survivors doing nothing is not that common, usually it's one or two maximum but even then it's mostly a solo queue problem. Decrease the timer then you don't need crows for refusing to do objectives.
I'm not talking about 'survivors taking their time doing things' I'm specifically referring to survivors hiding for 5+ minutes (sometimes this can last upwards of 30 minutes) without touching a generator. I don't think there should necessarily be a time limit for matches, and I don't really understand your point here. What problem do you see with my proposed solution? I think it's intuitive (I didn't do the objective for over 5 mins so I have the crow effect). I think everyone would understand this implementation and there's literally no downside.
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@Crowman said:
The funniest thing about these players, is they are the same ones who complained about Skull Merchant holding the game hostage til server timeout. I know this, because I've encountered a few while playing Skull Merchant after her changes and they gave me the reason that their hostage taking was justified because I was playing her.
Honestly I wish BHVR's reporting system was better at dealing with in-game behavior, because people like those need actual punishments and not just AFK crows.
I don't think reporting is the solution here. They already have the crow afk system, it would be so easy to amend it to include objective-refusal. A gameplay fix is much more elegant and effective than relying on reports.
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For me, increasing the level of competitiveness, in this case through mmr, just feels like it's encouraging me to resort to very unfun tactics like tunnelling or even camping.
The most fun games I have as a killer in dbd are those where I can apply some pressure and get as many hooks as possible, not looking to get cheesy or cheap kills.
The least fun games I have as killer are where you are involved in a brief chase and then POP POP POP gens are done :) and you didn't even really get a chance to play the game, and neither did the survs.
This is why since MMR I can only enjoy more competitive killers like blight. I had like a few months of constant 4k's, which was boring, which has now degraded into constant swfs with meta perks and a focus on gen rushing. That's boring too. It really discourages playing a variety of killers or doing anything non-meta.
Ultimately, I used to love this game when lobbies were more random. When I play survivor I do not enjoy quick genrushes either, there has to be a bit of randomness and risk!