Feedback and Suggestions
Our team will be happy to read these!
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Currently, every single one of these are bound to a single button: Skillcheck Vault Enter/Exit/Search locker Drop pallet Break pallet Kick generator Hook survivor Pick up survivor Open Exit Gate Switch (Killer) Close hatch And there’s similar issues for other keybinds as well. Why is this a thing? Console has multiple unused buttons that can also be bound to, and keyboard could absol1 comments 11 views last activity
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So I am not good at chases but I am struggling to get this challenge to happen even once. I am using Window of Opportunity so I can see locations. I don't think this is a good challenge design. I always get injured before or after the vault.3 comments 271 views last activity
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This is how I feel on the farm. Her height pov is ridiculous. I know she's no 9 foot but man. The first time I played as her, in Lery's institute, I thought I was doing a ghostly crawl.5 comments 81 views last activity
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hear me out... 9 times out of 10 in the beginning by the time you get 1 down (unless it's an instadown killer) at least one gen will pop. so, what if we add a 6th gen so when the almost guaranteed first gen happens it'll ACTUALLY be 5 gens. right now, all survivors technically have to worry about is 4 gens4 comments 41 views last activity
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Give us an option to change the music that we hear when facing the Dredge during his Nightfall mechanic. The dull constant screaming is a mental health trigger. If I DC I get penalized. So this needs to be altered ASAP. I've spoke to plenty of people who find this triggering. This is torture and borderline causing physical pain. You wanted to cater to people triggered over Bubba's cosmetic masks10 comments 671 views last activity
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Please make an option where you can set your visibility to your friends. When I'm hiding offline on PlayStation, I do that for a reason. When I still want to play my games, it's annoying that they can still invite me. I don't want to be seen online, I don't want to get invites and need to reject them (having issues saying no, makes me feel bad). It shouldn't be that hard to implement an option wh0 comments 23 views last activity
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The Evil-doer Character: Valak, One of the main Antagonists of The Conjuring Universe Killer Power: Steps of Demonic Activity (As seen in The Conjuring #1) As you injure or down a survivor you gain the feeling of happiness. Injuring a survivor gives you one token. Downing a survivor gives you one tokens. 4 Tokens: Infestation. All generators within your terror radius lets out a burs0 comments 21 views last activity
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I know I've seen screenshots of two hooks spawning right next to each other, but I just had a match on Ironworks of Misery where I had one hook on half the map. I didn't realise until I went to hook someone that I'd killed someone on the only hook on at least 50% of the map, and it was basically a giant safe-zone. https://i.imgur.com/Gur6UJK.png Just for reference us0 comments 21 views last activity
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I have played this game for years as a Killer and play all the killers. The only way to save the game is to shift the power balance from: Killer Win = 4 kills Draw = 2 Kills Survivor win = 4 Kills And realise that it should REALLY be: Killer well = 4 Kills (50%) = 2 escape (10%) = 3 escape 1%) = 4 escape. Happy to adjust bloodpoints where needed. ====================================19 comments 371 views last activity
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Title. I prefer seeing the survivors and honestly I miss this feature from years ago, it also helped you link who was who. I feel prestige is pointless being shown, doesnt do anything but say "I play this character" which we see as you're playing that character... If it was total prestige across all characters then I'd be more interested but id still rather character icons10 comments 111 views last activity
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I am not talking about buildings, I am talking about the floor. Not hills that sometime spawn or a structure, I am talking about the terrain of each map. As far as I can tell, only the swamp maps do anything special with the terrain, but the more I play that more it stands out to me. Maybe it is because they removed all of the grass from the ground, but a lot of the maps just end up feeling the3 comments 41 views last activity
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Remove the perk and make it a default ability for survivors, but killer gets a dash strike built into every killer. "Entity's charged strike: The entity supercharges the killer enabling them to lunge while in a chase to swing wildly as a desperate attack. Whether or not they hit or miss, they will need 2 seconds to recover from the swing, making it a gamble. However, Entity's charged strike goes12 comments 111 views last activity
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As of right now, plague is one of the absolute worst killers for racking up bp with, with a measly 25 bloodpoints per infection, which is honestly quite ridiculous, she needs hard buffs to the bloodpoints department1 comments 21 views last activity
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I stopped playing killer about a year ago, and don't touch it much at all. For good reason. Even before SBMM, I remained in grey ranks, as I wasn't too great. However there were several matches where I as the killer had to face red rank survivors. To this day I haven't had a fair match of killer. One time I even got the chance to see my opponents stats, which dwarfed my 40 days, with a whopping15 comments 221 views last activity
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**Inspired by The Maze Runner** “Gladesville High” Survivors Minho ~ “Former track captain and high school jokey, Minho is a Korean who is known to be quick on his feet. He often leads the others and was one of the first from their group ‘The Gladers’ to be taken into the trials. Once there, Minho quickly proved to be very quick on his feet and very optimistic yet still cautious. He of1 comments 61 views last activity
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Unless the new teaser screenshots were just to show off the new prestige icons, they suggest that they will be visible to all players in the tally screen. I seriously hope you reconsider doing this or all the pointless discussion of "why am I constantly getting matched with high/low-prestiged players?!?" will happen again. You can tell us a thousand times over that ranks/grades/prestige does not9 comments 161 views last activity
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I play on a gaming laptop ( https://www.newegg.com/p/1TS-001A-02GR3 ) and from my experience Dead by Daylight is more taxing on my computer than anything else I play. The mobile RTX 2060 heats up enough at Low settings and 100% render quality to cause framerate drops, and even with the render quality dropped down to the lowest setting as well, it still puts off a ton of heat and can't maintain a5 comments 52 views last activity
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Seriously, if you see the aura, you're already on top of it, so you don't need the aura. Please make it more meaningful than the mere 5-8 meters it currently is (it feels like it's even less than that, to be honest) Make it at least 16-20 meters. At least! Or heck give it an aura read like the purple glyphs on killer, when you hook/unhook someone, or finish a gen or something, you briefly see th0 comments 41 views last activity
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It's probably been suggested before but.. I feel like any rift fragment you get once you've maxed out the rift should give you a bonus of some kind. Bloodpoints, most likely, though I wouldn't be against shards (or cells, but that would be unrealistic of me to expect that) 5k or 10k bloodpoints per fragment would be nice. Heck, I'd settle with 1k per fragment, but it seems a bit low, considering6 comments 51 views last activity
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As in ANY character could use any offering regardless of which character unlocked it. I am close to having everyone at P3 and I figure I would try to do it because of the "reward" we will apparently get for each character. Even if its just BP IDC I would actually prefer that. The thing is this event makes this way easier but also way harder because I don't have the nerve to prestige a charac8 comments 121 views last activity
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Hi, just asking if anyone knows a fix for DBD crashing on Windows 11. It happens every 1-2 hours of playing and its always EXCEPTION_ACCESS_VIOLATION. Running Windows 11 Enterprise 21H2 BuildNr. 22000.739 Things I tried to fix this issue without success: Whitelisting the game to Windows Defender Reinstall the game (Had to do that twice cuz the first time my "Update-File were corrupted" a3 comments 403 views last activity
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As we all know many people still think that Grades have something to do with matchmaking which is obviously not true. I think this is mainly because how it is presented, they are divided into similar ranks as other games ranks for ranked games (gold, silver, etc.) and also have divisions like many of these games too. Second, they are presented on the main screen like it is super important thing,0 comments 21 views last activity
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I must be missing the joke here, devs can't be this unaware of how to make a game can they?17 comments 171 views last activity
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Something like this. Would be a nice mecanic if we could win some portraits based on our level of prestige. If you're a Meg P1 you win a normal portrait. Meg P2 a little blood in the face. Meg P3 a loot of blood in the face. Also would be nice if we could keep winning stuff like this as a bonus to keep levelling up our caracter, or even for completing a h0 comments 11 views last activity
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Now before you tell something silly, I tell you know , ya, for learning a game like DBD properly you need certainly more than 500 hrs, and that is the first point where my issue begins, if a game where a player needs more than 500 hrs to learn is not at all a beginner welcoming environment. First of all you need a real hard patience to learn this game, imagine me as a beginner player, the first m0 comments 51 views last activity
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can someone give me spiritual help? 2 weeks earlier and i would have gotten it.. it annoys me so much damn4 comments 81 views last activity
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How many killers in the game can literally ignore practically all mechanics... Vaults, no prob,, pallets no prob, walls no prob.... Rework her power so that she can't be used to bypass game mechanics....simple.18 comments 261 views last activity
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Play 10 games as huntress on this map and tell me how much fun you had. Go on, I'll wait. And no, it's not within the natural variability of games, different maps and killers. This map is grotesquely difficult for a number of killers, not just huntress.0 comments 21 views last activity
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It's not possible to stealth at all with injured sounds being so loud. There are even some survivors that are louder then others. I also know you can hear injured survivors in lockers making hiding in lockers useless. Can we please lower it so that iron will isn't nessacary, since you can't always heal all the time?14 comments 261 views last activity
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Hello everyone! I believe majority of us had this happen in one way or another, but don't you just LOVE it when players disconnect in the middle of the match because the match is not going in their favor which makes the match less enjoyable. There should be a system which automatically detects when a player disconnects in a match to prevent you from losing a pip for both sides - killers and surv1 comments 21 views last activity
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Every single survivor in this game does figure 8's around this horribly designed structure that's been in the game since 2016 just like others things from the past it needs to go. let's focus on the new maps design where those things disappear. The Old designed horrid maps is what keeps these noob survivors out of ASH. Dead Hard specifically doesn't help, can't wait for that change either. WH7 comments 61 views last activity
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During last year devs kinda shew that they are not very good at balancing game. Boil over got buff that make it abusable and uncounterable, annoying in some maps, got nerfed twice. Boon CoH was introduced, needed nerf and then a not really needed second nerf. Julie's mixtape got reworked and nerfed a week later. Overzelaus or how is it called getting rework one week after release. Legion's and Gh6 comments 91 views last activity
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How about you nerf Omega Blink Nurse? I'm sure that if it's so intentional, surely the Killer who is considered the most viable against Survivors doesn't even need such a powerful thing.5 comments 101 views last activity
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Dead hard was essetially meant to be used in synergy with no mither to compensate for being perma broken.... so the idea is why not : -No mither: you are broken, you don't leave blood trail, and you can dodge cooldown of x/y/z seconds (not anymore an exhaustion perks) -dead hard: you can recover from dying state all by yourself, and produce 50% less grunt of pain when dying. see that way mo1 comments 41 views last activity
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At least make it toggle on or off for player themselves. Plus IDK what is triggering these devs that even ban the word "tryhard " I thought I'm not playing a game that is from and under communist country censorship tho rofl.5 comments 61 views last activity
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We need at least one for every killer, but first and foremost we need Naughty Bear Trapper.5 comments 81 views last activity
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Plague and dredge skin but not crappy ones like pyramid one that is basically the same as the pyramid basic.0 comments 11 views last activity
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Cause everyone knows she needs a nerf, she is insane to go against, especially in solo q, her addons are insane and her power doesn't have enough limitations to be fair, being able to teleport and teleport through walls and the ground is just inherently op. Yes nurse can be difficult to pick up or take a while to get the hang of, but once you do kills come easily and is unfair and miserable to g24 comments 281 views last activity
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Jolt does not activate when grabbing survivors or pulling them out of lockers. It should. It is a relatively mediocre perk on most killers and this is a minor QOL improvement.1 comments 41 views last activity
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I feel like Hoarder is always just shy of finding a perk/killer buddy that can really bring out some true value. At the cost of a perk slot and gifting survivors 2 free items to use against you, you can (maybe) see if survivors interact with chests or items on ground, IF you within a certain range. I was so convinced that shortly after this chapter drop, Binding of Kin, (like within next 3 chap1 comments 51 views last activity
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we have to wait till October to see a balancing patch that should have honestly been here long ago imo. Killer mains taking a vacation for sure with the current bs meta survivors glue to0 comments 21 views last activity
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You can add a perk when you hit the survivor the survivor can't imediately use dead hard or other perk (jump pallets, fall from somewhere high...) That mean if you want use dead hard you need to wait until the killer stop to follow you and still injure.19 comments 231 views last activity
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Challenges which require you to rely on specific actions of other players are not fun. We already have a challenge which got a ton of negative feedback which was "unhook someone who previously unhooked you". I'm sure you've seen the feedback threads on this forum, on reddit, and on Twitch. This can't be news to you. This event now introduces an even dumber challenge. "Go from healthy to in0 comments 31 views last activity
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does anyone else struggle to hear the hatch whilst being chased by the dredge? sometimes I can barely hear it even when I'm pretty close to it.1 comments 31 views last activity
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Masquerade masks I like that we don't have to play a specific character to get all 12 masks and I like that there is a counter to show how many we have received although it would be nice if there was maybe a counter in the event tome in case you miss the pop up. I really don't like that on the survivor side that if you die before doors or hatch opens you will miss out on the reward. It's al3 comments 71 views last activity
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Hello, suggestion is in the titel. We all know how important the early game is for the killer, and how crucial the first chase can be. We also know how RNG can screw you, be it L-T walls aplenty, windows facing towards another strong tile or a myriad other things. But one RNG moment that I really loath is when I start SMACK in the middle of the map. Usually the killer will start at one end of t3 comments 71 views last activity
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https://youtu.be/MwuKXvittTs Watch at minute 6:25 Compound 33 makes it so that if someone is in a locker you get a bloodpoint indication and hider them. Now, how the hell is this fair? Other than the fact that it's one of the most busted add-ons in the game, if not THE most busted, why does it need to have, as even the lore says, this "powerful side effect" ??! It's0 comments 21 views last activity
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Having half (or more of) your Perk build cleansed in the first minute or 2 thanks to obvious and bad Totem spawns sucks. Totems shouldn't spawn close to Generators or out in the open. Now, onto the actual point of the topic. Can we please have more Chests per Trial, and more Chest spawns on the long side (opposite side of the Pallet) of loops? Us2 comments 21 views last activity