Rafii2198
Rafii2198
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- Rafii2198
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As cool as the Neuroshock sounds I think it is a bit too much, like think of it, she would have: Tracking, Damage, Haste, Hinder, Undetectable and now Shock.
I personally think that she has a bit too many layers, weak layers that just add to something bigger, and I personally do not think it is good and adding even more would be too much. I believe removing some of her layer and escalating the ones that left would be a better approach. For example, I personally would remove everything related to Haste and Hinder which would leave Tracking, Damage and Undetectable aspects of her kit, mainly because juggling with speed modifiers is hard to balance and from survivor perspective, having less or no options because killer is suddenly a lot faster than you doesn't feel nice.
The ones that left also kind of match the rest of stealth killers, they are usually about taking victims by surprise or exposing them from the shadows, with Skull Merchant, she wouldn't be that lethal, but she would know a lot about her prey due to her tracking capabilities. Additionally, playing her was made so much easier after removal of cooldown after recalling a drone, which I personally think hurt her depth more than it helped.
Another side of her that needs to be looked at is the survivor perspective. She is pretty terrible there, you have no idea for how long you are scanned for, you have no idea at a glance if a drone is hacked or not etc. and on top of that she creates some specific scenarios due to her ability to aim drones that will activate quickly. You addressed some of her stuff like changing rotation direction, but there are few more things needed.
With that said, I have my batch of changes. These changes are not connected to your changes, they are independent of each other. I also must say that I am not a game designer nor an avid gamer, you probably have more knowledge on her, so I hope these ideas will give you another perspective that perhaps you will be able to refine.
- Skull Merchant
- No longer gains Haste based on tracked survivors
- Makes a bit more sounds while moving as she is so quiet. I know she supposed to be stealth killer, but she is the only one that doesn't make any sounds or have no effects.
- Undetectable effect will now be given to her when the power is on cooldown and will linger for 1 second
- Checking the radar will put you to 4.4m/s speed
- Drones
- Cooldown increased to 12 seconds
- Recalling a drone will put an 8 second cooldown
- Changing direction will make the drone fly up for a short duration, just like walking under it. This in turns means it will be put into Stealth mode
- Initialization durations increased to 1.5 seconds
- Drones will rotate too while initiating
- Detected survivors without a claw trap will have the scan-lines effect for the whole duration, as well as the animation pre rework while inside the drone radius.
- Hacked drones will be put into stealth mode after 45 instead of being recalled.
- Hacked drones will emit a glitching light as well as make some faint sounds when nearing the end of duration.
- Claw Trap
- Now only injures survivors and reveals them on the radar
- Being scanned while having a claw trap will inflict broken status effect for 45 seconds. Already broken survivors will not get this effect.
- Being scanned while having a claw trap and having the broken status effect will reveal your position via killer instinct as long as you are in the area of any drone until the claw trap wears off.
- Hacking Minigame
- Now require 6 inputs to complete
- The next button will also be shown instead of only current one.
These ideas are intersecting with each other. Having survivors revealed via killer instincts will give an advantage while chasing and mind gaming, but will not make it impossible, at the same time you will have ability to get undetectable which will you even stronger, but you will have to be mindful with your cooldowns, as survivors are only revealed in drones' radii, just spam placing/recalling will not be beneficial as you either need to have some spare drones at hand which means they are not doing anything elsewhere or constantly recall a drone which will slow you down. In chase, she will be similar to basic M1 killers with harder time to mind game as she will know more than you. At the same time, outside of chase she can catch or at least slowdown survivors as well as having a way to surprise survivors using the Undetectable effect, but it has a cost of not being able to use drones properly. Also, the lack of built-in deep wounds makes it harder to tunnel off the unhooked survivors.
Again I do not expect these ideas to be perfect or anything but is there to give a different perspective in terms of her power. I would be glad to hear your opinion on them.
- Skull Merchant
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@Alionis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545016#Comment_3545016
No, what you're remembering is old Wiretap before 7.1.0, which used to activate after repairing a gen for the equivalent of 33% progression. If you work with another survivor, that activates after a little more than half of the gen is done.
As @sizzlingmario4 already pointed out, the perks are in fact consistent.
My bad then, I apologize.
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@sizzlingmario4 said:
Blast Mine and Wiretap are not inconsistent with Renewal - they follow the same rules as Renewal, only your personal contribution is taken into account. If you begin repairing a generator at the exact same time as a teammate, Blast Mine won’t be active until you finish the entire generator (assuming your repair speed is the same as your teammate - if it’s greater, you will get the perk active sooner, if it’s lower, it won’t activate from that gen at all).
Renewal works the same way. It’s debatable whether this might be a good buff for Renewal or not, but it isn’t a bug.
Then that had to be changed at some point, I remember getting blast mine + wiretap at halfway point when repairing a gen with 2 other people on it. If it indeed worked like Renewal, then I would not have got them.
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@Mandy said:
If you have your player logs when this happens that would be super helpful thank you. Also any video?
I'm seeing this randomly reported so I suspect it might be a difficult one to find the cause - so any information you have, could be super helpful.
I don't remember when that was exactly, meaning I don't know which log this is, so I will send 2 that kinda match the time I remember
DeadByDaylight-backup-2023.09.14-20.34.45.log DeadByDaylight-backup-2023.09.15-00.32.49.logI also tried just now triggering it in custom game, same map, killer and my build, only thing that changed was survivors and their perks as I just don't remember them, multiple tries but not results sadly.
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All challenges for hooking survivors in the basement are not working at all
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Happened to me too on the Pale Rose map as Wraith yesterday. The chase only started briefly after I hit the survivor but ended within a second or two. For the rest of the day it didn't happen, as well I didn't get the swamp map too, so maybe these maps are bugged.