Terribly Designed Challenges

Challenges which require you to rely on specific actions of other players are not fun.

We already have a challenge which got a ton of negative feedback which was "unhook someone who previously unhooked you". I'm sure you've seen the feedback threads on this forum, on reddit, and on Twitch. This can't be news to you.

This event now introduces an even dumber challenge. "Go from healthy to injured while vaulting a pallet/window four times." Why are you creating challenges that actively encourage players to play poorly? It's baffling that anyone in the event design committee or in the balancing team looked at this challenge and said "yes, this is fun, players will love to purposely play poorly and slow vault a pallet or window in a chase for the sole purpose of being hit".

Similar challenges awhile back also received terrible feedback about killers having to pull survivors off gens X times (tome 3) or having to kill all four survivors in the basement (tome 1). These type of challenges consistently get negative feedback.

Please stop creating challenges that require either the survivor or killer to make poor decisions or capitalize off of another player's poor decisions. They are not fun.

Comments