Potential new game pack?

**Inspired by The Maze Runner**


“Gladesville High” 


Survivors

Minho ~ “Former track captain and high school jokey, Minho is a Korean who is known to be quick on his feet. He often leads the others and was one of the first from their group ‘The Gladers’ to be taken into the trials. Once there, Minho quickly proved to be very quick on his feet and very optimistic yet still cautious. He often tries to save people but is known to turn tail if the killer gets too close or if he doubts his own abilities.”

Perks:

- The Hare

  • - You take your chance and make a break for it.

- After the killer is stunned and you are released from it’s grasp, you run at a speed of 100% faster than usual, leaving behind no blood trail, scratch marks, or grunts of pain for 5/7/9 seconds.

  • “Too slow.”
  • - Taking A Hit
  • - You do whatever it is that has to be done to save your friends.

- When taking a protection hit at anytime while injured, you are instead inflicted by the Deep Wound affect. 

- You have 20/30/40 seconds to Mend yourself, or you will be put into the Dying State. 

- Auras of survivors within 16/22/36 metres will be presented to you until you Mend yourself or your timer runs out.

  • “Be Careful. Don’t Die.”
  • - Stronger Together
  • - You always believed in the power of numbers.

- The first generator you are repairing with another survivor in a match, the generator’s repair speed is increased by 5/10/15%. 

- If the generator is being repaired with two other survivors 10/15/20% increase, and with three other survivors 15/20/25% faster. 

- The perk only activates when the generator you are working on has at least one other survivor repairing it. 

- With each survivor that joins, while the generator has already begun being repaired, adds the bonus repair speed. 

- Stronger Together is only activated once per match.

  • “We have to work as a team. Strength in numbers. We’re stronger together.”


Newt ~ “Known for his limp and kindness, Newt was a former track student who immediately tried to find Minho when he went missing. He is usually considered the ‘mother’ of the Gladers and will stop at nothing to protect his friends when they are in need, even if it means sacrificing himself. Before getting his limp leg, he was about as fast as Minho, but his limp doesn’t slow him down.”

Perks:

- Eye Spy

- You look around when you hear any noise that is out of place.

- Every time the killer and Newt make eye contact (when the perk is active), you have 3/4/5 seconds to hide in which during running you leave no scratch marks to help you hide.

- This perk only takes effect when you are a hook away from dying.

“Great, we’re all bloody inspired.”

- Second Chance

- You are constantly looking for help and are more aware of your surroundings.

- While injured, the killer's aura is revealed to you within 16/22/34 meters. 

- Other players can spot you within 16/22/36 metres when you are downed and the killer is within 5/8/10 metres of you.

“We started this together, might as well end it that way too.”

- Round Up

- The Exit Gates being open makes you worry about the others so you search for them.

- Once the Exit Gates are activated, you can see survivors auras outside of 34/22/16 metres.

“We all have our roles to play.”


Thomas ~ “The newest student at the Gladers school, Thomas was an English boy who had recently joined the track team and proven to be very resourceful however he would often ask stupid questions or start fights without meaning to. He took over being the track captain shortly after Minho’s disappearance however he also helped Newt search for Minho and as a result, was not track captain for long.”

Perks:

- Curiosity Cat

- When you are alone, you are most curious.

- At the beginning of the trial you see the auras of all survivors for 25 seconds. 

- For each generator that is repaired you see the auras of your allies for 5/10/15 seconds.

“What is this place? Who put us here?”

- Leap Of Faith

- When you vault through windows, you vault more quickly. 

- However, when you finish the vault, if you are hit into the Injured State, you will look back and flip off the killer.

- This perk may only be used once in each trial.

- Your vault speed is 15/20/25% faster for 5/7/9 seconds.

“I could try.”

- Final Burst

- If you are hit defending an injured survivor, you sprint more quickly.

- This perk may only be used once in each trial.

- Your speed increases by 15/20/25% for 20/30/40 seconds.

It will never stop until we can stop them.”


Killer

Mr. Nose or Crank ~ “Once a wealthy business man, Mr. Nose is a walking corpse that is as his name suggests- or rather doesn’t suggest; missing his nose. Cranks- which is what Mr. Nose is now, are essentially crazed individuals who feast on flesh, therefore are known to attack with their hands. They can run as fast as a car for short bursts and when angry will let out loud screams. Unlike zombies, they gradually lose sanity as oppose to zombies who seem to flip a switch when they start killing.”

Perks:

- Hex: Crank Cry

- A Hex rooting its power in despair.

- The cry is the following;

“Rose took my nose, I suppose.”

- Survivors receive a 2/4/6% Regression penalty when missing a skill check while healing or sabotaging.

- Each time a Survivor is killed via hooking, Hex: Crank Cry grows in power, becomes louder and quicker.

- It affects Healing and Sabotaging Skill Check warnings:

- 1 to 4 Tokens: Shortens the time between the Skill Check Warning sound and the Skill Check.

- 5 Tokens: No Skill Check Warning sound.

- The Hex effects persist as long as the related Hex Totem is standing.

“Hear that? It’s getting closer…”

- Echo Location

- You emit a loud scream the spans over a certain distance.

- Locate Survivors when standing within a 48/40/32 metres of Survivors after using this perk.

- You are also exposed to the Survivors for 4/3/2 seconds.

“What’s that noise?!”

- Enrage

- Your Movement speed is increased by 6/12/18% and your Terror Radius is increased by 12 metres.

- Your field of vision narrows for 30/40/60 seconds.

- Survivors' Grunts of Pain are 25/40/50% louder.

“It’s angry! Run!”

- Flare Virus

- You are affected by what Mr. Nose has.

- Your controls become inverted and you are slowly driven to madness.

- As you are driven to madness, your field of vision narrows more until it is very difficult to see.

- Other survivors with Med Kits may help ‘cure’ you of the virus.

“I have the virus…”

- Memento Moris

- Mr. Nose’s Morris would more then likely involve throwing the survivor to the ground and while they struggle to get away, slam his knee into their stomach and rip their nose off to try and put it on their {Mr. Nose’s} face. He would then scream in outrage when it doesn’t stay and resume his hunt.


main map

- Map ~ “A high school with a deep, dark secret full of hallways and dead ends. Many have tried to escape, most- if not all, have failed. Whether or not the place is possessed, one thing is certain, unusual things do happen here.”

- The map would probably be a regular looking high school with parts of the floor that cave in when stepped on, giving way to basically a bloodbath where the killer spawns in. The killer can only enter the school once someone falls into the bloodbath area, the only way back up being the dumbwaiters in the walls {which killers can also use}. The lights flicker occasionally in the bloodbath whenever the killer manages to Morris someone. The school itself looks considerably normal, given the hidden area beneath it. You cannot go outside as when you appear in the school it will have been closed down for the night so the doors are locked. Some of the lockers in the high school area are locked to raise the difficulty when hiding however the killer can open them as there are hooks hidden inside of them. The generators are below ground in the bloodbath area while the doors to escape are in the high school area.

- Optional Suggestion

- One thing that would be nice to implement is the use of beams above the bloodbath area that while survivors can use them to escape, it greatly affects their movement speed and killers can break it, knocking them down which downs the survivor trying to cross on it.

Comments

  • Sketch Ideas


    Thomas (Preset):

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    Thomas (Track Version):

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    Newt (Preset):

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    Newt (Track Version):

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    Minho (Preset):

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    Minho (Track Version):

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    Mr. Nose (Preset):

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