TheSwamp
TheSwamp
About
- Username
- TheSwamp
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Comments
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Hiding in a locker when the obsession gets hook prevents the scream and the obsession change.
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@dbd900bach said:
You can filter the character portraits by date and other options to suit what you're use too. However, it's by no means a bug whatsoever that the characters are in different places.
Default and Date filters are exactly the same besides the newest characters being in the first slot. (Lara and Lich) It's and issue that Kate and Hag are in the wrong spots on both, not a bug but it's still an issue.
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@TrueGuardian32 said:
I got bullied by a good player running it... Please don't try to get it buffed. All it takes is one player that is good at mind games and your absolutely bullied as killer.
When they're injured they already moan loud af unless they have iron will which will still makes them cry. Also not to mention you still hear the survivors breathing which is also decently loud. It would barely change much to work while injured its just a good QoL change like the fixated change back in 2021
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@mca240 said:
Per title. Example: Why do I have to walk back from a dropped pallet before I can finally send a guard to it to break it?
Because you summon the guard path slightly in front of you, if you didn't have to backup you'd just start the path in the wall.
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@[Deleted User] said:
it feels so terrible :/
Yea, I'm surprised I don't see more people talking about it, I insanely regret buying the DLC before playing a match, especially since they're now doing stupid price raising for DLC now.
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@xni6_ said:
its multiplicative, not additive
its -75% of the default 100%, then -75% of the remaining 25% (which is like 6%ish volume)
its not a bug
Damn that's ass tbh it is what it is
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Hoping this gets fixed
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@Cardgrey said:
So umm after the 1st time it happened why didn't you account for it In subsequent matchs?
I’ve only played AutoHaven around 8 times since the rework and I have the muscle memory of tightly hugging that loop since AutoHaven got graphically reworked over 2 years ago. I’m not going to subconsciously get used to new pointless collision in one match after years. I’ve already gotten used to it now but it doesn’t make it not an annoying pointless addition to the map, same with the random debris scattered around.
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@Killer_Queen said:
It is definitely bugged on PS5!
It got fixed a little bit after this you might of forgot to escape last as obsession too .
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@AbsolutGrndZer0 said:
Yea, until they bring them back for some event, you can't get the achievement.
Pretty annoying since they forget to reenable them
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@versacefeng said:
Yes there very ugly looking and blend in so well with the new map that I mistake them for clutter.
Yea its just way to dull, they changed it for no reason the old look for pallets and walls were perfect.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3033740#Comment_3033740
Wait, so Coxcombed Clapper used to be a yellow? That's nuts. The closer I look at that bloodweb, the more oddities I find. Non-event-rarity lunar new year offering, green The Serpent, brown Blink and Swift Hunt, yellow The Beast - those, I'm guessing the actual effects changed and the rarities are reflecting what addons got swapped out for the current set (because IIRC he had a full line of All-Seeing, a full line of Blind Warrior, etc), but it's still really cool to look at. F to this museum of history.
Yea this is from February 2018 right after pig release, before wraiths addon pass and before the event rarity even existed
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@Laluzi said:
Oh no, that's confirmed? RIP to my Huntress bloodweb, and I'd better pour BP into everyone's webs fast so I don't waste the flans I 'saved' for later.
What did the brown clapper do?
On my pc account all 50 bloodwebs got reset so basically confirmed, The brown clapper is the current yellow map wide bell one
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@Angelicus23 said:
https://us.v-cdn.net/6030815/uploads/ADJZQIWDQEB9/image.png
only for people who have hit the prestige button
Yea but I have all survivors p3 50 all perks, I wasted millions of bp and time leveling them up now, robbed tbh.
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The new animations with flashlights make using them feel terrible. When using a flashlight you slowly raise your hand up to aim it, unlike the old animations where your hand would immediately aim up. Also at the start of the animation when the flashlight is turned on (consuming battery) it's aimed at the ground wasting battery life. Flashlights keep getting unnecessarily changed nearly every patch and it's extremely annoying.
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@SkeletalElite said:
no
Yes
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I feels terrible imo