Suggestion to make all Hexes more viable and used
For the first 60 seconds of the match, all hexes are blocked by the entity. In this condition, they emit no sound, have a very weak and faded light emission, they can't be cleansed or blessed and can't haver their aura readed by perks and maps alike, and, finally, neither can they trigger the sound notification from the perk Small Game.
It's not a lot of time, so it's just meant to prevent a hex totem from going down literally within the first minute of the game (and possibly more, all things considered, but the actual protection lasts 1 minute).
You could also make it so this protection is gone the second a survivor gets put into the dying state, since this indicates the killer is already having a strong early start and might not need the hex protection as much.
Comments
They could just add the hex blocking as part of the Corrupt Intervention changes and call it a day. (not for the full duration of the gen blocking, that would be overpowered)
Doesn't matter if survivors can find my hex right away if it's blocked, they won't be able to cleanse it for now.