Feedback and Suggestions
Our team will be happy to read these!
-
This is mostly concerning the new off the record buff. If the perk is active 80 seconds or so after unhooking a survivor has time to get healed very easily by the one unhooking. Now let's say the survivor has a build with off the record, dead hard and mettle of man for example and maybe also even a styptic agent or the syringe. Killer isn't tunneling you, they're chasing some else. The other surv12 comments 542 views last activity
-
I know the purpose of Nightfall is to make the Dredge stronger and give survivors limited sight. But I literally have to squint to see even 4 meters in front of me when it's Nightfall. I just wish it was a bit brighter on Switch. I thought it was just on specific maps, but I noticed that wasn't the case. Otherwise, I love the Dredge. He's fun to go against and play as. It's not to overwhelming or1 comments 41 views last activity
-
Hello devs, I've read your thoughts and suggestions about the incoming changes to the gameplay. I was wondering about the anti-camping and anti-tunnel part that your changes don't really address the camping that much. I created an account to talk about it in the forum and maybe share a suggestion : What about giving the killer a growing percentage to all the actions you gave him 10 % increase0 comments 21 views last activity
-
“Shake up the meta” when all you’re doing is nerfing a random niche that some people used. You could’ve just nuked the stealth killer effect and it would’ve been fine. Give the stealth killers a bit of happiness from the depths. But outright removing the vault speed is absolutely stupid. The vault speed only worked in combination with RESILIENCE. Without it, both perks are near useless. And it21 comments 421 views last activity
-
I feel that some of us will not be able to complete the event archives and such in time due to varying busy schedules.0 comments 31 views last activity
-
I can believe the change is motivated only to remove pain res and DMS combo. However completely removing the notification is a terrible idea here's why: I really hope the devs will someday understand that killers need and INSTENTVIE and REWARD for not staying under the hook and enjoying marshmallows. The notification is a very healthy thing in this perk because it gives you the information and24 comments 211 views last activity
-
- Make generator more fun - Something specifically for facecamp - Hope new dead hard will be uncounterable during fast vaults/drop pallets, same for new off the records, multilple body blocks even when healthy - icons for survivor action you promised - Bots join when survivor DC and see other survivors build in soloqlobby - crafting system - neatease mobile mori on dbd0 comments 41 views last activity
-
The new change to BBQ basically just makes it an aura reading perk that lasts for up to 4 seconds. This doesn't really make Barbecue & Chili feel like Barbecue & Chili anymore; it just makes it into Barbecue without the Chili. So, let's cook up something better with Barbecue & Chili to make it a worthy successor to what we have. Current Barbecue & Chili (as of the upcoming Mid-5 comments 71 views last activity
-
If there are any two challenges, even amongst the unique ones, that I absolutely hate doing, it is Blood Debt and Heroic Virtue. They are nearly impossible to do if you are playing Solo. For those who do not know: Blood Debt: Unhook a survivor who has unhooked you earlier X times. Heroic Virtue: Stay in the match while other survivors leave. Here is my problem with why these absolutely su1 comments 31 views last activity
-
So I propose a simpler description 'Removes base movespeed increase of feral frenzy'0 comments 21 views last activity
-
Let me preface this by saying, I understand that the developers are working hard and have an extreme passion for the game. There are tons of moving parts and it takes a great deal of professionalism and focus as a coherent team to keep Dead By Daylight in a good state. However, I am extremely disappointed with the announcement. I personally disagree with the direction that many of these chang1 comments 41 views last activity
-
This'll be a long one, there's a lot in this update. Overall, I feel very positive about these upcoming changes, with a few concerns and a few things I'll have to test before I can form a proper opinion on them. So: Progression System changes: These are good! I don't think that the grind is necessarily done with, in regards to making it less of a chore, but I do think it's now in a spot where0 comments 11 views last activity
-
Hello, in this thread I want to give my feedback and Points to the June Dev-Update: https://forum.deadbydaylight.com/en/kb/articles/337 This will be a long post. Just a few words in advance: I play DBD for 4 years, I did not witness the very first years of DBD, but I experienced a lot of Patches. Currently I have a bit over 7400 hours in the game, I play on a daily basis. I play both sides so1 comments 31 views last activity
-
new gen time is 90 seconds thana new maximum penalty is 22% which makes boring action take almost 2 minutes which is not great. Coulrophobia presents new effect which is faster skillchecks so: For each injured survivor skill check speed increases by 25%. i think this change makes skill checks more interesting and actually u cant tab out and chill on gens but pay attention to skill checks maki3 comments 51 views last activity
-
So I want to start things off with that I agree with the developers on the change regarding Spine Chill. I think it's a healthy change that will allow Stealth to play a much bigger part of certain killers. However, I'm not a massive fan of what this will bring for those who are impaired hearing wise. I've already seen tweets and reddit threads discussing this so I'm wondering if the devs have a2 comments 71 views last activity
-
Unfortunately there has be no announcements on helping out solo q, since they proposed the idea of adding icons to show what the survivor is currently doing. Gen speed increase, buffed bloodlust, less cooldown on basic attacks, increased default kicking generator damage, quicker pallet breaking, less distance gained from being hit etc. And survivor got base kit bt for 5 seconds... Now I don't27 comments 271 views last activity
-
There's a problem with the Dredge currently and it's that many of its add-ons are typically either too situational or too terrible to use. While the title itself is clickbait, the thread here is meant to showcase the problems with quite a number of its add-ons and how they could be fixed. Let's start. Fallen Shingle Current: Increases the Nightfall meter charge rate while using Reign of1 comments 71 views last activity
-
If anything DS needed a buff more than a nerf since the last change made the perk only work as anti-tunnel perk. 5 sec stun wasn't even enough against killers like Nurse/Spirit/Blight. Keeping in mind the perk only work once per match. Now it's nerfed (again), to be 3 sec only and dosen't work in end game. Why? Because some streamers (for some reason) still hate it. But hey now we have 5 sec has28 comments 391 views last activity
-
So were getting an attack cooldown reduction on m1's which is great but nemsis tentacle attack is a power. Could we at least take the speed boost of his infection hit its utter nonsense we have to land 3 hits to down and it can be reset by vaccines. I don't understand how an icon of video game horror is so weak especially one who many recognize and initially want to play. As far as killers go he6 comments 41 views last activity
-
Title. Thanatophobia is a perk that particularly excels on killers like legion and plague, but in general it rewards the killer for keeping multiple survivors injured. Increasing the penalty stacks to 5.5% though will only make it better on the killers it’s already best on (making it an even more obvious pick on them than it is already) and will be negligible on most others. Botany is already a25 comments 191 views last activity
-
I like the perk. I just want to throw in my 2 cents. Lethal Pursuer: At the start of the Trial, all survivors are revealed for 9 seconds. After losing a survivor in a chase, Lethal Pursuer activates. Lethal Pursuer charges over 75/60/45 seconds while outside of chase. Once charged, Lethal Pursuer reveals the auras of all survivors for 2/3/4 seconds. Charge pauses whilst in chase and resets4 comments 51 views last activity
-
After the Killer get hit by a pallet 2 times, Lethal Pursuer activates. The Survivor become exposed for 60 seconds. After the Survivor get into the dying State the perk deactivates. The perk gets a cooldown of 30 seconds. @BHVR & Community Opinions please2 comments 41 views last activity
-
i can get pallet stunned, or FOV screwed, and by the time i get a bead on the survivor again, they're across the map. that's either a total get away and heal, or over committing to an exceptionally long chase. this is why W is so strong, and this is why there's an issue with gen speeds, because chases take TOO LONG. you want a quick adjustment to the whole game balance? Slow survs down.16 comments 551 views last activity
-
This was a perk made solely to counter boon totems. In my opinion, it would have been better that you made the boon totems have a cooldown, or a limited time use/range. If you still do that, you could do away with this perk. Anyway, if you plan to keep Shattered Hope, it needs changes, imo. Several matches I brought this perk and no-one ever booned! It's a wasted perk slot. The only incentive to0 comments 11 views last activity
-
Territorial Imperative, one of the worst perks in the game, has been made redundant by Darkness Revealed, as there are always lockers within 8 meters of anywhere in the basement. The 10s shorter recovery is more than offset by the ridiculous range requirement of 32m. What is the use-case for Territorial Imperative now that Darkness Revealed exists? Can territorial imperative finally be given0 comments 21 views last activity
-
Rancor's wording needs to be updated. "Once all Generators are completed" It doesn't not state on hatch close/ end game collapse. Meaning that technically it shouldn't active until all gens are finished and not just by start of EGC.4 comments 31 views last activity
-
According to the dev update prestige 7-9 will each reward a charm of the characters unique perk. We've already received some character perk charms in the rift. Is the prestige reward just going to be recolors of charms we already received in previous rifts? Or will you be making brand new charms that are not just recolors?0 comments 51 views last activity
-
Maybe it's just me with red/green colorblindness, but if you miss the noise notification, then it's insanely difficult to tell which gen is the one with 2 survivors on it. There's absolutely no reason for killers to see the generator auras as a different color during events. Nothing about this information changes anything about the killer's play, it's just useless VFX that create an additional a5 comments 161 views last activity
-
If it lasts 1 seconds, survivors can move 4 meters, thus I suspect it can still be used to run onto pallet, which is same case as old effect, although much weaker.25 comments 191 views last activity
-
The whole reason why the killer fails is that frenzy wasn't fast enough to cover map distance when people preemptively ran. This leads to him having 0 map pressure, especially if the survivors are smart and just don't bother healing without the stupid boon totem. The movement speed buff is a drop in the bucket. I can't even tell if I'm actually faster after a hit and that's WITH the yellow addon.3 comments 61 views last activity
-
As a survivor main I am largely content with the proposed changes being made across the board. I do however have some thoughts on a few reworks that arent quite right/need some clarification: * Spine Chill - I agree with removing the vault speed boost but think the "line of sight" function ostensibly makes this perk pointless to run. * Iron Will - I am fine with the tiered noise reduction but2 comments 51 views last activity
-
Remove it or rework it, please, it's just awful, it really doesn't give you a really big advantage on the killer side. And from the survivor side it's just pure suffering and disgusting as f28 comments 471 views last activity
-
It's not wierd that this game has a premium currency but what is wierd is that the free mobile game gives them for free while the the big one has 0 ways to get them. This game should have ways to get Auric Cells even if it takes a long grind because barely any free Auric Cells is better than 01 comments 31 views last activity
-
Right now there's a max amount of BP you can earn from sitting on gens. If you're increasing the amount of time by 50 seconds total (10 seconds per gen) then you should also increase the max BP because that category is one that survivors already max out on fairly quick with the current gen times. Don't just do it for survivor, increase max BP in all categories for both killers and survivors. Ki6 comments 32 views last activity
-
Dear devs, you said that you're trying to address camping and tunneling. However, reducing the duration of Decisive Strike stun from 5 seconds to 3 seconds just encourages killers to tunnel the person anyway. Up until now, many killers would still pursue the victim after the 5 second stun. Some killers (Blight, Nurse,...) could very easily catch up to the survivor. Who really wants to tunnel, oh13 comments 152 views last activity
-
I don't have any desire to go on discord and find others to SWF with and none of my family and real-life friends play DBD. My suggestion, then, is to allow survivors to ready up with their current teammates for the next match. A competent survivor will recognize a fellow competent survivor; if they're both solo, they might want to play with each other again. This would be a quick, easy way to en2 comments 41 views last activity
-
Currently, the icon for oblivious, which conceals the killer's terror radius, is an image of a person holding their hand over their eyes. The icon for blindness, which conceals any auras, is an eye. This can be very confusing, especially for new players. A symbol of an eye by itself does not lead one naturally to the idea that sight is impaired. And showing a hand over the eyes does not lead1 comments 132 views last activity
-
Mentioned it in another thread, but this reworked OTR is severely overtuned, and is a direct quintupling of an existing meta perk. Currently survivors run BT to protect others, now it will be expected that you bring OTR for yourself, as your teammates will be doing the same. Similar to the old trial of "selfish care" where healing speed for others was lowered when you ran self care, it punishe9 comments 121 views last activity
-
Broadly speaking I’m behind the upcoming changes, a lot of them sound like good ideas or I’m at least neutral on. So I’m looking forward to it! 🙂 Some hot takes on various things The new Prestige system sounds great. I already was Prestiging just for the heck of it, now I can do it and not feel like I’m throwing out all my add-ons. 😄 10 seconds extra gen time is pretty significant. As a kill0 comments 21 views last activity
-
Just an idea I had since keys are almost useless. I would be ok with spending keys to unlock chests either faster or instantly. Then another neat idea would be to turn breakable walls into breakable doors. So in badham when you want to enter the school or exit when the killer has the 2 main entrances on lock down. Maybe the green key would finally see some use. You guys got any ideas for keys?14 comments 102 views last activity
-
you will nerf meta perks but now Im playing without meta perks and as a Killer i have genrushers every game. I cannot do anything if i have a skilled genrushers. You must slowdown the repairing speed because its very stupid. 10 seconds more doesnt matter and game is very boring if i have genrushers every game0 comments 11 views last activity
-
Please change the challenge archive to open to the tome and chapter of the actively selected challenge, or at least give us a button to take us to the active challenge.0 comments 11 views last activity
-
Should also deactivate once fully healed. Not just when the unhooked survivor does an conspicuous action, otherwise it will lead to abuse. (get unhooked/healed, go get chased by the killer on purpose, take 2 hits, if killer commits, use dead hard to tank a 3rd hit, and then if he commits some more, go down on the 4th hit.. or 5th hit if they also brought a medkit with that endurance add-on) That0 comments 21 views last activity
-
Upcoming Mid Chapter will be very good, but there are a few things to change in my opinion. 1) Movement speeds should not stack - I mean perks like Hope, No One Left Behind, and movement speed bonus from base kit Borrowed Time or increased with Perk. Survivor with 114% and 121% movement speed is scary. 2) Self Care - remove 20% Items efficiency bonus, but keep 50% Heal Speed. 3) Spine Chill1 comments 21 views last activity
-
Boons should get snuffed automatically with each generator complete. (yes, that's sarcasm, but it's really stupid that a Hex that already had the "do bones" counterplay now has the built-in "don't do bones" counterplay added to it)0 comments 21 views last activity
-
I'm sorry i like every change but what the hell is this the hex is suppose to stay there to annoy survivors to finding it, making ruin even worst and making it automatically deactivate, just kinda makes it useless, like i know we are trying to shift the meta but ruin was already bad it should have been a thing for survivors once all 4 survivors fully28 comments 321 views last activity
-
This morning I saw the new "amazing" changes that the developers are preparing and also I saw their position that they wrote in plain text - the killers are not strong enough. Oh yes, imba addons and at least -2 survivors each game is definitely too weak, huh. It needs to be -4, otherwise the poor unfortunate killers cry that they are blinded by a flashlight and they get stunned when they fall un7 comments 271 views last activity
-
Barbecue and Chili I don't understand the need to remove x2 from this perk, honestly, there are players who want to play for points, why remove it? I understand the events, the 75% grind reduction, but we players take it for the points. Hex: Ruin With the changes made, in my opinion you should remove the fact that it is a Hex Totem, for the simple fact that a hex totem does not last eve6 comments 61 views last activity
-
On the whole, I’m really impressed with both the perk adjustments and the basekit changes! I have no complaints about most of them, so I’ll only mention the ones I’m concerned about here. NOED I love the way the rework encourages players to seek out the totem and make last minute rescues. However, there are still some aspects of the perk that prevent this counterplay. Firstly, the time it t0 comments 21 views last activity
-
Auras desperately need to be fixed. Currently noise bubbles block aura reading and gens being the same color and being able to block auras causes most aura perks to be pointless. Bitter murmur effectively doesnt work because the gen bubble blocks the auras. Gearhead could last for all eternity and you'll nearly never see it because half the time the survivor is blocked by the gen. Bbq barely work2 comments 21 views last activity