Idea for the anti Tunnel - Anti Camping
Hello devs, I've read your thoughts and suggestions about the incoming changes to the gameplay. I was wondering about the anti-camping and anti-tunnel part that your changes don't really address the camping that much.
I created an account to talk about it in the forum and maybe share a suggestion :
What about giving the killer a growing percentage to all the actions you gave him 10 % increase (gen kicking, pallet breaking, hit cooldown, etc...) instead of a rough +10 %
Like for example the killer could get a base +5 % and then +1% to all of these each time he hook a different survivor than the last one ? That way it could encourage healthy playstyle without hurting the changes you proposed that much ? The killer would get more powerful the less tunnel-friendly he would be ?
Also, to address the camping part, you could make this stacking +1% go away each time the killer has a camping approach to the game ? That way he would only get the +5% to all speeds but loses his growing power if he starts to make a bad move ?
For the survivor part, you could icrease the time he could stay on the hook by reducing the entity progression speed each 5-10sec the survivor stays on the hook with the killer within a certain radius of the survivor ? That way the camping would make the killer lose more time and gives the rest of the survivor time to do the gens or to prepare a strategy to save their teamate.
I hope this suggestion is read and somehow gets notice. I thank you for the icoming changes btw, most of them are really neat, and hopefully they will bring a better light on your game while making it funnier for all of us !
Comments