Changes to solo q that do not buff swfs at all
Obviously the biggest issue in the game that bhvr doesn't apparently know how to address is the huge gap between swf and solo q. The reason for this is the game was intentionally created as a more casual survival horror game so yes in that sense it's more fun not knowing what all your teammates are doing and having some mystery. But now clearly the game has evolved and using comms breaks the game completely because the game is balanced around solo q.
Before everyone disagrees because people hate change and all the "duh just run swf" comments, this is a list of changes that do not give a single benefit at all to swf, which means it's a good change. Then you can properly balance the game for swf and solo q.
1 - Notification for when any teammate is in chase. This already exists for the obsession, just make it for everyone.
2 - Notification for who is going for hooks. This is obviously a huge issue in solo q and cause a lot of toxic games.
3 - List of perks your teammates are running. This would benefit in many cases like not going to rescue someone that has deliverance.
These 3 things would help solo q a lot and not give a single benefit to swf because they always have this info. One thing I hear get thrown out is kindred base kit (but removing the killer aura obviously). This DOES give a benefit to swfs, because swfs arent going to know exactly where all their teammates are so I don't think you need to go that far. Just give the basic 3 items above, which once again give ZERO benefit to swfs and then you can start balancing the game more properly.
The most common argument against solo q buffs are "swfs dont guarantee you escape!" or "just run these 4 perks and you can almost have that info!" If you really don't understand the flaw in that logic I don't even know what to say.
Comments