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Bubbly_Cuds

Bubbly_Cuds

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Bubbly_Cuds
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  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921858#Comment_3921858

    These seem to be more situationally and idealized conditions, no?

    You don't need to cluster up permanently, but you still need to be in a certain radius for it to activate — which isn't always the best.

    When a survivor uses Vigil, they aren't using it to benefit the team as a whole — it's useful for the user itself, unless you're in a coordinated SWF that all use exhaustion perks which isn't the norm. Most people play SoloQ and Vigil doesn't affect others without exhaustion.

    It does linger, but only for a little and it's not good for survivors to cluster and group up in general - it's good to be separated and pressure different parts of the map. That's why Vigil is used predominantly for themselves, not for others.

    It's not really idealized when it just buffs resets and gen stacking at the end of the match, or if people are pressuring a down with flashlights and everyone has vigil/sprint burst. The amount of times I've seen in my own matches lately be screwed because of Vigil and Sprint Burst stacking is honestly too many. Plus, again, it doesn't just affect exhaustion. It affects: Mangled, Blindness, Hemmorhage, Exposed, Broken, Oblivious, and Hindered. Not only does it counter most killer perks, and some killer powers (Nemesis' Hinder and Clown's Hinder), but it also just counters way more perks than it should by simply existing, narrowing perk diversity even further.

    Edit: It ALSO nerfs killer add-ons that apply some of these status effects

  • @CautionaryMary said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921818#Comment_3921818

    If anything, would you argue that Leader would need a buff -- no? It's barely used.

    @Cassiopeiae , I agree with Cass' point. I don't really see Vigil a whole lot in my games - I have used it before on specific builds but you need to be around survivors to utilize the effect. It's not something where it's map wide and yes, Vigil does counter status effects like a FTTE. However, people typically use it to regain (let's say a Sprint Burst) — you want to avoid clustering together as survivor, so the Vigil status effect to others isn't as detrimental as only players near you gets the value and not everyone runs exhaustion to get the effect.

    The problem is you don't need to cluster up. You can just run by somebody, and they get even more vigil for 15 seconds, doesn't even have to be close too, Tier 2 Myers Terror Radius is the furthest you can be, and then run off and do another gen, and the effect is already stacking and making the reduction even faster

  • @SoGo said:

    I do agree it needs to stop stacking.

    Leader, a very rarely run Dwight perk, has a condition that only one instance of it can apply on a survivor. Vigil should be the same.

    Keep in mind it also counters exposed perks like Friends Til the End and Starstruck. So it doesn't match up with Friends' timer on the killer side, and also it makes Deli's broken go down way faster, so if you do DS Deli and the killer uses Deli's broken as a timer, they just get screwed cuz Broken goes away in half the time

  • Possibly, but if you close the hatch and find the survivor they're dead either way, and it's less points if you just mori them outright, along with less emblem score