Feedback and Suggestions
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BHVR have acknowledged that killers lose more often therefore wanted this update to buff the killers more than the survivors, however the opposite has happened. Here are my criticisms 1. Very early game I do notice the killer buffs, emphasis on only very early game because the moment I get the first hook things quickly go down hill and its strongly survivor sided. Taking 4 hits to down multip0 comments 51 views last activity
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As most people have already seen the p3 reward that we got is not the best and if we go back to "legacy 1.0" in 2016 when the changed the grind for the first time to make it easier and for all the people that got p3 before the cut off date (24 November 2016) got a legacy cosmetic for going through with that grind0 comments 142 views last activity
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Not only have you proposed zero changes to help survivors basekit against camping (and particularly solos and facecamping), but you’re actually going to be buffing it. 10% faster basekit attack cooldown, each generator taking 10 seconds longer to complete. Congratulations BHVR, we all thought it couldn’t get any worse for survivors. But you’ve really outdone yourself this time.44 comments 621 views last activity
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This discussion has been moved .0 comments 1 views last activity
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So, I read the patch notes, and no where did I see it mentioned that Enduring no longer works while you are carrying a person. Even the wiki doesn't say it. When it happened, I thought it was a new bug until we saw it in the lobby. But now Enduring says it doesn't work while carrying a survivor. Why was this nerf done? Enduring was not a broken perk, and it seems in bad form to nerf it both witho7 comments 131 views last activity
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Very simple idea, Flip Flop now also converts 100% of wiggle progress into recovery progress. That way if someone gets the killer to drop the person with Flip Flop, they will be more ready to be picked up. And now you can say that both recovery and wiggle progress flip flop with each other!0 comments 21 views last activity
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Dwight, Meg, Claudette, Jake, Nea, Bill, and David all have the same issue with their character model: their torsos are too long in relation to their legs. If they were to sit in a chair it would be very apparent what's wrong (probably also why the observer had to be placed inside his chair to look normal). Please give these models an update so they look like normally proportioned human beings.0 comments 21 views last activity
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I don't want to prestige my characters and go back to a bloodweb where it gives me 4 items per level I just want to remain Level 50. And why do we have to pay 50k to prestige now?6 comments 111 views last activity
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For someone who's played for ages and doesn't care about perks on specific killers anymore, it would be nice to have a spend all option on the UI. Or something like it.0 comments 21 views last activity
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There needs to be a Prestige Store that allows players (that P3) to purchase exclusive costumes with their BP, and directly buy add-ons at different BP prices. Or get special emotes that will improve off-mic communication. Maybe even some humorous ones. A "why'd you do that emote?", etc. Maybe improved perks that are a level 4 version of the previously accessible perk. Maybe the level 4 pe2 comments 31 views last activity
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Since it seems that the Endurance meta is going to be coming, I wanted to get some thoughts on how it could be resolved if BHVR were to implement it. 1. Have the Exhaustion status effect not go away after being hooked. 2. Make it so you can't gain the Endurance status effect and/or lose it once you become Exhausted. These two changes seem like some issues could be resolved. However, grain of6 comments 141 views last activity
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Every incling of fear or panic melt away, as everyone is just bolting for lockers and laughing their asses off. This is beyond rediculous. A locker grap being the instant win mechanic, not being the better evader and looper and knowing that you now are on a timer.1 comments 21 views last activity
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I understand that we can do the PTB after the event is over, but it would make it a lot easier for people if the PTB can start after each big event. Since the Anniversary is going on still, it would have been nice to have the PTB begin tomorrow since the anniversary event ends tomorrow morning (ET).0 comments 21 views last activity
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Changes to survivor base kit give survivors 7% haste for 5 seconds after getting off a hook. Babysitter/guardian did this for 8 seconds plus disabling scratch marks and blood from the survivor. Half of its intended use is basekit, and while the perk has never been that great (much to my dismay) the fact that perks are being buffed but this one was ignored is kinda crazy.3 comments 52 views last activity
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the bloody cosmetics should be overlays, so you can use them on outfits rather than the basic outfit the survivor/killer comes with5 comments 121 views last activity
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Mr. or Ms. Behavior employee or anyone else reading I am willing to spend a whopping $25 on dead by daylight for a Freddy Krueger power rework which brings back Freddy's old power with a few tweaks. The first tweak is that when a survivor is pulled into the dream world they cannot see awake survivors and cant be woken up until after they have been in the dream world for 1 minute maybe less if you2 comments 61 views last activity
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Long time lurker, first time posting. Anyhow, I went and read through several threads speaking about the changes to the way the grind will be handled. From what I can gather, it will greatly reduce the amount of /specifically/ bloodpoints used for the grind. Bloodpoints and iri shards are something you acquire just by playing. Bloodpoints are, very often, given out in abundance during events an0 comments 31 views last activity
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Like title. One is fair. But combo multple perks to abuse tanking hits, even healthy, consecutive times, is not ok at all.3 comments 41 views last activity
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The hook system needs an overhaul in the FUN realm of things. When a survivor gets hooked they should have two options: 1) to unhook themselves and 2) to wait and be unhooked. There would be a two-point system. If a survivor chooses to unhook themselves they receive one point out of the total of two toward their death score, and the hook will be covered up by the Entity for 30 seconds maki1 comments 21 views last activity
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there should be a mori where he says something else to yun jin other than the regular, since she brought him to fame basically.2 comments 31 views last activity
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I'm just saying it'd make sense to round out the SH1 characters relevant to Cheryl with her own Father and the fact this hasn't already been done yet is kind of insane. I get that Komani is a bit stingy but I think it'd be pretty awesome. Plus I think it'd add to sort of unique Player-to-Player interactions some have with certain characters. (ex: Nemesis players to Jill players, Chris players to0 comments 81 views last activity
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I'm sure we are all aware that Sadako Rising is one of the newest chapters in Dead by Daylight, but funnily enough The Onryo feels more like a Pre-Buff Wraith with a teleport than she does a totally new and terrifying killer. Before we get into the post, keep in mind I am not an adept Onryo player, I'm simply an average guy who's been playing for a sizable amount of time that has collected a few0 comments 21 views last activity
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now that Haddonfield is actually balanced we need to attend to others0 comments 11 views last activity
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Having a DC on a team sucks. It throws the entire balance of the game out of the window and the rest of the game becomes a mess. Some killers will feel they are obligated to take it easy on the others, and the survivors will feel they are suddenly going to have to go 110% to even have a chance. The person who does the DC already gets punished with the DC penalty, but something should be done for0 comments 11 views last activity
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Is there any plan on lowering the amount of BP needed to rank up from 1-50? At this point in the game, a new player needs to put in over 500+ hours just to p1 each killer and survivor (And this is taking into account you getting 0 q time, a 10 min match, and max base BP) I just recently picked the game up about 2 weeks ago so luckily I got in on the event and was getting a massive boost to my BP0 comments 31 views last activity
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A medical doctor survivor named Hershel Marsch can: First, perk: Fuel Injection - Inject another survivor while they're in the dying state with an adrenaline shot that will allow the rescued survivor to instantly but temporarily rise up for 10 seconds before they collapse again into the dying state and have to be healed. Cooldown 100, 80, 60 secs. Second, perk: Vaccinated - A booster shot that0 comments 21 views last activity
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Please, reconsider the reward that dedicated player get if they reached P3 on a character when the new prestige system rolls out. An icon in the endgame screen is not going to be enough compensation for the millions of bloodpoints needed to bring a character to P3 and the avalanche of items/addons/offerings that needed to be sacrificed in order to do so. Players lost exclusive, time limited ite16 comments 201 views last activity
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To get everyone P3-50 is almost a 400 mil grind, not even getting all perks. Original Legacy grind was half that or less. If we look at just P3-0 it's still 100 mil more than Legacy grind. Did i expect a reward when i started? Not really, but i wouldn't say a legacy vol 2 is too much for the effort. At the very least keep your word and make the reward something others can see as well...1 comments 21 views last activity
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i can't stand that map and avoid it at all costs, whoever designed this map to have a pallet at every inch of every room really didn't want the killer to ever have fun0 comments 11 views last activity
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Because matches turn out like this.... The icon idea of showing what teammates are working on was a great idea! Disappointing to see nothing has been shared since it was announced. It would also be great to to have a base kindred, but without the killer aura reading, so multiple people don't go for the save unnecessarily and keep pressure on gens, wh6 comments 71 views last activity
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They played 5 games and got camped on every hook, so they've already uninstalled. I don't think camping hook needs making any weaker - I think killer needs making way stronger, and campers just need actually banning.13 comments 101 views last activity
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I feel like when I don't use IW (or while being exhausted) on my boi Jeff, he isn't as loud as on the live version. I'm not sure but did you adjust the volume, so that every survivor is the same in that regard? Edit: Could you move this to the PTB feedback pls? I thought I was on that thread. Thx.0 comments 11 views last activity
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Why don't they do a challenge list where every single perk in the game has a challenge where you have to take a certain perk & use it successfully to earn 50k bps for each one and also certain full builds for 100k bps each season. That would get people changing their perks up? 🤔 It should refresh every season/chapter to keep it going but it would get people using perks and builds out of th4 comments 21 views last activity
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. . . needs to be a survivor. The "Always Sunny in Philadelphia" chapter is a clearly logical fit for DBD. I already got maps figured out, perk ideas, add-on names . . . even in-lobby animations. Come on, BHVR. Do the right thing. Frank Reynold's skins: The Trashman, The Troll, and the Funeral Parlor Director16 comments 542 views last activity
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First off. The Nightfall gives me headaches. Straight up. To the point that when it happens. I'm just going to a corner and standing there until it's done because I already have bad eyes. This mechanics makes my eyes hurt and at the end of a match my head is killing me. People have already said this but i'm putting my word in on it as well. Remnant however needs changing. It's absurd. There's2 comments 71 views last activity
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For example like, each daily ritual completed grants the player 150 extra bonus XP also competing tome challenges like normal challenges will also reward 100 but master challenges rewards 200 bonus XP. Is it gonna be a good idea?2 comments 21 views last activity
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Just a quick request, but those graphs you guys did for perk usage by MMR (sample below) are really cool. I’d love to see something similar showing kill rates by killer by MMR. So the Y axis is kill rate, the X axis is MMR, and the lines are each different killers with the thickness of the line being the number of players in that data point. Another fun graph would be the same thing but for kill1 comments 21 views last activity
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Imagine the average Dead by Daylight player. In fact--imagine ALL Dead by Daylight players sorting through their perks time and time again, having to go through multiple different pages to find their personal perk, but no more! Presenting Perk Categories, something this game desperately needs for better quality of life. As you can see from this won5 comments 141 views last activity
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Many players or i can even say majority of players anticipated the meta change only to see the deadhard nerfed into the absolute ground. Instead we got something that sounds so extremely terrifying and only ptb will tell if it was a ''Nerf or rather a ''buff''. Don't be surprised and shocked IF new dead hard turns out to be stronger or even at the same level as it is right now and killer playe69 comments 1,611 views last activity
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Add lockers, remove breakable walls if it’ll cause too much visual clutter Being able to see locker locations instead of breakable walls would be so much more helpful, and it would synergise great with perks such as Head on, Inner Healing, Red Herring, Deception ect Right now running any locker related perk is a gamble and you can be easily screwed over by RNG. Adding lockers to ‘Windows’ woul3 comments 61 views last activity
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(post originally by Drakedenson) I would love for this list to come to fruition! We have 2 out of 6 so far!26 comments 751 views last activity
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It would be great if a single player could go in a custom game. It would allow gamers to calmly discover and enjoy the maps (for future games) get used to a new killer or survivor not be put in front of the fact that I have no friends to be able to train in a custom game :)0 comments 21 views last activity
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The Problem Garden of Misery has too many safe pallets and loops, alongside an infinite that can be exploited if used correctly. Garden of Bad Design also happens to have a low hook density, with there being a possibility of no hooks within a good 40 to 50 meters of one. Garden of Glaucoma is hard to see in at the best of times, especially in the main building. The Solution Board up o0 comments 61 views last activity
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In this game mode every survivor starts with 2 brand new parts, but after every down the killer autmatically moris the survivor. How fast can you gen rush? How fast can you kill them all?0 comments 11 views last activity
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Since dredge came out, I do not see any sadako AT ALL. Nearly the whole community (if not mistaken) finds dredge more effective than sadako in every way. What are your suggestions to buff sadako or nerf dredge? For sadako, I advise a shorter cooldown between teleporting to TVs to like 45 and cooldown upon taking a tape to about 30. For dredge, I advise a 3-4 second nightfall penalty upon hitt6 comments 111 views last activity
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First things first: I may be a survivor main but I am generally glad they finally nerfed the perk. Just not how I expected. And I think there might be a problem, that needs to be addressed. What the problem is: All Survivors have different volumes regarding their breathing and grunts of pain. Ace is super quiet (like having inbuild IW 2), whereas Jeff, Ash or Haddie are super loud. Here is a34 comments 721 views last activity
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Currently when you want to join a friend's party and they're already in a match, the join party option is grayed out. However, on PS5 from the PS home screen you can join a party and be taken to the lobby regardless of if your friend is in a match or not. If they're in a match, their character is grayed out and it says in a match. This is the ideal experience, but is only supported if your friend0 comments 21 views last activity
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So I saw that the developers have decided to adjust Spine chill again in order to better accomodate the various players that suffer from hearing conditions, deafness and so on. While the change is fine, It got me thinking Why not repurpose the DBD mobile beating heart idea as an accessibility option? I'm sure I'm not the first to suggest such a thing but I think it'd be the perfect way to addres0 comments 21 views last activity
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If a Survivor is hooked near an exit gate, the base BT will enable them to get away rather easily no? Especially if they have an exhaustion perk like Lithe or Sprint Burst, not to mention Haste. Borrowed Time even extends this effect, making it last over twice as long. I appreciate where your head is at, but I'm not seeing how Decisive being nerfed for end game reasons matters when BT/Base0 comments 21 views last activity

