Garden of "Joy" is a Garden of Pain

The Problem

  • Garden of Misery has too many safe pallets and loops, alongside an infinite that can be exploited if used correctly.
  • Garden of Bad Design also happens to have a low hook density, with there being a possibility of no hooks within a good 40 to 50 meters of one.
  • Garden of Glaucoma is hard to see in at the best of times, especially in the main building.

The Solution

  • Board up one or two of the windows of the House of Death when one or two are active.
  • Change the types of loops to more conventional loops.
  • Add more hooks around the entirety of the map.
  • Make the map brighter, especially indoors.

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