Garden of "Joy" is a Garden of Pain
The Problem
- Garden of Misery has too many safe pallets and loops, alongside an infinite that can be exploited if used correctly.
- Garden of Bad Design also happens to have a low hook density, with there being a possibility of no hooks within a good 40 to 50 meters of one.
- Garden of Glaucoma is hard to see in at the best of times, especially in the main building.
The Solution
- Board up one or two of the windows of the House of Death when one or two are active.
- Change the types of loops to more conventional loops.
- Add more hooks around the entirety of the map.
- Make the map brighter, especially indoors.
Comments