Feedback and Suggestions

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  • So when you do a fast vault - it would change it to med or slow When you drop a pallet - there is a 4% chance it won't drop ==================== That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.
    19 comments 441 views last activity
  • Cannibal is unplayable on Garden Of Joy. Every bush has 1 kilometer hitbox and Cannibal can not catch a Survivor. Additionally, Main Building is very unbalanced for Killers. This map need a change, especially for Killers like Leatherface, Hillbilly, Oni, even Huntress.
    6 comments 82 views last activity
  • Okay hear me out . . . I know all of you killer mains and some of you TRY-HARD survivors are going to pretend like it doesn't bother you and you're so good at running, but 97.4% of you are liars flexing to begin with. But . . . NO KILLER's powers . . A. Effect everyone on the field without having to be earned. ( Myers needs to stalk, Pinhead's needs to be earned by survivor laziness, etc. )
    4 comments 261 views last activity
  • Currently, furtive chase is a niche perk since it gives a weak reward for constantly hooking obsessions. My suggestion would be that the obsession is always with the oblivious status effect for the remainder of the trial like a Perma Nemesis effect. After gaining a stack the same way it does know, it gives the killer the undetectable status effect for X amount of time after starting a chase, this
    2 comments 41 views last activity
  • Only 20 to 50 k during a major event.....this change is going to be worse than mmr.....
    2 comments 51 views last activity
  • Everyone can agree that Freddy went from weak and unique, to strong but boring, to weak and boring. Dream Snares are kinda useless, his addons suck (except that one paintbrush i guess). I would love to see him come back with maybe that Teleport ability in addition to keep his mobility around map, or maybe with numbers changed.
    7 comments 81 views last activity
  • I think it would be a nice reward for people who go through that almighty grind to get to P100 on a single character. I'm not sure what it could be, maybe a Iridescent colored skin to go with the theme? I don't even think this needs to come out with the system, but it would be cool to see something like that, especially considering the very poor rewards they gave out for already having cha
    16 comments 371 views last activity
  • It isn't a secret that Nurse is the most powerful Killer in the game. Being able to completely ignore pallets, walls, floors is by far the most powerful (and broken) ability in the entire game. BHVR already said they will never remove a Killer entirely, but also acknowledged that Nurse is a big problem for perk balance, and for good reasons! But this discussion isn't about gutting Nurse nor makin
    1 comments 31 views last activity
  • Hey everyone. I know the lobby waiting animations have changed alot in the past few years, but I have an idea. Currently, whenever you're in a game with swf, but if you die early and go back to the lobby, the other players are blacked out. My rework idea is instead of the other players being blackes out, they could just not be there (as in their characters). And when they finally come back to the
    0 comments 31 views last activity
  • I'm probably going to get banned for this under the guise of "spam" but idgaf anymore. BHVR have ignored us for nearly 3 years. Killer is nearly unplayable on console. Trickster, Nemesis, Twins, Huntress, Deathslinger, Plague, Pinhead, Hillbilly, Nurse, Oni and Blight are all objectively weaker and harder to use for those of us stuck on console. This isn't fair. We want KBM support for consoles.
    0 comments 21 views last activity
  • Please allow players to decide their own mmr matchmaking costraints. Allow me to decide if I want to wait for 30minutes to find people in my level and dont have me match after 5 minutes with people way out of my league. I am playing to have fun, not to be some sort of sacrificial lamb that serves as solution for slow matchmaking and long queues
    1 comments 21 views last activity
  • im going to keep this short and simple. i personally think pallets need a rework cause im really am tired of having to stun the killer and still get hurt through pallets. i know people will say to throw the pallet down earlier but there are times i do and still get hit through the pallet even though i stunned the killer and no i don't want it how pallet used to be back in 2017-2018? not sure but
    21 comments 2,061 views last activity
  • As a Demo Main I believe most of Demogorgon Add-ons are pretty useless so I came up with some ideas of how I'd rework them: Common Add-ons Rotten Pumpkin Old Effect: Traversing the Upside Down destroys the Portal entered by The Demogorgon; Grants 200 Bonus BPs for traversing the Upside Down. New Effect: Increases number of Portals by 2; Decreases Shred movement Speed by 10%; Grants
    3 comments 61 views last activity
  • Hello, I mostly play survivors, but yesterday I played a match on killer. I'm not a strong player and there was a discord party against me. The match lasted 45+ minutes only because the two remaining players did nothing but hide. During this time, it was possible to repair everything and escape many times - I have nothing against it, I know how to lose. It was a battle between our nerves - w
    0 comments 11 views last activity
  • When the survivor who placed a boon totem gets hooked that boon totem returns to being a dull totem, Same consequences as Aftercare but making more sense as being hooked loses the survivors focus for maintaining the boon totem.
    5 comments 71 views last activity
  • This killer is garbage. He's bad at everything even mobility, considering half of the maps are indoor maps and the other half have tons of debris and obstacles his mobility is also bad. His instadown ability (chainsaw) is completely useless 85%-90% of the time. Survis have a lot of time to reach pallets/windows/exit gates literally anything by just pressing full w in loops. This damn character i
    0 comments 11 views last activity
  • What are we going to do with PH's cage of atonement? My soloq teammate just got grabbed while PH was face camping next to me for at least 14 seconds. I was shocked because if this happened, I should be flying away. Not to mention, he knows where the cages are every time they spawn.
    1 comments 31 views last activity
  • 0 comments 21 views last activity
  • (I play both sides) Plain and simple, survivor’s shouldn’t have to wait 4 minutes to die and do nothing after queing up and unfortunately going down. Be it their fault or the killer is abusing ultra blink nurse, just because the killer wants to fuel their superiority complex. I can understand if the killer cannot physically hook the survivor (deadzone), but this will also help the killer
    35 comments 311 views last activity
  • Make her blink attacks special attacks.The nurse single handedly holds back perks that are tied to basic attacks because she uses them so much better than standard basic attack killers like trapper. Nerf her range add-ons to like 4 and 2 meters and change them to where they don't make short blinks faster. Range addons are just exessive. They mitigate both her main counterplays. 3 Blinks should
    0 comments 21 views last activity
  • The grind is not what's keeping your player base. I can 100% guarantee it. Idk why y'all are so afraid of actually reducing it in a meaningful way. I've played this game for years and have never seen a person leave because they unlocked everything. They're not in it because it gives them something to grind. I've seen people say they're okay with the grind, usually people who already have everyt
    3 comments 101 views last activity
  • What if... a Blast Mine charge could ALSO be used to break down Breakable Walls. Come on bHVR, Wont that be crazy?!?
    2 comments 71 views last activity
  • They are Grey offerings which don't add much to the game, but if they were secret to the other team it could be both a mind game and a slight edge against the other side. Such as, if one survivor was to run a hatch offering, and the killer also ran a hatch offering, neither side would know what the other ran, canceling each other out, while also maybe making the other side sweat because they migh
    3 comments 51 views last activity
  • The devs really need to rework the entire battle pass rewards, most of them are these ugly grey charms, just 3 or 4 are decent in the whole 70 lvls, let's not even talk about the recolors... because some of them are just better About the charm of the first picuture: this was expected to be a reward for players to complete anniversary challenges, but afte
    27 comments 811 views last activity
  • I know it's not on the agenda, but it would take away the need to buff solo q with in game info tags and stuff. Like just make it where of you are within 8 meters of someone they hear you talk. And then killers wouls hear you if you are within 10 meters of them. Like Friday 13th basically. Obviously it's more than that, adding an in game party system is probably to time consuming for bhvrs agend
    15 comments 141 views last activity
  • Most of the time I run Rancor, I can tell if the team is in a voice comms SWF or not. If the last gen takes a suspiciously long time to finish and others start taking protection hits for the Obsession so they can break line of sight and try to disappear... Solos don't do that. Bad enough that the Obsession knows you have it when they're exposed after the last gen, even if you've managed to be
    3 comments 71 views last activity
  • As it stands now, there is a plethora of brown rarity addons that give you a 50% bonus to one category, and in a lot of games, what you earn back from this is only barely more than what it costs to buy the offering, and only when you max out that category. My thought is that they should simply remove all of the bloodpoint offerings and reduce them down to a few simple but effective ones, with
    0 comments 11 views last activity
  • Im hoping we can get some news or even an ETA on the arrival. ive spent so much money and time on xbox and bought all the dlcs, and now i have a pc its sad that i have to start again, it really kills my motivation to play. PLS BHVR<3 🎌
    5 comments 61 views last activity
  • I don't know why this is still a thing and it just hinders some killers from using perks like Huntress, Blight, Nemesis, Trickster and so on and on. There are so many killers who have another way to hit survivors except for pressing m1 that it doesn't make sense for some perks to only trigger when hit with a Basic attack. Jolt for example got a buff that it has no cooldown anymore which is cool
    14 comments 191 views last activity
  • As of writing this, playing killer on console is rough. The controls are janky for lack of a better word. Console DBD almost feels like an afterthought. Will anything ever be done to address this? Such as response curve and deadzone settings for controller? I would like to hear your guys' thoughts, especially if you're stuck on console like me :/
    2 comments 42 views last activity
  • ..they were only half as effective for any survivor not running the perk. Let's say I'm running all 4 boon perks so far and I have a teammate who is only running half of them and another teammate who isn't running either. I would receive the full benefits from all my boon Perks, while teammate A received full benefits from 2 of them and 50% from the other 2, and teammate B received 50% from all
    2 comments 71 views last activity
  • There's absolutely too many pallets, it's just inhuman to play as killer.
    2 comments 31 views last activity
  • https://youtu.be/96lAoGlcL1w?t=329 8 stacks of STBFL, lower speed boost duration SURVIVOR RUN INTO A WALL! and still managed to EASILY get into safety. These are placebo changes not the real buffs.
    25 comments 291 views last activity
  • It is not fun, nor amusing, nor okay for a Killer to waste everyone's time by letting them bleed out slowly because they are a Salty Sammy. At least let us bleed out 3x as fast so we can move on and ACTUALLY PLAY YOUR DAMN GAME. Just embarrassing this hasn't been added yet.
    2 comments 31 views last activity
  • Deathslinger already has generally weak add-ons, and this is one of the worst iridescent add-ons in the game. 10 seconds isn't even close to enough for stealth plays, not even counting the time it takes for the hit cooldown/stun and reloading. It's about as useful as Obsidian Goblet, which is also a horrible iridescent add-on.
    1 comments 21 views last activity
  • So many times I will want to sabo and be JUST SHORT of being able to get the sabo off. Because it gets hard to judge from normal to with add-ons or with item efficiency perks. So often I am just short of being able to fully heal myself with a medkit. It would be so helpful to have the # of charges listed along side that BAR. Because on the item it tells you how many charges you need, but you c
    0 comments 21 views last activity
  • Playing with Shadowborn is very fun, game is much faster. It should be Base Kit to set in options as Killer. And also rework Shadowborn. Please.
    5 comments 81 views last activity
  • I think it would be cool to see modifiers that change how the match will play out, similar to Super Smash Bros, Where maybe you could change the movement speed, vault speed, gen repair time, just a whole list of parameters to mess with, dbd is so serious all the time, I just wanna see a game where I can be as chaotic as possible with my friends.
    0 comments 11 views last activity
  • Most of his add-ons are pretty useless AND don't make much sense (Jaw Smasher), so I thought of some possible ways to improve them: Spit Polish Rag: Can stay the same Snake Oil: Increases reel speed by 9% Rickety Chain: Can stay the same Modified Ammo Belt: Can stay the same Rusted Spike: Can stay the same Poison Oak Leaves: Can stay the same, maybe up it to 5 secs Marshal'
    0 comments 11 views last activity
  • lightborn need a nerf. nerf instablind = nerf LIGHTBORN.. like in the 1.4.0 patch (when saboi and iron grasp got nerfed -.-)
    9 comments 201 views last activity
  • I didn't really know how to categorise this, so for now I'll just call it cool stuff. By that I mean how the gallows trapdoor opens on dead dawg saloon, how the doors open on swamp, temple and Gideon. The doctors TV machine on lerys. The secret chest on midwich. The zombies in rpd. The way the map can change mid match. I feel this adds a whole new layer of depth to map knowledge or enhances the
    2 comments 11 views last activity
  • I mostly play solo, but I have some people on DBD that I occasionally want to play with or invite, but seeing them on the friends list doesn't help much when I don't know which role they're playing or whether I can join or invite them. May I suggest below statuses implemented? In menus In Survivor lobby In Survivor match lobby Playing Survivor In Killer lobby In Killer match lobby Playin
    0 comments 11 views last activity
  • Example: If a survivor tests a gen for Ruin, sees the curse, hunts the totem, cleanses it, and Undying goes away, they should lose the Cursed status until they find a gen and test for Ruin again.
    2 comments 41 views last activity
  • Could universal perks just be on every character and not have to be unlocked? I feel like this could help even more with newer players to just have at least some perks as soon as you get the game. Outside of the 3 personal perks of course. I think it'd be fine if people just started out with having stuff like Bitter Murmur and Sloppy Butcher or Spine Chill or Resilience or This Is Not Happening o
    3 comments 71 views last activity
  • Since dc penalties seem to not do very much to prevent people from disconnecting, how about you add in a system where people who dc a lot get placed with others that do the exact same thing. Obviously it wouldn't be permanent once you entered this system but you'd have to play through a certain amount of games without leaving. I realize that bots will be coming eventually to replace people dcing
    0 comments 21 views last activity
  • Why do people hate on campers, tunnelers? I have a few arguments to say that I hope to get feedback for. Why hate on campers? This play style is used by killers. What makes me a little angry is that no one takes into consideration of what the killer thinks and how THEY want to play. It is absolutely fair if the killer wants to hop on to DBD and play a few rounds after work or just to relax and
    23 comments 211 views last activity
  • I thought It would be nice to have, at ''match details" when you play survivor and you`re in the middle of the game, the option to see the other survivors perks and items they have, so you can figure it out the type of play they do. For example, when one of them is down near a pallet, you can check in the match details to see if they have ''power struggle'' and ''flip-flop", so you won`t bother s
    0 comments 11 views last activity
  • By not notifying the Survivors that an Hex perk is in play with an icon in the HUD . That is also better than nonsense nerfs and negligible 10s generator increase time.
    13 comments 111 views last activity
  • Like new ds. Aldo dont know if the endurance stack stuff need some changes honestly, same new over charge and Thanatophobia and botany stack. Maybe multiple stacking is what making too oppressive certain builds, removing creativity and simply making bonus and malus too good.
    1 comments 21 views last activity
  • It would look so much better, the hat doesn't match at all
    6 comments 111 views last activity
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