TheMetalBilly
TheMetalBilly
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- TheMetalBilly
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I would like the idea of a killer that builds up a passive power throughout the match and when the meter is full can activate it. They would start with a power based around map pressure, however less effective in chase. If they decide to activate their power the killer will mutate and gain an amazing chase power however lose their map pressure power in the process. The mutation cannot be reversed and would force the killer to decide whether downs or gen pressure is more important at the current point in the match.
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I just played trapper and got eyrie of crows three times in a row (my least favourite map on him). Ended up with 2 people In basement, 3 traps at all entrances and circling shack like a hawk. Wasn't gonna play eryrie again this time lol.
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@[Deleted User] said:
Coal Tower. Coal Tower is the blueprint for good map design. Every killer is able to patrol it effectively. The gen layout is relatively static aside from the mid gens, so neither side will automatically win or lose due to RNG if the other side is sentient. The gens are compact enough that survivors and killers have to strategize about prioritizing main or shack side depending on the gen spread. Survivors can't just dump every pallet immediately because the map doesn't have functionally unlimited resources relative to optimal gen speed. Main building is strong but not broken. Main building gen actually requires strategy by the survivors because there's no safe way to get out of the 2nd floor without Balanced landing unless you pre-leave with Sprint Burst. Survivors have to pay attention to where they go down in chase depending on the killer. Going down behind main against a Huntress inside of a 3 gen is GG. Same thing if basement is in shack. Coal Tower requires both sides to play well to win. The map doesn't bail out either side. The devs can make a competitively balanced map (see Coal Tower), they just choose not to for whatever reason.
Yeah I do agree with this. I have found however that bad RNG on coal tower can lead to pretty crazy stuff. I've seen 3 LT loops practically next to each other, main building window facing a long wall window, safe pallet loops in front of shack window. If a survivor knows how to play coal tower correct they can make it very difficult for m1 killers to get downs. Other than that coal tower is one of my favourite maps for the layout.