New 4% to fail a pallet drop and 4% chance to reduce vault speed at vaults !!

So when you do a fast vault - it would change it to med or slow

When you drop a pallet - there is a 4% chance it won't drop


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That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.

Comments

  • But in the 96% of cases in which it succeeds the killer is automatically stunned, no matter where they are


    Since when you DON'T unhook yourself you lose a bunch of blood this is balance

  • No we already have enough RNG in this game no need to add more.

  • I'll take it because right now there's like a 25% chance pallets don't drop when you hit the button so this would be a huge buff.

  • woo hoo more rng mechanics to make this game significantly less fun

  • @KolbyKolbyKolby said:

    I'll take it because right now there's like a 25% chance pallets don't drop when you hit the button so this would be a huge buff.

    ^ This. It was a bit of a problem before the update, but it's been a huge problem since one of the last updates.

  • @Lyonic said:

    So when you do a fast vault - it would change it to med or slow

    When you drop a pallet - there is a 4% chance it won't drop

    ====================

    That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.

    No ty. As someone that goes against killers that seem to live on another planet what with their bad ping/bs latency, this would make everything worse. Don't even get me started on people that switch lag and so on ๐Ÿ˜ค

  • Doesn't this already happen with rubberbanding? Jk

  • RNG to balance a game is never a good idea

  • This is one of the worst ideas I've ever seen

  • @Lyonic said:

    So when you do a fast vault - it would change it to med or slow

    When you drop a pallet - there is a 4% chance it won't drop

    ====================

    That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.

    You know what would feel horrible? Dropping a pallet and it simply not dropping and not being able to tell if its a bug or not

  • Both sides are not meant to be fully equal.

    It's an assym game

  • Ok but only if there is a 4% chance when a killer throws a survivor on a hook that they actually miss the hook and the survivor runs free ๐Ÿ˜Ž. Or a 4% when a killer kicks a pallet/gen that they hurt their leg severely and get a -5% speed reduction for the rest of the game.

  • Randomness isn't desirable.

  • @Lyonic said:

    So when you do a fast vault - it would change it to med or slow

    When you drop a pallet - there is a 4% chance it won't drop

    ====================

    That's all this game needs ^^ if every survivor gets x4% chances to escape a hook - this is balance.

    The last thing this game needs is even more RNG.

  • There's a 100% chance that I say no to this suggestion.

  • 4% of the time I make a post that gets me banned. Seems fair

  • This is balance which helps everyone but nurse... Just what this game needs.

  • Yikes.. that would cause some salty responses.

    I mean balance wises even if I agreed that it wouldn't affect survivors enough for it not to exist. That jus sounds... so frustrating.

    I would expect a lot of disconnects if that was a feature.

  • Vaulting & pallet dropping happens all game and there are a lot of chances to do it, survivors can try unhooking themselves 12x in total, and most don't, the amount of 4% pallets not dropping / slowdowns on vaulting would be exponentially larger than unhooking yourself.