Armchair
Armchair
About
- Username
- Armchair
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Comments
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032220#Comment_3032220
I hate to break it to ya bud, but if thats ur only strat to secure a measly kill, ur doing something wrong.
I don't think he's talking about securing a measly kill
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It's just throwing fuel on the fire of the epidemic of cheaters who keep their cheating confined to things that can't be proven to BHVR in gameplay footage.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3026432#Comment_3026432
I'm concerned this exactly what is going to happen.
I'm honestly kind of more worried about the legions of subtle hackers out there with auto-deadhards. Automatic deadhards are kind of just annoying right now since an auto-deadhard in the open is much less impactful than a proper dead hard for distance into a vault/pallet. But post change any subtle hacker can just turn on the auto-deadhard and will be rewarded with three health states alongside full plausible deniability that they were just good at reading the killer and reacted properly with 'E'.
I know BHVR is doing the best they can to stop the hackers, but I really don't think that they should throw fuel on that fire by going live with these proposed changes.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3026561#Comment_3026561
"Dead Hard will now provide the Endurance effect for 1 second when activated. If you time it right, you’ll prevent the hit and gain a movement speed boost. "
There is nothing in the wording that i see that suggest how mobile you are while using it. Untill we see it could literally be anything.
We know there is an animation so it is safe to assume that they can't do anything during it. The only annoying thing i can see is that pallets become 50/50 if it works like i think it does
Personally i am glad it didn't get gutted. I want the annoying aspect of it gone but there are enough barely usefull perks in the game.
It is true that the auto dead hard thing is a bit concerning.
That bit there, "Until we see it, it could literally be anything" is entirely the problem. There shouldn't be any guessing here. That's a problem in and of itself. We have the most problematic perk in the game and nobody knows if it's actually nerfed or just sidegraded. We have a high likelihood that the meta-shifting patch will fail in its goals of shaking up the meta. Killers will keep spamming slowdown perks, likely different ones since their flagship slowdown perks were universally kneecapped, but still slowdown. There is no question of waiting around for the PTB to learn whether or not corrupt/ruin/Pop/pain res are weaker than their live incarnations or not. Simply a question of whether they're still playable or whether they've been consigned to the dustbin.
Things probably won't change on the survivor side of things. The go-to meta build was pretty much DH/DS/BT and filler slot. They get a second filler slot now to increase their flexibility since BT is going nowhere at all since it was made basekit. DS was outright superseded by off the record doing DS's job but better. DH might not be going anywhere since on paper its change is so milquetoast that nobody is actually certain if is weaker or not. There's just a wishy-washy "well, maybe the way it works on the PTB will be a bit weaker than people think that it will be from the wording" bit of ambiguity.
That wish-washy ambiguity is what's causing such intense concern when the perk in question, Deadhard, was THE biggest problem child in the entire game.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3022052#Comment_3022052
Who says you have full control of your movements?
For all we know the animation that plays is the survivor stopping and bracing for impact. Not moving at all for a second
Untill we see it in action nobody knows how good it will be
As worded, it doesn't immobilize the survivor. I highly doubt that it immobilizes the survivor due to BHVR's track record.
The problem here is that DH was THE most oppressive and overused perk in the entire game. Nothing else even came close. People were expecting it to be nerfed in the same way that the killer perks were nerfed: OBJECTIVELY nerfed in a manner where there is no room for debate about whether or not testing in the PTB will determine if the change is a buff/sidegrade/nerf. We expected changes to dead hard where there would be zero room to interrupt the change as anything other than a blanket nerf with no upside, and the only debate is whether or not people will keep using it post-nerf or not.
edit:
and don't forget how much of a HUGE buff this is for the subtle hackers out there with the auto-deadhards.
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@WesCravenFan said:
My hope is that the new Dead Hard's animation is incompatible with interactable actions.
To stop dead harding for distance, the animation will need to immobilize the survivor. Otherwise they'll just walk through the pallet, camp the pallet, and drop it on the killer's head the very instant that they're permitted to.
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@Marigoria said:
You might have read the wrong patch notes then. Survivor, specially solo q, were nerfed in this patch.
Killers won with the small general mechanics changes. Survivors slaughtered killers in the perk changes department with the DH changes being so milquetoast that there is debate that it might actually have actually been buffed, BT becoming basekit, and DS simply being superseded by off the record. Meanwhile the most popular killer meta perks were gutted from an objective numbers standpoint.
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The new Corrupt should probably stay active until the first HOOK instead of the first dying state.
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@DaddyMyers_Mori said:
It's hard to say without testing, all I know is that it will be either useless or broken, nothing between.
It depends on activation animation a lot.
Here's the thing, we shouldn't need testing for this. Dead Hard was THE most oppressive perk in the entire game. THE perk most deserving of being crushed by a nerf so that metas could be shaken up. However the change to dead hard is one that leave sufficient room for debate to be had about whether it was even a nerf or if it might have even been a buff? While the killer meta perks were objectively nerfed in fashions where there is no doubt that they're weaker than they were before. The meta isn't going to change at all. Dead Hard will still be king. Borrowed Time is now basekit. DS functionally is replaced with off the record. Killers replace their slowdown perks with more slowdown perks, just weaker ones.