zeplore
zeplore
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Sorry but disabling DC penalties doesn't make the game unplayable. Being held hostage makes the game unplayable.
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@Nirgendwohin said:
that makes me sad
I realize coming up with an appropriate fix takes time, but I don't see why they can't disable DC penalties until they fix it
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/348262/hackers-forcing-dc-penalty
You didn't get a 5 minute queue. Even people at the MMR cap aren't getting 5 minute queues.
That said - yeah, hackers suck. BHVR are introducing some more countermeasures soon, as per their 'An Update on Cheating' post.
Hahahha oh my apologies, the que was 3 minutes 44 seconds upon review, and it took me 4 minutes and 48 seconds to get into the game. My bad, my bad, you're absolutely correct ๐ Thank you for correcting me on this impossibility of a que time. How absolutely crass of me to make such an obscene exaggeration ๐ฒ๐ฒ๐ฒ
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I have had 9 to 10 hackers in my game in the last 3-4 days, currently making a compilation, maybe a video of it all and being held hostage and tagging BHVR will actually make them do something, turn off DC penalty at least...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3088153#Comment_3088153
I watched a few of them. You got a lot of demos, a sadako, some nemis.... I rarely get those these days it's mostly, blight, nurses and huntress per usual.
If it's acceptable as easy to escape from some killers and not others, perhaps the problem lies with specific killers, and not the killer QoL buff...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3087948#Comment_3087948
Send the video of your stream we want to see it
Look my name up on twitch, vod from 3 days ago labelled "devotion 19", first 9 games were escapes, solo que.
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I escaped 9 times in a row on stream, 1200 hours is still novice level. Sounds like a skill issue.
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Tremors gives you info within 40m, while blocking idle gens for a few seconds from roaming survivors, BBQ does neither.
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3040677#Comment_3040677
It's not.
You never want to go for M1s on Survivors as Demogorgon, it's a waste of time for almost no reward, since Black Heart applies 3 Stacks of STBFL on your Shred, your antiloop Power that you should be using at every loop
Do you think with the new +10% weapon recovery it will be more worth to run STBFL, as Black Heart is only equivalent to 1 stack of STBFL now? It'd only take 2 stacks to recover faster than black heart shred as opposed to the 4 required rn.
@SkeletalElite said:
I like how there are 2 people arguing about generator speeds with stacking slowdowns and both of them are wrong
Things change the speed at which survivors complete the action, base 1 c/s.
Positive benefits add together before being multiplied onto the base value.
Negative stuff is just multiplied separately, with no addition.
This means with pentimento, max thana, and 3 dying stacks your repair speed would be .7 * .78 * .91 = .49686 c/s.
A full gen at this speed is 90 / .49686 = 181.14 seconds.
You take away dying light and the speed is .7 * .78=.546
90/.546= 164.84 seconds.
Thanks for the clarification, that's still pretty damn good!
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@GiveMeTheBox said:
I never knew there was an earlier version of the theme, it sounds way better than what we have now.
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3039999#Comment_3039999
Exactly what I came here to say. There's nothing wrong with Oni's current TR and chase, but damn, the first version blows it right out of the water for character atmosphere and jamming potential.
@ShinobuSK said:
I never heard original and now I want it, thanks
Not one soul prefers the current one over the old one. It's not that the current is bad, the old was just SOOOOO much better.
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@ChiSoxFan11 said:
-- Pig: Deadlock // Monitor // Whispers // Jolt
I've never been a fan of either Monitor or Whispers on Pig. Even with the change to Spine Chill, she's just not a stealth killer along the lines of Myers, Wraith, or GF due to extremely slow crouch speed. Gen grabs are too fickle to go for, and most maps are too big for her to go stealthing around for too long at any point in the match, IMO. Whispers is really only best at the very beginning or very end of the match, and Monitor doesn't reduce her TR enough to warrant the slot with her slow crouch speed.
I'm not a fan of Deadlock either on her -- especially since the RNG on her traps was changed -- you WANT survivors to get at least a couple of gens done. Active traps = survivors who won't all be getting them off on first Jigsaw Box anymore, and that's usually the slowdown I need to bring gen progress screeching to halt once the party hats start going on.
I still think Corrupt should still work fine with her (which I run currently), since if I'm getting a down early, I don't care if it deactivates (since someone is getting a trap on their head very early in that case). I've run Plaything for a while on her now (paired with the Face Mask add-on -- the aura blindness means they're not seeing their totem until their hat comes off) -- it's nasty already, and the change to Spine Chill will only mean it causes more havok.
I could see Jolt as a gen slowdown perk (Pig still needs one -- I'd rather something that I can repeatedly get use from, whether it be Pop/Overcharge/Call of Brine/Scourge Hook or Jolt over the one-time use per gen that Deadlock gives). While Deadlock can work with some killers, I think it's somewhat of an overrated perk and not woth an automatic slot, especially with the options for actual regression that are available.
I still plan on running Corrupt/Plaything to go with a gen slowdown. STBFL is good on almost every killer now I feel like, and even with Pig's Ambush being inconsistent depending on how good the survivors play around it, it might be the 4th perk for me going forward. I am looking forward to seeing how the new changes work with all of the killers.
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
As someone who can hit Shreds, but not as consistently as I'd like to, I've always gotten great value out of STBFL, but I can see your point on the perk. What I 100% agree with you on is the effectiveness of Lepose Lichen as an add-on. Not only is it Demo's best add-on, it's straight-up arguably the best add-on in the game for ANY killer. An on-command (literally) aura reading on all survivors, regardless of situation or distance, is insanely good. i'll probably try LP with it, but I even think that's overkill -- the 3 seconds alone after a port is usually enough for me to get all of the info I need when I'm taking advantage of it.
I feel like Deadlock is by far the best perk in the game for Pig, no? Yea you want a gen to get done (typically right after your first down+party hat) but if two get done back to back you lose out on one of your five "activation switches" (a gen getting done = a hat activation switch). I really want to use STBFL on her, but forcing ambush hits on a semi-competent Obsession that knows ######### you're doing often doesn't work too well in reality, plus no jolt proc if downed w/ ambush hit anyway.
@CrowVortex said:
As an Artist main, my current build was DMS / Pain Ress / Agitation / Deadlock, But with the upcoming changes i will no longer run these perks as they no longer go hand in hand in my opinion.
Come patch day i'll be switching to Eruption / Overcharge or Brine / Plaything and Pentimento. - Theory being downing anyone while eruption is active and someone is on the gen will act like DMS for that person but still regress until someone else taps it for 25 seconds. Overcharge still has the skillcheck afaik with the new regression, Brine feels like it would go better with eruption though. Plaything and Pentimento for the slowdowns, with mangled addon and severed hands, to possibly prevent the off the record play if they try and heal under hook.
As Dredge, i would opt for Make your choice / Dragon's Grip / Overcharge / Some aura perk. Absolutely best user of exposed perks in my opinion, and will make up for the upcoming bodyblock meta.
I think DMS is the best perk in the game for The Artist, since right after a hook you can just send birds to 3 different gens and force survivors off since they will have to repel birds. Instantly blocked for 40-43 seconds, she really does not need Pain Resonance to capitalize off it w/ her cross map snipes. Thrilling Tremors tells you exactly what gen they are on too, even if its within 40m, unlike BBQ.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3037315#Comment_3037315
Otz tested the combo a bunch on his PTB stream.
It's actually super underwhelming due to the period/timing during emergence that the add-on kicks in.
Maybe it wasn't working properly....he thought it wasn't for a good portion of the test.
I saw Scott do it just fine last night, 8 stacks STBFL into shred while survivor was running forward, that is.
@Sadako_Best_Girl said:
https://forum.deadbydaylight.com/en/discussion/comment/3037538#Comment_3037538
BBQ is far more consistent because it works on most maps and you have greater control of when you want it to proc, but floods of rage is absolutely devastating given the right circumstances and really elevates Sadako on indoor maps, one of it's biggest upsides is that most of the time survivors don't even expect it. Floods of rage saved 3 of my games by telling me where a survivor was going put their tape.
Using BBQ after they removed the double blood points feels sad not gonna lie lol, I might just start using Floods on her and see how it goes
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/3037232#Comment_3037232
With all due respect, Demo is literally a STBFL machine, with Nemesis being the only other killer that even comes close to the value he gets out of it. 8 stacks of STBFL can turn a game moreso than any perk that isn't DHope IMO, as Demo can use it to get downs stupid fast. Black Heart doesn't invalidate this, it just means you can keep stacks by shredding the obsession even easier. And if the successful shred attack cooldown doesn't decrease to 2.7 seconds like basic attacks do (I assume it will, but if not) then Black Heart is even less impactful.
If I had to choose a "meta" Demo build, at the moment it would be BBQ Pain Resonance Dead Man's Switch STBFL, but on the new patch it would likely be something like STBFL, Jolt, Scourge:PR and some fourth perk of your choice (I'd prob still go BBQ cuz knowing which portal to tp to after a hook is nice). Or if you are a Barb's Glasses enthusiast, something like STBFL, Jolt and EndFury would also be good.
I am very much a barb glasses enjoyer ๐ end/fury seems best on Demo for sure, that last build listed is the one I had suggested.
@Sadako_Best_Girl said:
- Onyro: Deadlock // Make Your Choice // Call of Brine // Overcharge
This... Doesn't really work. With no info perks Sadako really struggles, you REALLY need to calculate the TVs you are going to teleport to or you will lose both map pressure and potential slowdown. I love gen kicking builds with baby girl Sadako but TWO perks dedicated to it may be too much, I have found call of brine to be more than enough, sacrificing your info for more slowdown isn't really worth it. Make your choice is pretty ass since she has no way of reaching hooks quickly, you don't have tv's near hooks most of the time (but don't get me wrong, it's really nice when you do). And deadlock? Why? Sure, she can use the time but so does literally every other killer in the game, I would even go as far as to say that it is detrimental as most of the time you want survivors sticking their noses to their precious gens so you can build condemned with the TVs near them.
I would say that she is possibly the killer that benefits the most from the increased generator repairing speeds because it will allow her to build condemned more effectively, the amount of times survivors have repaired a gen in my face just as I am about to exit a TV is horrendous. So she will most likely benefit from the thana buff.
A couple of better builds I can think of:
- Thana/Sloppy/STBFL/(info perk of your liking, preferably BBQ or floods of rage)
- Overcharge/Dragon's grip/(info perk)/Pop
- Gift of pain/Floods of rage/agitation/starstruck (god tier on indoor maps)
Seems like BBQ would have been the best info perk to tell when to teleport to a TV, do you think Floods of Rage is now the best?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/332119/new-meta-builds-on-all-killers-6-1-0-ptb-patch
NGL. A lot of those builds arnt and won't be meta on the killers listed for them especially. But not everyone will agree with everything
Happy to hear what you disagree with, and what perks should be replaced with what on each killer, this is an open discussion forum ๐
@foxsansbox said:
Starstruck without Agitation? That's a passarino for me.
I'm not the best Nurse so i personally favor a Slowdown over an additional 12 meters on my exposed AOE when carrying, could totally see where a good Nurse would prefer Agi tho!
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@ThatOneDemoPlayer said:
Hard disagree with that Demogorgon build.
First Save The Best For Last never has been and never will be meta on Demogorgon, not as long as Black Heart exists.
Second of all, Lethal Pursuer with Enduring is better than Endfury.
Lethal Pursuer will synergize extremely well with Demogorgon's best Add-On, that being Leprose Lichen, increasing its effect by 2 seconds (from 3 up to 5 seconds). That's extremely powerful, better than any other Aura reading Perk in the game.
Deadlock, I'm iffy on. It can work, but it depends on how you like to play Demogorgon. As someone who enjoys controlling the Map more than chases (as Shred is already an amazing chase tool), Call Of Brine or Overcharge would be better, or maybe both if you don't want to use Enduring.
A "meta" Demogorgon build would probably be something along the lines of:
Lethal Pursuer/Call Of Brine/Overcharge (or Pop Goes The Weasel)/Scourge Hook: Pain Resonance
I forgot that demo also had an add-on which synergizes with Lethal Pursuer, albeit it is an Iri.
STBFL /w 8 stacks on demo along w/ the 10% weapon recovery, you can now shred a survivor thru their speed boost, so it does have a place on Demo imo, being able to 2-tap a survivor thru their speed boost is a nice potential that wasn't exactly feasible prior, you cant 2 tap shred w/ Black Heart alone.
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@Exor said:
https://forum.deadbydaylight.com/en/discussion/comment/3037049#Comment_3037049
The thing is the math works different as far as I remember and also from what I saw during my tests. You don't increase the time gens take directly, you lower the charges per survivor. Since you need 90 charges to finish a gen now, reducing the charges from 1c/s to less than 0.25c/s at max stacks (76% slowdown), results in multiplying the time it takes to finish a gen by more than 4 since you need more than 4 times the charges, so gens go from 90s to 375s. Funny enough if you stack absolutely everything perfectly and have one survivor affected with gift of pain, that one survivor can end up doing a gen for I kid you not 666.66666....7 seconds.
I agree though, Deadlocked is a very nice perk to reduce the situations where multiple gens pop and it does indeed synergize well with her ultra rare.
The reason I recommend Dying Light over that though is because having slowdown over 50% exponentially increases the value of each % of slowdown you have past it, since for example 5.5% of thana by itself is not the same increase as 5.5% when you already have 50% slowdown.
I thought all of the %'s are relative to the base value, so you're saying each additional effect decreasing the %, is based on the newly decreased value?
Example: 4 thana stacks are 22%, so the gens take 110 seconds instead of 90. If you Pentamento a hex, its 30% of 110 and not 90, so it adds 33 seconds (0.3 x 110), NOT 27 seconds (0.3 x 90).
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@Exor said:
For Plague it might be worth it to replace Deadlocked with Dying Light, she usually doesn't care about the downside of Dying Light and even with just a modest 3 stacks in Dying Light, everyone but the Obssesion need to spend more than 43s longer on a gen with Thana and Pentimento included (from 187.5s to 230.7s), compared to not using Dying Light.
This increase only gets more extreme with each stack you get (just one more stack would make gens take 250s as an example). This also indirectly buffs the base gen kick, since those 2,25s that the survivors would need to work on a gen to undo the regression turn into 6,25s at 4 stacks, not a big increase but may make kicking a gen worth it where it otherwise wouldn't have.
Dying Light could definitely work, only downside being that -% to healing speed isnt really beneficial, but ofc the -% to gen repair is. Obviously the 33% faster healing the obsession gets is rendered useless, so overall a fair trade imo. I like the idea of the iri add-on Black Insense with Lethal Pursuer so that it gives an additional 2 seconds of information every time a survivor pukes, PLUS you can get a survivor or two infected very quickly while noting the direction the others are headed from the start (know where to infect next). Shame Dying Light does not effect totem cleansing speed, then it would be a absolute menace with this build.
Deadlock is just a very comfy perk, nobody likes the hear the ding of a completed gen back to back. If running the Iri Seal add-on that gives you her corrupt purge after each gen is done, deadlock can guarantee you don't get a double dose of the power, potentially "missing out" on a later instance of getting your power mid chase when you need it most.
With a gen taking 90 seconds base kit...
30% pentimento = +27 seconds
4 Thana = 22% = +20 seconds
3 Dying Light stacks = 9% = +8 seonds
So with all 4 injured, a Pentimento hex up, and after hooking 3 non-obsession survivors you would get an additional 55 seconds, adding to 90, being 145 seconds total. Curious how you got to the 230 seconds, at max stacks of Dying light (33%) with 4 stacks thana (22%) plus pentimento (30%) that would be 90 seconds + 30 seconds + 20 seconds + 27 seconds = 167 seconds
--> but this is honestly irrelevant since at this point you have 11 hooks and have basically won.
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Pyramid Head has been bugged for 30+ days, he feels terrible to play
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Pair this with the other iri that reduces the amount of jigsaw boxes by 2.
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@Chilli_man2400 said:
There aware of the bug though they did confirm on Twitter
Wasn't on the "known bugs" section of today's patch though...
@Karltastisk said:
It's more important to nerf pinhead, by not spawning chains while the survivor solves the lament configuration, even if there's an active chain hunt. This is much more important than to actually fix the frekkin killer...
I posted in bug reports, it's so bad rn to play him as you can't lunge around a loop without your momentum being cut completely as you flick your mouse. Doesn't happen with any other killers.
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@Karltastisk said:
It's more important to nerf pinhead, by not spawning chains while the survivor solves the lament configuration, even if there's an active chain hunt. This is much more important than to actually fix the frekkin killer...
Was appalled it wasn't at least on known issues for this patch that came out today.
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Irri lament config is really bad, once survivors are within 16m they can see, not worth it imo, especially since you claimed you just let them solve the configuration, not to mention this add on does nothing during a chain hunt, it's effect only works during an inactive chain hunt, so once chain hunt starts everybody can see it anyways. Larry's remains / Torture Pillar / Impaling Wire. If you're not using 2 of these 3, I'd say you're making a mistake. He's also the best killer in the game w/ exposed perks.
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Here ya go, no slowdowns, all killers: https://docs.google.com/spreadsheets/d/1ci17OE85s_OzPEEAAaoVb5zHDeMWTfHxnwEf77DBT9s/edit#gid=0
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Nah man, somebody is just working on a really old tome, pls no judge ty
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2327885#Comment_2327885
I dunno. I have seen a few Trickster mains who seem to do fine or even consistently dominate at red ranks, which tells me the problem is most people suck with him but he's not generally bad.
Somebody who does well consistently as Trickster while using Ruin/Undying/Pop/Corrupt is not a Trickster main, they are a Ruin/Undying/Pop/Corrupt main. Anybody can have success with any killer with these zzzz perks
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@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2321799#Comment_2321799
they are not. there is 1 per BLOODWEB. I have 3 prestiged Nurse, lvl 50 and all I'm getting is 1 cake per bloodweb (maybe 2nd from the mystery box) and that's it.
i get 2-3 per blood web, sometimes 4 when i get em in a brown/yellow mystery box. all level 50 p3 bloodwebs. i spent 2,200,000 BP and got 68 cakes just now. roughly equates to 30,000 bp per cake. this is fine considering i will get minimum /w cake and bbq 90,000 bp per game, considering survs didnt play any (worst case), its completely fine when you consider the math.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2321799#Comment_2321799
If you played last years event you'd understand that the drop rate is a lot worse than it was back then.
I don't mind getting event items, but I'd like to not have a Lv36 bloodweb have no event items.
got over 600 cakes last year over all my killers. spent 2,200,000 and got 68 cakes just now, thats a little over 30,000 bp spent to get 1 cake, considering each game i play /w bbq and cake is at least 90k BP without survivor offerings, 1 cake spent = 3 cakes earned minimum. I think this is fine, i don't understand the complaints, math considered.
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Do not level survivors if you want cakes, every one of those event items would have been a cake on a killer 1-50 web. So technically about 45 cakes.
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I just accept a loss on this realm as killer, absolute garbage realm, all the other maps are dark hey lets make a map that is bright and completely contrasts the color pallet of all the other maps
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When they hosted an event for the 3rd anniversary event with a live band, they put ranked rewards on the timeline, it was to be completed in the last quarter, right before the 4th year anniversary event. Here we are approaching the 5th anniversary "event".
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@Avignon said:
https://forum.deadbydaylight.com/en/discussion/comment/2298874#Comment_2298874
Ow you're gona love this licker tongue adds..... 0.15 seconds of hindered , for a grand total of 0.4 seconds... nwm the fact that the Hindered status effect is even applyed is not mention in the Power tooltip, alot of poeple on PTB were looking at licker tongue going "wait , when do i Hinder survivors?" ....
And it's the only addon that does this, no Brown -> Purple version. Aftertought much?
I have a feeling Licker Tongue was originally a range add on, akin to pyramid heads line of range add ons, but they feared making him op or everybody using those add ons like with phead, so they opt out. Licker tongues are notoriously long so range would make more sense. For what it does in current state, it's definitely not a green tier add on, more like brown. It would have been cool if it added just 1 more meter, even if it was only to the T3 range of nemesis whip, then tone down Marvin's Blood and bump base mutation rate when landing hits without Marvin's Blood.
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@Ink_Eyes said:
Yeah but those killers have an added effect when they use their powers, you can't use pallets if doctor shocks you, you can't heal against a plague if she pukes on you, with nemesis...is there even a side effect when you whip a survivor other than turning their screen slightly blue on the edges of the screen? it should do more, give it an effect even a small one.
Having to use the tentacle to get initial infection and the survivor being healthy and getting a speed boost out of it is similar to old Freddy, how you can't attack them until they fall asleep. A killers power should be better than the m1, or enhance the m1 in some way. It is almost always more time efficient to m1+m1 to down as nemesis than to m2+m2+m2. This could be remedied by removing the sprint burst in initial infection though.
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@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/2299021#Comment_2299021
The Whip is not free (its range is very short 5m tier 1-2 6m tier3. So a smart survivor can just run straight away from you at a palette and you will miss the whip (which slows you down).
Survivor just have to adapt that unlike PH dodging away from Nemesis is the better option.
Just Sprint burst from initial infection to a loop where whip is not easily useable, or it's a 50/50 gamble at a pallet jungle gym. You will either still waste a large amount of the killers time before you get downed where any other killer with a power could likely down you beforehand, or get nemy to drop chase and vaccinate, undoing the effect of the initial whip in the first place.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2298978#Comment_2298978
He'll be perfect if they remove the soles boost from infection. He IS strong. But the speed boost makes it so he's not viabale against actual GOOD survivors
The only time I see significant success is when survivors choose to stay at loops rather than use the speed boost and hold W to waste my time. 3x hits holding W should at least be 30-40 seconds, that's without thinking or doing anything as the survivor, just holding W and using the speed burst to hold W in opposite direction
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@indieeden7 said:
I agree to remove the speed boost from a tentacle strike, however I think zombies should still keep theirs.
This is fine, zombies only really get hits on indoor maps where you can't maneuver around them easily in a room, they have little impact on a match, they can grant speed bursts sure.
@Sonzaishinai said:
It really feels like the hindered portion is suppose to last 2.5 seconds to deal with the speed burst survivors normally get.
Wasen't this even the case in the ptb? I don't remember anyone mentioning how problematic the speed burst on the first tentacle strike was then. Like it would have been noticed if it was the same as in the life version right?
It was the same on PTB I believe. 0.25 seconds of -20% MS, and that's only on initial infection. Any other tentacle strike hits don't grant the hindered effect. I'm not sure how many seconds or lack thereof the licker tongue add on adds to the hindered effect. I don't think the speed up is valid on the first strike, the cool down is long enough for the survivor to adjust accordingly to prevent getting hit a second time, with or without the 0.25s of -20% MS
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He uses Ruin/Undying/Pop/Corrupt or some variant of the 3 /w BBQ every game, I don't see how his opinion could be valued the slightest. That goes for others that do the same.
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I love the people advocating for this dog water killer when they spam Ruin/Undying/Pop/Corrupt or some variant of those 3 /w BBQ and call him "good" yall are hilarious any trash killer is good /w 4 crutch perks. To answer your question he is absolutely and definitively the worst killer in the game in current state. Playing him and wining with him or getting "4k streaks" like these other streamers do /w the best and most boring perks in the game is zzzzzz
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@[Deleted User] said:
They confirmed that it will on twitter, and the actual bug fix patch (buffs) are coming tomorrow.
@onemind said:
They said yeah it will be on ptb but it will go live before ptb is over
Big thanks guys, ty
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Wish i would have known you would have killed this game 2.5 years after i started playing with silly decisionsa
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@chrupek said:
Still no fixed...
https://forum.deadbydaylight.com/en/discussion/212006/so-was-legion-fixed#latest
According to BHVR employees, it is all in our heads and was fixed with a FOV patch change to Legion (:
OMEGALUL
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@Mandy said:
I believe that the speed was never the issue - he was actually the same speed as before but the FOV caused it to look much slower, so there looked like there was no speed increase during Frenzy
He is significantly slower. He does not lunge as far, nor as fast when holding m1 for a lunge while frenzying. His recovery after hitting a survivor in frenzy (quick retracting of blade) is now about 0.85 - 1.0s instead of 0.40 - 0.50s. To answer OP: He is still in a very bad spot. FOV had nothing to do with it. Sad part is this probably will not get recognized until next week, and BHVR takes like, 3 weeks off for the holidays, so we probably won't see a fix until January 14th-ish.
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@chieften333 said:
With victor
1. He can't pounce up any type of slope, doesn't matter how minor
2. He has the chance to fall through the ground
3. He has the chance to get stuck in the ground, where he shall remain for the rest of his days
4. Can now touch people in lockers, poor dwight mains.
5. Can be kidnapped for 45 seconds, and through hatch without a promise of child support income.
6. Can camp like a pro, he packed gear and everything.
7. Can float on a survivor he is attached to, same with Charlotte. Victor decided he was too cool for the ground, and ascended to a higher plane of existence to avoid it.
8. Victor is too lazy to stop survivors from leaving through the exit gate
9. Victor's killer instinct for dying people is inconsistent. Sometimes reveals those on a hook too.
10. Victor can get stuck in his falling animation, which can only be stopped by being kicked by survivors.
11. Idle animation is bugged in lobby
12. FOV can be stuck at 45ยฐ, same for charlotte.
13. Victor does not move corn or grass
14. If a survivor disconnects with victor on their back, victor disappears with them
15. Victor can be displaced during the mori, causing him to bite the air next to the survivor.
16. If insidious is taken victor is constantly undetectable.
17. Victor can participate in the kerbil space program.
18. Victor does not activate spinechill, sneaky little [BAD WORD]
19. After being kicked victor sometimes will slide away
20. If victor lands on an elevated plane he'll be unable to get off. Side not - survivors who attempt to kick him will float up into the air and kick him, then fall back down.
With Charlotte
1. Can have a black screen if you switch too fast, switch again to make it go away
2. Can get stuck in the ground like victor, at least they're together
3. Her power can be taken away for 45 seconds
4. Takes too long to wake up after playing victor, usually happens when switching quickly between the two.
5. Apparently can't get points from BBQ, bubba decided not to share any chili with the twins.
6. devout emblem is currently bugged, no adept twins for you buddy.
7. Purple cosmetic is locked as a set, despite trailer stating otherwise.
8. Spinning top addon doesn't make survivors drop their items
9. Switching between the two can sometimes cause you to get stuck in an animation loop.
10. When switching to charlotte there is a chance you'll move at fatigue speed for the rest of the match.
11. Charlotte can be displaced during her mori, making her kill the air next to the survivor.
12. Has a ribbon on the butcher knife that has clipping issues ( pretty minor, but whatever )
13. Landing a lunge will kill victor as if he were on top of an object for too long, even if he's on the ground.
With perks
1. Hoarder just straight up doesn't work ( apparently it sometimes does, but very inconsistently)
2. Deception has the chance to not work in high ping ( cries in ps4 )
3. Power struggle no longer works with flip flop, No free pallet stuns for you meghead.
4. Power struggle can cause you to become one with a pallet
5. Indicator for deathbound still happens, but no scream is heard
6. Spies from the shadows triggers when people are on hook... despite this issue being fixed a couple updates ago.
7. When oppression triggers a hard skill check, it replaces the one you're currently doing. Causing you to miss it, unless you have godlike reflexes.
With flashlights
1. Now has sway for some reason? Get better hands I guess??
2. Blinding angle is off, to compensate for this the killers eyes have been adjusted 5 feet to the left.
With hillbilly
1. Hillbillies chainsaw randomly overheats, guaranteed to happen when breaking a pallet with the chainsaw. Rev it to let it cool down.
With Legion
1. legion lost their movement speed in frenzy. Look for funny comment below.
2. Rumors state legion has a lunge range in frenzy as short as your [BAD WORD]
3. The mask now defines what gender the legions voice is.
4. They longer have increased field of view when in frenzy
With spirit
1. Survivors have partial collision, you can still run through them, but you'll wobble to the side first. Essentially acting as an indicator for when you're in a survivor.
With Oni
1. He no longer does the "sucking blood" animation when hitting a healthy survivor.
2. oni hears his 'blood fury ready' cue extremely loudly.
With deathslinger
1. Reeling in survivors at windows doesn't let you reel them in entirely, it'll stop after a certain point.
With pyramid head
1. From survivors POV pyramid head is sometimes dragging his sword through the ground, like when he uses his power.
2. You can be stuck with the dragging noise the entire match
With Leatherface
1. No longer receives movement speed boost from the chainsaw
2. Chainsaw revving noise can play indefinitely, rev again to stop it.
with demogorgon
1. Getting stunned in the middle of shred can cause you to move at shred speed for the rest of the game. (I.E the speed you move when you hold it)
2. Violet waxcap description is displaying file name instead of actual description
With plague
1. You continue to hear her whispers. even after corrupt purge has ended
With killers in general
1. 115% killers appear to be moving slower, so far it seems to be purely visual.
2. Killers with long coats get bunched up, apparently has been happening since 4.3.2
3. Sometimes killer chase music doesn't play, could be limited to legion.
4. trap killers can't place traps near the exit gate on reworked maps.
With Elodie Rakoto
1. She is LOUD on switch
2. Outfit description is glitched, occassionally displaying a random sequence of numbers and letters.
With Kate
1. Her Oktoberfest dress clips through lockers
With survivors in general
1. Some survivor animations appear blocky, good news is you can do a wierd little shuffle type movement.
2. Mending and waking up have no animation
3. the silent slug glitch is still in the game somehow
4. If killers have graphics on low they can see survivors in lockers when they enter the building the locker is in.
5. survivor hair and "dangly bits" can become comically large.
6. According to some, downed survivors can get sucked into lockers
With maps
1. A rock can spawn in front of a window in ormond. Vaulting the window will cause you to get stuck in the rock
2. In sanctum of wrath, if you drop survivors on the end of the shrine, they'll sometimes fall through
3. A rock can spawn in front of a hook in Ormond, preventing you from hooking there.
4. A rock can spawn next to yamaoka estate shack door, is a fat shaming spot for killers. Dwaynes really getting around these days.
5. Row of rocks on ormond can be climbed by everyone. If killer picks up a survivor on them they can't leave until they drop the survivor.
6. When phasing with spirit on ormond, some textures glitch out, getting an odd red glow.
7. Hooks seem to spawn much further away ( could only be in recently reworked maps, will have to wait for further information )
With totems
1. Sometimes hex totems look the same as dull totems
Miscellaneous
1. The usual framerate issues everyone has (it's been 2 years where is the optimization?)
2. Shack pallet on ormond can only be broken from inside the shack, most likely due to height difference between the inside and outside
3. Blood warden doesn't prevent survivors from leaving... again
4. Clown now has a delay between throwing a bottle and lunging. He could hit them, he just chooses not to.
5. Freddy can't place puddles in doorways
6. Mikey's chase music doesn't stop playing for a couple seconds after a survivor is downed.
7. Killer now hears survivor pov chase music, for those who have original chase music. Doesn't affect those where the track is the same on both ends.
8. Sometimes grass disappears at a distance
9. Nurses attack animation doesn't play occasionally, but the attack still occurs.
10. Apparently huntress's axes are flying in directions other than where you are looking. Sometimes as bad as 20ยฐ off
11. Survivors can sort of see their own scratch marks.
12. Multiple cases of desync, one with spending bloodpoints on the twins, another in a trial ( most likely dedicated servers )
13. Accidentally added in reworked description of clowns ether 5 vol% addon.
14. Gen counter forgets to count completed gens, but eventually catches up to itself.
15. 4th anniversary items no longer explode in confetti
16. Patch notes on xbox are glitched, occassionally display random sequences of numbers. (How ironic)
17. Occassional hit validation shenanigans.
18. Black ward doesn't preserve addons on the twins
19. Apparently any killer that would recieve movement speed increases now no longer receives them ( except blight, it's been reported on a couple killers )
20. Names not displayed in endgame screen, no score, no stats displayed either ( so far only reported on windows XP)
21. Endgame chat reportedly not working on windows XP
Total issue count: 100
( Some of these may have been present before the chapter dropped, I know for a fact at least two are)
This post has gotten too big for me to properly manage, I've made a second one under the title "known issues with this chapter: 2, electric boogaloo"
if any are still posted in this one, I'll try my best to move them over to the second
Just scrap the entire Advent Calendar and focus on fixing all of these before the year ends, please.
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@MadLordJack said:
I actually just went against a Legion who was completely normal. Chased me and my team down just like always. Even saw the speed boost of FF activate on Kindred. I'm not trying to claim anyone's lying, just wondering if what I saw was an isolated incident? Anyone?
Incorrect
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All i want for Christmas is to be able to play my favorite killer without getting my ears destroyed by this bug, its been a month :(
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How is this still pending status after a month? I don't play PH anymore because of this bug. I would have thought this would have been fixed two weeks ago...
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@Emeal said:
idk, I just played him tonight and won.
Your definition of unplayable is pretty gone with the crows.
The noise makes him unpleasant to play as 24/7. Nobody wants to play anything that is unpleasant. I know you can tap your power to turn it "off" but it slows him down and doing this 14 times in 1 game is not my idea of enjoyable. He definitely was not like this before. They of course bugged it with a patch.
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Setting mousewheel down as the teleport binding on hag LOL its ######### broken, can just unlock my mousewheel and spin it all day once all traps are down and its an auto-hit whenever somebody sets a trap off, no lunge required.
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I have a headache while playing as him with his POV, yet playing hag is fine for me. Pretty sure hags cam is positioned higher than his. His FOV is super scuffed.
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This killer is a huge dissapointment. Made me realize i should just learn Nurse. So much more reward. Hes boring as fuk to play as. minimum range to dash after hitting a wall to attack is stupid at its core. Allow blight to be able to lunge off a wall directly without initiating a dash. Turning rate while dashing is abysmal and seems unnecessarily slow. His super-low camera (lower than hag, it seems) gives me a massive headache, first killer i've ever felt like Shadowborn is necessary to alleviate my eyes and mind.
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So you're telling me i can't switch to plague when i see 4 medkits in my lobby? REEEEEEEEEEEEEEEE
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You literally should know where the survivor you cage is going relative to your current location, since it always sends them to opposite side of map. Please stop lmao.