Killswitch RPD Map and Dead Hard until it get changed

The Resident evil Map is unplayable and unfun 4 both sides why do we still Need to play on this map and need to wait untill the next resident Evil Chapter until it is fixed ?

And Dead Hard is still busted and needs to be killswitched until its nerfed on the mid Chapter playing Killer is very frustrating and hard because of this busted perk

Tagged: BHVR

Comments

  • The killswitch is there for things that are bugged - not for things that are not liked in game. As you've seen on the recent PTB Dead Hard (along with a lot of other perks) is getting a change, this does not mean the current version isn't working as intended, therefore not bugged and not in need of a killswitch.

  • No. RPD is fine. DH was fine also.

  • @Mandy said:

    The killswitch is there for things that are bugged - not for things that are not liked in game. As you've seen on the recent PTB Dead Hard (along with a lot of other perks) is getting a change, this does not mean the current version isn't working as intended, therefore not bugged and not in need of a killswitch.

    Ohh ok didnt know die killswitching is only 4 Bugs i also though it is för something that Breaks the Game or isnt Balanced my bad :) i hv through it would be Great if a perk that is Way to strong but get changed in die Next patch would also be able to get killswitched

  • 'Killswitch DH because I don't like it" LOLOLOLOL

  • @Mandy said:

    The killswitch is there for things that are bugged - not for things that are not liked in game. As you've seen on the recent PTB Dead Hard (along with a lot of other perks) is getting a change, this does not mean the current version isn't working as intended, therefore not bugged and not in need of a killswitch.

    Word to the wise: Give more consideration to how the game feels.

  • @Anti051 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044953#Comment_3044953

    Word to the wise: Give more consideration to how the game feels.

    whilst I appreciate the feedback, that's not what the killswitch is used for. Removing something from the game even temporarily is a big thing, losing content for any reason is not something that's taken lightly. Hence the killswitch is used (and will continue to be used) only for major issues that are considered game breaking. A perk working as intended is not the same thing.