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johnlikesguns2

johnlikesguns2

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johnlikesguns2
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  • This will be expected and will get hate for it . But Wesker. Good appearance, good main menu music as well as chase music and TR music. Really well designed and fun power. Balanced somewhat. Definitely the best recent chapter we got. Forged in fog, tools of torment was just straight up garbage

  • Knight. Boring killer that has been designed to defend 3 gens and overall really boring chases.

  • Honestly if you care about survs tbagging idk what to say. Quit this game. Clearly you aren't having fun and you just get mad at survs so might be healthier doing that.

  • @Blueberry said:

    Most of us are hoping for buffs actually.

    If people play badly it will make her look better than she is.

    Buffs are most likely not gonna happen. As someone said here, i just want her to stay the same or even if she gets nerfed just slightly.

  • @oreoslurpee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/384561/bhvr-please-do-not-go-further-with-m1-cooldown-animations-change

    dont worry!! they officially stated in the new dev update that its not being implemented

    Yeah that's what i said but really hope they just give up on the idea completely.

  • It's definitely much better then before, they reduced the size which was a big problem. There are some unsafe pallets and other more safe ones. I think it's not balanced in a way, but it's definitely much more manageable.

  • @WeakestNurseMain said:

    If you factor in every single killer vs an optimal team then yes it is, but you're forgetting that not every survivor is playing optimally, so you can't say that the game is sided in either direction, also rng tiles and maps can completely change the game. Try playing Nurse in Lery's vs stealthy survivors, literally the worst experience I've ever had playing a video game, now try playing survivor with 3 solo queue teammates vs 4 slowdown Wesker, also a very bad experience.

    At high MMR, all you will find is good teams. And it's a pain to killers.

  • @Aurelle said:

    Eyrie Of Crows isn't that bad, it depends on which killer you play as though. The rest I can agree with. Would also add Shattered Square to the list.

    Shattered Square's only problem is the size honestly. It has an okay ish main building with some really unsafe pallets sometimes. I have played it as both modes and seems to be that is pretty balanced. I just hate how some pallets are all close to each other sometimes.

  • @Xendritch said:

    Maybe this is a hot take but I actually think The Game is killer sided. Like yes there's lots of pallets but that's it...

    -Strong basement

    -Low number of windows

    -Predictable pathing by survivors

    -Gens can take a while to find

    -Middle top level can be kinda barren

    The Game is not the worst. That's why i didin't put it there, mainly cause the map is also smaller which is easier to manage.

  • @jesterkind said:

    I'm still not entirely sure why people think Eyrie of Crows is so bad. It's definitely not killer sided, but it doesn't feel anywhere near as bad as maps like Mother's Dwelling, Fractured Cowshed, or even honestly The Game to me.

    Although, it does depend on the killer, because it is really bad for Trapper, and for stealth killers. For the majority though it seems... fine? Relatively neutral, as far as DBD maps go.

    Eyrie is a way too big map, which already is a problem. Along with that, there's 2 gyms behind the main building, and 2 gyms in the middle of the map. Along with the shack at the corner, with that there's also some filler pallets which makes the map very hard for the killer.

  • Haddonfield is not that bad. In some RNGs. The middle of the map is pretty empty with only a pallet here and there. The only thing i can complain of the map is the windows. The rest seems pretty okay and it sure won't be that hard as a killer. Gas Heaven has an okay main building with a very good pallet behind it. Besides that, it's an autohaven map. Pretty good imo. For the Asylum, i feel very neutral.

  • @Anomalist said:

    Now I believe that everyone who has read this is very happy that you're really enjoying Wesker and the things his chapter has brought with it. Looking at it from a different perspective, I see Project W as underwhelming character wise and as you said, very buggy; not really "haha funny bugs", but rather game-deciding bugs. We all know how survivors can get slammed and thrown against non-existant objects that results in a down; I've noticed this a bunch on the Artist's map. Another thing is that he didn't come with a map like Nemisis or other licensed Killers; and I feel like that also sets Wesker's release lower on the list.

    As I said, everyone should be happy that you're enjoying a new addition to the game, but don't think a majority of people would agree that Weskers is "the most exciting". I believe that spot belongs to Stranger Things, Silent Hill, Roots or Dread, or Forged in Fog as these dlc's came with what a dlc should- a map, a Killer, and a Survivor or two. Not trying to say you have bad taste; just felt like pointing out some things you probably didn't see :D

    I have been playing Wesker since release and i can confirm that right now that he is pretty much fixed. Sure some collisions in the maps aren't great, but that's just the map optimization for Wesker that isn't great. But imo he is in a good state and he doesn't need any kind of change. As for the most exciting chapters, while i do agree that Stranger Things and Silent Hill most likely deserve those spots, i just don't personally enjoy Roots Of Dread, and even less Forged In Fog. Roots Of Dread, they released an mediocre killer that is pretty boring to play imo with a survivor that just doesn't have good perks. Forged In Fog came really really buggy, more even then Project W at a point that Knight can grab people or do certain actions himself from a distance. Thanks for your reply, and enjoy the game.

  • Gen rushing and SWF also ruin the game.

  • I can't tell if you are joking. But if you aren't. You are 100% wrong. First you are at low MMR. Hence why you win 90% of your games. Secondly, if you face a good coordinated SWF with good perks and items. They will completely obliterate you.

  • @UntilValhalla13 said:

    It just sounds like you should take a break. Games aren't meant to be a job, unless you're a streamer.. There's got to be SOMETHING out there that you would enjoy.

    Taking a break from gaming in general? That sounds like a good idea but yeah i don't know what to do that's fun other then gaming.

  • Gen rushing and sweaty teams/SWF also ruin the game and no one is complaining about it.

  • The meta changed. New perks are used. And no. Off The Record didin't replace DH. Off The Record replaced DS. Cause DS is complete trash now. DH is still a very good perk.

  • My current survivor build is Dead Hard, Off The Record, Unbreakable and Adrenaline. That's a pretty good build that will take your games far. You can switch Dead Hard for Lithe if you want. Both very solid perks.

  • Those dudes haven't played DBD at all im afraid. That whole tier list is a joke.

  • I would easily put Vecna into DBD.

  • It's a common strategy. It works pretty well for killers and that's it.

  • @feffrey said:

    Players who tunnel should outright get banned if not suspended its unsportsmanlike conduct and just a hostile gaming environment.

    Those who tunnel do not care about the strat winning or losing they do it because they can and to ruin a players game.

    It's fun when I can ruin another player game right ? Until they out it down and go elsewhere. I honestly did andvkinda just play once or twice a few weeks.

    Now they're trying to address the tunneling camping issue but it's kinda too late now for a returning player they've made too many changes at that

    It's funny how entitled survivor mains want everything on their side. Before they try to do something about tunneling again they are going to have to do something about hyperfocus, toolboxes and proves. Plus all the sweat perks like CoH, lithes etc. You say it's not fun being tunneled, but is it fun for the killer in anyway with survivors constant healing? Popping gens so fast the killer can barely do anything? That's not fun, it's just frustrating. So yeah, try to fix tunneling or punish those who do it. But along with that, fix the survivor mode that should have been fixed quite some time ago.

  • He is just boring imo. And he isnt really that strong either. As someone said, he is map dependent because of the locker spawns. I like the remnant which can lead to some good plays. But it can be countered. I just feel like he isnt worth playing.

  • All this really isnt worth it. Its cool to see stats yeah. But not really good for comparing the modes. If you ask me, a good coordinated 4 man SWF with very good perks such as CoH, Lithes, Proves. It's very hard for the killer to do anything. As people previously said your MMR is probably low. Appreciate the stats. Peace.

  • @GentlemanFridge said:

    The gen spread can be a bit much sometimes, but overall Ormond is much more tolerable than it used to be.

    Agreed. I also think the tiles sometimes are pretty strong for the survivors. And some filler pallets around them as well.

  • What im gonna say right now is a fact no one can deny. If you find a very good team with 4 proves, adrenalines, lithes, dead hards. They are pretty much unstoppable.

  • I didin't even bother reading the whole thing. But reducing the the gens to 85 seconds and even buffing prove thyself is beyond stupidity since gens are still pretty fast with Proves and hyperfocus. Anything prove deserves is nerfs, not buffs.

  • @SmarulKusia said:

    This isn't the first time. Don't get me wrong, I don't care for the flashlight changes, I use them too infrequently to be too impacted.

    But can we stop using people as an excuse to nerf things in the game? If you want to nerf flashlights whether to prevent BM or to just nerf it, just say it. Don't give a lame excuse about how this is a change for the section of the community that suffers from epilepsy, if you had cared enough, you would've listened to that part of the community if not 5 years ago, then 4, 3 or even 2.

    We get it, you want to buff killer, we get it. We really do. But don't do it by trying to make it seem as if this is because you care for the community.

    They want to buff "killer".

    BHVR: Proceeds to give base kit unbreakable to survs.

  • @JustAnotherNewbie said:

    I wish I could tell when I was playing vs hackers, it's hard to tell without aura reading.

    Have some relaxing vacation and maybe when you get back you'll have missed the fun aspect of it. I also get frustrated if I play too much LoL for a week. it's only natural, especially if you've been playing for a long time.

    I have been playing for almost a year. I loved the game. In that time i managed to become a proud killer main, and got all the killers. Killer is a really fun and unique mode. And i enjoyed it alot for quite some time. But with the recent updates and decisions BHVR mad,and how the game is infested with cheaters now. I don't face alot of cheaters, so that's not really an issue for me. But i still feel bad for the streamers and content producers that get marked every day. My main issue here is, i'm absolutely tired of getting sweaty teams with just the best perks, items and addons. And let's also keep in mind the fault is part of BHVR's. They made a patch to favor a killer a bit and then immediately reverted it. Introducing other gen rushing perks like Hyperfocus. They try to balance the game, and then they immeadiately ruin it to worse. This is BHVR's problem. It seems like they don't really know what to do what their game. Anyways i hope BHVR someday manages to balance the game. Cause right now. There's no way the game is fair, fun and "balanced" for both sides. Real sadge.

  • @TerraEsram said:

    https://forum.deadbydaylight.com/en/discussion/348374/sweaty-teams-and-generator-speeds

    It was to be expected

    With the shift which gave a clear advantage to the killers, with the death of many meta skills to the survivors... Well, all those who played quiet, more chill, left, because to win, they are forced to be in sweaty mode. ..

    You can't say that by playing survivor now, in a casual way, you can win easily

    Very true unfortunately.

  • @Veinslay said:

    The devs only pretend to care about killer players at a superficial level. It's all about making sure baby survivors can escape at a routine level so they buy Feng skins. They add 10 seconds to gen speed then add a gen rush perk so you can solo a gen easily in 46 to 50 seconds. Basekit unbreakable now that's a huge buff to SWF. Basekit DS on each hook state next while killers get .2 second faster pickup speed lol. Calling it

    Yup. This makes me think devs are surv mains. They did one killer sided patch. And immediately reverted it.

  • @danielmaster87 said:

    Totally. What is that main building? What is that junk around the edges of shack? What is that car loop in the corner? This map is insane for survivors!

    Agreed.

  • @Bloodraven said:

    Sometimes the house can be good for trapper as it's so dark there is less chance for them to see my traps but beyond that it's a rough map for killers.

    The only killer I have any run of luck with on that map is Doctor honestly.

    Now as a survivor unless it's nurse, blight or insta kill Myers it's usually a win

    Blight is terrible on that map because the colissions are broken. Either you slide or hit something invisible. Real sadge.

  • @WeaverReaver42 said:

    Is it just me, or does it feel like the front of the house functionally has an infinite in front of it. I can never seem to catch anyone in front of the house. Like, this is ignoring how survivors can hide from killer because of how dark the map can be. It feels like they can run you forever between the bushes, two fences, and the pallet in front of the house. Am I just bad (probably), or is anyone else having that issue. (If I am just bad, please give some advice on how to handle that map better).

    The whole map is just broken, making it very difficult for killers.

  • Replying to all the comments is boring. So i will just say it here for everyone. Nurse is harder to catch up then any other killer. But pretty easy to master after that. Her difficulty is exaggerated by the community. I don't know how a killer that ignores walls, pallets and can literally teleport at high speeds is the hardest killer in DBD. She isn't easy. But she isn't the hardest either. Something like Blight is harder then Nurse. To master. Blight ain't easy to use unless you are facing bad survivors. There's alot to Blight rushes, and a power far more complex then Nurse. With Blight you need to have map awareness, knowing what has colission or not, flicks, hug teching(which is easy and will be removed), zoning and much more. Mastering Blight isn't easy and he sure takes more skill then Nurse. But this all isn't just my point. What im trying to say is Nurse isn't the hardest killer in the game. Blight or Billy probably are. Once more, Nurse ignores walls and pallets. Get the hang of how her blinks work, and that's it. And to complete, Nurse isn't the hardest killer in the game.

  • This is a theory and the one i believe the most. No one actually confirmed this. But i believe PH can beat the entity easily and he is there to punish it as well.

  • @jasonq500 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045332#Comment_3045332

    I disagree on giving pain resonainse back the noise notification, I don't think this perk should give information while already giving you slowdown regression by 15%, gen regression can be very strong especially if an Artist with dead man switch is on

    Yea lmao but the thing is, deadman's switch can't be used now.

    @gnehehe said:

    This is however the perfect nerf: you still get the same amount of generator regression with high probability (finding scourge hook), but the perk is not anymore a swiss army knife with regression + detection + potential synergy with DMS perk.

    That what obviously too much for a single perk for obvious reasons.

    Oh yeah, it still regresses but the thing is. If someone is working on it and you dont know who and what gen because there's no info. it's useless. You are just delaying a few seconds the inevitable

  • Pyramid Head easily has the best chase/terror radius music. The most unique one for sure.

  • Clown is underrated. Clown is pretty good in loops.The pink bottles slow people down in for example pallets or windows loops. Which you easily guarentee a hit. Same as is other bottles. As much as i don't use them much. It's still great to catch up.

  • You can't just expect for them to implement everything from RE 3 Nemesis. They had to do something with it. And they did what they thought it would fit for him. And honestly. Its okay. He has his tentacle and his zombies. Could it be better?Yes. But i think it's not bad. Leon bring a flashbang. He is a cop and even in RE 2 there is. Seems like you are just complaining and can't really think of anything better. Elaborate whatever you want or expected from Nemesis and the survivors.

  • This. SWF's with flashlight are so easy and fun to play against because the fakes of picking up always work so in the end i just snowball them all cause they keep trying. Here is a tip.

  • Definitely survivor sided. The buildings have too many windows and there is really safe pallets for really long loops. So yeah. That's why i hate playing on Haddonfield

  • @MikaelaWantsYourBoon said:

    Weak killers should have strong add-ons, nothing wrong with that. I would remove Myers's mori add-ons and buff his base-kit.

    Strong add-ons are problem on strong killers, like Nurse and Blight. Strong killers should not have busted add-ons.

    Tbh the buff to his basekit would be adding more time for the Tier 3. Something like 20 or 30 seconds more would make him alot stronger.

  • As much overused this idea has been. I would always enjoy a FNAF chapter and a Slender-Man chapter. I think they could create something really cool, unique with these 2 concepts.

  • This game is far from being balanced. Due to maps mostly. Look at Gideon. That map is known to have the most pallets in the game(20+ish) with like more then 3 god pallets. That map is the most survivor sided map on DBD so far. So anyone that can loop and is in Gideon. You are pretty much done. Another survivor sided map i can think of is Haddonfield and Garden Of Joy. Haddonfield has too many safe pallets. And each building has like 3 or 4 vault windows. Which makes loop way easy. Garden Of Joy is another similiar situation, the main building is too dark and has many windows as well. In terms of the rest of the map. I think they could remove some of the windows that make loops much more stressful. Now yeah. Some maps have really too many pallets, with Gideon being the best prove of it.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3041142#Comment_3041142

    "We can all agree" no we cant. I don't agree.

    Though I think it being reduced to 75% is fine, but it not working when exhausted was overkill.

    Fair enough. Iron Will not working while exhausted. I have to agree. It's pretty bad and unecessary. But the 75% is completely fine.

  • @AjeOfReason said:

    The Iron Will change is a little drastic in my opinion, as someone who plays as killer and survivor. A suggestion: 70% quieter while walking, 80% quieter when standing still, and 90% quieter when crouched. Similar to how uninjured breathing currently functions. Never 100% silent, but something more dynamic than what the PTB has given us. Would love to hear your thoughts.

    I think the nerf is more then fair. We can all agree that the 100% was too OP. Specially for killers that need audio like Spirit. 75% is still pretty great. You can't hear much but atleast you can hear now.