Anomalist
Anomalist
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I'm with you on losing collision and the flashlights, but I feel like the flashbangs (if placed right and not from loss of collision) make sense even when facing the wall. One is a beam that, realisticly, would need to be within the los of the Killer and the wall would obviously stop it. The other is more of an explosion that is a mixture of noises and lights; it's arguable that despite staring at a wall, these should/shouldn't blind.
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This is going to sound strange but I had a sudden rising rage because of how raw this comment is. Like, you didn't even try to debate me because you could, but instead acknowledge that I made a good point and ended it there. I'm obviously not angry at you but I think subconsciously the frustration from people talking in circles and simply refusing to understand what I had said has gotten to me lol
Again, absolutely no anger towards you as you've restored some of my faith in people and allowed me to have a little vent. Thank you. Thank you for not repeating the same thing in an attempt to invalidate my point.
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@Knightenjoyer213 said:
https://forums.bhvr.com/dead-by-daylight/discussion/358722/knight-and-spirit-fury
They have that ability because they have to do it manually and be at the pallet. The knight dosen't
Technically it is the same for the Knight since he has to stop whatever he is doing, use his power, and depending on the distance, path over to it; in some cases you can be too close to the pallet to use your ability. I haven't seen any of the listed Killer opt for breaking the pallets normally rather than their abilities when given the choice. I also think you forget that pallets don't spawn thrown, so the Knight either waits for it to be thrown to use his ability or gets it throw and uses his ability as a zoning tool; then doubling back to break the pallet after getting the down. The only time a pallet break shouldn't count towards Spirit Fury is when it's that Dredge perk that breaks them.
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I don't really care for tome challenges that are rather vague when explaining but I'll throw in my possible solution. Perhaps you need to hide in a locker within the first 10 seconds of the chase?
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- This is a perfect example of learning your opponents strengths and weaknesses. If they have DH, they either use it in the first chase and out themselves as to, very likely, not having Lithe, BL, or any other exhaustion perk.
- SB and Lithe are also perfect perks for subtle cheaters; why is DH the only one called out for?
- It is a second chance perk that was one of, if not the strongest of the second chance perks; even in the hands of new Survivors it could be used to reach another loop. Currently it is still a second chance perk, but it has certainly been toned down as to not allow "press E to be free" situations; it punishes impatient Killers and that's where the current second chance comes in.
DH right now is better in terms of balance than it's previous incarnation. The suggested change can easily be abused if it activated on vaults or prot hits; this would guarantee 3-4 escapes every match if the Survivors were smart enough.
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There are usually three common situations where I, as Killer, would nod/shake my head at a Survivor who's good at looping.
- As a way to try and tilt them. When someone is tilted then it can make them play a little worse; it hurts no one but might help me.
- As a sign of respect for helping me get more experience in chases. If you can do it without exhaustion perks, then you're obviously skilled.
- As a sign of disrespect for tbagging, emoting, or previously flash light spam after every pallet, stun or not.
Then the one of the uncommon situations could technically be considered as teaming. One Survivor "gones" themself on first hook while another is trying to rescue them. This is a major turn off for me as, in the last case of this happening, the game is usually even in skill and I would've liked to play it. If this does happen, then I will aimless wander the map while using my ability or farm with the Survivors that were actually trying and wanting to play the game (this is the part that is considered teaming by some).
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Man, I keep seeing more and more of a connection between this case of Killers doing one of their objectives and Survivors shutting down builds and Killers with a single perk.
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Let's go we can revert Deathslinger now :)
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Revert Enduring or Deathslinger and sure, DS can activate twice per trial or have that 5 second minimum stun.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298708#Comment_3298708
lol. Devs are trying to kill the game right now. See
https://steamcharts.com/app/381210#48h
If they are going to buff killers even further (like they constantly are - see all the map nerfs, new tiles, eruption, CoB, overcharge, new maps and 3gens and many more things) it's no wonder people are slowly becoming fed up with the game.
I fully stopped playing solo, because the sheer frustration is unbearable. Now I enjoy killer games (even if killer is overall less fun then survivor). But the frustration factor difference is just too huge. The only way I am willing to play survivor now is at minimum 3-man squad. And that's only if I am in the mood when it's ok for me to loose way more then win.
DBD is a 6, going on 7, year old game that has kept a majority of it's mechanics the same. Just because the Devs aren't catering to the Survivors anymore, you think the game is dying; big surprise, Survivor main. Learn to play and you'll lose less Survivor games <3
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@TrueGuardian32 said:
I've played a decent amount of Deathslinger and I'll say this, honestly the ADS nerf isn't too bad, it is punishing to new players yes, but once you get some experience you can utterly destroy with the Deathslinger. If anything the only buff I'd have for him is that the survivor you shoot loses collision with other survivors so survivors can't just NOPE your shots. I mean they could still body block, but it would put them in a more dangerous situation.
Slinger had always been a 1v1 Killer that would put pressure on the team by doing what every Killer does- hooking, downing, injuring, etc. The nerf didn't "kill" him but it certainly stunted the number of the already low Slinger players; I only remember seeing two, first before the nerf and second after.
That would be a very niche buff that could only be applied in altruistic situations. He needs more addon choices and some type of compensation buff. Survivors can run you for 20-30 seconds around big rocks on Ormond as a result of being 110% and you'd need to run sleath perks and his stealth addons if you wanted to be a stealth Killer. Revert the scope, his TR, or make him a 115% and then people might see less Huntress, Nurse, Blight, etc. like they've been complaining about.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297776#Comment_3297776
I wish killer power balance was based off survivor mastery rather then the intermediate to new-player level. at new player/intermediate level there is lack of responsibility in term of getting better, Its often because there is mechanical skill-ceiling that is impossible for the player to reach or a lack of knowledge for how to approach the struggle. I think it is fine that the new player is ignorant on getting better against the killer, but I dislike the expectation that the balance should be based around his -inability- to learn to play better.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297790#Comment_3297790
I think you could say these statements about most killer's position in the game.
For every Killer player there is always at least four Survivor players; the sheer numbers of complaining, inexperienced Survivors had lead to the nerfs of some Killers and kept others from getting buffed. Thankfully the Devs are trying to return DBD to the "horror" game is once was.
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@Archol123 said:
- "But you're still stuck is said habit as, in that same comment, you acknowledged neither the fact that she was kidnapped "Her kidnappers kept her chained to the wall in a flooded cellar." -https://deadbydaylight.fandom.com/wiki/Lisa_Sherwood#Lore, nor the fact that the symbols she draws were from the elders and not the kidnappers.
And thats what I said:
The hag is a witch that got taught symbols of protection and so on in her village, ofc I would assume those symbols only got power because of the entitys influence after her demise, but still I would think the name does hint towards her being a witch. And I would not call the people she lived with cultists, that has a somewhat negative connotation. Those protective signs seem more like making a cross as a christian when you encounter something unholy.
So you didn't read properly, because I said she was taught in her village? And what do the kidnappers have to do with this? She is a witch because she knows magic signs I guess.
"And your comparisons are bad; Nurse is better than Slinger and that's an obvious fact."
I did not say anything else, I only said that a certain way of trying to make the killers life harder does work better on nurse Slinger when you have more distance on the nurse since she needs to blink to catch up and slinger does not.
- "The explanation I give is recieved with a "doesn't work like that" or an "I don't understand" followed by a "point" not made in the previous comment.
"
Your explanation just ignored 1. the whole math on being able to react to a shot 2. That there is nothing to read when it is an insta shoot and 3. Faking stuff does not really matter if all the killer has to do to still get a hit is to just be patient.
So maybe your explanation is just terrible and that's why I said it does not apply.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298233#Comment_3298233
There was no getting good against getting insta shot...
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298249#Comment_3298249
Basically every single killer in the game struggles on large maps... So I don't think that's a good point. But yeah sure he has no map pressure, but that applies to many killers in the game, does not necessarily say he is bad.
"Whoever you got "strong B tier" from is either a DBD streamer, who is supposed to be good and better than most, or you got it from some sketchy website saying "DBD'S TOP KILLERS TIER LIST REVEALED!?!". Pick your poison. Whoever you got "strong B tier" from is either a DBD streamer, who is supposed to be good and better than most, or you got it from some sketchy website saying "DBD'S TOP KILLERS TIER LIST REVEALED!?!". Pick your poison."
I mean the tiers itself are subjective... I would have said slinger is probably around average slightly above or below maybe. Overall a solid killer but not opressive in the 4v1. However if a streamer that is good with every killer (I assume you mean it like that and not like a Deathslinger main) rates killer they usually take in to account all killers and therefore try to somewhat objectively take their strenght compared to each other into account. I mean ofc Tierlists take into account that you have basically mastered the killer.. Otherwise hillbilly would be even lower and so on... What else are you supposed to base your tierlist on?
Like I said before, I'm not gonna give anymore explanations. Spelling every little minute detail would eat up even more of my time wasted on attempting to explain these things.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298269#Comment_3298269
I don't know why you keep making these bizarre comparisons to teaming with circumstantial happenings that occur naturally within the match. I can't take you seriously in this discussion when you keep saying things like this. For some reason in your mind you are equating literal survivor/killer working together intentionally to take out another survivor to normal game play that happens naturally from playing. I have discernment and I know the difference between normal game play and teaming. I can very easily tell when a survivor teams with the killer to take out another survivor. I have 2,500 hours in this game as a survivor main. I've seen it all.
Like I said, I was actively lying to get your real thoughts. It's good to know that, unlike the other threads, you aren't blind to a common mistake.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298208#Comment_3298208
No. You tried to make a bias argument that wasn't based on truth. You compared 2 things as if they were the same when they are not. Natural perk advantages are not the same as blatantly teaming up with the killer to produce an outcome that isn't based on normal game play. You can play whatever word games you want, but you're still wrong.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297905#Comment_3297905
It is not hostage taking. The last survivor has no power to take the game hostage. Eventually the 3rd survivor will die. If extending the game through picking up the survivor continuously is what you have problem with, then put the blame on the killer and not the last survivor. They have nothing to do with the killer doing that. You're not breaking hostage taking by showing the killer where the last survivor is. You're teaming up with the killer to cause an unnatural outcome that isn't the result of normal game play. You can try to define hostage taking how you want, but unless the 3rd survivor is being actively avoided by the killer or doing nothing but hiding while the last survivor also is doing nothing then there is no hostage taking happening. Your inconvenience of a match lasting longer than you like doesn't equal hostage taking of a match.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297930#Comment_3297930
Again, your personal definition of "game hostage" doesn't matter. A 5 gen 3rd survivor down situation is by no means taking the game hostage if the last survivor decides to wait out your bleed timer. You're basically saying the last survivor should throw themselves into an unwinnable situation. Waiting a few minutes for a bleed timer to expire doesn't equal taking a game hostage. Until you realize that you won't see this any other way.
I'd say it was more of a descent into falsity; however a good question still stands as other threads have popped up similar to this.
If someone is running the Killer and they run past you, resulting in the Killer swapping focus, are you going to report them?
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When people said and still say that Slinger is a broken Killer. His counterplay was literally as simple as running away early, not running in a straight line, faking the vault and pathing, etc.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298227#Comment_3298227
Go ask even more for point 4 and find out match making takes 30+ minutes. The game is already HORRIBLE for soloQ. SWF are no longer stronger then A-tier killers (not to mention S-tier). But sure - let's make another killer that is barely OK (strong B tier) broken again. So that survs indeed stop playing the game. Good job with your thinking.
No slowdown, no gen control, a very limited range, 110% move speed, 32 meter Terror Radius, punished hard for missing and sometimes for hitting with his power, struggles on medium to large maps; need I say more? Whoever you got "strong B tier" from is either a DBD streamer, who is supposed to be good and better than most, or you got it from some sketchy website saying "DBD'S TOP KILLERS TIER LIST REVEALED!?!". Pick your poison.
SoloQ and Swf have nothing to do with this so whatever point that was gonna be is invalid.
The devs only recently remembered that this is a game based on killing and surviving. If you don't like that the powerhouse role supposed to be stronger than the other, quit playing. How many times have Survivors threatened to quit playing? Stop crying crocodile tears.
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@ScØØby said:
@Archol123 you make a point but you are implying that Slinger has to be within 10M. What Slinger have you ever played against that only ever shoots at you when they are within the humanly impossible range of dodging?
I don't care if the lord says its impossible to dodge Slingers attacks within 10M I've done it, you've done it, probably every person has done it once so its not impossible.
The Developers should bring it back for a weekend and do a poll on how it changed the killer meta, Killer pick-rate, Killer Kill-rate, Survivor Perk usage, etc. Would be funny to see if Slinger came back and not to much has changed.
Nurse is insane to play against the strategy is go crazy, go stupid be unpredictable, that's a similar strategy to out-play slinger, whenever you are in a tight spot most slingers play like a huntress, taking shots around corners through small gaps in loops, slinger was nasty to play against if you had a Slinger Main, which maybe like 2 people in Central America might be an old Slinger main, so you wouldn't see him too often.
If you see a Slinger now its a yawn, oh which button am I going to push for 0.2 Seconds to dodge your projectile "A or D", before it was take a corner wide, double back here or there. Now its still "A or D" to counter the killer. Holding W is a death sentence but what player sees a ranged killer and holds W.
People don't understand that Slinger is a gambling Killer when using his power; you either predict where the Survivor is going or you miss. Good Survivors would see you aiming or predict your shot, fake their pathing in one chase and then commit in another; that leaves Slinger guessing and the Survivors would be mentally challenged in a good way.
If people, at this is all it really boils down to, just got good then half the complaints in the game would already be "fixed". Slinger is almost a three year old Killer that people could've, just gotten good against if they actually tried. Shame the 4:1 ratio had the devs caring more for the whiny Survivors.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298192#Comment_3298192
You are eventually going to be in a distance of below 10 m to the killer, thats just how loops are designed, you cannot keep him 20 m away from you at all time. That's just not a thing... Yes pre-running can work, but is pre running a fun and interactive thing to do? No it is boring af, the looping is the fun part, but when looping is basically getting insta shot that's not fun either.
Yeah but an M1 killer needs to get into a specific lunge distance that can often be prevented by looping tiles properly, that's not really the case for slinger as he used to be.
I disagree with your statement to line 4, stating that sb. is wrong is useless if you don't explain why, it is not a discussion than but just kindergarden behaviours "you're wrong..." "no you're wrong"... If you have wanna go down that path sure mate go for it.
Here's what you don't understand:
- I can continue to explain how to counter Slinger and have you argue that it isn't fun when fun is a subjective concept that won't always be given.
- In an earlier comment I didn't see, you actual showed that you went through and read up on Slinger; this means that you're breaking the habit of only taking things at face value. However, I said "Harvard graduate" only for flavor text but I proved that you can break the habit.
- But you're still stuck is said habit as, in that same comment, you acknowledged neither the fact that she was kidnapped "Her kidnappers kept her chained to the wall in a flooded cellar." -https://deadbydaylight.fandom.com/wiki/Lisa_Sherwood#Lore, nor the fact that the symbols she draws were from the elders and not the kidnappers.
- DBD is a glorified game of cat and mouse where the mice (Survivors) should run away and be scared of the cat (Killers). The only time when the game is given back it's horror element is when Killers have a "fast paced" power that suddenly catches you.
- The explanation I give is recieved with a "doesn't work like that" or an "I don't understand" followed by a "point" not made in the previous comment.
You take almost everything at face value as if it only means a singular thing. You aren't comprehending that other playstyles like stealth exists and you certainly aren't comprehending how strengths, weaknesses, buff, and nerfs should work. I may be giving you the Kindergartener treatment; but that's only because you refuse to understand or even take a second to think about it.
And your comparisons are bad; Nurse is better than Slinger and that's an obvious fact.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297756#Comment_3297756
Teaming is cheating. A survivor showing the killer where another survivor is and the killer sparing the survivor that did that is, in fact, cheating. They teamed up to gain an advantage they would not normally have otherwise. The things you mentioned are called hacks. There is a difference and clearly you did not discern between the two in your reply. The fact you compared a survivor knowing exactly where the last survivor is by being downed and showing the killer where that survivor is to missing skill checks and natural perk advantages is very telling.
I'm simply using your own words against you; if they're wrong when I say them, they were wrong from the beginning.
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@Gandor said:
Broken means the same thing as last buffed boiled over - you just couldn't hook. Does that mean you lost every single game? No it doesn't. Bleedout still did work. However the game got broken and hooking got impossible. Instascope DS was the same thing.
Same thing with the other guy; not gonna tell you how you're wrong, but you're wrong.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298169#Comment_3298169
Can you or can you not actively react to a shot that is being shot at you by deathslinger from ~10 m away? As mathematically proven before there is a critical distance below which it is humanly impossible to react to the shot. Is it broken that the survivor gets 0 indication about that shot, that is about to happen and he cannot react to? I would say yes. If it is humanly impossible to react to the shot then player skill does not matter so what is even the point about players being bad here?
Imagine it like this... Killer is just following you in a straight line you know he will get a free hit as soon as he reaches the critical distance to you just that the criticla distance is not lunge range but the 9.2m or what it was above at which you cannot react to the shot, not even crouch dodge it. Before that point you might be able to dodge it, if you get lucky. But he can already shoot you before, so you kind of need to look back to get those few milliseconds extra to see the windup, just that the windup does not mean he will shoot, because it takes so little time to wind up and the slowdown is neglectable, so what keeps him from constantly raising and lowering the gun for 0.1 seconds or so? He barely gets slowed down for doing that and when the survivor just keeps running in a straight line he can at one point just not lower it but shoot and the chance to dodge that is rather minimal...
The problem with breaking line of sight is that he can just follow you normally and you leave scratchmarks so you're not gonna loose him and he is gonna catch up to you until you are in shooting range. There was just not much from an interactive point of view.
At least against nurse the whole breaking line of sight does work regardless of how far she is from you... And you will not loose the distance you will loose when you are playing against slinger.
The first two paragraphs are countered by a single thing; it's called positioning. If the Killer is approaching, you run away. This works with all Killers.
Line #3 doesn't mean a thing because even the M1 Killers are going to walk at you "normally".
Line #4 is incorrect in every way; please realize what is wrong with it as I'm only going to tell you where you're wrong and not why you're wrong anymore.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298146#Comment_3298146
Insta scope was broken. Slinger is still good - it shows in stats. He just does not feel good so some small buff is acceptable. insta shots ARE NOT.
So in this context, does broken mean the same thing as when people talk about Nurse or is it used because Survivors made it seem "broken"? Where does the line between "broken" and players being bad get drawn?
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I feel like this is the Survivor equivalent to when CoH came out and people were saying to just commit to chases and stop running hit and run builds and Killers.
Either way, if the Killer wants a 4k and there's only two Survivors left, slugging is the best option since the objective is to kill the Survivors. Get up, make something to eat, watch a video, or quit the game and take a timeout. No rules say the Killer can't do this and, I'm not advocating it but, it'd be hard to prove that someone is teaming if they were also killed.
Now if you think about it, wouldn't that also mean that giving the last Survivor hatch is teaming? Thoughts like this are generally really vague and have so many loop holes that can lead to double standards and hyprocrisy because of how linear the view is.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298080#Comment_3298080
I don't know how hag is translated in other languages, but it seems to be rather like witch. But Deathslinger is a cowboy/bounty hunter with a gun, what else do you want? The name might somewhat give a hint about the theme but you cannot get out exact specifics about the killers power. The doctor is most likely not acting according to the hippocratic oath its more about what they look like and what their thing is in general. I do think it is possible to get such hits, just because many people don't even know that it is possible or are at least not aware of the killer even trying... So I guess you could get a shot through there at times.
There was no way to counter old slinger, how often do we have to go over that... He had 0 warning before shooting, how do you react to that? Taking line of sight blockers would maybe delay him, but since he does not get slowed down he will eventually catch up... So by doing that you don't really counter him. You just loose a lot of distance and he will catch up to you regardless, until he is in a position where he can just instashoot you with no way of reacting to the shot. The only way to do something about his shots was holding w to a high wall structure and blocking his line of sight until he finally gets a shot. Faking a window wouldn't do anything because he just needs to be patient to get the hit.
- I don't think you understood my point and I don't think you understand what an omen is.
- Repeating the same thing over and over again doesn't immediately win the arguement; it only shows it's fragility if it all leads back to the same "problem" despite having simple and effective counterplay.
Let's go back for a second. Nomen est omen = Name is omen; an omen is "an event regarded as a portent of good or evil" or "prophetic significance". Every Killer has an omen, synonymous for sign, signal, hint, etc, that tells their power; however you're trying to redirect it only to the name of the Killer instead of including their lore as well.
If you took a read at the lore of the Survivor's and Killer's then you'd know that the Killer names are just nicknames. The Hag was a young lady and is only a Hag because she was kidnapped and starved by cultists. DeathSlinger is a Harvard graduate who became an engineer, got scammed by a corporate suit, jailed, became a bounty hunter for the Warden, and then killed them both for trying to betray him again. Hag knows how to do magic because she was with cultists for years and Slinger would know how to quick draw because he was forced to be a bounty hunter with a gang big enough to raid a jail.
When you are stuck to taking things at face value, you're overall hurting your own understanding as words can mean many other things than just what you think.
How do you go about dodging Huntress, Trickster, Nemesis, Plague? Survivors are in third person for a reason. Killers are locked to about 70 FOV while Survivors can view about 180 degrees out. If you're not willing to use your eyes to watch the Killer's movement, then you're obviously not using your brain to think of a plan to get away. You also forget the fact that when you're being aimed at by Slinger as a Survivor, you'll hear a whistle; another Omen that gives him away. Before you say "but that doesn't help if he's insta-shot"; he isn't anymore, is he?
Slinger's only buff was that he went from 75% to 85% MS when Aiming; almost certain that this means he was just as slow, if not slower than Survivors. Slinger didn't even work with his own perks and barely works with them post buff. The only thing Slinger had was Stealth from other perks and insta-scope. Either lower his TR, increase his speed to 115%, or bring back his insta-scope.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298059#Comment_3298059
But the survivor wouldn’t end it actively by exiting the locker. The killer has to still do it anyway, either locker grab or mori. The survivor isn’t completely innocent, but the killer is the one deciding not to end it.
There are no rules that prevent the Killer from killing the Survivors in any fashion so long as it doesn't involve the use of cheats. The same applies to the Survivors trying to survive. In the instance of "The Killer knows the Survivor is in a locker but wants to tombstone", sure the Killer is deciding not to end it by hooking; but what happens if there are no hooks around, the Survivor has Head On or Boil Over? There are many factors that are hidden to the rest of us.
In any case, if the Killer wants the game done by mori'ing then they can't complain if the Survivors deny it. Same as if the Survivor wants the game to be done but won't leave the locker and get mori'd.
It's a case of Shrodinger's hostage.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297986#Comment_3297986
Slinger is still a better killer than Nemesis or Trickster. He can shoot through tiny holes. Unlike Nemesis crouching does not just miss a shot unless you got really unlucky and aimed too high. Also the 5-6m range on Nemesis can be really rough on some tiles, where it is just not enough to get the hit. I would say he is somewhere in the middle of them below huntress, artist, pyramid head and plague but still better than Nemesis and Trickster. Huntress has a really long wind up time and slinger makes it easier to know precisely where you're aiming at. Slinger does not need to abandon chase to reload, like Huntress and Trickster. He can even use this to his advantage when the survivor cannot really make it to another safe structure instead and just keep them in a place after missing a shot.
I did read the entirety of the comment, but the theme or the name of the killer does not say much about the killers power. This is not nomen est omen. Slinger can still do great stuff, he is just less BS now because he at least gives a warning, gameplay wise they needed to get rid of insta shooting. And when it comes to the theme he is not holding a revolver, so winding up and putting the gun in place obviously takes a little bit longer. I mean sure his terror radius did not necessarily need to become 32 m, but I understand that they wanted to get rid of the possibility to get shot from outside his terror radius...
The things you said work in theory, but then get ruined when put into actual practice; you're not hitting a shot through the boarded up shack window against anyone with a brain.
Trapper has traps and Wraith is phantom-like; two examples of nomen est omen in your context. The Artist draws birds with her ink, Hag looks old and decrepit, LeatherFace wears faces and I feel like that's plenty enough examples of their names being a sign of thematic and power relevance.
Get anyone who hasn't played the game to guess the powers and looks of the Killers just from their names alone and 9/10 they'll get everything wrong. Do it again but this time present pictures and descriptions of their powers and ask them to match name, power, and picture; people who understand context clues will make this test more successful than the previous one.
As I said before, Survivors refused to learn how to counter Slinger and instead positioned themselves where every other ranged Killer would get a hit too. A Killer is not strong because Survivors are bad and losing, A Killer is strong when Survivors bring the strongest perks, items, and offerings and still losing.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297776#Comment_3297776
"He got nerfed because people didn't want to adapt to faking windows and not running in a straight line and that's all his nerf will ever be."
The problem is he does not need to pre-emptively shoot, so even if you fake the window he could just havewaited for you to be locked in animation and should you instantly, because no windup or wait a few seconds and get the hit then if you didn't take the window after all... How are you adapting if it is a loose loose situation anyway? Also running in a straight line was all there was to do since as I already explained it was not humanly possible to reaction dodge it. So if you cannot dodge it... And he does not get slowed down for quickly winding up... That creates a situation were you will loose distance if you try to make yourself harder to hit and by that become easier to hit after some time, because he can either just M1 you or wait until you reach a small path or tile where you cannot dodge. Because he will gain distance while you dodge nothing. It was just terrible design from an objective standpoint. That's why it was free to get hits on him, and why many people did not like him, there was no skill involved in those situations.
Literally every other ranged Killer can do what Slinger did to a certain degree, if not better than he could; please read the entirety of my comment.
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Change DeathSlinger's name to anything else that doesn't have the inclusion of "Slinger" on it; only then will the ads + fire time nerf make even the slightest bit of sense. DeathSlinger is quite literally a Gun Slinger; someone who is known for being quick on the draw and still shooting well.
Slinger is currently a tall, 110% MS Killer with a 32 meter terror radius. The Redeemer only shoots up to 18 meters, has a thinner hitbox than most other projectiles, is only lethal if 1. the Survivor doesn't mend or 2. the Survivor is within M1 reach.
If we look at other Killers with a ranged option in their arsenal, the Slinger is outdone at nearly everything. Nemesis tiers up to get less ms reduction and can break pallets. Huntress has circular hitboxes on her hatchets. Trickster is Trickster, need I say more about him. Artist has map wide range and can have 3 projectiles at once. Plague can constantly keep Survivors injured and, let's be honest, she doesn't get enough flak for having a liquid trail with a BS hitbox. Pyramid Head can go through walls and can double as a quick hook. Artist, Nemesis, and Pyramid Head are all 115% that can ignore pallets and/or shoot through walls while have lethal powers.
Thematically and gameplay wise, Slinger never should've gotten an ads nerf. His best addons are reload and miss delay reduction and even then those only go up to green. A single digit percentage MS increase while ads'ing means nothing if you're power slows you down. Chain breaking stun is only good when you've got unsafe pallets. Mangled and hemorrhage mean nothing if you don't get hit, have a boon, or a medkit. This isn't Legion so mend timer increase is blegh. TR decreasing while aiming; as if you'll ever be sneaky enough on a wide open map. Reel speed is fine.
He got nerfed because people didn't want to adapt to faking windows and not running in a straight line and that's all his nerf will ever be.
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I clicked on this thinking it'd be about how he was visual designed and not his gameplay design. From the ones that I read, there's already a few features that mirror these ideas but with less complexity and, for lack of a better word, gate keeping on parts on the power.
Now if we talk about his visual design- I say remove the hair seeping out and it's infinitely better than before.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3293297#Comment_3293297
Its cheating and teaming. It doesn't matter how you personally look at the situation. The only thing that matters is the truth. If a survivor shows the killer where another survivor is regardless of the situation then they are teaming with the killer. The other survivor is under no obligation to throw themselves into a hopeless situation just to guarantee the killer gets a 4k. In my situation, there were 5 gens needing to be done still and the killer started working with the survivor to find me. They even let them get the hatch after. That is blatant cheating and teaming.
I'm gonna have to disagree solely because of the fact that you said something so irrationally entitled and incorrect. For starters, what do you do when a Survivor blows up a gen you're working on? That Survivor has given away both of your positions; do they get reported? What about when BBQ and Chili gets used? The Survivor got hooked and is now showing your aura. What about Infectious Fright? Perhaps even unhooking you? Do you understand how many situations there are that can be described as "showing the Killer where a Survivor is"; it's a lot.
Now let's use your opinion on obligation as well. The other Survivors are under no obligation to save you, heal you, take hits for you, or loop the Killer; just as how the Killer is under no obligation to not show a little mercy. Teaming is not the same as cheating and cheating will never be the same as teaming; cheats are things like no-clip, x-ray, and insta-popped gens while teaming is only unsportsmanlike. If you believe being unsportsmanlike is cheating, then your entitlement is cheating.
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This isn't applicable to when someone is being slug watched or camped, but is in most other situations; keep in mind.
Because in a team oriented game you're supposed to help your team and more likely than not, by the time the Survivor would've bled out, you'd have been found and on a hook; four minutes is a long time. Leave anyone on the ground for more than a minute and I'm sure they'll stop wanting to win. It's also a good way to give someone immunity for that match if I'm the Killer and gave you a chance to save.
Think of it as you being on your first hook and no one comes to save you despite knowing 1. the Killer doesn't have noed 2. is an M1 Killer 3. everyone is healthy and can take hits and 4. the gates are 99%
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297473#Comment_3297473
it has come to a point where i am thankful for chapters that don't have a map. bhvr's map design team are clueless individuals in terms of balancing i might even think that they do this on purpose since everyone complains about the state of soloq so they probably don't want to balance maps rn (or perhaps ever).
also getting another re chapter also brought us changes to the awful rpd map that's better than having a new busted map.
Correct me if I'm wrong but weren't there very few changes done with the introduction of Wesker? It had been so long since I'd played on RPD that the only differences I felt was an alley way outside of the main room and the helicopter roof being blocked. Let's not forget that they also could've used the files for Hawkins Lab, re-textures, and given us something adjacent to this-https://www.youtube.com/watch?v=BEVTWcQh1f0; would've been very fitting.
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Now I believe that everyone who has read this is very happy that you're really enjoying Wesker and the things his chapter has brought with it. Looking at it from a different perspective, I see Project W as underwhelming character wise and as you said, very buggy; not really "haha funny bugs", but rather game-deciding bugs. We all know how survivors can get slammed and thrown against non-existant objects that results in a down; I've noticed this a bunch on the Artist's map. Another thing is that he didn't come with a map like Nemisis or other licensed Killers; and I feel like that also sets Wesker's release lower on the list.
As I said, everyone should be happy that you're enjoying a new addition to the game, but don't think a majority of people would agree that Weskers is "the most exciting". I believe that spot belongs to Stranger Things, Silent Hill, Roots or Dread, or Forged in Fog as these dlc's came with what a dlc should- a map, a Killer, and a Survivor or two. Not trying to say you have bad taste; just felt like pointing out some things you probably didn't see :D