Ways To Help Lessen The Grind
With the changes coming I thought how else can we make the grind better? There are things that I really hope will change when the PTB goes live like adding a secondary action to BBQ like they did for WGLF. I also hope the devs will remove paying 50k bp to prestige. That shouldn't be in the game, it is unnecessary and was needed before and it most certainly isn't needed now. Why pay for prestige???
Anyways...here's a few ideas of how to reduce the grind that will immediately aid new, causal and veteran players.
1. Remove perk teirs. Devs you said you'll never do it but you said the same thing about generator speeds. Removing the perk teirs will automatically make the grind less even when many more killers and survivors get added. You can lock them behind a prestige wall so you're new system will still work.
2: Make every item you find in the blood web cost 2k less bp. 2k may not seem like a lot when looking at brown's or yellows but those are the items that we get a lot of. Higher level items like BNP will cost less yes however you're not getting more of them they are just cheaper, they're not more common.
3. Shrink the blood web. At level 30 to 50 I think 3-8 nodes should be removed from the outside edges of the blood web. Not eaten by the entity but just never spawned in.
4. Remove ALL BP offerings except for bloody party streamers, bound envelope, escape cake and survivor pudding. Turn escape cake and survivor puddings into brown rarity. Turn bloody party streamers and bound envelope into yellow rarity. Also please make bound envelope give bp to the killer, that feels like a jab at the killer.
5. Lastly it would be a good idea to also increase the amount of shards you can get per level and increase the amount of bp you can get for trading shards in for bp at the shrine. 250k should be the minimum you can get in a shrine for a total of 1 extra million bp a week.
If anyone wants to put their ideas on how to reduce the grind go ahead and comment and if you think I'm right or wrong in my ideas do so as well. I know much of this has already been said throughout the life of dbd but I believe that if we keep saying this we'll get BHVR to realize we need MORE grind reduction. They dont need to follow these ideas strictly but we do need something more than this.
Comments
Your ideas would make the grind almost nonexistent, I don't think they'd implement them.
I will say this though, getting all perks on a single character will now take significantly more BP, while getting all perks on all characters will take significantly less, BUT you earn the BP far slower as killer specifivally.
Right now, you need 1m BP for level 40 on all other characters, and you can get every perk on a character. Getting Tier 1 of 3 perks costs 25k per perk, assuming 2 perks per bloodweb and 50k per bloodweb. Not so bad. Not only this, but you can keep the web at 50 to keep getting 4 perks each web and choose 2.
With the new grind, you HAVE TO prestige before you get any perks from other characters. To do this, not only do you have to level to 51, since you can't prestige at level 50 anymore, which costs 50k, you also have to pay 50k extra for the prestige itself. Realistically, you can get to level 50 and prestige in 1.5m BP (1.4m if you skip perks in favor of cheaper webdms but that makes no sense now). That's now 1.6m BP for a prestige.
For survivor, this isn't so bad because they'll get bonuses they'd not get before, but for killer the removal of the BBQ bonus is a massive increase in grind in general.
For me who just got everyone P3d, I'll be getting pages upon pages of perks on every character. But getting P3 on all characters will actually take far longer than before.
And don't even mention addons.
One step forward two steps back I suppose. I'm just glad to be done with this grind.
BHVR really should decrease the cost of each rarity by at least 1000 though.
On survivor 15K is obtainable match in, match out
On Killer 25K is obtainable match in, match out
Common to ultra rare averages out to 5000 BP per node (excluding spawn rate). So, survivors can expect to get 3 nodes per match and killers get 5 nodes per match.
#5 should be definitely implemented. The shards grind is something not discussed enough and it's for me the worst part of the game.
As for easy fix on the BP grinding problem, all survivor items and offerings should be shared among all survivors, and all killer offering should be shared among all killers. Also, offerings and items and addons should be able to be sold back for BP