Recommended Blight Add-on Adjustments from a Blight Main
Nerfs:
C33 is much too strong right now. It makes Pallets useless almost against the blight. I'd personally like to see it adjusted to play more into the slowdown than pallet breaking at light speed.
Alch ring should make blight 110. Still strong and satisfying to use. A good blight can still snowball incredibly with it, but you are now reliant on your power for hits, so you better be confident you can pull it off.
C21 should tell survivors you have it. This add-on isn't excessively strong, but the fact that you can get incredible amounts of value without the survivors even knowing you have it is pretty evil.
Vial could use its recharge reduced a little (-.65 instead of -1) Vial just kind of does too much right now. It should do a lot because it has a downside which hurts your bump logic in exchange for better flicking, but I think it's just a bit too much right now.
Buffs:
Shredded notes should have its downside removed. This add-on is only ever useful if used with the adrenaline vial in its current state, since it stacks the positive benefits while mitigating the downside. Combined with vial adjustment, does not stack with vial in a way that results in lightning fast recharges. Using it with Iri tag is a noob trap.
Canker thorn/foxglove should actually work on successful/missed attacks (Only works when allowing slam duration to expire or bumping with no rushes left currently)
Turning add-ons should increase the maximum look angle by 5 and 3 degrees, respectively. Increased turning is rarely helpful, as it does not increase your ability to flick significantly. Flicks are almost completely independent of turn rate, since the blights move direction is instantly updated to his look direction when he presses the attack button.
Unchanged:
Iri tag is mostly fine, I think. One of the better designed insta down add-ons. Doesn't have a direct downside, but to engineer a situation to force value out of it is difficult against a good player. If you're not forcing value, you will rarely get value. Also has reasonable counterplay, such as disrespecting the blight's presence until he's on his last rush to make it to a safe position or jumping in a locker to force a standard m1 instead of an insta down. Making a mistake while attempting to force value is awful since you are now going to eat a 10-second cooldown on your power to regen all 5 tokens in addition to the 2.5 second fatigue.
Slam Duration is probably one of the blights more slept on add-ons. Despite it not being documented in the add-ons' description, these add-ons actually increase the move speed of the blight during slam because they stretch the movement speed curve of the blight over the entire duration of the extended slam, resulting in slower deceleration upon bumping. This gives the blight much greater control over their slam positioning even when not using the extra duration provided. Can also be used for funny dead hard bait. The additional patience can also be incredibly valuable, you'd be surprised how often just waiting in place will result in a survivor making a mistake.
Summoning Stone: Decent add-on that combos pretty well with alch ring.
Vigo's Journal: This add-on is decent, although it's not a personal favorite, as I enjoy using Infectious Fright too much to use it.
Rat: This add-on is fine.
Rework:
Soul Chemical. Just make this add-on give +1 rush token or something. The current effect is boring and also not useful.
Compound 7, at least make this add-on give BP or something. It's worse than nothing. Maybe make it a directional indicator instead of force moving the camera.
Chipped Monocle: I'd say to make this add-on detect whether you are going to slide or not, but I think if the devs could do that, blight just wouldn't slide at all.
Uncertain:
Crow, not sure about this one. I could see the speed being reduced from 6 to 5 per rush, but I also don't really think it's necessary.
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