BringShaggytoDBD
BringShaggytoDBD
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3377674#Comment_3377674
I love the optimism, but that would most definitely not reduce tunneling. Folks who find tunneling an effective way to win will still tunnel, only they'll be even more successful since the Survivors now have to worry about another objective on top of trying to save their friend. Those two things are ultimately completely unrelated. It's like trying to fix a leak in your roof by oiling a creaky door hinge.
As always, a copout answer. People have been asking for my objectives/game modes for years and this is your response.
At the end of the day, it's up to you Devs to find a better solution to the current state of this game. Maybe add a new objective and then add Incentives to not tunnel. Really isn't that difficult.
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Hillbilly 100%, and then Hag.
I've had twins Twice this week, and Freddy last week.
It's honestly been months since I've seen Billy.
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I collected the Genmat as Legion and got 0k but still unlocked a 'Meet your Maker' charm.
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At the very least it should deactivate at EGC. The amount of times I've lost out on a kill because of it is a joke.
I also think this game could benefit a lot from a system where you can only have 1 type of meta perk, so if you want to use DH you wouldn't be able to use Sprint Burst or another exhaustion perk etc.
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@Vhillain said:
I believe we just need a casual game mode instead of everyone being forced into ranked every game. There's a lot of people who just want to have fun and chill, and a lot of people who just want to win - these two groups should not be coupled together without an option. Baby players barely even get an opportunity to learn the game before they are thrown into a system where they are harshly punished (tunneled) for simply not knowing how to play yet, and this ruins the experience for a lot of early players who just want to learn. I and others should not have to explain that this is just a part of the game, they should have the option to do normal or competitive game play. Maybe I am very off-topic but I believe this to be the biggest flaw with MMR personally.
Completely agree! I want to play more killer but keep getting stomped every single game by meta survivors. Dead Hard and Adreneline constantly. I'm struggling to get hooks, let alone kills.
When I play survivor I never use meta perks and have decent games without needing to use the best perks in the game.
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@Peanits said:
I hate to be that guy, but being able to win without even trying is the very definition of a matchmaking system not working. You're not being punished by having to try, you're being matched against people of your skill level. And if you really do want to relax and not take it too seriously, you can do that and your rating will adjust to where you can relax and still do reasonably well after some losses.
And as others have pointed out, a better matchmaking system was a very common request. The old rank system was not as unanimously loved as you might remember.
I'm sorry that is so bs right there. I was a killer main for 2.5 years when I first started playing and have been a survivor main for 3.5 years now, playing killer occasionally for challenges.
My killer mmr has been sky high for what feels like forever. I've been getting 2 hooks per game if I'm lucky and after about 8 games I might be lucky to get a 4k. When that happens my mmr shoots straight back to 2 hooks.
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I rarely use gen regression perks and suffer for it. I was at a point where I was doing okay without them but recently gens have been flying.
I think I'm going to have to start using them again.
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And yet all your previous comments are talking about you playing Killer, maining Nurse and currently being Rank 1 lol
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3288982#Comment_3288982
Many said they will return next year. Now, one can choose to believe that BHVR are liars and that they will change their mind and make them permanently removed when Christmas comes around next year, and... well, hey you could be right, but I seriously doubt you are.
You say prove it, well... We will see next year. That's all anyone can say except for BHVR, which again, Mandy has assured us they WILL be back next year. That's as close as you are going to get to proof.
Oh yeah because everything BHVR says always happens?
Like the Cross Progression for Switch? Oh wait. Like Cosmetics for all non licensed characters being available to buy for shards? Oh wait.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3285742#Comment_3285742
They are NOT removing them from the game they are just leaving until NEXT YEAR. Like any other game that has SEASONAL cosmetics.
Prove it.
Nothing is for certain. The company can change their mind at any point so it's not a given they'll be back. Therefore, they ARE removing them from the game. They MIGHT add them back next year, but until then they have been removed from the game.
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@Pulsar said:
It has certainly lost the horror aesthetic that I originally fell in love with.
The gameplay is more fair. The new player experience is probably the best it's ever been. There's less bullshit mechanics in the game.
Feels more commercialized though. More corporate. Feels like everything is about monetization, maybe it always was and I was just blind to it.
This is a fair summary π
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3284770#Comment_3284770
Please do not spread misinformation, this is not something that is stated to happen.
I've clarified I do not know how these items will be purchasable on their return, I genuinely do not expect them to change and that those that are purchasable with shards now will hopefully remain so - this is just some time in the future and not something I personally can guarantee.
Sorry Mandy, but he isn't wrong. This is a very good reason to amend a review. The game is constantly changing, it's not the same game it was 6 years ago and the reviews should reflect that.
You absolutely are removing existing cosmetics from the game, whether you plan to bring them back next year or not is irrelevant.
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@AbsolutGrndZer0 said:
I had no idea. This is literally the first topic about this on these forums.
But seriously, why does the entire forum have to be filled with nothing but this topic on the first page?
Because it's another greedy attempt at pressuring players into spending money on an already cash grabby game.
BHVR are so out of touch with their fan base it's unreal.
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You wait until they add Jason who you can only buy on Friday 13th
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@Mandy said:
Whilst the cosmetics will be leaving the store after this seasonal period ends, they will become available next year during the winter season.
I've never known a game company so out of touch with their fan base as much as BHVR are.
No one wants this. It's an obvious greedy attempt to grab more money from an already cash grabbing game.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3283090#Comment_3283090
The ticket has an upload limit, that's why it's better to upload the clip to Youtube as unlisted and copy the link in the description, also a picture wouldn't be enough.
I know the system is far from perfect and I wish we could magically improve it overnight, however this is the procedure we have at the moment.
Appreciate you acknowledging it's not an easy process. It really isn't user friendly unfortunately.
Hopefully in the future this gets better.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3282987#Comment_3282987
It's not an additional chance. Most of the time, the left-over survivor's only option is the hatch because the killer can safely patrol between gates, especially when they can spawn right next to eachother.
Hatch escape literally does nothing for the survivor statistically than saving their items.
What?! π I'm not even going to bother debating with you if you can't understand hatch is another chance for a survivor to escape.
My advice to you would be stop playing the game just to increase your MMR, that is not the point of this game. As a survivor you aim is to escape, getting the hatch is an escape.
Have a nice day, I'm done responding to you π
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3282519#Comment_3282519
Considering that a killer is generally faster than a survivor, and that's not including killers that have speed/travel as their power, it's not a privilege, especially when hatch doesn't count towards a win but a draw.
Did you even read the thread? Regardless of how much of an advantage the killer has and the impact it has on MMR, the final survivor still has more of a chance to escape than the other 3. It is definitely a privilege, not a guarantee.
The post I responded to said the last survivor should have a better chance of escaping than the rest of the team, and they do. It's not my opinion, it's fact... no one else gets the opportunity to attempt hatch except the final survivor, therefore increasing their chance of escaping.
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I want 'The Bride' as the next killer just so I can Kill Bill in celebration of this event.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3282584#Comment_3282584
I thought this topic was gonna drop off the front page without anyone else posting...
What a burn that would have been @_@
Haha, there are definitely players out there who use it. One of my mates uses it when we play SWF even after showing him my disappointed face. Think he likes the illusion of feeling safe lol
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This is my face everytime I catch someone on my team using it.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3282519#Comment_3282519
If the killer slugs though, that chance drops down significantly. And killer is faster anyway, so he finds it faster no?
Yes definitely, my point is that last survivor still has a much bigger chance at surviving than the others. The chance can definitely decrease rapidly lol, or be improved with perks (which is a waste of perks imo)
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3282455#Comment_3282455
By horror convention, shouldn't 1 survivor always have more than 50% chance of escaping then? Perhaps even higher. Considering the final girl trope.
They already do. The last survivor always has a chance at the hatch. That's a privilege none of the other 3 survivors got.
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@Mandy said:
The protection on the items is protection if you die (whilst holding the item - so if the killer doesn't have Franlins for example), and it is not a protection of the item if it's used in the match.
Thanks Mandy, that's good to know. Is it not possible to add a bit more info on the offering itself? I've been playing for 5 years and didn't know that. Must be even more confusing for new players.
Could be as simple as:
"Burning this offering grants protection against the loss of your item and add-ons if you die or escape whilst holding your item".
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3281995#Comment_3281995
But its the direction bHVR is taking the game, so its relevant even tho unwanted by OP.
Fair enough π
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3281983#Comment_3281983
those soloq buffs will also affect swf friend.
Yes to some degree, but the OP is talking about nerfing SWF, the changes Peanits is talking about is buffing Soloq with information icons which will also buff SWF. That isn't what the OP is asking for lol.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3281684#Comment_3281684
so changes are not coming?!?
How do you know this?
Maybe they are in the future, all I'm saying is you claimed SWF changes are on the way because of Peanits' post, but his post is talking about Soloq buffs, not SWF changes.
Doesn't mean SWF changes won't be coming, I'm just pointing out your post wasn't really relevant to the OP.
Sorry for being argumentative.
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@ScottJund said:
It's certainly strong but it's been triple nerfed to the point of fairness IMO, what more do you want
That's such a poor argument. A perk can be nerfed a thousand times but that doesn't necessarily mean it's fair or balanced
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@Bot_Salvo88 said:
They said that they have a fix for this planned for hotfix 2. Meanwhile they have DC penalties off from what I heard since this bug happened.
Good to know, but when is hotfix 2? The DC penalties being disabled is welcome and needed, but it's also a blessing and a curse as people will DC if it's a killer/map they don't like or if the game isn't going their way.
What have thought BHVR would have prioritised getting this bug fixed.
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This is one of the most frustrating bugs at the moment. I play survivor and killer evenly and almost every game there is an object blocking a loop.
Also, literally as I was typing this post I got the PS5 cursor freeze bug which is also extremely irritating!! I swear BHVR are getting sloppier with each release.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3281744#Comment_3281744
I play killer most of the times. And it's the easiest it has ever been. Now what?
Now what? π What a childish thing to say. I disagree with you, that's what.
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@MikeyBoi said:
Killer has never been easier to play now and as a result survivors are going to slam gens more productively now ever since 6.1 released.
I really donβt miss old ruin, undying, pop and corrupt. The only slowdown now I find annoying is eruption.
Found the survivor who never plays Killer.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3281326#Comment_3281326
I was not wrong.
Changes are coming, get over it.
Someone's in denial π sorry your ego can't take it.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3281279#Comment_3281279
change is change.
Being wrong is being wrong.
Changes to Soloq is not the same as changes to SWF as you claimed in your post.
Accept you were wrong and move on.
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@Emeal said:
Please use paragraphs when you write.
Also changes for SWF is being worked on, Peanits says so right here.
https://us.v-cdn.net/6030815/uploads/5G4TG3WX9DPY/image.png
Im personally just gonna kick back and wait for this one.
Did you even read Peanits post? He's talking about buffs to Soloq. That has literally nothing to do with SWF π
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I hate it so much. Awful map.
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A post about nerfing whispers? Well that's new.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3277485#Comment_3277485
'Maybe' was a part of that sentence. It underlines a possibility, not a certainty. And I've formulated it as such because what you've posted seems to be a specific case of that general issue. This isn't the worst case, but it may be the worst for survivors. (The shack obstacles blocks all, the fat-shaming placements are only blocking killers in a chase)
'Maybe' if you had read the other posts before commenting, you would see I was already aware. But thank you for helping me understand what maybe means, you must be the brains. Well done you π
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@drsoontm said:
Maybe you haven't noticed but there are several issues in several maps. Quite a few killer-only "fat-shaming" placements too.
Definitely noticed. What makes you think I hadn't? As I said in my second comment, I've had this happen a few times in a variety of maps, this is just the worst I've seen so far.
@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3276958#Comment_3276958
Had this happened a few times on a variety if maps, but this is the worst I've seen so far.
This along with the PS5 Freeze bug makes it the worst release in years in my book.
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@Volcz said:
Yea had that bush by shack as well yesterday. But on the door side where you are. So if you were running the killer through shack and you turned right, you'd just be hit with the giant bush. Very questionable placement.
@Terion said:
had a tree blocking litteraly shack entrance on crotus prenn in my last match. (not fully blocking i guess but it spawned next to entrance so you couldnt reach it from one side. also leaving a decisive gap making you think you fit throw but you dont.
No way, that sounds awful! Wonder how long until it's fixed. Mid chapter?
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@MisterMister said:
Great for killer, bad for survivor
Sometimes, but not always. I've got caught on objects as Killer too when in a chase.
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@RainehDaze said:
Yup, maps are spawning basically everything right now. Sucks for everyone.
Had this happened a few times on a variety if maps, but this is the worst I've seen so far.
This along with the PS5 Freeze bug makes it the worst release in years in my book.
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Unfortunately not. I remember a few years back one of the Dev's said if they did stats it would have to start from the time it was implemented as that data isn't currently saved. It would be pointless because ot wouldn't be accurate for those who have been playing for a long time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3273699#Comment_3273699
It's only a minute for the first DC.
If you play on Xbox One, PS4 or the Switch your loading screens will probably take longer than your penalty.
I'm on PS5 and it was instant. There's no chance the minute was up from the moment I DC'd to being back in the lobby.
I imagine it was a one off glitch as others have said it is definitely still active. Just seems odd considering the amount of DC's since the update.
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@GoodBoyKaru said:
No it's definitely still active, don't worry.
@Pulsar said:
No there's still a penalty.
My friend figured that out after a Nurse with 4 slowdowns took us to Dead Dawg.
Interesting, I had to DC this afternoon because my daughter woke up from her nap (she's 9 months old) and I didn't get any penalty.
Maybe it was a one off, and I'm not going to test it as it's unfair for the other survivors.
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Jokes aside, I let survivors get their glyphs most of the time.
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You mean the Shight?
Honestly I love everything about him, except how awful and buggy he is. In theory it really is an amazing concept and huge props to BHVR for thinking outside the box, but in practice it's laughable.
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/comment/3272253#Comment_3272253
Shhh! we canβt objective women, only men
Best reply π
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So when will we be getting Topless Kate?
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@LapisInfernalis said:
Wait... they have shirtless Vittorio?
I was working in the lab until now. How great is that omgπ²
But about the bloodweb: yes it takes ages. Thinking that I literally wasted about 65x10min~11hrs to level my 2 mains Jeff and Wesker is insane
Oh yes! I'm a straight married man and even I couldn't resist π
I feel you, the time adds up over the years. I love the bloodweb, just hate how long it takes.


