Top tier Behavior logic

Behavior : Killers are "feeling" gens are getting done too quick, so let's add 10 WHOLE SECONDS to gens

Also Behavior : Now let's nerf gen regression perks and replace them with new ones

Also Behavior : Finally, let's give survivors new perks that increases gen speed

(Make it make sense lol, gen speed is faster than ever now)

Comments

  • Besides hyper focused which is busted the other gen perks are fine. Prove thyself ends up being as efficient as just splitting up and fast track is meh

    Killers now have deadlock, CoB, eruption, PR and DMS as amazing regression options. Ruin and pop are gone sure but new almost better perks have taken their place

  • Killer has never been easier to play now and as a result survivors are going to slam gens more productively now ever since 6.1 released.

    I really don’t miss old ruin, undying, pop and corrupt. The only slowdown now I find annoying is eruption.

  • Hyperfocus - Only good if you are God tier in hitting skillchecks (so almost no one) or you have build dedicated just to get great skillchecks.

    Vittorio's Gambit - Very situational and the boost isn't crazy from it and it would last only few seconds.

    Energy storage - New selfcare (killer perk) for people who don't know how to run this and even then Its risky perk that might not even get value most of time anyway. Maybe only value would be full SWF group that does gen on 99% then everyone charges this perk and run to last gen and pops it. Wow. So common like seeing Unicorn in front of your doors.

  • Makes a lot of sense. Almost as much as nerfing Ruin/Undying when Counterforce and boons were just around the corner.

    The whole "gens take too long" thing was so overblown when that change was first made. I argued, and still do argue, that survivors used to simply push through original Ruin and only occasionally complained about gens going too slow. Now that gens are going way faster though, 10 whole seconds is too much. Like wow, the match lasts a whole minute longer. "Actually, it's more than a minute because slowdown perks and yadda yadda 🤓." Despite the fact that we never factored slowdown into gen times en masse before; we just said "1 solo survivor does a gen in 80 seconds."

    But yes, all the gen speed increase things completely mitigating the 10-second nerf, if not overcoming it. Do any combination of the toolbox build, Deja Vu, Hyperfocus, Object, Resilience, etc and you've got nuts gen speed. You want anti-tunnel or exhaustion as well? Cool, just swap out 1-2 perks for that. It's not as if you have to run 4 gen speed perks for them to go fast, like the killer has to run 4 gen defence perks for them to go slow.

    And of course: feelings. I'm assuming people think killers just don't have any, since they've been conditioned not to care about the other side's feelings, out of necessity. There's no "I feel bad for tunneling that guy" when there's 1 gen left and 3 of the 4 hooks you got were on that same guy. Since we are balancing off of feelings though, I feel like SWF should get a gen speed debuff, or killer should get a base mini Pain Res/Pop.

    Don't know why I do this sometimes, replying to someone's points in reverse. Must be a pain to read for some people.

  • @Phasmamain said:

    Besides hyper focused which is busted the other gen perks are fine. Prove thyself ends up being as efficient as just splitting up and fast track is meh

    Killers now have deadlock, CoB, eruption, PR and DMS as amazing regression options. Ruin and pop are gone sure but new almost better perks have taken their place

    My interpretation of what they meant was that they disliked how the only things that really changed were the perks being used. It still sucks that regression is still the best way to go perk-wise. I wish they could strike a healthier balance because a full build of regression perks still sucks to go against purely because of how good they are at winning wars of attrition unless you are with a really, really good swf, and not using any regression as a killer who can't really create as much pressure as say the top tier killers really really feels awful, at least when going against survivors who care about working on generators.

  • @MikeyBoi said:

    Killer has never been easier to play now and as a result survivors are going to slam gens more productively now ever since 6.1 released.

    I really don’t miss old ruin, undying, pop and corrupt. The only slowdown now I find annoying is eruption.

    Yeah the inbuild BT really made killer easier...


    ...oh wait

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281716#Comment_3281716

    My interpretation of what they meant was that they disliked how the only things that really changed were the perks being used. It still sucks that regression is still the best way to go perk-wise. I wish they could strike a healthier balance because a full build of regression perks still sucks to go against purely because of how good they are at winning wars of attrition unless you are with a really, really good swf, and not using any regression as a killer who can't really create as much pressure as say the top tier killers really really feels awful, at least when going against survivors who care about working on generators.

    I don’t see a world where regression is fully balanced. If gens get slower than 4 slowdown will just become stronger and people will still run it because it’s the easiest way to win

    Ideally regression perks and repair perks should be significantly reduced if not just removed so that gens can be balanced properly. However there is too many gen perks to reliably do this and killers would probably lose their minds

  • BHVR tend to do that kind of thing. They nerf one thing, and then buff something else to make up for it, or vice versa. It isn't nerfing something if you buff another thing to compensate, that just brings you back to square one but for different reasons.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281718#Comment_3281718

    Yeah the inbuild BT really made killer easier...

    ...oh wait

    Tbf with solo queue the way it is he has a point. Running eruption, CoB on pinhead feels genuinely scummy to me after fighting solos with it

  • @MikeyBoi said:

    Killer has never been easier to play now and as a result survivors are going to slam gens more productively now ever since 6.1 released.

    I really don’t miss old ruin, undying, pop and corrupt. The only slowdown now I find annoying is eruption.

    Found the survivor who never plays Killer.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281729#Comment_3281729

    Tbf with solo queue the way it is he has a point. Running eruption, CoB on pinhead feels genuinely scummy to me after fighting solos with it

    Solo queue being what it is, has other problems. Mainly the way people constantly dc/suicide.

  • I play killer most of the times. And it's the easiest it has ever been. Now what?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281739#Comment_3281739

    Solo queue being what it is, has other problems. Mainly the way people constantly dc/suicide.

    Both that and the lack of communication causing perks like deadlock and eruption to be way stronger

    Perks like eruption are much stronger against solo queuing players who are already at a disadvantage. By giving basic info through a ping system or even showing what they are doing in the hud it would help immensely with issues like this.

    Obviously matches are going to be ruined by DC’s and Suicides but we can’t just ignore the match’s where solo queue gets destroy due to lack of info and coordination. If solo queue changes come problems like this would be way easier to fix

  • @Devilishly_Rowdy said:

    Behavior : Killers are "feeling" gens are getting done too quick, so let's add 10 WHOLE SECONDS to gens

    Also Behavior : Now let's nerf gen regression perks and replace them with new ones

    Also Behavior : Finally, let's give survivors new perks that increases gen speed

    (Make it make sense lol, gen speed is faster than ever now)

    You forgot an important part of that.

    Killers claimed that because gens go so quickly, that they had to camp and tunnel to keep up, and if gen times were nerfed, camping and tunneling would go down.

    Instead, when the changes happened, tunneling and camping did go up, because it was much easier to win that way. That put solo queue in a bad position, because while swf could handle all that, the average solo queue group couldn´t.

    So, if the changes didnt get the result devs were hoping for (better gen times and reduction in tunneling/camping) and profed unhealthy for part the game, they should be adressed. There is no contradiction here.

  • makes total sense

    nerf gen regression, buff gen rushing, what's that?

    just run 4 gen regression perks on myers and still lose

    skill issue obviously

  • @MikeyBoi said:

    Killer has never been easier to play now and as a result survivors are going to slam gens more productively now ever since 6.1 released.

    I really don’t miss old ruin, undying, pop and corrupt. The only slowdown now I find annoying is eruption.

    This is the reason imo. Kill rates are up, escape rates are down, so more and more survivors are ignoring totems and chests etc and just pumping the gens. I actually feel guilty when a team mate walks past while I'm cleansing a totem. It feels like I'm doing something dirty and if we lose they'll blame me for wasting time I could have been spending on a gen lol

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281744#Comment_3281744

    I play killer most of the times. And it's the easiest it has ever been. Now what?

    Now what? 😂 What a childish thing to say. I disagree with you, that's what.