General Discussions
Open discussions on various topics
-
Revert changes immediately. Why do you keep ruining the player experience constantly?! 9 years ago, none of you would ever think about anything else than player satisfaction. How to keep your community happy and enjoy your game!1 comments 90 views last activity
-
Since this new patch skill checks happen like 300% more which is fine accept the thing where they pop when you let go is back and happens like every time.8 comments 220 views last activity
-
Title. Let me tell you an anedocte... Three minutes ago i did a match as singularity in RPD, It was a REALLY hard match due to the fact how much fast gens were repaired despite i putted A LOT of pressions (always in chase, always someone on the hook and when no one was on the hook there was always a survivor slugged). In the end the match was fun and rewarding despite i didn't killed anyone (did5 comments 160 views last activity
-
Is it back to no aura? If not, why was it nerfed? And when? I always read the patch notes and don't remember reading about this.2 comments 70 views last activity
-
I have been trying myself and thought maybe i was crazy, but it seems like it literally doesn't curve at all? Is it bugged? I tried maxing out my sensitivity and testing in a game and it just flat out doesn't curve under any circumstances.0 comments 70 views last activity
-
Killer queues times are higher than I can ever remember in the years I’ve been playing this game. 2v8 queue times have always been long for killers, but in this most recent version I’ve been consistently seeing times between 30-40 minutes, way higher than ever before. 1v4 mode killer queue times are also much longer than I’ve ever seen them. In my personal experience, the killer side doesn’t160 comments 7,721 views last activity
-
So I did some play while you wait, got a match against Judgement first go. I was happy to not have to play 10 games just for one match against the new killer. But, let me tell you how that went. The person I was playing against definitely knew how to use the killer. My less skilled teammates (for example, did not understand that holding the run button made you unable to get healed), were dropping8 comments 313 views last activity
-
Like i know its not their fault that they dont have server in their regions. And sometimes the matchmaking pulls weirdly. But its almost every game. 80 ping is the new normal and many reach 120 ping. Why are there enough to play in over 50% of my matches, but not enough for own servers? I have 20 seconds survivor ques. Can i have 1min ques and prioritize ping? Its a waste of time to play high3 comments 90 views last activity
-
In this new patch, weskers bound when hitting a survivor can sometimes be rendered as wesker not hitting them which sucks, and when he does hit a survivor it has this delay that stops you for a bit on the survivor before the whole grab sequence initiates. Its very delayed. Not to mention for some reason you guys removed sky wesker (which wasnt even unhealthy it was just funny) and gave his bound0 comments 70 views last activity
-
We ended up getting Blue hair girl after all..0 comments 120 views last activity
-
That kinda sentiment or other similar statements is something I’ve been seeing quite a lot of seen vigils nerfs were announced and which I never understood; because why wouldn’t affect their play rates? And I don’t know if I’m just superbly lucky but my literal first game on the new update was against a Freddy not even a judgement, which I found quite comical.17 comments 300 views last activity
-
Fallen refuge is straight up not winnable unless your against trapper. I understand this map wasn't even meant to exist "A tile when playing the walking dead survivors" but seriously this is miserable. All it has is one jungle gym, a shack and a "main building" every other loop is a rock pallet. At least Dead Sands has line of sight blockers. But a map this size with no line of sight blocke26 comments 420 views last activity
-
So, in today's patch notes, the developers said that Pyramid Head was bugged for six years and his power is supposed to travel uphill. However, the new basic-gameplay guide for Pyramid Head says that going uphill is a counter to his power. What is actually true? Was it for real bugged for six years and many players (even PH mains and some devs/players who wrote this counterplay) were wrong?6 comments 191 views last activity
-
I was starting a match as Myers and it kicked me while I was waiting to join a game. It said that there was no internet connection and gave me an error code. I restarted the game and it said the same thing (everything else has connection in my home and on pc).1 comments 30 views last activity
-
It is not your job to handhold survivors who are not paying attention to their games. Twitch chat is not a fifth survivor perk. I shouldn't have to explain this. You do not do anything like this to handhold killers who aren't paying attention, nor should you. Survivors do not need advance warning for every single little thing in the game. You might as well flash a big warning sign on the screen w5 comments 422 views last activity
-
personally, i feel like Fused zamasu/corrupted fused Zamasu would make literally the perfect legendary Skin for the Judgement. I really would wish to see Some Dbz/s Collab In Dbd and i feel like this would be the perfect way to do it. I mean think about it: Both are divine beings, both are obsessed with Punishment and sin. 1 is a crab the other one a overgrown bean.0 comments 50 views last activity
-
As the title says, this game needs a forfeit option where all Survivors would have to agree to it in the match, Solo Queue since 2v8 ended has just been horrible, someone quitting immediately, killers doing things nobody wants to play against (Already gone against the good old Twins Slug for 4k from the beginning of the game today). If someone gets tunneled out at 5, Allow players to FF. Note20 comments 280 views last activity
-
Survivors in your terrorradius are 40% longer affected by negativ status effect like hinder, exhausted, exposed mangled and so on. The effect lingers for 15 seconds after they leave your terrorradius. Doesn't that sound like a balanced and fair perk?5 comments 92 views last activity
-
Why does it show me my time region and how long I'm already waiting instead of how long I have to wait? 10 comments 462 views last activity
-
Hex perks are one thing, sometimes a Hex perk can single-handedly sway the trial in the Killer's favor, but Dissolution is not a Hex. This notification makes the perk absolutely useless. How would you like it if when the Killer downed you, and you had DS locked and loaded, the game slapped an icon on their screen telling them you had it. Does that sound fair? Does that sound like it would make t6 comments 130 views last activity
-
I noticed me and other PlayStation users don’t see the newest chapter, Chorus of Sin available to purchase in the PlayStation store. Is it because of the trophy list limit being reached for the game and the newest achievements couldn’t be added? Or, is this a separate issue? It would be nice if all of this was addressed publicly because I see no official announcements of these issues.2 comments 120 views last activity
-
2v8 is survivor sided. That is not a opinion, it is a fact. For the normal mode it's unclear because both sides have unfair things to abuse but since there are no addons, perks or offerings in 2v8 it's pretty obvious which side has the advantages. Since 2v8 will return in September and leakers already discovered that not only every class will have a item next time but also get a new item that u17 comments 332 views last activity
-
I came back to this game after a year break maybe about 3-4 months ago. I have been an 80/20 survivor main from pretty much the first time I played 5 years ago, and back then I would mostly just play killer to get achievements. Over the course of these past few months, I have gone from being an 80/20 survivor player to being a 70/30 killer player, and it's not because killer is so much more fun t53 comments 1,150 views last activity
-
Character name: Bold white text with a barely visible black transparent shadow. Account name: Basic font, white text, so slender the text is barely visible along with the black border that is also transparent… Let us change this? Edit: Title update.1 comments 80 views last activity
-
So as someone who played this game a LOOOONG time I remember that Vigil was at 40% and that's when it was basically never used, then they buffed it to the ridiculous 66% it was until now. I understand 66% is too much but I feeel 40% is perfect and if anything actually need to be nerfed they could nerfed its duration for others (5s after leaving range instead of 15s) or even remove it entirely pre19 comments 341 views last activity
-
What happened to the "Will only affect Exhaustion" info we got in the discord dev stream? Why are they saying suddenly a few days later "We will review the list of effects in an upcoming Bugfix patch"? What the hell is there that has to be "reviewed"? One single perk shouldn't affect 8 different status effects and people are saying this since months. Es5 comments 180 views last activity
-
I noticed while playing i was getting a TON of skill checks, like way more than i normally do, i got like 5-6 skill checks in the span of of maybe 6 seconds? just one after the other, and it seems to consistently be like this.6 comments 160 views last activity
-
Title. Been taking a break for about half a year outside of customs with friends, and I think a little of the anniversary event. Every time I get the slight urge to come back, I hear about something going wrong (especially now lol) Is there anything good going on with this game atm? On either side? Sounds like everyone's up to the usual of not having fun, and apparently balance patches are eve9 comments 150 views last activity
-
Babysitter is still a strong anti tunnel perk often brought alongside of Deli, while I will say that OTR is not as meta as it was, removing scratch marks, grunts of pain, blood pools and aura read off the hook basically makes these picks worthless, just like Borrowed Time. Borrowed Time never got a rework, so will these perks just stay as is?10 comments 240 views last activity
-
9 comments 270 views last activity
-
By which I mean, the Endurance and Haste you get after an unhook just now got reduced back down to ten seconds, after fifteen caused some issues, and the new Elusive has the same duration. So, what I want to consider here is whether all three timers need to be the same length. Imagine that the Endurance stays ten seconds, because that one was the one causing problems, but the Haste and the Elu2 comments 70 views last activity
-
46 comments 1,220 views last activity
-
Just to express my concerns to either get ahead of the curve or make myself look like a fool later. I’m not going to pretend that I was looking forward to the updates for MMR with how BHVR discussed it. I think there are three reasonable paths forward for an MMR system - go back to emblems, keep as is, or switch survivors so that they gain/lose MMR based on the total result of the group (each22 comments 630 views last activity
-
A DOUBLE DOWN RIGHT AS THE MATCH BEGIN SERVES NO ######### PURPOSE! LET YOUR FRIEND GO DOWN FOR 20S AND UNHOOK THEM AFTER! I'm making this message bc I kid you not more than half my matches start this way.10 comments 190 views last activity
-
You switched it to being how long you have been waiting in queue rather than being how long you WILL BE in queue. Making it much less useful.0 comments 40 views last activity
-
What power do you think it will have?14 comments 370 views last activity
-
It’s still awful. Survivor is boring as heck because of how much hand-holding there is, while playing Killer feels bad because of how unfair the game can be. The last four events, along with their recent decisions surrounding them, have made the developers look incompetent. The whole situation where they decided to make a “joke” about nerfing the new Killer before it was even released, while cl3 comments 170 views last activity
-
"That made long shots super viable and strong and with having couple streamers in our chat rn, while you are looking at your chat saying very funny things, well, you would get shot by a pillar that came out nowhere". THIS is the justification given to us by devs on their discord stream for making Judgement's projectile far easier to spot. This is the smoking gun that explains the most questionab54 comments 1,381 views last activity
-
Was scrolling through the add ons and remembered knotted rope exists. Are they still planning on reworking it? For those who don’t know it was 40% faster M1 recovery after hitting someone grabbed by snug on the PTB. Then nerfed to 10% for her live release, and then nerfed further to 2% where it still remains, and was promised to get a rework soon TM.9 comments 160 views last activity
-
By Default totems take 14 seconds to cleanse/bless (Dull) and 28 seconds to bless (Hex)- This causes issues where sometimes you will load into the match as killer and you're totem will be gone before you can get too it. With TOTH active, it takes 35s/70s. The whole intention of TOTH is its a perk that allows your hexes to live just that little bit longer but that intention is never met because22 comments 380 views last activity
-
I think there should be a system for survivors to choose to block playing with other survivors. Not blocking specific killers or specific killer players. Just survivors blocking other survivors. I think it should have some very specific rules though. Here a a couple of reasons why I think a blocking system would be great. In 2 of my games just today: I played with 1 survivor that was doing not9 comments 160 views last activity
-
(Buff) Boon Illumination: shows auras of generators, chests, other survivors and vault locations (Rework) Babysitter: extends (soon) basekit elusive by +20s (Buff) Head on: secondary effect: Grunts of pain are reduced to 0% while in a locker and not exhausted (Buff) Mirrored Illusion: secondary effect: if the killer damages the illusion, it explodes (chem trap effect) and applies 20% hind1 comments 71 views last activity
-
Just in the past maybe 4 days I've encountered at least 6 blatant cheaters, and there were several I was suspicious of but couldn't confirm. This is honestly the worst I've ever experienced cheaters, has anybody else been having a similar experience?12 comments 150 views last activity
-
87 comments 1,984 views last activity
-
whenever I play against twins it’s an horrible experience. Slug, slug, slug camp no counter to victor in most maps. Gut the killer please.19 comments 250 views last activity
-
Just had a match as The Pig on Groaning Storehouse, was an overall pretty rough game (1k 3 out) since its Pig but this is not about that. Its endgame. The gates are respectively at 12 and 9. 12 is open. I hook Alan on 8. Rotate back to two gates, cut off a death hook injured Ace, promptly hooking him. By the gate, there was a Kwon and Tapp who were he5 comments 154 views last activity
-
So after watching the new dev stream and witnessing the changes made to Judgment I just have to ask: Why? Judgment is already a hard killer to play so why make her harder? The beam changes make going for long range shots as judgment harder and it just doesnt feel necessary. This reminds me a lot of the recent nerfs to Jason's power like sauna rock being nerfed, no longer detecting survivors hidin51 comments 1,640 views last activity
-
With knight theres a idea that his identity kinda hurts himself at both points. Leave the guards alone they do nothing. Try to work with them they degrade faster. Judgement has a easy warning if you are at range now. And has a safety zone if your up close. So you have to play in the mid range I guess. Will have to see how she settles being punished at both.3 comments 100 views last activity
-
I watched the dbd discord showcase and I absolutely love that the near miss add-on for the judgement is now basekit. I became even happier when it was shown that you could toggle the near miss killer instinct on or off. This has got me thinking, could we please do the same for reticle add ons? Certain projectile killers like Krasue, Trickster and springtrap have add-ons that give the player a re0 comments 31 views last activity
-
Forgot to make a forum post about this, I figured it'd be nice for people to know before they found out on their own. Power Struggle is completely broken, it'll drop a pallet on a killer's head, not stun them, then when the killer returns to the pallet to break it, then it stuns them. This happened 3 different times to me and my friends in 2 matches, can't remember if I submitted a bug report t6 comments 201 views last activity