New Killer Perk idea: Neglect
Survivors in your terrorradius are 40% longer affected by negativ status effect like hinder, exhausted, exposed mangled and so on. The effect lingers for 15 seconds after they leave your terrorradius.
Doesn't that sound like a balanced and fair perk?
Comments
I love the trolling from the Killer POV because its so extremely easy to point out how recovering from status effects 40% faster is not at all equivalent to dealing negative status effects out and then being able to make them last 40% longer.
It's just acting like the killer and survivor are supposed to be on equal ground in an asymm game… since the plague exists and causes survivors to be devoid of altruism perks all game then survivors should get the ability to make the killer unable to take away both health states all game… that's how blatantly ridiculous it sounds.
Everyone knows vigil is overtuned, people are mostly complaining that its 30% now. (from what I've seen)
Tell me how how is it not the exact same thing, killers do complain about vigil a lot but hypothetically if killers had a perk like this without vigil existing then survivors would complain about it too.
I know survivors already do with lightborn, because it "boring" to face even if it's the only perk a killer uses
Killers already have a perk, (actually a lot of perks) limiting negative status effects towards themselves and causing a negative status effect to survivors in return, Hex: Two Can Play. they have a perk to void all kinds of blindness from any source, Lightborn, they have Enduring, Spirit Fury, Etc. the difference is that survivors are always the same. Killers are not, survivors are picking a perk which counters parts of various killers game, but isn't countering 8 things in one game like people are making it out to. if you want some reprieve from status effects as a survivor you shouldn't have to guess which negative status effect you might encounter.
Why A "Vigil" for killers would be so much more Oppressive: Killer Perks, and more importantly their kits are designed on purpose to be able to catch people, that's why they are tuned the way they are, hence the debuffs we are talking about regarding Vigil: Exposed, Hemorrhage, Blind, Exhausted, ETC Lengthening them is an entirely different deal than shortening them, because you have to consider the vast amount of survivors who do not have Vigil VS Status Effect Killers who absolutely would run it almost always. 40% longer exposed status from perks that cause exposed? free.
You also have to remember killers have an avenue for expression that Survivors do not have which is killer Addons, that is where anything affecting a killers power or effects caused by it should be. items causing negative effects on other people are fundamentally different than items that remove them, by extension objects that extend negative effects are fundamentally different than ones that shorten them. because Items that remove effects are counterplay, items that add to them are empowerment without a guaranteed counter.