akbays35
akbays35
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Discussions
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I've seen Tru's vid with the no hooks spawning on top floor but this is ridiculous6 comments 31 views last activity
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Have it activate any time a killer uses their power on hitting a full health survivor. I could see it being useful on Doc since it would double status effects and make him viable, it would make playing Freddy easier since survivors would have to wake up and then mend if they got hit, Wraith would be really interesting with the same mechanic, Pig would have a double time waster and give some benef4 comments 91 views last activity
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Legion just straight up looks like a Death Garden survivor and Jeff just looks like David with a beard (david actually has an eye scar head so even that's not unique). New map is cool though needs more blood and gore, whole game needs more blood and gore and creepy things in the maps.29 comments 341 views last activity
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It actually encourages you to ignore a survivor that you are chasing and just hit, just to find another survivor to put a gimmicky status effect on them In her current state she feels like doc + mobility.22 comments 491 views last activity
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he sounds like a fat guy in a porno.3 comments 81 views last activity
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I never find DS a problem in many maps like Lerys, the Game, sometimes swamp and Springwood since I can just walk into body blocking cubby if they hit ds. The devs need to look into this as a solution to counter ds and make more bodyblocking tiles. This would help killers in so many other ways since it also helps against flashlight warriors as well.4 comments 81 views last activity
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Whenever the Generators are powered or 3 survivors have been killed a dull totem on the map becomes active. The Hatch remains locked until the totem is broken and 30/45/60 second increase to open the escape gates. EDIT: The last survivor gets 60/55/50 increased action speed for repairing, healing, and cleansing while the totem is active. EDIT: The Killer's aura reading abilities are negated on16 comments 161 views last activity
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I'm trying to get bp for the next killer and wondered what killer and effective perks get the most bp. So far been using The Shape with Distressing, Thrill of the Hunt, BBQ and Chili, and Ruin to get 50-60k every round.27 comments 1,351 views last activity
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Deranked, still got a kill, but I legit just camped a dude on hook that I slugged in a 2 pallet broken chase into a T wall. My complaint is that there really is no counterplay to this. How can I achieve my objective making no mistakes anywhere near the time survivors achieve theirs with no mistakes? I'm still gonna keep playing killer and improve, but it's weird when I get matched up agai63 comments 361 views last activity
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Enable to kill one of the last 2 survivors that you have hooked. I just suggested this cause it's probably the most useless offering in the game.3 comments 101 views last activity
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Doc: he needs to be able to use his weapon and shock instead of swapping them but with a slight animation delay before he can swing. Pig: her Ambush attack causes a 60s bleedout timer that puts survivors in the dying state. Huntress: Give her the ability to swap from her big axe to hatchets and give her normal killer mobility with the big axe form and give her wider pov with hatchet form, al3 comments 21 views last activity
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I think Huntress needs some buffs and I think what would help if she had to swap her weapons like Doc, but she moves at normal killer speed with her big axe and slower with her hatchets. I feel like the Tinkerer nerf hit her fairly hard and I see her less than most killers, this would also open up different play styles for her and possibly different add ons. This would also help her with map weak15 comments 181 views last activity
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I don't know where a balanced rank would be maybe Purple ranks but I don't think it should exist for all ranks.11 comments 151 views last activity
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This seems strange to me, I would prefer they do a shorter interrupt and just allow him to slug and shock without having to put his weapon aside.8 comments 101 views last activity
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Just like a 30 second cooldown on picking up the same survivor, you can still slug them and even camp their body but it just gives a delay if you just hooked them.51 comments 292 views last activity
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I really feel like Freddy's biggest weakness is stopping the survivors from doing actions when awake. If the Devs just cut his sleep time by 50% when they are doing an action wouldn't that be a sufficient buff?5 comments 71 views last activity
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Watched the Dev log and I think an interesting choice would be to add a 10% stacking (meaning a full squad would increase gen time by 40%) increase to generator time and just remove the skillcheck with a one time activation. This would create a choice of how much time you would gain from using ds vs how much time lost from doing gens.4 comments 51 views last activity
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I really feel like this should happen, but it doesn't.20 comments 171 views last activity
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I really don't understand why there's a 5 second wait time on the hatch when the 3rd player dies.26 comments 121 views last activity
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Been playing killer more and can't think of any reason to get Wraith, Huntress, Pig, Freddy, Or Shapes teachable perks. I have BW from Freddy and MYC from Pig from shrine. Does anyone get any decent usage out of these perks?11 comments 131 views last activity
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I wouldn't mind if it had something slightly more to it, like maybe revealing totem abilities or add ons against trapper or hag. I really don't understand why it isn't meta with everyone complaining about noed and ruin being in every game and maps like Lery, swamp, and the game having the most hidden of them. My one complaint is how the perk keeps dinging so I have to focus the totem or it just b1 comments 51 views last activity
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I was just bored one match and just slowly moved to see how hits were being detected on this game, I legit would see a killer lunge and hit an object almost 2 yards away from my character model and just barely within the attack cone and the hit would detect. I don't think this was the killer actually missing me, I think that between a combination of latency and animations that killer hit clarity4 comments 121 views last activity
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The whole point of a game is to be entertained and I find it to be a boring and overly effective tactic. I also am tired of seeing nonstop posts about it and experiencing it in <10% of my games and on streams I've seen on twitch. Just give killers more incentives to leave the hook, more points on the next hit survivor, give them bloodlust, idk I just want this tedious trend to end.2 comments 61 views last activity
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I know the devs have been trying to get a new objective for survivors/ killers and think this should tie into their income system for skins and shrine. Survivors will have 2 Iridescent veins that they have use a toolbox to gather faster, killers can also gain shards from 4 special hooks and basement hooks and survivors can "sabo" to just gather shards, the hooks will remain active. Two generators0 comments 41 views last activity
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if you just tap your phase walk ability, the survivor has a white blink before they disappear, you can use this to just locate immersed survivors since their white blink is different than any other texture on the map. Just used this for a 2 man hatch standoff by just phasing while on a hill.7 comments 241 views last activity
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Might check them out, but I don't think they are going to be more successful than dbd. Hide or Die looks lame frankly since its a battle royale where you just hide and stare at a cell phone and Last Year reminds me of L4D multiplayer mixed with F13, the kills look cool, but I think the kids look way too juvenile for getting murdered.2 comments 171 views last activity
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I don't want any straight up buffs for him, but I feel like his copy paste billy add-ons don't reflect his playstyle or help him win games except for movement speed with his chainsaw and cooldown reduction. He's the worst case of feast or famine of any of the killers imo and I feel like it's due to his limited options from add ons.1 comments 21 views last activity
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I always wondered why the Entity would create obstacles for the killers to succeed, but it they are made for creating more hooks it would make sense.7 comments 261 views last activity
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Instead of having it as a teammate perk, have it as a solo survivor perk when you've been unhooked or healed from the dying state and hit then you have the bleed out timer. I think it would solve some issues with tunneling for solo survivors and it would allow unhooking team mates to have different perks.20 comments 171 views last activity
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Why did the devs design this perk to be so bad? I can't think of a single reason why I'd pick it over any other healing/altruism perk.12 comments 391 views last activity
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I think one of the biggest issues currently facing this game is where Devs are balancing fun right now. With these not stop survivor nerfs that are making the game unfun (pallet animations nerfs, slow vaults and extended window hits, killer weapon hitboxes, healing time increase) I get that killers want to feel empowered and have fun, but having to play as a steathed immersed gen rusher doesn't f8 comments 81 views last activity
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I really think the devs need to make more totems that activate endgame like Noed or rework Devour Hope and Blood Warden to proc as an endgame totem without the hooking mechanics. I think this would increase variety for endgame builds and give survivors somewhat of a counterplay or just more incentive to leave. I had an idea called Entity's Chosen where it gives you Bamboozle, unlimited spirits f12 comments 71 views last activity
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I think trapper should have 3 traps minimum and have a new ability, that allows him to toss a trap at a survivor the same way clown does if it hits a survivor it injures them and leaves the trap on the ground disarmed, if it misses the survivor then the trap remains set on the ground. He also auto picks up traps but he has to set his traps in the same way the clown does to have them reactivated.4 comments 61 views last activity
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been trying it out since survivors have been dropping like flys and no gens done and it does not give a 25% increase to gen repair I saw no noticeable increase.3 comments 61 views last activity
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I really want a dev to answer this, half the time I never noticed it cause I would just get smacked vaulting, but against an afk killer I messed around the match and noticed randomized animation lag that actually would cause my character to be immobile for half a second. It feels like the same crap that happened with the pallets a few patches back.9 comments 51 views last activity
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I'm worried that they will keep these in the game as a farming mechanic for cosmetics or currency. It definitely tilts the game time more in the killers favor so it works for both sides in that regard.15 comments 121 views last activity
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killers get 3 hooks guaranteed and survivors get 1 harvest point and they lose that if they die.20 comments 321 views last activity
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I just don't know how to feel about it. I'm seeing less camping, but more tunneling, chases are way way shorter, pallets seem really reduced, game time is really shortened to either a quick 4k or 2 people gen rushing and escaping. Meta perks didn't really change or non meta perks being more effective, people are grabbing more medkits I noticed. Hooking animation and sounds are really weird now.15 comments 211 views last activity
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I'm legit beginning to question this are killers just camping one or two players because they cant find the other survivors? I've had a hand full of games where I blame my immersed team mates more that the killer just running around the map then coming back to the hook cause he couldn't find anyone. And these team mates are doing nothing, they are just in large grass or lockers, they aren't doing12 comments 191 views last activity
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I think Hex totems need some passive effect after the totem has been broken. I really think it's imbalanced how Killers lose a perk for using totems even though most of them are not that strong to justify high risk and reward.7 comments 111 views last activity
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Most perks have a trigger to them except for these two perks. I think DS needs a Deliverance treatment where it can only be activated if saving another survivor, and Sprint Burst can only activate if a killer uses his power near the survivor.35 comments 201 views last activity
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I feel like its killer speed and actions vs area of map and objectives. Everything a killer does slows them down, finding, chasing, hitting, downing, picking up, running hooking and nothing slows down a survivor being injured typically doesn't affect any of their actions unless the killer has specific add ons. The other thing is the maps, the maps are entirely too large with the objectives too sp22 comments 681 views last activity
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I find myself listening to music box covers for songs it helps me calm down, especially when I play killer and the sound it soothing and unobtrusive to the gameplay.95 comments 3,441 views last activity
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Why not have it spawn a quad hook somewhere random on the map that can also benefit from it.11 comments 101 views last activity
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The only one I can think of is shadowborn for nurse, but I can't think of any other use for any of Wraths perks.4 comments 31 views last activity
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allow survivors to sabotage hooks while survivors are still on them, this would give another option against camping and tunneling and give another useful approach for sabotage.11 comments 71 views last activity
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I just think this would be interesting if you could mori a survivor if you hit BL3 with that survivor.11 comments 141 views last activity
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I've had this happen a couple times on Lery's where lockers are literally right next to vaults and I end up going in the locker and getting nabbed. Either that or fix the code so they have to be farther apart. I think this is just a Lery's issue I can't think of another map that has lockers next to vaults.13 comments 81 views last activity
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I'm curious about this, it seems really dumb.15 comments 291 views last activity
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I really feel like Freddy and Wraith have trouble with their stealth and that they can't effectively mind game since their stealth transition reveals where they are and where they are attacking from. Freddy has a giant tell of where he's coming with his radius and that his image shows when he puts in dream state, I think his rare add on that hides him in dream transition should be part of his k1 comments 51 views last activity