How are people feeling about this patch?
I just don't know how to feel about it. I'm seeing less camping, but more tunneling, chases are way way shorter, pallets seem really reduced, game time is really shortened to either a quick 4k or 2 people gen rushing and escaping. Meta perks didn't really change or non meta perks being more effective, people are grabbing more medkits I noticed. Hooking animation and sounds are really weird now.
Comments
Overall, I think they are taking the game in the right direction. I agree that the hooking animation needs adjusted. It just looks silly now and doesn't match the actual progress bar. I definitely like the new blind effect when playing as a killer. It is much, much easier on the eyes. I like the changes to Haddonfield. It is much easier to navigate. I don't think Sabotage was tuned up enough to become meta. I expect some people will experiment with Sabotage for a little while before they realize that it is still a pretty bad strategy.
I think the largest change that will have the greatest impact on the game is the change to healing. I think that was a good change though. I agree with all of the perk changes, but I don't think any of them will have a large impact on the meta. The Spirit is pretty close to where I would like to see her. Those were nice changes. If they would just lose the necessity to have a full charge before using her ability then she would be set.
As far as I can tell, this patch seems to be pretty balanced.
It doesn't solve gen rushing, like announced and expected. But makes some new builds viable.
I had 4 games as survivor today, died in three, and they were all good games. The healing change is particularly good, now you actually have to take being injured seriously.
I think one of the problems with this game is that we were too used to a relatively easy escape when playing survivor. This has to be changed. It's a horror game I hear.
Patch is pretty balanced. I didn't realize how long 16 seconds actually was until I was in a game myself. Overall, pretty good! There's a chance that you can wiggle out, hooks don't spawn so nearby each other anymore. I honestly think the chases are a lot longer but with gens taking more time to finish now, (unless you got a good team).
Flashlight has been actually fixed, I remember where you actually had to aim down a little bit more than just the head (around the neck) so thank god they fixed that!
Other than all of that: really liked this patch so far, I'm satisfied.
I really dig it. It’s a good step in the right direction
I'm going to disagree with you on the change to sabotaging... not the perk itself, but the action. With the changes to the hook spawning logic, it can now be a very valuable strategy. I actually had a game the other day where I found an Alex's toolbox in a chest (plunderer's instinct) and I decided to break the hooks on half the map. She downed me in the area, and had to drop me and leave me because she knew she couldn't get me to a hook. I did end up leaving with the toolbox
On the main topic, I'm happy with the patch. Nothing major (exceptions being the hook spawning logic and healing), but many, many, MANY small changes that I appreciate. A small one I really love is being able to see the offerings in the pause menu. So many matches I've started without seeing the screen and was like "Uh...what was burnt, again?"
It's like Scratched Mirror Myers without having to play on Lery's every game!
I just don't like how they made noed have the insta down for tiers 1 and 2 since now killers will rely even more on that perk rather than actually improving their gameplay
SC gives the same heal on every tier.
Using NOED is just giving up a perk slot for the potential gain at the very end of a match.
Preparation for a worst case scenario, more or less. Works really well in the gen-rushing meta.
Pretty good job so far, overall.
Well devs didnt adress the gen situation, so.....