Hex totems need a passive effect after they have been destroyed.
I think Hex totems need some passive effect after the totem has been broken. I really think it's imbalanced how Killers lose a perk for using totems even though most of them are not that strong to justify high risk and reward.
Comments
I'd be happy if they just stopped them spawning right next to survivors.
Ruin: gain no boosted progress from Great Skill Checks.
NOED: Be put in a Borrowed Time health tick down state if the killer hits you with an attack.
Third Seal: Aura reading range greatly diminished.
Lullaby: you sometimes don't get alerts for skill checks.
Devour Hope: based on when it's broken. Three tokens same as NOED. 5 tokens it functions as a yellow mori except you don't need to be the last one alive.