akbays35
akbays35
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My kid is way into Baldis basics and I wouldn't mind buying a baldi skin if you make one for doc.3 comments 71 views last activity
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The gist of what I'm getting is, "Killer is underpowered and she almost nekked and that offends me." I'm still gonna buy it and play it cause the game thrives on new content. Back of my mind though, I hope they put cool downs on Billy and Nurse abilities so they can do more holistic balance changes to buff all the killers or give all the survivors some type of nerf.16 comments 311 views last activity
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Legit all my matches were killer just camping for safety 2ks or disconnecting if they cant get a hook before 4 gens like why. Also all survivors just doing gens, they aren't even trying for altruism anymore just gens then gates. It really makes the game uninteresting and unfun to play.23 comments 381 views last activity
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I feel weird about them considering Kindred as an innate perk for survivors, but I think Left Behind would be balanced at least to give 1 survivor a chance to get gens done for the hatch in an absolute recked game or to give 1 survivor another option besides the hatch. Now killer mains hear me out, this could benefit you as well since them finishing gens could give you a better chance at getting6 comments 121 views last activity
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0 comments 41 views last activity
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From both sides of the argument I've come up with ideas. 1. Shorter maps: I feel like a lot of killers struggle just because they don't have the mobility to chase and stop objectives. 2. Great Skill checks don't increase progression: I feel like this really makes gens easy to do and makes them quicker to finish, but I think survivors should get some other reward like maybe a 1% luck boost that22 comments 264 views last activity
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Part of me thinks that the endgame lobby should just be survivor sided so the Killer can't be harassed. I wonder if the Devs have tried working on this cause I think it would help with toxicity. I do like giving the killer props on his play or build but I think an emoji system would work better.6 comments 91 views last activity
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Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.38 comments 312 views last activity
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Only issue I had is WGLF farming issue, I'd rather they change it to just protection points and not from unhooking to get stacks. Reworked kindred on hooked survivors yas, dead hard having a latency fix yas, ds nerf yas, pallet frame responsiveness yas, invincibility frame on the second you get dehooked yas.22 comments 241 views last activity
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Jack (killer)and Wendy (survivor) Torrance from The Shining with the Overlook as the map. Overlook includes the expansive hotel lobby with the boiler room as the basement with boxes and pallets and the garden outside with hedge animals and a small maze, ghosts randomly pop up on the map. Jack wields a fire axe or roque mallet from the book, his ability is Alcohol: when he drinks the entity summ5 comments 171 views last activity
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The buffs went in the right direction for him, but I feel like his trap setting is still incredibly noisy, survivors can hear the trap set if they are close enough and it's incredibly loud.4 comments 21 views last activity
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0 comments 41 views last activity
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Like there's no point in even having sound in the game, his chainsaw is more quiet than a humidifier. Sure I need to precisely know where he's coming from at all times and all directions, but how when his terror radius is smaller than EW1 Mike? Can they fix this so his terror radius is expanded when he's using an ability and in chase?6 comments 131 views last activity
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Jack (killer)and Wendy (survivor) Torrance from The Shining with the Overlook as the map. Overlook includes the expansive hotel lobby with the boiler room as the basement with boxes and pallets and the garden outside with hedge animals and a small maze, ghosts randomly pop up on the map. Jack wields a fire axe or roque mallet from the book, his ability is Alcohol: when he drinks the entity summ0 comments 51 views last activity
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I think the main issue with the game is that survivors have no reason to actually explore the map besides chests, gen rushing is annoying so why not put generator pieces that survivors have to pick up to actually fix the generator? They put the piece in, then players can fix it. They can put like multiple pieces on the ground and nearby the gens so it doesn't gimp the survivors, but they actually1 comments 11 views last activity
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It is way more scarier and tense to play killer than survivor.29 comments 751 views last activity
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10 comments 41 views last activity
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Really good killers or really bad survivors? Cause I want to dc when I see a nurse get a 2k in less than 2 minutes, but I definitely dc when a survivor body blocks me in front of a huntress.6 comments 61 views last activity
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are you devs working on fixing some maps and map locations to better balance the game?0 comments 11 views last activity
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Too much salt can effect your electrolytes.3 comments 81 views last activity
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1.Play dbd when new chapter comes out. 2. Realize that dbd gets unfun very quickly 3. Quit dbd until new chapter comes out. except now... 4. try DBD f2p mobile clone Identity V.7 comments 121 views last activity
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Prove Thyself: Being around other survivors builds confidence for 15 seconds and loads tokens 2/3/4 that make good skill checks into great skill checks. Left Behind: Losing team mates increases generator repair by 4/5/6 generator speed per survivor killed. No Mither: Survivor is in the exposed status throughout the game, grants the ability to recover from the dying state, 10/15/20% recovery fro4 comments 13 views last activity
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I keep running into this where me and another survivor have 1 gen left, we've both been hooked and we're just hiding waiting for the other to die so we can get the hatch? I end up getting bored and just do totems, chests, and maybe touch a gen for luls but the killer is usually camping them eventually after 10 minutes of doing this and seeing the other survivor just crouched in the corner near th6 comments 21 views last activity
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Only works on his dream state8 comments 201 views last activity
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I'm just noticing it really bad with the doc, trapper, billy, and mike that they seem to have an extended lunge attack when they turn and that the animation doesn't even connect to the survivor. Anyone else notice this? I've been getting hit on the other side near the edge of haystacks and barrels and boxes, been noticing it on Oichido, Angrypug, and Jendenise streams as well.2 comments 31 views last activity
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Playing as level 30 Kate with Lithe, Pharmacy, WGLV, and Small Game. Playing against a wraith, felt bad for him I got his Devour Hope hex early on thinking it was ruin, he was running tinkerer with fast bells, bbq chili, and make your choice, hit him once with a pallet during chase but mostly did gens and saving team mates. Team kept getting smacked, gens getting done and I ran to an exit to open7 comments 221 views last activity
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It doesn't happen often, but I do occasionally get off the hook on my own. Typically when this happens the killer is already camping me or my team is dead, so I end up right back on the hook almost instantly. Is there any way the devs could implement the Endurance Borrowed Time buff when you do a self hook escape?4 comments 81 views last activity
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It seems like I should get a boost to struggling but there's no noticeable increase and there's no visual indicator?9 comments 101 views last activity
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It seems like it has too many drawbacks and such a specific trigger that this perk seems nonfunctional, has anyone tried this perk with any notable benefit?12 comments 6,071 views last activity
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What if self care only allowed you to heal one full state and you can't self heal anymore, but it still has the 10% medkit consumption reduction?21 comments 231 views last activity
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I do see this a dual problem because it is frustrating to the killers when they want a kill, but I feel like it shuts the game out if they camp. I have a suggestion that killers get bloodlust when they hook a survivor so they have a benefit for leaving the hook to give survivors a chance to save and if they stay too close to the hook (5/6 seconds in 15>m radius) the entity stuns them once. I a12 comments 191 views last activity
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Been using these together and never get an add on with the Emergency kit, not sure if its just rng.2 comments 261 views last activity
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I really feel like some killers need some graphical fixes to make them less noticable. Leatherface's apron really needs to be a darker color, I can see him almost across the map from his neon apron. I feel like Wraith needs to be shorter too, he sticks out like a sore thumb and I think he's the tallest killer in the game. I also think the Clown's poison should be a darker color (possibly the same3 comments 61 views last activity
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Been ranking up and doing well on a Quentin build with Pharmacy, Empathy, Wake Up, and Urban Evasion. Had to use a similar build on Nea (streetwise and medkits) because I never got Self Heal or Sprint Burst on leveling them.15 comments 221 views last activity