Graphical QOL for killers

I really feel like some killers need some graphical fixes to make them less noticable. Leatherface's apron really needs to be a darker color, I can see him almost across the map from his neon apron. I feel like Wraith needs to be shorter too, he sticks out like a sore thumb and I think he's the tallest killer in the game. I also think the Clown's poison should be a darker color (possibly the same color as the mist to mess with survivors), this way survivors far away can't immediately tell where he's throwing his bottles, this gives a huge tell of what killer you're facing and where he's stalking he also has glitchy hair, but they are probably fixing that.

Comments

  • Considering the skins they released, it doesn't seem to be planned.
    Just look at the clown's extra outfit that you can see from the opposite of the map and through most cracks in the walls (which is an actual huge debuff), along with Hag green bright skins and such.

    Devs probably do not realize being hard to see needs to be a factor when doing skins.

  • Runiver said:

    Considering the skins they released, it doesn't seem to be planned.
    Just look at the clown's extra outfit that you can see from the opposite of the map and through most cracks in the walls (which is an actual huge debuff), along with Hag green bright skins and such.

    Devs probably do not realize being hard to see needs to be a factor when doing skins.

    They don't force you to use these skins. There are some really dark skins for Hag and clown.
  • Hag and Pig are probably the most stealthy/ non stealth killers out there since they are the roughly the same size as the survivors, used to get really annoyed when first playing against Pig and thought that was just Claudette crouching around. Hag also has the weird running animation that Dwight has too.