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toxik_survivor

toxik_survivor

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toxik_survivor
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  • I just feel like we need an actual ranking system that shows of your actully good or not. I only believe the best of the best should be iri.

  • @kld3169 said:

    I played against a Billy on Lerys. Now, I don't know why this interested me so much, as many of you have way more hours than I do and most likely have seen this. It's just that I can't recall this specific combo.

    Just tickled my fancy, I guess.

    Any killer/map combos you like in particular or find intriguing?

    Bubba and that corn map with no main building.

  • @JoaoVanBlizzard said:

    I see many killers leaving the lobby or even generating bullying in players who are known, whether by stream or in other ways, I personally think it's unfair for survivors not to know the name of who plays killer when they know who they're going to face, the ideal was for killers to only know the survs name when the match is over, the same for the items they are using, I think it's unfair for killers to receive this information.

    Never seen a killer dc because of names tbh

  • @fulltonon said:

    They can :

    ridiculously regress generators by using technician

    bodyblock BOTH of exit gates with a friends

    vault windows/palette to block others from vaulting

    predrop every palettes in game to make it breakable

    see where every survivor is

    force others to play 3v1 game

    break bones and disable boon totems entirely

    or bless a totem to make it usable for NOED

    ignore other players in the hook to guarantee their death

    can make loud noise to alert other players

    No wonder they have highest kill rates across all characters.

    Clearly just got a troll survivor in your match. They deserve NOED and basement camp

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827441#Comment_2827441

    Nah, I was still capable of playing killer. I have been playing for five years and this is the first time I genuinely feel powerless.

    Fair enough. I'm a dedicated survivor main since 2017 so I wouldn't know

  • @Pukenplag said:

    Wanna use a fun build? Get gens done before your first hook. Wanna play a killer you haven't played in a long while? Face this 2000 hour SWF team. Wanna patrol gens, so they don't get done in 2 minutes, so you hit and run? No problem, survivors just heal in the next 20 seconds. Wanna have any fun at all? Well, SBMM has got your back: why don't you face a noob team, 10 tryhard SWF gen rushing 2k hours squads, 3 fair games, and then repeat this cycle.

    Remove SBMM once and for all. It is the single WORST feature EVER added to this game. Period.

    Nemesis release was the worst

  • @Lord_Xylum said:

    The Zombies have a tendency to spawn at hooks in the corners of the map, unless occupied by a hooked Survivor. This leads to zombies wandering to the edges and getting stuck more often than actually helping The Nemesis. I'd say, in my opinion, 8 out of every 10 matches has this happen.

    My suggested fix:

    •Make Zombies spawn at hooks that are within 24m of any random Survivor when killed

    •Make Zombies automatically die and respawn if they do not find a Survivor after 120 seconds of wandering

    •(Meme) Make a purple/red add-on that makes Zombies respawn at unrepaired generators

    Edit: Also fix that thing where Zombies slow down and lose their momentum upon spotting a new Survivor. It makes the speed add-ons worthless.

    I'm sorry but zombies are insainly good. Without them Nemesis would be nothing. Nice idea though

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/2824807#Comment_2824807

    That combo wouldn't work at all since both of the mirror add-ons keep him from ever reaching EW3, so the Tombstone and Fragrant Tuft of Hair add-ons would just waste add-on space. However, They would pair nicely with a Stalk Rate increasing add-on.

    Ik they wouldn't work it's a joke

  • @Shroompy said:

    that a new dlc or something?

    I think he works in the archives I'm not sure

  • @ObservantOfTime said:

    Trapper and his playstyle is pretty much gone. Hit and run used to be a legitimate strategy, and maps weren't this huge when the game first came out. Trapper has to sacrifice early and mid-game for a hopefully good endgame, but that can backfire badly. As a trapper, the only viable strategy nowadays is start playing for a 3-gen right off the start, pushing people off the 3 gens in closest proximity and trapping the surrounding area. End-game perks like NoED, No way out and Bloodwarden are nice, or you can go nuts with an Iron Grasp / Agitation / Mad Grit / Starstruck build and pray you get someone to basement.

    His latest buffs were nice, the add-on to start with all your traps is horrible though, because not being able to pick your traps back up is essentially killing your power. At the end of the day, he's a basic M1 killer, and as long as one can play those pretty well, then he's alright, maybe catching someone off guard with the occasional trap.

    I found this post very inspirational intellectuall, factual, and very friendly. We need more people like you.

  • @leafninja said:

    Thoughts?

    🤯🤯🤯🤯😵😵😵 sorry but that's kinda op. Mirror miers plus tombstone and infinite t3, OMEGA BURGER MAN

  • @GreyBigfoot said:

    ...that inflating the numbers of previous challenges doesn't make for good challenges!

    Nevermind the Hillbilly challenge to land 7 saws, there may be no killer stuns this time, but some of these numbers are bad. A lot of these will take 3-5 matches minimum, and that's if things go well for you.

    Gonna see a lot of throwing the game for challenges I suspect. Or trying the healing challenge and you have to compete with your own team using Circle of Healing, or the killer ends up as Plague.

    Lookin forward to 12 gens, prove thyself here we come.

  • I don't get why you guys think snare slowdown is unnecessary. It's very helpful to set them down while chasing at a loop. He's a little like clown when it comes to loops which is good. I believe their should be more focus on killers that actully need changes like trapper and ghostface

  • @Sleem said:

    The title.

    Make wake up instantly open exit gates

  • @TragicSolitude said:

    I played about three or four matches fine, and then I've just gotten a disconnect error two matches in a row. There's nothing wrong with my connection, my internet is working fine. I've never had this issue before.

    I'm playing on Switch, and I've noticed the game acting weird at times during matches. Nemesis's tentacle will get stuck and it won't retract nor will it let me use it. I don't know what's causing that.

    Getting the disconnect error twice in a row, I'm afraid to keep playing because I don't want to get some week-long penalty. But the tome just came out today and I'd like to play it.

    Anyone else having disconnect error problems? Is there a server issue right now? I'd like to know when it's safe for me to enter another match.

    Reset your router or smthin cause all the servers are good rn. U should be fine to play another match, everyone disconnects at times and it was unlucky it happened twice to you

  • @Raccoon said:

    I could be doing something wrong, but Freddy currently feels like a weaker Clown (in chase) with the added bonus of a teleport.

    He seems to be pretty rare, nowadays, so this could be a quick QoL buff to incentivize picking him (he'd probably still be weak :( )

    Imo he's very balanced, no changes needed. His blood puddles r fine, just strange to place down

  • Yeah that's what I think it's just so many people r saying he's op

  • @ObservantOfTime said:

    Why on earth would he be changed? Who said anything about changing bubba, other than forum users whining, who actually matters?

    Usually people that wine get their way sadly.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2823513#Comment_2823513

    As of last patch buddy

    It's 25% instead of 15%

    A whole 10% added. Took them long enough

    Just a couple years no big deal

  • @Brokenbones said:

    From my understanding changes to perks have to jump through so many hoops and those hoops have to be jumped through well in advance given how BHVR is typically working like 3 chapters ahead of where we are right now

    This is why it took years for us to get a distortion buff... That added 1 extra token.

    Wake up buff when

  • @EntitySpawn said:

    So I dont feel bubba is all that strong tbh, however I worry he will get nerfed due to complaining or how much of good camper he is.

    Today I played a few dozen games, unusual I know lol. But I ended up being face camped by a bubba on first down, but I did the good thing and "hung" in there for my team ;)

    However while I was just buying my team time I thought that he may get nerfed because of people like this, after all he got a 2k due to his perks and just being him at camping.

    Is there a healthy and good way to stop face camping (not proxy or chasing someone to a hook) but not gut the killer? Feel all they can do is punish the behaviour yet sadly camping is kinda a necessary evil atm

    I agree, I hope he dosnt, with the rise of bubbas and camping at the moment it looks like he's OP but really it's not. He literary has no gen pressure and survivors need to understand this. But they don't so it's making bubba look really good while he's avtully very balanced

  • @Sluzzy said:

    If anything the perk is too situational and not really helpful in most situations. It went from being completely useless to maybe helping in rare situations. I QUIT using it! I used it for 3 days and only got off a shoulder one time.  These kind of perks are HORRIBLE when it comes to sheer luck. 

    Killer complaints about Boil Over are not justified when they say they can’t rarely do their objective in rare situations. It is hypocritical for killers to complain about Boil Over when they bring in the most OP things in the game. Multiple slowdown perks that “prevents” the survivor from doing the objective. You know what killers tell me when I complain about Ruin? You have perks for that. Well, I have news for killers: You have perks to deal with Boil Over. Use them. Oh, or is that only for survivors?

    Take off your sweaty builds and use Iron Grasp. You do not have to use the same perks every game. 3 and 4 slowdown perks are completely unnecessary. If you do not like Boil Over, bring a perk to counter it. This is what is told to survivors when they don’t like certain things.  “Bring a map, bring Counter Force, ….”

    And lastly, Boil Over is no stronger on a SWF than Ruin is on an OP killer like Blight. I would say Boil Over is still weak and too situational.

    I played against a Blight that used the new overbuffed Dead Man’s Switch and Scourage Hook: Pain. Nobody could do the objective. He easily won with several gens remaining because the survivors COULD NOT do the objective. This is beyond broken but lets sweep this under the rug and talk about Boil Over? 

    We need to stop balancing around high profile survivors in edge cases and leaving broken killers and perks unchecked. Killers win way too much and it is unhealthy for the game.

    This is actully the most I insightful post I've seen. I completely agree

  • @csandman1977 said:

    Been playing killer lots lately. I figured out what to do against the boil over squads. Iton grasp basement bubba or trapper. Mostly though just iron grasp

    Still don't work in library of racoon city. Me and my friends just ran up there every time and always got out

  • @TheColdBeauty said:

    Is it just me or is the game getting worse with everytime I play. I mean there are bugs all over the place or cheaters meta is coming back cause I'm getting sniped by huntresses & trickstars who can throw threw rocks or even f walls? Players who run exactly to you and when you check their perks they have nothing for location reveal? Docter who can shock every few seconds? I guess dbd wants to be dead cause this game is killer based. And for people who will judge me idgaf cause I was red ranks and i have 600 hours in the game so. And this matchmaking system is also UN F BALANCED. Players who are brown ranks play AGAINST RED ranks? Come the f on. Fix this game before you make everything worse and have no players at all anymore cause looking for a match can take a while already....

    Deffinatly is not killer based. It's very balanced imo. I can agree it's killer based when you first get into the game but once you learn the mechanics as survivor the game leads to survivors side. 3 amazing survivors and 1 ok survivor vs 1 amazing killer will end up in survivors winning. Don't see how the game is unbalanced

  • Yes I understand

  • @akanadi said:

    make more ambush add ons and make it more viable in chases so she can handle bad trap RNG

    Yes I believe her ambush needs to be buffed. Like make it where shes like bubba with her ambush.

  • @BronzeHandModel said:

    Really, what is happening now?

    I played some matches with friends as survivor. And about 6 games in a row the killers start to tunnel and second stage camping and facecamping. I lost 5 pips today.

    I always say the killers are not op or they have a disadvantage in higher ranks. Bit today was the toxiest day of all time.

    When you killers play unfair like this and write in the after Chat : ez 12 times in a row, then its damn right the survivors teabag your ass the whole game.

    I never Tunnel or camp or say toxic things in the after chat and i never will do it, because im better than this.

    Really if u are bad, loose with some ######### dignity.

    Tunneling is a succesful tactic so people do it. Campings another story.

  • @C3Tooth said:

    Somehow I feel the house has less play ground around it.

    For my PoV, the reasons are:

    • No more hiding area: best option for survivors when being there is to run out of the house, because there is no where to hide there. Box rooms replaced with Living room & Bed room, which are completely open place. The Balcony on Upper floor replaced with Roof top which is pretty much "just get out of the house"
    • Path: There is a God window with breakable door in Living room, for me as a Trapper main, I never break it but rather putting trap outside the windows. If you compare the path, I can get into the Old house from the left side, then go out on the top right side (balcony), in New house, there is no path to get through the house to the opposite side, because the path is blocked with God window / breakable wall. In general, I travel outside the house from left to right side, never travel through the house.
    • Entrances: there were more entrances in the Old house, plus those are small & tight corner which helps survivors to hide, especially you can juke Killer in Box room on Ground floor.
    • No more hook on upper floor: if you end up dying in the house, you go for the hook outside.

    https://us.v-cdn.net/6030815/uploads/BC8QZSW7ZV72/image.png

    No place to hide, juke. More place the get out of the house. No hook. Thompson house become a dead space once the Gen on upper floor is completed, nothing else to use.

    It's pretty bad. I think of it as bubbas house

  • @pwncxkes said:

    Would you rather have:

    New Perks

    Buffing Older Perks

    Combining Perks together (Or separating perks to be individual perks)

    Or Nerfing stronger perks

    Any thoughts?

    Buff perks

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/2311800#Comment_2311800

    1 bad thing + 1 bad thing = 2 bad things, not 0.

    Mori's were absolutely not fine. They were cheap and promoted scummy playstyles in the name of "efficiency". They are not nearly as strong as they used to be, but for the time being I'm okay with that.

    How is an item that grants you the ability to just adios out of a match instantly under not all that uncommon conditions balanced?

    It like never happens successfully all the time. Like u never have a key be successfully used on you more than once a day or even once a week. Out of maybe 1000 killer (survivor main so dont play killer often) I've gotten a key used on me maybe 10 times

  • @Gnarly said:

    So I don't know how to post the video on the forums, I use my phone primarily. So I made a video and left the link. This video proofs how balanced keys are. You don't have to go watch it, this is just proof that Keys are Balanced...

    https://youtu.be/NXXfPO5Wdy4

    Keys are balanced and fine. Moris were fine too. Moris and keys balanced each other out perfectly but now they nerfed l. Anyway keys are still fine

  • @DBD_IS_AWSOME said:

    I’ve had all green perks. It goes to Tier 1, then just stops at Tier 2!!!! It’s getting annoying!

    https://us.v-cdn.net/6030815/uploads/QV4JG5UNYOFH/image.jpg

    https://us.v-cdn.net/6030815/uploads/FHVSNQ0XSZIV/image.jpg

    And do i see insidious and iron grasp? That's too spicy my man

  • @van9684 said:

    Should killer speed be nerfed to maybe 4.2 or 4.3, especially on killers with one hit down abilities or long lunge attacks?

    I know survivors run at 4, and with all the new range attacks killers, one hit downs, Noed, etc., I thought maybe devs should take another look at killer speeds. Thoughts?

    This and would also help chases last longer and could help killer mains develop the much needed skill to compete when they do reach red ranks.

    Thia is def a joke

  • @Northener1907 said:

    I do not know it is just me but i am kinda feeling DbD was better before. It is not fun like old times. Still sometimes i have great matches and wins. But this discussion is not about wins or loses.

    New killers are not unique (Twins were last unique killer for 6 - 7 chapters). Reworked maps are bad for me, even Macmillian maps. Old Survivor animations were better. I can list more stuffs but i think i told enough. Maybe i am doing like grumpy old man but this is how i am feeling.

    I loved dbd before auric cells came into the game. I still like the game but it had a more majestic feeling before auric cells. I also loved when you looked in to the distance and saw blur. Remeber that?

  • @WishIcouldmain said:

    With the renewal of the license you can do.

    1. Myers rework or buff( weak and outdated)

    2. Laurie Strode model update(Old Model ugly)

    3. Haddonfield rework(Busted survivor map)

    4. Potential perk changes to the weak perks. Sole Survivor, PWYF, and Dying Light. (Definitely need improvements)

    It'd be perfect.

    I dont understand. When did myers all of a sudden become bad

  • @Ruma said:

    Three games in a row now i got atleast 3 adams in my games.. (One of them was me once since i wanted to unlock his adept again)

    But now i keep getting adams!

    Cant wait for more outfits then.

    Sadly its prob just cause of the sale on survivors a couple days ago. They buy Adam play him for 1 day and never play again. It's a shame cause Adam's are so chill

  • @Sheffield said:

    Every Game i have 3-4 Dead Hard Player in my Round.

    Everyone reaches a Palette or a Window through this Perk.

    It's just more frustrating as a Killer and you can hardly do anything about it.

    It's bad enough that EVERYONE can use it and that indefinitely unless you are exhausted.

    How many say: Press "E" to win.

    I think that a lot of Killer Players are of my opinion.

    My Idea would be if it could only be used 1x in a Round.

    Bruh it's so broken rn, it works 50% of the time and on console it makes ur game lag like crazy

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2310036#Comment_2310036

    Because Michael Myers is in desperate need of improvements. Haddonfield is the most busted survivor map in the game. And half the perks are awful.

    Myers is completly fine tho

  • @WishIcouldmain said:

    With the renewal of the license you can do.

    1. Myers rework or buff( weak and outdated)

    2. Laurie Strode model update(Old Model ugly)

    3. Haddonfield rework(Busted survivor map)

    4. Potential perk changes to the weak perks. Sole Survivor, PWYF, and Dying Light. (Definitely need improvements)

    It'd be perfect.

    when did the Halloween chapter redo become a thing? Its completly fine. Everyone is asking for everything no wonder devs are getting overwhelmed. They cant so everything at one time.

  • @Zokenay said:

    His main issues are that he starts really weak and his power is limited to a certain amount of uses, which is just stupid if you ask me.

    But it would be kinda hard to rework him without getting into Ghostface territory, gotta be careful about that.

    I believ he is very balanced

  • @ill_Boston_lli said:

    I have seen a lot of negativity lately toward the game. Yes a lot of this patch was messy and the cosmetics for leon and Jill are just clothing. There are many other things I see people mad about and rightfully so. But what other game has all of these ICONIC characters jam packed into such an awesome game of cat and mouse? Where else can you stalk people as Mikey Terrorize peoples dreams with Freddy, Mow people down with Bubba.... I can go on and on and on but seriously guys this is the ONLY game of its kind and while its not how you want it to be exactly it is still THE BEST game I have ever played. No matter how frustrated I get at this game I thank EACH AND EVERY developer that has EVER worked on this game and I appreciate them for it. Can't we all just see passed the temporary nonsense and just enjoy the game!!

    You inspired me to me play bubba basement with insidious. Thank you. I finally have the gut to do it.

  • @BabyCameron10 said:

    Why not buff it to show auras instead? Seems like it’s meant to be a weaker Discordance and can be countered if great skill checks are hit. I feel like this perk isn’t too bad, it’s just “Outclassed” and not worth a perk slot in many builds.

    Up the timer to 40 seconds or increase skill check chances when active.

    I am kinda tired of the Meta tbh. It really hasn’t changed in a very long time. Gearhead could definitely be buffed

    Wdym it's so op and game breaking

  • @Pilot said:

    Please keep the discussion on topic and don't say that x killer that I mentioned is not a ranged type or is a hybrid or whatever the heck... They have a ranged attack so that's all that matters & they can kill you with it... This in regard's to Tofu's latest video.

    For Context, in chronological order, from top to bottom

    I've put the killers that don't have a ranged attack in Bold.

    • Nemesis - Has a ranged ability. He's an interesting mix of a few / couple ranged killers.
    • Trickster - Another Ranged killer
    • Twins - A hybrid, Victor can lunger over windows, pallets, you name it.
    • Blight
    • Pyramid Head - Ranged type killer. Wiki says map-manipulation... He has a ranged attack, that's all that counts.
    • Deathslinger - Ranged type killer.
    • Oni
    • Demogorgon - Hybrid. Has a ranged attack.
    • Plague - Has a ranged attack.

    Before Plague 6 other killers were released that did not have a ranged attack. Before those, it was Doctor.

    For me, Once PH & DS got released one after the other, the state of DBD was quite unhealthy, especially with how PH was back in the day.

    -----------

    Now, let's get onto the subject, after taking all of those previous killers into consideration.
    • Are u tired of BHVR releasing ranged killers or killers that are some sort of hybrid with a ranged attack?
    • Would you want to see more Trap type killers?
    • Would you want to see more movement-type killers, such as Oni, Blight & Billy, to name a few?
    • Would you want to see more basic type killers?
    • Would you want to see more stealth-type killers?
    • Would you want to see a hybrid of those combinations?
    • Would you like to see a new type that hasn't been yet discovered / discussed ?
    • What about a killer similar to Pig with game slowdown potential like her traps?
    • What about insta down killers?
    • Or perhaps an AI-assisted Killer?
    • Would you want to see a jack of all trades? Except for Ranged? Or with range?

    As I've mentioned above, please keep the discussion on topic...

    Edit: + avoid discussion killers that need desperate reworks or whatever.

    NO KILLERS. DEVS HAVE TO STOP COMING OUT WITH LISENSES EVER FREAKIN COUPLE MONTHS. Sorry about caps. Anyway they need to fix bugs and all that stuff before creating more. Sadly it's all about the money

  • @tippy2k2 said:

    I feel like I'm going to regret getting involved but I have to ask...

    Wall hack? Dafuq you Talkin bout?

    Wall hackers are built into the wraith havent u heard? Hes s+ tier now

  • @Munqaxus said:

    If keys are changed to no longer be usable for hatches, how would you change them so they are still as significant to the game as toolboxes, flashlights and medkits.

    I thought an interesting idea would be to allow keys to give the survivor the ability to teleport from one locker to another, similar to Freddy's gen teleporting. Green Key gives you 1 charge, Purple gives you 2 charges and Red gives you 3 charges.

    I think it would give some interesting opportunities for survivors and allow keys to be as significant as toolboxes, medkits and flashlights.

    I would make moris how they used to be and then it would be fine. Cause moris and keys balanced each other.

  • @Sluzzy said:

    I've about done versing this killer with an uncounterable lunge. Every match is a bloodbath because they are way overpowered. There's no counter to him being so fast and using the wallhack and then the lunge being so huge. Even if you have sprint burst it won't matter. His movement speed is too much. It is not fair he can spam his power for an uncounterable lunge with no cooldowns. Revert his buffs. He had decent killrates, the buff was unnecessary.

    The devs need to speak about this matter because it's game breaking.

    Hes finally balanced imo

  • @Ryan489x said:

    My Killer and survivor rank are about the same right now. 17 and 16. I've had my survivor rank as high as 9.

    my point being that when I play killer, all I seem to get matched up with are high rank players and survive with friends squads.

    However when I play solo survivor. 2 out of 3 games I get put on a team of people who are dumber then rocks. they hand the killer easy wins and make no attempt to save off hooks at all.

    The solo frustration is real.

    That's what this games match making system gives u

  • @WishIcouldmain said:

    This game could be truly phenomenal. Yet there's so much holding it back.

    1. Poor Optimization

    2. Bugs

    3. Poor communication (community dev mistrust)

    4. Slow and few amount of changes

    5. Poor balance with perks, killers, loops, and other things

    6. Long unenjoyable grind.

    7. Too much clutter many offerings with little to no significant impact.

    8. Too much weak perks.

    9. Many imbalanced maps

    How are they alive? Competition is even worst at balancing. I consider the first two biggest issues.

    No game is perfect, this game is amazing and if bugs set u back then ur not a tru gamer

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