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toxik_survivor

toxik_survivor

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toxik_survivor
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  • @BloodMoneyMerc said:

    The more I play this map, the more I actually don’t mind it as much. When it first released, and with the original Object of Obsession, this map was kind of busted. With certain killers like the Hag and Nurse, this map can still be kind of busted. But I rarely ever see those two killers anymore (in my survivor experience), so it’s not that big of an issue to be honest.

    The pallets and windows in each room actually allow a fair bit of good gameplay to happen where the survivor and the killer have to actually predict one another. Some pallets are a bit unfair for survivors, but they also have a couple pallets that force most killers to break them and offer no mindgame potential. If I were to change anything about this map, Id maybe completely do away with the room tile that only spawns desks and no pallets, as that room tends to be very unfair. I wouldn't even mind an additional pallet or two in the much bigger rooms that is similar to the more fair pallets scattered around the map.

    I would say the map definitely favors killer over survivor, but I often find myself still escaping as a survivor as long as my team plays well. I think this map is very underrated and classing it as “one of the bad maps” feels a bit harsh against it.

    I believe it is actully one of the most balanced maps in the game because having the map indoor is detrimental to some killers powers and it's a very big map with gens spread out. Not to mention its 2 floors. Some vaults are good but many of the loops are terrible so overall ots balanced

  • @Gamergirl69OWO said:

    They barely fixed or added anything how the hell can it be 12.82 GB?

    welp looks like im playing this game tomorrow cause of my ######### internet

    It's because there taking away certain parts of the game (12 gb of the game) and adding it back with changes.

  • @Lx_malice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2297226#Comment_2297226

    https://youtu.be/mAi2Wqj6fDY

    Unfortunately I didn't get to actually use bamboozle because the map was game, but you get to see me ######### up alot because I'm used to running shadowborn so there's that at least.

    Ur a nurse god please bless me with ur skills.

  • @Lx_malice said:

    In honor of this post I will now play a match of Nurse with nothing but bamboozle.

    Ur the best

  • @TWiXT said:

    My Suggested changes:

    Monstrous Shrine:

    Buff the perk to - Survivors have 3 less escape attempts, and sacrifice progresses 25% faster when hooked in the basement.

    Explanation - 25% of 2 mins is 30 seconds, or subtracting 15 seconds from each hook phase so 45 seconds per hook phase total, adding in the fact that unless the survivors bring in Slippery Meat or Deliverance, they'll have to be rescued by their teammates... This makes being hooked in the basement a much more dire situation than current Monstrous Shrine.

    Sometime after Hag came out the devs doubled the hook time from 1 min to 2 meaning survivors used to only have 30 seconds per hook phase, And current monstrous Shrine was designed with these the old timings in mind but was still underwhelming even back then. This suggestion is a sort of middle ground between how hooking used to be in the early days of the game, and how it is now, while only applying to the basement hooks, and finally giving Monstrous Shrine the buff it needs to be a threat that creates urgency for the survivor team.

    Spies From the Shadows:

    Overhaul the perk to - The Crows no longer respond to your presence, the yellow auras of any crows within 24/30/36 meters of you are revealed upon being disturbed. Disturbed crows are 100% louder to you within that range.

    Explanation - This proposal gets rid of the confusing/annoying explosion sound notifications and replaces it by making the crows noisier so you can differentiate between them and a gen popping, you get no false signals since crows no longer respond to you, and they basically become little signal flares to tell you where survivors are. If this change were to happen, Spies would become an overall better tracking tool, and really fit the description of the perk which says: "The Crows found in the world can communicate directly with you." Besides, survivors still have 2 perks that defeat this: Calm Spirit & Urban Evasion, as well as the crouching mechanic, so it's not like this would be an un-counterable or broken change for the perk. If they also put some more crows in dead zones, that would be nice for helping this perk gain a better level of consistency and usefulness (Seriously, Rotten fields features no Scarecrows, but the crows completely avoid the corn field... wtaf?).

    Surge:

    Remove the cooldown and the Basic Attack requirement.

    Explanation - Honestly this has been hotly debated in the forums since Surge came out because the fact remains that in order to activate Surge at all, you have to successfully down a survivor while within range of a gen. Chasing and downing a survivor with Basic attacks takes enough time as it is, especially if they were healthy when the chase started, and the minor 8% damage Surge does if it activates is hardly consequential since it would take 12 survivor downs in order to achieve a stacked 96% damage to 1 or more gens. PGTW does 300% damage to gens in the same amount of hooks, and Ruin Does more damage per second without needing to down or hook a survivor. While this won't improve the overall damage Surge can do, removing the basic attack requirement will at least allow killers with damaging powers to get some use out of it making it more universal to the killer roster, and removing the cooldown will allow it to become a slightly more consistent annoyance to survivors. It won't make it any more powerful than any other existing gen defense perks, but at least it would be more useful.

    Oppression:

    Remove or significantly lower the cooldown.

    Explanation - This perk doesn't even add extra damage to the gens it affects (unless survivors fail the "Difficult" skill check), only applies the base regression rate, and can randomly target gens that have 0 progress on them, but for some awful reason the devs decided that it was so powerful that it deserved DOUBLE the cooldown time (80 seconds) of Surge? At least Surge won't activate on gens that have 0 progress... Why does Oppression deserve such an excessive cooldown time? If it's because of the skill check, that's a laughable annoyance more than anything that could be considered a threat to any decent-good survivors, and only becomes a problem against noobs, who honestly rank up and gain skill fast enough that it's pretty much a moot point to keep it so laughably underpowered.

    Fire Up:

    Buff the perk- Increase it from 4% to 5%.

    Explanation - This is a ridiculously underpowered perk because in order to gain any benefit from it, the killer has to sacrifice the objectives they are supposed to protect, in other words "lose the game". It's designed to give killers a slight edge in chases in order to try and protect the last gens from completing. The overall problem however is that 4% amounts to 12% when 3 gens are completed, and 20% when all 5 are done, meaning that they gain Brutal Strengths chase advantage on pallet breaking only after the survivors have completed all of the gens when there's not many unused pallets left in the map, and Bamboozles vault speed advantage when there is only 1 gen remaining. This doesn't help the killers in their desperate attempts to stop the final gens from completion at all, and by the time it's reached its maximum potential, the survivors are already rushing out the gate.

    However, if you bump it up just 1%... now we have a perk that gains Bamboozles advantage at 2 gens remaining, and Brutal Strengths at 1 gen remaining, with an added bonus to both if 0 gens remain. This would actually help the killers defend the final gens, and give them enough of a chase advantage if all gens are completed to try and stop the survivors from escaping. Suddenly this goes from an "underpowered" perk to a "Decent" one, and all it takes is a simple 1% boost in strength.

    Insidious:

    Overhaul the perk to - Reduces your Terror Radius and Red Stains Brightness by 5% for every 4/3/2 seconds you refrain from chasing or injuring survivors, upon reaching 100% reduction, you gain the Undetectable Status. Initiating a chase or injuring a survivor regains your TR and Red stain back to normal size and brightness in 4 seconds, once this has returned Insidious has a 40 second cooldown.

    Explanation - This perk has been a bane on the game upon its release since it seems to have been specifically designed for the sole purpose of camping hooks. With this change however, a killer loses half their TR for spending 10 seconds away from a chase or injuring a survivor, and becomes Undetectable at 20 seconds. This is mostly meant for anti-stealth play, or for gaining a slight advantage in the early game wherein the killer is initially searching the map for survivors. Ultimately, it changes the perk from one encouraging camping, to one that rewards the killer with an advantage if the survivors are being too sneaky/evasive, and allows them to get the drop on survivors more often. The cooldown is necessary for this one because otherwise it would be heavily abuseable.

    As for the survivors going up against this updated version, Premonition or Spine Chill still proc on stealth killers, so relying solely on the TR reduction is still no guarantee against those kinds of perks, and gives the survivors an advantage. Up until then, unless the killer has spent 20 seconds avoiding survivors, Aura reading perks like OoO, Alert, and Kindred still have an advantage for tracking the killer.

    My man uve been thinking about this in the shower or somethin? I like the ideas

  • @Salty_Pearl said:

    As Killer (thanks to Lethal Pursuer) and as Survivor in general, I have been noticing that ever since the update, Survivors have been spawning next to each other a lot more frequently than usual. I'm talking 3-4 survivors spawning together and not just 1 or 2. Last game, all 4 of us spawned in the Killer shack with a gen and the game before that as Killer, 3 survivors all spawned next to each other. Nobody has been using Shroud of Binding or Shroud of Union so I am just curious if the spawns are bugged or not.

    Donr think so it's just a coincidence. I've been noticing that when I spawn and take a couple steps I'm in the terror radious instantly but pretty sure that's just unlucky

  • Fair enough I do have to say she is difficult to play. I just got her achievement from the void she kills or whatever finally have all the achievements for dbd. That was the 1 achievement i needed lol. Overall i dont really like staring at the ground 50 percent of game

  • @TheClownIsKing said:

    “When healing, you and the Survivor you’re healing make NO NOISE, INCLUDING GRUNTS OF PAIN.”

    There’s no percentages here. It’s says NO NOISE. It’s just for the healing action. Make the sounds hidden, or don’t bother making the perk remove any noise. I’m tired of this crap.

    This goes the same for Self Preservation. The description specifically says scratch marks, blood, and grunts of pain are HIDDEN!

    Stridor Spirit is already strong enough without including MORE ways it CAN’T be countered.

    (For clarification, both self healing AND healing somebody else was performed during the match. Grunts of pain we’re still made, albeit quieter. I already know Bite The Bullet doesn’t work if someone else is healing you, unless they have it too).

    I mean who uses strider besides spirit. It's not a commonly used perk

  • @ill_Boston_lli said:

    I just picked her up and she is so0o easy. Idk why people say her skill cap is high!!! You aim you teleport you smack. Pallets mean jack windows mean jack everything means absolute NOTHING to nurse. Where is the fun in this/?? Its too easy as nurse and those who say she is hard im not understanding where it takes skill to do what she does. Can someone tell me their struggles with her?

    U should go on console and try to play nurse

  • @Pepsidot said:

    This is a post I made on reddit over a year ago:

    https://us.v-cdn.net/6030815/uploads/FZAXV2WCYVE7/5b3rc2t24kg41.png

    Not exactly a major buff, but a buff nevertheless.

    Cam is actully a very good perk

  • Solidarity needs to go to 50 75 100%

  • They can already sneak up if you play it right

  • @ItzZane_ said:

    Title.

    Old look of maps cause I loved it when there was blur in the distance ull know what I ment by blur if u played dbd in 2017

  • @the_new said:

    showing a survivor that you're giving them the hatch then they walk up to you thinking that there getting the hatch but then you down them and hook them.

    I did that in a recent game and an entire team reported me for it.

    so I don't get banned can someone please say if it is or not

    No ur not gonna get banned there just salty

  • @van9684 said:

    I’ve noticed that green rank killers are the absolute worst to play with. Each has Noed, they still camp and tunnel, and it’s an overall horrible experience. The green rank survivors are hit or miss.

    Purple rank survivors seem to click flashlights and act like they’ve reached top tier survivor status while going down instantly. What do you all think?

    Rank 20s red is the least toxic imo

  • @Weederick said:

    Stage 10 - You become a killermain and fight stage 9 teams

    Stage 11 - Civ 5

    Sid meirs civilization 5?

  • @malatruse said:

    I agree in the sense that I think they should spend more time fine-tuning killers already in the game instead of pushing to release a new one every three months. Like even two a year would be good, one for anniversary, one for halloween. Then they could take more time to make sure the new killers were on a good power level compared to existing ones, and maybe finally make Trapper Bag base kit.

    I completely agree fix bugs and mechanics before releasing a chapter which eventully adds more bugs.

  • @yeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2293560#Comment_2293560

    unfortunately BHVR can't break the laws of physics so latency is always going to exist to some degree

    Really? I thought they had a pro law breaking system that would totally 100% fix latency

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/259613/if-hit-boxes-were-fixed-and-normal-survivors-would-be-op

    Nope a lot of my hits actually do connect, and the only reason survivors can run me for so long on my main is because they don't loop and just hold shift + w instead.

    I'll admit that against higher-skilled surivovrs it's a lot more unbalanced and a lot harder to scrape a win, but not because of hitboxes.

    Fair enough

  • @QwQw said:

    Hitboxes are fine.

    Latency is the issue.

    Ok then if latency was fixed

  • @GrimmGaliard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292867#Comment_2292867

    So a Ghostface downing the last surv, picking them up and carrying them to the hatch, closing it in front of them and T-bagging them until the match is over isn't toxic to you?

    Yeah it's not toxic cause thats just the mechanic of ghostface

  • Me and my friend faulted an upstairs window in red forest at the same time and I teleported my friend in front of me, so we pretty much vaulted the same window at the same time

  • @Unifall said:

    Coming for you with my tombstone piece

    Oh god no please sont touch me with ur filthy myers hamds

  • @StutteringSpartan said:

    I don’t understand why Behaviour spent so much time reworking old killers so theirs a bit more variety, only to consistently release killers that are below par.

    It’s completely counter productive.

    I personally like limes

  • @lolololol said:

    https://forum.deadbydaylight.com/en/discussion/259538/tunneling-is-simply-how-you-win

    These depends on what you view as a win. Do you go for kills of hooks?

    because when I get 9hooks but survivors escape I still feel accomplished. Sure I didn’t get the whole 4K, but I still managed to pip.

    4k or 3k is my win

  • Ofc I am why wouldn't i?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292952#Comment_2292952

    Don't believe me? Sure, I can't make you, but here's some screenshots from a stream yesterday

    https://us.v-cdn.net/6030815/uploads/4IYMUC8MZO9M/image.png

    https://us.v-cdn.net/6030815/uploads/D6ODQZRKAONQ/image.png

    Gave hatch

    https://us.v-cdn.net/6030815/uploads/SIF27FBCTYTB/image.png

    https://us.v-cdn.net/6030815/uploads/KBVX8JKWN5KE/image.png

    Again, gave hatch

    Do I 4k every game? No, of course not. There are games I mess up substantially, games I forget to put on perks, and games I play as Speed Limiter Bubba on Groaning Storehouse and DC in protest because the map is so #########. Do I 3k/4k the majority of my games? Yes.

    A VOD just in case

    https://www.twitch.tv/videos/1061430379

    I mean you have were gonna live forever as ur prp so um u yeahhhhhh

    Correct, I do, and it's there to honour my dead ex-boyfriend so maybe think before you speak

    Ok I believe u totally made that ex boyfriend up cause u wouldn't honor an ex boyfriend and also I see u bring moris which is fine ig but do you really consistently 4k???

  • @str8upampd said:

    This is a thought to make each survivor unique, so what makes the killers unique is that each one of they have there own special abilities that is specific to them…I feel that the survivors should have only two teachable perks and the third perk should be unique to the survivor…example self care is the most widely used perk from Claudette so that one perk should be only used with her…this will make the survivors unique…if this makes sense…just a thought

    I get what your saying but that's tooo op. Self care built in with claudette, dead hard built in with david etc that's too op of they still get to have 4 extra perks.good idea tho

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292952#Comment_2292952

    This stigma of “your pro pic represents who you are in dbd” needs to stop.

    My bad. Did u know I finally got 9k shards and ima get elodie. Rnt u proud of me?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292928#Comment_2292928

    I feel games are too fluid to say "I never tunnel, camp, slug and still consistently 4k"

    There's bullshit games like last night where I literally had all 4 survivors spawn on a gen + my totem. My gameplan was wrecked in literally 12 seconds

    There's bullshit games where survivors hid and waited out my corrupt and I couldn't find anyone. My gameplan of starting the snowball was wrecked

    My point is. My original game plan was wrecked. So in matchs like that. My game plan had to change to play a little more dirty

    Yes thank you ur such a truthful person this man with the no one left behind prp be talking out of his butt

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292981#Comment_2292981

    What's oracle?

    Anyways, Clown is easily B tier. The only killer I'll ever lose as is Trickster, but even if I did tunnel, it would make no difference. He's just too weak. He literally made me discard my mindset of "Every killer is viable". That's how bad he is.

    My bad Oracle is one of the best survivor 4 man swf in the world

  • @BloodMoneyMerc said:

    Okay let me clear the air right now since I’ve been called toxic so many times this past week for doing my objective (and making the game less annoying and hard for myself). These are things I consider to be fine to do as a killer, though some survivors seem to find it toxic:

    1. Hitting a survivor right after hooking them (I do this to stop their scream).
    2. Returning to hook after an unhook has occurred (I have no info on any other survivors, or I want the person who made the unhook).
    3. Downing/rehooking a survivor that was just rescued/picked up (I only tend to do this if no one is trying to take aggro or if I need more pressure on gens that are going too fast. I tend to just slug the unhooked person so that I can at least get some pressure while still giving the person another chance. If it’s that much of an issue just use DS or Unbreakable).
    4. Proxy watching a hook that was strategically placed (It’s a defensive maneuver, generally meant to bring survivors into your area of protection so that you may also watch over a gen or two)
    5. Defending the last hooked survivor after gens are completed and the gates are 99’d or open. (What else can I do at this point of the game besides give up and gain no more points).
    6. Using NOED or Devour Hope (just cleanse totems, they are meant to be strong perks that have high risk value)
    7. Utilizing the basement to full effect (for certain killers the basement can generate a lot of pressure for them, which may be needed in order to win the game at times)
    8. Using a Mori (after their recent change I don’t even know why the devs want to change Moris because they no longer do anything besides send the survivor out in style)
    9. Tunneling someone with a key (in an attempt to potentially remove the key from the match after killing the key holder if they have the right addon for it or to prevent an unfair early end to the game bc of a broken mechanic still in the game).
    10. Playing Spirit (she was a killer added to the game that people had to pay for or earn with shards. While yes she has a strong power that isn’t hard to learn, there are still ways to play around a Spirit if you as the survivor are perceptive. Don’t be mad at me for playing a character I find fun that is also viable at higher ranks).

    Look buddy nothing killers do is toxic survivors are just salty and think they have a rule book for killers. (I'm personally a survivor main and I think nodding is funny, camping is also funny cause there handicapping themselves and I respect tunneling cause it's a strategy. Overall killers cant be toxic even if they try.

  • The only killer I dont tunnel with is big boi shirtless myers

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292958#Comment_2292958

    Not currently. He's bugged. I doubt even @TheClownIsKing could.

    But normally, yes. I play a lot of Clown, or at least I used to. Same goes for most other killers.

    So ur saying ur a pro killer main that can take down ORACLLEEE? Nah I'm joking but yeah I'm a clown main and i tunnel with him and get 4ks.

  • @ShamelessPigMain said:

    So to my understanding, the pipping system is meant to somewhat reflect a player's skill, but being facecamped and sacrificed on first hook makes it such that you get downed one time and then depip, after being denied the ability to demonstrate said requisite skill. Is that particularly fair?

    Um cause you dont get any points.

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292939#Comment_2292939

    It's not like I play her exclusively. I 4k as other killers consistently without tunneling. Billy for example.

    Bruh goes from nurse to billy,ig that's fine I respect u cause there both difficult to master . What about a clown? Can u get consistent 4ks with himmm?

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292922#Comment_2292922

    Majority of the time I do. Not my fault you're bad 💅

    Dangggg the finger nail emoji. That's a good one but I truly dont believ you do. I mean you have were gonna live forever as ur prp so um u yeahhhhhh

  • @SomberNokk said:

    I like this Dweet.

    I like this oni

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292922#Comment_2292922

    https://forum.deadbydaylight.com/en/discussion/comment/2292847#Comment_2292847

    I'm rank 1 at all times and I win without tunneling. Once you get good enough, you won't have to anymore.

    EDIT: I actually do get consistent 4ks.

    Really? Consistent 4ks? Ur a nurse so I believe it. Congrats

  • Fair enough- the game is balanced imo it's just easier for a team of red ranks to beat a red rank killer

  • Thwn you most surely dont get consistent 4ks

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292854#Comment_2292854

    That's called strategy. Do you know what those bad loopers can do just as good as the god loopers ? Hold M1 and repair. Why would I leave someone in the game that has the same skill cap in getting the objective done ?

    Are killers not supposed to make the smart plays ? Scratch that I already know your answer. You want to play bots. Well theres good news for you ! There's bots in the tutorial to make you feel good !

    Thank you all of what u said is very true

  • @Shaped said:

    Tunneling only works against bad loopers. If you tunnel someone good you can kiss gens goodbye.

    Yeah ur right on that one. That's what I'm saying ig. Tunnel that bad survivors and if there's only 1 or 2 good survivors left then it's a def 3k maybe 4k.

  • @Hex_Ignored said:

    Jane is 80% booty so what should myers stalk?

    Back of her head

  • @GoodBoyKaru said:

    My non-tunneling ass still winning wishes to disagree :)

    Ur prob rank 20 and play against babies. Congrats

  • If u have every survivor on death hook your not gonna get a 4k.

  • @WiiFitTrainer said:

    That's weird. I'm winning all of my killer games without tunneling someone to death.

    What am I doing wrong?

    U prob loose often too

  • @A_Skinny_Legend said:

    It's true, here in the killers United foundation we encourage face camping and slugging survivors at 5 gens to guarantee victory.

    Maybe we'll toss them a bone and give then a baseline livable wage of 15,000 bloodpoints per game.

    Thank you

  • @GentlemanFridge said:

    Keys and Solo Que shenanigans, whilst not very common, are still regular enough for me to just play killer almost exclusively. Too many times (in a row, mind) have I been:

    Left on hook (WITH KINDRED)

    Abandoned entirely because keys / dc's / suicides

    Abandoned on hook because teammates refused to leave the exit areas (I know this one's rare, but in the streak I had two days ago HOOH BOY)

    Bodyblocked by survivors after I get unhooked, rendering the entire effort worse than pointless.

    Hook "traded" without BT

    The only one actually being chased at all, leading to me being the first dead because the others wouldn't take the heat

    The only one actively trying to prevent a 3-gen

    I ######### you not when I tell you that this happened on-end on Thursday. Not to mention the insidious camping basement Bubba, tunneling Nemeses, proxy-camping Nurse, the amount of times I witnessed teammates self-care against Sloppy... My god.

    I know this is an edge-case. I am fully aware. But when this happens so frequently in a single day, I cannot help but feel a teeny little bit frustrated,

    Well ur prob in low ranks. The higher you get the less your left on hook. Green ranks is pretty much the point where your not really left on hook purple and red you're never gonna be left on hook if you r not being camped.

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