pwncxkes
pwncxkes
About
- Username
- pwncxkes
- Joined
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Comments
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People are not gonna die for free lol.
I faced a Myers on Midwich today with Tuft of Hair and Tombstone I didnt want to give the killer a free kill lol, but he still got a 2k in the and. Plus being moried out of nowhere isnt fun either considering that we could finish the game with 10k bloodpoints. Also, we dont know you are going for a achievement as well.
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I use it because it is one of Steve's perks and i simp for steve lol
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@Itslat3ncy said:
The killer is camping meaning has died off. Now people just do it because their bored on the hook and that's really the only thing that they can do
I thought I was the only one doing it lmao
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Dude tea bagging and flashlight clicking doesnt benefit them at all if anything it benefits you as the killer lol
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I have never seen people calling Iron Will overpowered, if anything all i see about iron will is that it is balanced
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Iron will is fine as it is, its a good perk but it is in no way OP
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It is one of the few survivor perks that I think is perfect and doesnt need any change except for maybe adding breathing when injured instead of being dead silent
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I like 1 and 3 very simple but can be used i fun builds, but I do think that the 2 perk would need a few buffs like not a making it a exhaustion perk because there are a lot of perks that over shadow it like iron will and lucky break or even dance with me
But overall they are good ideas
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@femotek820 said:
https://forum.deadbydaylight.com/en/discussion/comment/2350880#Comment_2350880
This is not true. If you let the killer see you and he chases you for almost 60 secs and then he takes the ds you give other survs so many time to finish gens
There are 2 things I can see happening with what you said:
-I just got hooked and and the killer left me to go chase someone else, I then get unhooked around 15-25 seconds later, and by that time the killer is probably nowhere near me at this point your buddy that just unhooked you on a gen, and i start looking for the killer which could possibly take around 15 seconds, and at that point 2 people are not on a gen progressing the game, considering that time is important in DBD. The killer sees me running at them and lets assume they start chasing me and depending on the killer downed me relatively quick I they pick me up and i use DS I get away even. Even though I wasted the killers time with DS the other survivor I got the killer off of is healing or just running around looking another survivor to heal them, so they are using up time and I am running away from the killer, so at around that time 1 person is on a gen. (After effects, I used up DS without a really good reason to and possibly 2 or more people are not on a gen)
- I get hooked and the killer is chasing someone nearby and I get unhooked and proceed to run at the killer, and the killer starts chasing me and downs me, and I get picked up, the i proceed to use DS, its still the same thing 2 or more people are not on a gen and i wasted DS.
There are way to many IFs that can happen like:
If the killer immediately starts tunneling which at that point is the best use for DS
If the killer doesnt even bother chasing me because I just got unhooked and they don't want to because of BT and DS
If the killer is a Nurse or Spirit and they down people really fast then at that point I wasted my time
If they just slug me
If they chase me for the full duration of DS and gets hit with DS, then you successfully used DS and helped you team
If you are in SoloQ then you just wasted your time
And I could keep going.
What you take away from this long post:
-Just hop on a gen you are always helping your team by doing that unless your whole team is dying then go run at the killer.
There are just way too many IFs to benefit your team.
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@femotek820 said:
Before devs killed ds I only used it when the killer tunneled me. Now when I equip it I play so toxic I always run toward the killer. I can move around all the map to find him and use the perk. Probably now it’s more abused than before
If you are running around and not doing anything you are probably helping the killer by not doing anything and hindering your own team
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2330964#Comment_2330964
it sounds like a little girl so I'm loving it
Uhh dude?
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Probably because people think he has a annoying voice and because of his meh perks, but I still main him nonetheless! Mostly because of the Last Minute Babysitter outfit.
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Steve because I am a Steve main
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I get more console survivor buddies than pc survs, I don’t know why but it’s probably due to more players on console maybe?
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@QwQw said:
Oh god, it's a Van in the making.
No, this forum is not made up of 90% killers, and I'm sure many of these same killer mains you see mocking survivor-biased posts would also mock killer-biased posts.
That Van guy is actually everywhere it’s kinda scary
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@Phasmamain said:
Distortion needs 5 tokens or have a way of regaining them
Each time a generator is completed you get 2 more tokens while keeping the 3 tokens you start with
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I think these are all great tbh, nothing game breaking but it makes the perks better but I thing I would like to add is that Windows of Opportunity should always be active
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Thank you for the picture
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Is a Hotdog a sandwich?
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Seeing Iron Will purple is
O D D
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@pwncxkes <———— This guy
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Dude, This is like your 10th thread about Springtrap
If you want him to be in the game, doing this isn’t really helping. ‘,:(
Also I’m pretty sure A LOT of the community hates Springtrap because of these kinds of things being asked over and over again.
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The grind for this game is real. Reducing the grind would make this game more friendly to new players and make it easier on veterans. They can do that by:
Removing perk tiers entirely
Make everything in the bloodweb cheaper
Have more rewards for playing a lot other than prestiging your character.
Make bloodpoints more easier to get and abundant.
As someone said earlier make the Shrine of Secrets have more options
Let their be a training mode for survivor and killer, like to practice looping or learning the layout of the map
MORE GAMEMODES PLEASE
Balancing perks to be more fun
SoloQ is literally a nightmare
Their are many more but that pretty much the gist of it.
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He does really need some changes , he is just average in the meta
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@PigMainClaudette said:
Now the next time you say "Do bones", remember this feeling.
Thank you for this
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I feel like with Discordance it makes develop bad habits sometimes, like when to let go of a chase and go to a gen and when to keep the chase and let the gen go. The distance nerf is fine for me at least, I would feel like going to every gen would make me lose games due to me dropping chases and being to focused on gens than getting hooks.
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At least this is better than the average OMG PLS NERF DS AND SPIRT TOO OP threads.
Actually never mind
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People who play Pig are usually more than competent enough to stomp people at red ranks. In my experience Pig players are on the better side.
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This is just a masterpiece
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@JephKaplan said:
https://forum.deadbydaylight.com/en/discussion/comment/1704502#Comment_1704502
I feel like making ds function like deep wound will be perfect
That would be nice to, but I hate not being able to see anything in deep wounds.
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These are unnecessary changes to DS.
When you are unhooked it is active for 20-30seconds, DS will stay active if you aren’t doing anything other than basically anything other than running from the killer
DS will stay active if you are running at all, because stealth killers can play around it like that.
The way Scott changes it is perfectly fine
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Second Wind, they should really Should really change the time to when you heal to 12-19 seconds rather than 30 seconds.
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A killer I faced complaining about “gen rush” when they tunneling 1 survivor the whole time.
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If that effect applied to Remember Me that would be neat
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It really doesn’t matter to me atleast, and it shouldn’t to anyone IMO. Also, all of them used heavy meta perks so it shouldn’t matter to them.
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Second wind :p
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@carnage4u said:
self care should have a limited number of uses based on its level. You are welcome
That’s just a crappier medkit
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If this helps here you go lol
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1674242#Comment_1674242
Will they be big reworks say a doctor or freddy. Or minor changes like wraith or clown.
The nerf to Freddy probably small ones to his snare or something.
For Myers, Pig, and clown, probably significant changes, maybe, just maybe.
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I don’t want to make a Myers mains sad but, IMO Oni is a whole mile better than Myers.
Myers early game is so rough, which can cost the game and the Tier 3 isn’t enough.
Oni is just better for the average player.
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I feel like Freddy will get nerfed next, even though he is fine. But with BHVR you know never know, I just have that gut feeling.
Either clown, pig, Myers will get buff. They just struggle sometimes at the high level of play.
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I agree second wind isn’t used as much, it’s actually really good
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It is shocking to he amount of people who missed the joke
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Thanks for the suggestions! I got MYC first but I am 600 shards away from TT
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@OtakuFreak said:
As for his add-ons:
1) Demogorgon no longer gives a audio cue to survivors when teleporting, no matter the range/distance.
2) Demogorgon's shred becomes a one-shot ability when used at the maximum distance (or just about).
What y'all think?
I would like that in the game
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Guys leave him alone he was high. 😂
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Dude, you are using a high mobility killer. Gen speed should be the least of your problems
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Or just like sleepy said have the person who just was unhooked have no collision. no need for unnecessary changes
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@bjorksnas said:
Hey look its an exhastion perk that also nullifies all instadowns and gives sprint burst, This is totally not overtuned at all and in no way could be abused
10 sarcasms out of 10 great concept
Just make it something like this to keep the concept but change it a bit
When hit by the Killer, break into a sprint at 150% movement speed for 3 additional seconds.
Causes the Exhausted Status Effect for 60/50/40 seconds.
If you would go down from being hit while not exhausted instead delay the damage for 3 seconds and break into a 150% sprint, then enter the dying state
I would like the idea to be this
