pwncxkes
pwncxkes
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- pwncxkes
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The dull key should only let 1 survivor escape while the skeleton key allows all 4 survivors to escape via hatch, thus still allowing the Back door escape achievement. Saw this ideas somewhere else, thought it was pretty good
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Or like brutal strength where if you stun a killer with a pallet it stuns they for 20/30/40 longer, just a idea
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1512388#Comment_1512388
You're talking about camping pallets to get a stun. I'm talking about camping pallets, throwing them early, and running to the next one.
Smart killer won’t let you leave when you throw the pallet early, they will just mindgame you, even worse is it is PH or Freddy , Huntress , Doctor, Demo, or basically any killer with a ranged ability, and if you Throw pallets down early as much as you can to live, you are just screwing you team over in late game or endgame
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It would be a great feature for getting better but it would probably be too much lol like what happened to fortnut
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The two other perks are great, but the first perk has the potential to be very overpowered with the perk Nemesis, and since the combo Nemesis and Play with your food is a thing, a killer can turn into sonic with a lethal weapon. Those are my thoughts
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1521963#Comment_1521963
I hate when people do this it's honestly annoying. Theres a difference to being stealthy and useless you know? Why would you hide when the killer isnt near you. DO GENS. Everyone likes to throw around stealth means useless when it simply isnt true
Ignore him he probably another salty killer main that got crushed by stealthy survivors and decided that being stealthy is for cowards
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Each time I want to be stealthy I get found in the first 5 seconds of the game,
And if I want to be chased, it’s like the killer doesn’t know I exist.
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@Heartbound said:
I'd like it if Tenacity would let you vault in the dying state, but you made a noise notification when doing so. Like, crawling through a window and taking a tumble afterwards.
that would would be kinda cool
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Wait opening speed is increased when it is end game? Doesn’t end game happen when you open the gate? This making that change irrelevant?
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The Sabo/ wiggle off build: Breakout, Mettle Of Man, Dead Hard, Sabotuer and A Toolbox or a Medkit with a styptic.
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1495159#Comment_1495159
Moris encourage to camp??? First new then. Camping with a mori is useless. Tunneling with a mori is effective. But keep going, complain enough and they will eventually nerf all the fun things for killers
It is to make both sides on equal grounds that’s why Keys and Moris both need tweaking more towards moris by a little bit, and if moris are the few things that make you enjoy playing killer you need to take a break from Dead By daylight
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Iron Will because sounds are literally everything when you play against a killer with more than 500 hours
Save The best for Last, literally makes my pp grow
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@PerkyPerky said:
How is NOED related now?! Why remove NOED?
Why not remove DS, BT, Adrenaline, Unbreakable, etc. etc.?
You say why remove NOED and then you say remove adrenaline and ds and unbreakable, when Adrenaline is like a nonexistent perk until the end of the game LIKE NOED, an btw NOED works all Endgame while Adrenaline works once with a good effect. You know what that sounds like! A salty killer main!
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@PerkyPerky said:
More survivor buff yaaaay.
Just sounds like another salty killer main who got destroyed by good survivors and claims that what ever the survivors were using are op LOL
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I have a ideas
When you are unhooked from the struggle phase Camaraderie activates The next time you are hooked you won’t be sacrificed but will be on a 2nd struggle phase and, you will 20/25/30 on that hook. If you are on the 1st struggle phase and another survivor is in 34 meters the time pauses for 14/16/18 seconds.
This is was just a idea, so you can be hooked a third time and not die. Thoughts?
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@PatchNoir said:
Bro theres is not even a perk for struggle phase is pretty much useless. Perks like the one from adam could change struggle to another 1 hook phase to give the surv a chance to get out hook again.
But as i said, nothing right now use this mechanic to add the gameplay struggle is just there
I mean there’s camaraderie....
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Having all survivors exposed at the end of the game basically negates some killer powers Like Ghostface Myers, Hillbilly to a extent and The Oni, Leatherface or any killer that has a insta down power. Giving some killer with already high mobility a speed buff would increase lethality. Having a almost guaranteed 3k-4K every game isn’t fun. 2k and 2 escapes is ideal but not all the time. A lot killer mains don’t have a hard time getting 4K’s if they are good. Just giving the survivors the exposed status effect will just make it worse and easier for the killer. Just think about the state of the game if NOED is a regular, also having a Guaranteed NOED at the end of the game will encourage focus behavior by the killer by face camping and tunneling, because they know that the survivor they are chasing will die, and worse case scenario this just makes end game saves almost impossible.