Possible ideas for Anti-Camping/Tunneling and nerf Mori/Keys

Yes. I know, one more idea of ​​the thousands already in the forums.

This idea occurred to me while i was in a match while I had a build that included BT and the killer was running Devour Hope.

BT and Devour Hope are now part of the base kit for the survivor / killer. Both perks avoid this kind of strategy which in my opinion does its job well.

BT remains the same, Devour Hope is different, it is not a hex and it has 5 tokens. To get a token it is necessary to move away from a survivor hanging on a hook at a certain distance. For each token obtained the killer gains 2% speed. By getting 5 tokens, the survivors will be in a state of vulnerability.

Moris: There is only the ivory mori.

Keys: Only 1 survivor can escape through the hatch, when escaping through the hatch, it immediately closes again.

Comments

  • Not a fan of the key idea because it encourages selfish play and still screws the killer for doing well, while the mori idea is thinking too small..moris need a place in the game..not just as an offering that disrupts the flow..as for the base kit perks..not a fan tbh...while I love me some devour removing all semblance of risk from a hook dive for free on everyone would be really busted

  • The dull key should only let 1 survivor escape while the skeleton key allows all 4 survivors to escape via hatch, thus still allowing the Back door escape achievement. Saw this ideas somewhere else, thought it was pretty good

  • Keys should have a 10 second or so animation for opening it.

    As for moris, Ivory stays the same and Ebony should only work when the killer gets at least 4 hooks. Then anyone can be moried, even if you didn’t get hooked.