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Wezqu

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Wezqu
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  • They can't currently.

  • Its Unreal Engine crash. "It happens when a game world, level, or data asset fails to unload from the computer's memory." Most likely happened because you played a long time.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105531#Comment_4105531

    How does that look on the stats page? Two random survivors dead and two alive?

    Abd what if the killer had two dead and two alive with the gen one? It shows the dead survivors as alive?

    Abandoned match are not counted in stats so it does not matter how it really is shown.

  • You clearly missed the dev note of the perk that the change on the PTB is not the real rework they are going to do with it. Its not only problem with Nurse its problem with any killer that can travel the map fast Ghoul can use it even better than Nurse.

    • Dev note: We are planning to update this perk based on the reception of the above change after it was announced. Nowhere to Hide will go back to 24 meters, but will reveal Survivors near the Generator instead of the Killer's location.
  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105455#Comment_4105455

    Does it count as a loss? Because doing so on survivor deletes the match from your history entirely. And as far as anyone can tell, bots don't give MMR since they're just empty shells, so the killer gets a 4k and no MMR gain. Hence why it's used for smurfing.

    Again, if you want to slug a whole team you should clean up your mess and get the BP from performing the action. It was your choice to do, and the abandon option is just that—optional. The game will also give you the option if all four people DC at match start too. It probably can't tell the difference between scenarios. It just sees all bots and the option appears, and that whould give killers 4ks just because everyone left 10s in.

    No it counts as a draw in that situation its a loss for killer if they use the abandon feature where they can abandon after 10 minutes of no gen being finished.

  • This can be deleted pressed the wrong button when editing. Like could you mods not put a requirement to have text in the box before it allow the post to go through.

  • You get that achievement by just unhooking when killer is coming back. Its literally so easy to get progress on it. Unhook + killer hits you while the unhooked is still there = profit. Like it does not promote anything you get it by accident. Its one of those you get just by playing the game you don't need to even really do anything to get it eventually.

  • Its not meant to be fixing bugs. Its meant to streamline the code and make it easier to be modified bringing it to more modern state. It will cause some bugs to dissapear yes but its not its main thing or reason why they are doing it. More likely is that it will create quite a lot of new bugs because of how the game is coded over the years so they now have to readjust things to work about the same as they did before they made the recode.

  • There is already anonymous setting that hides your name.

  • @BloodBehemoth said:

    Nowhere to Hide is getting its 24m range back and instead the aura read is being locked to the kicked gen rather than the killer. This will prevent killers like Blight from getting excess value from it, it does not affect how the other killers will use it.

    Really is this true? They did what I have been saying the perk should have been in the first place. It should be killers Wiretap not "walk half a map and see every survivors aura that was not even near the gen that was kicked". Never did make any sense for me it to work how it did.

  • Thanks for the code.

  • Just thought to do the update as the pictures and videos are shown again on the bug reports. I found out myself by accident why Behavior did turn them off. Mandy's statement on this thread gives out the reason but did not go for the details, but makes total sense now that I know what the issue was.

  • I play everyone in the roster. I have my favorites but as I randomize every match so everyone gets playing time.

  • Like I understand some people do obsess of the achievements and want to get them as fast as they can. Still seriously just asking why is that so important to you that it effects of your enjoyement?

    Like I do like achievements and I do quite often collect games I play to 100% achievements. Still I don't take it as the main goal usually maybe in some games but usually I just play the game and get the achievements while I play. Like I do go for the achievement usually if its something specific in this game like it demands the main gen being fixed or that Lich achievement, but still I will not be that upset if I don't get it as there will be other matches later to get it. I for example do the adepts on the new characters from the start to get them done. Usually takes me few matches and only rarely have needed to slug to get it and that was like after I played several days about 20 matches and could not get it in my normal play style. Partly unlucky and partly because the perks were not really that good for that specific killer but works really well with some others.

    Like currently I am missing nine achievements the oldest is the Nurse one because that is one of those that you really need to go for it to get it and rarely get three blink Nurse in my random builds.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104759#Comment_4104759

    I was so close to getting it four times, but each time the vecna wanted his special mori. And i'm a meghead, that doesn't help.😅

    I got the achievement three months ago. Still its interesting that the achievement has been unlocked by 4.2% of Steam players. Still the killer version that would be easier to get of collecting the eye or hand has 1.0%. Still its not surprising that achivement where you need to buy a character for is rarer than the one that you can do without any specific character.

  • Yes I have fun everytime I play otherwise I would not play. Of course something can annoy me and get me even minorly angry but in the end I would not play this game if I would not have fun.

  • I have been saying that the abandon option needs about 10 second grace period before it comes available. This is one reason. Another is that I seen way too many times someone abandon when someone gets up with their perk right after.

  • @RakNieborakYT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104507#Comment_4104507

    Bro, I just said what I'd do with leatherface and you want to take away my freedom. What's your problem?

    New acount and all post trying riling people up. Ignore him not worth the time.

  • @Rogue11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104509#Comment_4104509

    How dare I "make up" stats by stating the exact time frames and game versions I compared and listing my source used in the original post.

    He is here clearly just to cause arguments. All of his post so far has been just trying to insult others.

  • Premonition

    Mainly because its one of the only survivor information perk on killer location that works against any killer in the roster and can't be blocked anyway of giving you the alert. Undetectable does not prevent it killers being in their power does not prevent it. It works any time the killer is in the area of the 45 degree cone and its not on cooldown.

  • If you want to change him for anti-tunnel the change should be that when survivor gets hit while having endurance would kick him out of power. That way he can't use the chainsaw to hit the unhooked twice. There should not be limitations of how many times he can hit a full health normal survivor without endurance.

  • Endgame hook camping is not an issue its the only pressure killer has at that point of the match and its intentional that anti-camp does not work on endgame. You are trying to fix something that is not meant to be fixed as its working as designed.

    and what is the logic of the 2nd stage thing anyway. You think survivors would have to have way easier time to save someone from hook on second stage? That does not make any sense.

  • Its original report is currently marked as "Under Investigation". Its also been reported several times already.

    https://app.betahub.io/projects/pr-5642738318/issues/5610

  • You guys could report this a bug too in the betahub bug reports and provide the information to the devs. They could most likely get it fixed at some point. Just do it videos and logs and it will be fixed eventually.

    https://app.betahub.io/projects/pr-5642738318

  • Not like this yesterday had two times the game kicking me out of searching lobby. So there was some issues at least yesterday.

  • Oh and forgot the group that starts to cheat because someone else cheated against them so they see it them somehow taking revenge or something. Like do to others what was done to you. In these cases many of them really think 90% of players cheat so them cheating is not anything special but expected.

  • Freddy is not going to be in the mode most likely never. I don't think his license is up to be renegotiated so that they could use him in the mode. The license is that old that it might be better to be quiet about it and not rock the boat to keep him in the game.

    Jason is most likely some point joining as his license most likely included the option to use him in modes like 2v8.

    Any original killer is totally fine to be added as Behavior can do anything they want with them.

    The problem is always going to be the licensed killers if they can join the mode as it depends on the license deal.

  • @satx3241 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104264#Comment_4104264

    I don't want to think you are right, but sadly I don't doubt that you are. I simply can't fathom how someone can even enjoy playing with zero challenge. Nor can I even begin to understand how someone actually attains some kind of pleasure out of knowing they are cheating other people. Such a strange concept to me.

    Few other reasons.

    Those that hide it and don't do it obviously are those that want other people to see them as better than they are. They do it for the false recognition the illusion that they are good.

    Then there is those that do it to stay on top. Many speedrunners even if they are good and do records in the games at a point start to not do well anymore when others past them. They then start using cheats to stay on top.

  • People are lazy to learn to play something or they don't have the time, skill or interest to really get good. They want the easy way so they buy cheats and play with them. Some do it to get enjoyment of the normal players annoyance. They are selfish people who care only about their own enjoyment.

  • @HoodedWildKard said:

    I couldn't care less about a victory/defeat screen but goddamn I really want a match history where I can look through perk builds

    You can do that on the official stats page. You can see all players builds there of your last 30 matches.

  • @Linkdouken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103724#Comment_4103724

    Bit of a shame really. Would have been great to see a demon dog Scooby for the Houndmaster

    I don't think the license holders would have allowed that. Its in the end kids show they would not want their iconic character to be helping killer to murder people.

  • @thelioncid said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104042#Comment_4104042

    Thanks, I didn't see it, but it still seems like a very lame excuse, and why did they propose something they weren't going to be able to do?

    Because as they stated they did not know it would not work. Like you don't always know until you try to make it.

  • She does not need a full rework. She needs adjustements one main change is to just make her normal speed there is no reason her to be slower even if she can teleport. Then go through her add-ons and update/rework them. She has few unique ones that just need some minor adjustements several others should be reworked as we don't need several add-ons that do the samething with 1%/1s difference that is something we need to move away from as there is no reason to use lower add-on when you have the better one. All add-ons should be unique in that way that they are not copies of another one.

    They also need to fix the husk spawning scare so you can't abuse it and in my opinion Hag getting minor speedboost for short duration or to her m1 attack after teleport would not be bad to test. Placement speed might also be needed to be made faster.

    Most older killers would be way more valid to use if they just go and rework and adjust the add-ons they have.

    Like one add-on could work like this. After she teleports she can do hits without cooldown for short duration if the hit does not hit a survivor or object. Like would be minor version of Mad Grit.

  • You can skim the perks during the start panning animation by just pressing tab rightaway. Then when the animation ends play normally until you get to the first hook and then use that time to check those more through out that you need to. Eventually you will start learning them and know at least the basic of how some of them work. People worry too much of knowing what the perk does totally when in reality its just better to play and find out while playing.

  • Yeah they need to randomize the items and its perfect.

  • Nothing official. Still nothing is impossible so there is always a chance of them getting it back somepoint. The main problem currently is that the Hellraiser: Revival game that is coming out in October has exclusive rights to the Hellraiser brand regarding video games so until that license runs its course Behavior has no chance of getting the license back.

    As you also said about the way the original license was acquired was little bit iffy that might also cause the current rights holders not to be too keen to work with Behavior when in reality it was not Behavior's fault but the old license owners.

    I forgot to add never buy keys from anywhere else than official storefronts that game lists as valid seller. If you buy stolen or hacked key and use it you might get banned depending of the game if its somepoint noticed by the game makers. Just recently in DBD Behavior disabled a lot of characters from accounts that bought them from websites that had no right to sell them.

  • I think moving forward I personally will also add the videos in the comment section of the bug I am reporting so people can also view them. As they don't get censored on the comment section. This is no risk for Behavior as I don't share any data on them anyway that could be harmful for them or for me.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103774#Comment_4103774

    While I don't have an update on what Mandy shared above, what I can speak to is the value of reporting bugs and providing evidence, even if it's already on BetaHub. Duplicate reports are actually an important consideration on our side, as they help to increase the priority of a given bug. Plus, having more evidence never hurts.

    So all that to say, please don't hesitate to share bug reports, even if the bug has already been reported - they still help greatly with the bug identification and fixing process.

    Could you or any other mod/dev at least somehow let those know who make these decisions for the Betahub this.

    Like could you guys make it possible to see that the report has a log file that is the only thing that currently is noway shown to anyone than the reporter that there is one. Even if we currently can't see the video or pictures we can see that there is those on the report as it will still show that. Same thing does not happen with log files I think the reason is that for some reason when you submit a log file in a report it becomes marked as Binary file. So it does not show that there is a log file at all because its not under the log file section and there is no binary file section in the report. So either make it so if there is a binary file to show that there is one or somehow make the log file section to show it. This would help tons for console players who report bugs as they can't add log files and we who play on PC can add those if we can reproduce the bug with the steps or description they gave. In many times because that is not visible that is not possible and wastes time when eventually its changed to "Need More Info". This is also good information to see as we could point out to the original reporter faster that they need to add the log file as you can quite easily know when that is needed to get the bug fixed. Many times its too late to them to add one after they get that "Need More Info" status as it can be weeks before someone gets to it and the logs can be already overriten at that point.

    This would be helpful for everyone and I would be really grateful if you would put this forward to those that can do something about it as it would be helpful to even for them.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103686#Comment_4103686

    It's fun because of the pure gamble if you or the enemy get something good or worthless. It's insanely funny to see a trapper that's basically useless because he only has the most useless stuff, at the same time it's pretty funny to start into the match and see someone with no mither sometimes even multiple people.

    I see what you mean with the differents builds you could also get assigned randomly, but I honestly like to play like this more - it's just more chaotic.

    That being said I would also play a perkless gamemode because it's from time to time really exhausting to think about any perk that could destroy you in this second. So maybe I also like it because I don't have to think about the perks most likely :D

    I had once Chaos Shuffle match in earlier iterations where we had two No Mither players and still I think most of us escaped so its not even a death sentence people seem to relate it to.

  • They have stated several times in threads people asking about something of support recently that there is a huge backlog of tickets and they are going through them as fast as the customer support is able. So currently it can take a while before you get answer from customer support.

  • @Your_Dad_Playing_DbD said:

    It’s been a problem forever, but BHVR aren’t doing anything about it. Their position seems to be “deal with it or play something else”.

    They have banned all cheaters I have reported. Last cheater they banned with three other people getting most likely temp bans was just before the anniversary when one cheater was Medic heal spamming and the three others were abusing it with the cheater t-bagging the killer. This even proves that they do ban and they do punish people who abuse the cheaters abilities intentionally.

  • @epi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103398#Comment_4103398

    It's unplayable because nothing make sense hence why I don't see the point. Even in 'chaos' there needs to be organisation. i know, sounds contradicting but it really isn't.

    If you make a game mode that doesn't relate to anything I'm questioning why do some enjoy it? I'm genuinely curious. Some ppl find loosing matches and bad teammates as unplayable and I disagree with that. I can enjoy my time even with bad teammates and if i loose (i have a bad time if they're purposely body blocking me though). So that is what i mean by unplayable.

    My suggestion is to make the game mode more fun and playable base on what i think and base on some sort of structure. Not a diff mode.

    right now im just unsure how ppl play this game mode. because if 3 perks dont work with each other or with my item then its an UNPLAYABLE perk. it becomes redundant, obsolete. so again, unplayable.

    Once again its not unplayable. You just don't like the mode because you don't enjoy it. That is fine but it does not make it unplayable not even for you.

    Also don't really get how you have no problem of having bad teammates but somehow you having bad perks makes the game unplayable. I would take good teammate with random perks over bad teammate with a build as good player does not rely on their perks to play well. Perks help but if you can't loop without them you are not good player.

  • @Mr_K said:

    Either someone uploaded a recordeding of their Cloud-ID or someone is uploading videos not related to DBD.

    There has been several who has posted images of their cloud-id there and several who even wrote it in the description. You can't really prevent people from doing that kind of thing. Still it should not hurt the bug reporting because some people are not thinking before doing something. I have not seen anything that would have not been about bugs in the reports and I check it quite often. Only things might be people ranting about a feature or trying to use it for tech support issue.

    Its just not good to not let users see the videos and images when it would only be beneficial of seeing if its the same bug you experienced or if you can find reasons why it might have happened or try to reproduce it so it can be fixed faster. Like to me this is just not helpful and just hindering the progress, but what can I do until someone in Behavior realizes that this was pointless and totally unneeded.

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103403#Comment_4103403

    Out of interest, what feels different for you this time around?

    The mode is fine no need to change it. Thanks for bringing it back to real randomness.

  • I have suggested several times it should only work when in injured state. That is enough of a nerf to make it useful but not the 100% time information perk it currently is.

  • They add characters to the collections all the time. Even if they don't have cosmetic now they might get it later.

  • If people want to make a point of something people should stop stating something "unplayable". Clearly the mode is not unplayable. Its totally playable of how it is meant to be played.

    Why are you not suggesting another mode where there would be builds? Why we need to change a mode that some people enjoy to something else? Your change also does not remove anything people still would need to read what the perks they get if they don't know them. Like changing it to builds would not remove that.

    Chaos literally means lack of organization. Your build change would literally make it organized not real chaos. Chaos Shuffle should stay as chaos. Your suggesting could be another mode where you get random assigned build.

  • @TheTWDFan said:

    https://us.v-cdn.net/6030815/uploads/T8JSMKKUOTOA/img-1699.jpeg

    https://us.v-cdn.net/6030815/uploads/0ICFF5VISRTA/img-1700.jpeg

    I just checked out of curiosity and I currently get more BP from playing in the standard queues. Somebody really doesn’t want me to go back into those Chaos Shuffle lobbies! 😂

    That just shows that standard lobbies have less players. Even during the 10th anniversary event you could get more bloodpoints in normal mode because it had higher multiplier because more survivors were playing event queue. Those are not meant to steer anyone to play one mode over the other they are there to indicate what side needs more players and as you can see on your picture the normal side needed more survivor players than the event.

  • If you are full health it might have some benefit as you are quieter so you can try to mind game the killer and walk past him after the break but when you are hurt and don't have something to make you quiet I usually see flashlighting on the pallet more of a waste of time for the survivor. Another is if you have a flashlight that has the faster blind add-ons so you can do it fast or if you are running Champion of Light as that will cause Hindered to the killer for six seconds but in most other situations survivor would get more value by running withtout blinding.

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