Wezqu
Wezqu
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- Wezqu
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I don't get what your point is. Go do what ever you want in end game if you so want. Nobody is forcing you to guard the hook. Still I don't see what else there would be to do as if you get someone on the hook in endgame collapse makes that your only pressure against the other survivors. Like if you leave the hook you are going to let them unhook and run to the other door. I don't know how this will do anything else than make camping the hook in endgame even more effective as thats the reason there is protection after unhook to give the unhooked survivor a chance to get tot he door. Like I don't get how this would make you be able "play the game during endgame". You are already playing the game during endgame as the guy on hook is the only pressure you have.
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Yeah its working as intended. Hardened makes you not scream and Scene Partner requires you to scream. So Hardened prevents Scene Partner from working. Some perks can cause other perks to not activate and is totally normal.
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It does not remove charges if the gen is blocked by entity. Don't know if that is intended but that is most likely the reason why that gen did not get its progress lowered.
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There is no tome and not even their own news on their own site claim there is. There is charm, badge and banner that you get by just playing the modifier.
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Hardened also makes you not scream if you have managed to activate it and currently while playing Dracula the survivor does not scream. So if you were playing Dracula that might be the explanation.
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Those auric cells are for the PTB so you can test skins and other stuff that need to use auric cells to get. They intentionally give you some so you can test them. Totally normal.
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There is aim assist in this game. They put that thing in the game long time ago to help console players to get hits but in reality it makes you miss or hit the wrong survivor way too often. I even remember when it was added and how much after that got misses where the aim assist made me hit the window itself and not the survivor vaulting through it. This is clearly the aim assist they have implemented back then.
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Change the skin. Its caused by that skin for some reason. They claimed it was fixed apparently it got bugged again or they missed something.
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Most map need more lockers. Them seem to forget to add them on the new ones or those that they "rework". There should not be deadzones without them.
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Better way to balance it would be to keep the tokens (3 or 4) but only get them back after you get unhooked. So you will have max 9-12 tokens depending if they would go with base 3 or 4. Then only other way to gain a token is safe unhooking of another survivor. Would make them be chased way easier as those initial tokens will be burned out eventually then they either get hooked or have to unhook to gain more and most likely be found by the killer if they come back and get chased. They would not be able to hide too long as they only would have 3 or 4 tokens. This would be way healthier way to make the perk less powerful and cause them being found eventually.
The way Behavior is planning of changing it will be pointless as it will cause the perk not to be used at all. It will be so minimal benefit perk that you will get more out of almost any other perk in the game. You will most likely lose it in the start of the game because of Lethal Pursuit. You then have to get into chase to get it back and have high chance of losing the perk already during that chase. Hiding aura in chase is pointless as killers use scratchmarks, blood pools and sounds way more than aura to follow the survivor and good killers will not lose sight of the survivor. Then the new Predator change would guarantee you to lose the token if you manage to escape making the perk even more useless. This will remove any tactical use of the perk as before you could use it to get past killers using aura detection to unhook. With the new it would not be anyway possible as the perk will not stay active if the killers runs any good aura perks more than 20 seconds if even that. -
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3800318#Comment_3800318
First 3 words. After you break.
What? It still does not state any thing about "break action" in Spirit Fury at least not on the one you gave as example or in the game description that is the word to word same. "Break" and "Break action" is not the same thing. Break action is specific action killer has to do himself where he does some kind of animation to break the pallet usually a kick and Spirit Fury does not demand you to use that one specifically to break the pallet. You can use it or any other method to break pallets like the Vecna's add-on you yourself mentioned.
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Just change all the moris to give one extra mori by level of the offering and let the last to be moriable by the base change. This would still make it possible to mori all survivors in the match if you so wanted by using the highest rarity mori offering. I don't see any point in the offerings giving some bloodpoint reward depending on rarity if you do the finishing mori. This way people would still see the mori more often and still be able to do it in most matches to the last survivor. Win win on all sides. In several situations the mori can be less worth than hooking the survivor as some mories take longer than you picking survivor up and throwing him on the closest hook. So having a mori might not even bring you any real benefit.
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Tying it to chase will kill the perk. Why would anyone use a perk that gives you one use after you get in chase when it most likely will be lost before the chase is done and the new Predator literally would guarantee you to lose it again as it will show you aura when you escape a chase. The perk would become one of the lowest used perks as there is no value gained with the change. It will just make any value you might gain non-existent or very minor.
I myself would let it have the 4 tokens and just make it refill after you get unhooked. That way you will again have four tokens and only can have max 12 tokens the whole match. This way it will not let anyone hide forever but will give good benefit for anyone who uses it. If the killer has two aura perks or add-ons you would lose those four tokens quite fast anyway, but at least it would bring some value to use the perk and now it would work as anti-tunnel perk too and devs love those. Another way to gain tokens when you unhook a survivor. This would give it maybe few more tokens to use too and cause killers to chase the distortion user if they come back to the hook. Way better way to incentive chases than their idea.
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Spirit Fury says each pallet you brake it does not specify how you break them. It does not say by doing "break action" so already they are not the same thing.
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You don't need aura prevention in a chase and most likely you lose the perk during the same chase you got it back. The perk becomes pointless as gaining it back would usually mean you losing it almost right away again. Change the perk to reload on unhook so survivor has max 12 tokens for the whole match. This way the person can't hide "forever" and eventually will cause them to get hooked.
This perk has some people really blaming it for everything on it on both sides. Killer go "I can't find this one because I don't see his aura he has to be hiding and not doing anything." Survivors go "He never gets chased because killer does not find him and does no gens." They then only remember the bad Distortion users but never even remember the ones that made them win the match by doing everything than normal survivor does. Some people have this odd mentality that if you are not chased you are not doing anything even if you were chased but killer gave up the chase all the time or you fixed most of the gens and unhooked several. Its not the survivors fault if the killer don't bother try to find them or does not find them and if the killer is so bad that can't find a survivor without aura perks then he does not deserve to find them. Many streamer has created the odd mentality that you as a survivor have to sit on the gen until the killer sees you and then runaway to get chased. I never understood why are you making it so easy for the killer to find you. To me its more beneficial to waste his time while he searches you and if he finds you then get chased as usually if they even bother they would find you. You then wasted more the killers time as he first have to search then you the whole chase if he finds you. I have seen way more survivors who let the killer see them runaway and get downed in under 20 seconds from full health and I see that as more major problem that people hiding.
I feel many people have no real idea how the perk can be used they just see some selfish people using it and its the only thing they remember. People guess what the play style you hate will not vanish because Distortion gets nerfed it will just turn them using lockers and other perks that then will replace Distortion as main reason for them why someone is bad. Don't blame the perk because people use it selfishly. -
Just make the token recharge when you get unhooked. That would make max 12 tokens in a match if you manage to use all of them. The suggested change would literally make you lose the perk when the match starts if the killer has Lethal Pursuer. You will most likely also always lose the perk in the chase you got it back so can't use it tactically anymore. Its nuked from orbit and nobody would use it as its pointless in this new form and in reality the weakest.
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Perk clearly says the killer has to perform the break action to activate the trap. He has to be the one who breaks the pallet. Guard breaking it is clearly not Knight breaking it himself. Add-on doing it for Vecna also is not him himself breaking the pallet but the add-on. Same goes for Alert it shows aura when killer does a break action as him himself kicking the pallet, breakable wall or generator.
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@cruelb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3793378#Comment_3793378
Actually… are you seriously saying this perk should basically be redundant during an event? Why can it not just add 25% if no upgrade?
During events not all items are event items even those found in chests. Still they are special items so it makes sense they are not included in items that perk effects. I would also imagine not many people will run the perk without bringing the item they want to upgrade with them anyway.
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To my knowledge its intentional. He originally did not do that in his ptb but it was added to give survivors better chance of getting distance after the break as he has the speed to catch up very fast. Its in line of the normal pallet break as in that the killer looks down while doing it.
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@Purple_Pony said:
it would be great to get the option "blocks this player from participating in matches")
Well, or at least for the game to show that the person you blocked is in the matchThey wont do that. Most games that had that kind of option have removed it eventually as it will great situations where either people who are good in the game gets blocked by others because they don't want to play against them causing them not find matches or those that keep blocking people left a right will never find matches as they blocked most people who are playing at the time. People think its good feature but in the end it will cause problems as people will abuse it.
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Your explanation part is not talking about the Knight but about Nemesis might want to fix that.
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They are event items why would special item to be able to be upgraded to normal item?
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Yeah Nemesis does not do its regular scream after the hit that makes healthy survivor to injured and does the animation for the injured to dying one on both.
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Works totally fine for me maybe would be nice if you would take a picture of the problem?
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This bug is still in the game.
The clarify what is wrong is that the perk does no reveal the survivors location after the scream with the bubble indication, but it will show the aura. Also thats how it worked from release of Knight. Something went wrong with some patche where it seems someone removed the location reveal from the code, but the description clearly still states it should "reveal positions and auras for 2 seconds"
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I think you did not read the changes to the Knight. You can change the companion with CTRL as default now. It does not automatically change it. The companions chase time depletes faster if you are closer to the companion than 8 meters. I would recommend to go read up the changes so you know how he works now.