Wezqu
Wezqu
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- Wezqu
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Yeah after testing this a little and it happens when Nightmare is using his dream pallet power. It seems to make collision disappear from the killer and can be used even when you are not placing a pallet so you can use it to walk through survivors. Don't think that is intentional here is a log of me testing it with a friend.
DeadByDaylight.log -
There is the log that most likely is pointless when it can be reproduced in five minutes in custom match. Its me just throwing hatches on bots to test it out.
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Press the button next to the search bar in the customization section that looks like a tag. There only thing checked should be "owned" uncheck everything else. This should let you see all your skins again.
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This is a bug that survivors themselves can abuse to become unhittable as long as they stay on the spot and don't move. Same thing can happen next to the table too seen in the last image.
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Just saying if you experience this might be a good idea to vote it up too so it gets on Behavior's radar faster.
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Press the button that looks like a tag next to the search bar in that menu and check owned nothing else. You most likely have filters checked that hide everything.
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Its been reported before but upvoted this one too.
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Next time try to enter a locker that usually snaps the character out of the interaction bug as it sounds like that one. Like the game thinks you are fixing a gen, cleansing a totem, breaking a hook etc. so it does not let you get healed. This usually gets fixed if you go to a locker as it will snap it out of it. Still another way to fix it is to go back to what you were interacting last time and try to touch it again.
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Looks to me that all the characters you don't have add-ons or offerings are all fresh prestiged. So you have not done any bloodwebs after prestiging them. If you haven't played for a long time I think this is what you are seeing. You see the reseted inventory that happened every time you prestiged killer before they made it so that you could keep your inventory of add-ons, items and offerings even if you prestiged. So its not a bug but how the game worked back in the day when you last time played. The prestige change was made in 29 June 2022 so that almost three years ago so its quite recent.
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Its most likely not a bug but just steam achievements finally catching up. Sometimes if there is connection problems or the achievement servers on steam are down they can't give you the achievement and so usually it will give it to you when you next time earn some other achievement. So you most earned the achievement Steam just did not register it and when the new achievement popped you got the Operation Escape achievement too as you had earned it earlier.
I have had this happen in other games on steam.
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This perk does not need a buff and it should never be able to be used on totems. There is no way for the killer even know now if Wiretap is on the gen so how in the world he would know he should kick a dull totem that someone used this on?
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Perks should never be visible to others in the lobby. It would increase people dodging and I don't think Behavior is even considering to make it possible to see the perks. Its idiotic and if people want others to know they perks they can write them in the game chat.
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I don't know really. In my opinion its fine that they despawn as you would anyway most likely lose the guard as he would be losing chase time because the proximity to you as it still needs to run past you after a survivor who already got the speed boost of the hit you did to them. So the guard would most likely despawn anyway.
Detection is fine there needs to be ways to avoid it and line of sight is the correct way to do it. Its not meant to be braindead I will just drop him here and anyone who is near can be found out in seconds as they would not be able to hide from the guard. Way too easy to use and powerful too. There always needs to be counter play not just "hey you can't do anything as they see you even if they don't". The radius ring needs to be able to be seen or once again there would not be anyway to counter play the guards as when you hear them it would be way too late with your suggestion.
Assassin is 4.4m/s and has always been. He usually gets a hit when I use him if the survivor is not abusing the window glitch to make it move to the windows before resuming the chase. At least they fixed it party so now they can't just run past the guard without it hitting them in that situation.
Carnifex's main point is not to chase survivors but break pallets, doors and kick gens. Even if you would give it that ability the value you would get on that would be non-existent as Carnifex is so slow and despawn so fast that it getting a hit would be really rare. Only time I would use him in a chase is when the others would be on cooldown and I need pressure on the survivors.
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Them avoiding it already gives you value as you force them to move somewhere else.
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already suggested go vote it up.
@Wezqu said:
I want to suggest that the priority of spawning order of objects need to be rearranged so that killers who have objects that they need for their power to work take priority over other objects that would spawn on the same spawn spots like chests. This way events will not hinder these killers and so not make playing harder because of it. Even outside events this still can cause them to lose part of their power when their tunnels, tv, etc. spawn so far of the gens that there is literal deadzones of them on the map because other objects are prioritized before the killers power objects. Currently the maximum amount of chest in one match is 14 still survivors only can cause that number be 11 just by themselves using Shiny Coin each. This would cause 11 chest to spawn before killer objects causing them to most likely be in odd areas compared when they spawn normally when there is only the 3 chests. It also could be made so that the first three chest spawn first then killer power objects and only then the extra chest from offerings/perks.
Please Behavior could you fix this as it should not be that big of a change to change the spawning order of the objects so certain killers have more fairer chance of using their power.
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If gens are blocked by entity and you finish the weaving spiders it will not take effect on blocked gens. This is totally intentional as blocked gens can't be effected by anything they don't even degress while being blocked.
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They are not gone you most likely by accident changed your filters. Its the button next to the search bar that looks like a "tag". Click that and only mark should be on "owned".
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They should add a preset that you can set up and then if you want to change the charms on some character you can manually change that one but others would still use the preset.
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@Fish314 said:
I'm actually not even sure if it's 2 seconds, I think it's more likely that both add-ons are revealing the survivor for 0 seconds and what you see is actually the aura fading out / lingering. This would explain why stacking both add-ons doesn't increase the duration, while lethal pursuer increases the duration to 2 seconds (when using either add-on).
There is no lingering effect on the aura it always last the seconds it says on the perk, ability or add-on and fades out on the last second. Its clearly on for two seconds and four if you use Lethal to increase it. If that lingering you claim to see there would be a thing every aura perk would last two seconds more as that is the time it shows the survivor even in the video you provided.
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Map offerings are fine. They are already rarer than Very Rare offerings. There is tons of them and you maybe see one green offering per bloodweb level if even that. Have to admit that you can get Very Rare addons more easily than you can get specific Rare addons just because of the amount of possible offerings in the Rare category. Like for killer you have way more Ebony Mememto Moris than you have specific map offering as you see that mori more often in bloodweb because there is no other Ultra Rare addon in the game anymore. So any time you get one its the mori. The rarity level in that aspect does not matter at all as by my own experience the Rare offerings are the rarest to get a specific ones anyway you cut it because of the amount of different possibilities.
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You get them every time you go to the page the first time after a rift level is reached. It gives the bloodpoints automatically you don't need to click or redeem them anyway other than just visiting the rift page. Rift levels are gained while gaining experience levels playing matches or from the active tomes challenges you complete. Your player level and rift level are not the same thing.
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You should have the knife not the head. You get the weapon on LVL4, torso on LVL5 and head on LVL6.
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I tested this out myself and what I found out is that both add-ons currently only give two seconds aura reading. This is not increased even if you use both add-ons so its always solid 2 seconds. Still if you use Lethal Pursuer it will increase it to 4 seconds. So it does work like any aura effect but some reason the duration just is not correct as the yellow add-on should make it 3 seconds and the green 5 seconds and together it should be 8 seconds. Clearly something odd going on with these add-ons.
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Its the same in every basement you have to at least move to the spot you are to get the prompt. Only difference is that the basement stairs don't do the turn like normal ones do. So its working same as in any other basement you need to go to at least to the end of the wall that you are next to be able to heal with the perk.
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You have filters on. Click the button next to the search bar that looks like tag. There just click owned and unclick everything else and it should show you all your owned cosmetics.
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It can sometimes take time to the achievements to sync. So the progress does not always appear right away after you have done the thing. At least on Steam it also might not give you the achievement but when you gain another one it will also unlock the other achievement at the same time.
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Ghost Face is practically original killer as its not even the Scream version but totally Behaviors invention. Only thing that is licensed is the mask and name.
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They have been dumbing down the challenge in the latest tome. There is no challenge to tied to perks in either side except the one for Dracula and Belmont specific. The hardest one for survivor is either the two that are tied to escapes or the cooperative healing one. Hardest for the killer is either the gatekeeper emblem one or closing hatches.
There is no real challenging challenges in the latest tome and all of them can be gained in normal gameplay.
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Sorry but Doctor is the most annoying killer in the game. Trickster is minor hindrance compared to Doctor.
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Mori is fine and no it has not increased slugging anymore than it was before the addition of the finishing mori. If you don't want to watch it then just hit esc or tab out.
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@Emeal said:
Victor does need need a buff, which 3rd person would be.
It would be a nerf as it would be harder to aim his pounch.
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You need to go and read Jagged Compass effect as you seem to totally miss it secondary function. It will turn any normal hook that survivor is hooked on to a Scourge Hook when they get unhooked from it. This will also activate any Scourge Hook perk that activates on unhook.
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The stun is fine you are close enough of it to count and you can even see that the aliens tail is on top of the pallet so you are in front of it not "mile away". The reason why you can't break the pallet is the placement of the tunnel exit is preventing the break. I think it was reported before at some point but they have not got around of fixing it.
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Lethal does not need a change. Its one of the perks that are totally fine how it is. There is tons other perks that would need reworks or buffs.
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Its a glitch in the map. Never seen a zombie getting into it by accident. Some survivors use it to make themselves immune to damage. Its some kind of communication error between clients/server like they show up being on the floor but in reality they are not there. Survivors can use interactions to reappear at the top and fall off again most likely if one of the survivors would walk on the platform on top where the zombie is standing it would hit them and appear back up there. Its known glitch and some reason its not been fixed for ages.
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You have to stand right in front of the hatch opposed of the hinge side to get the prompt to use the key. Also you still don't have any link to the video so can't say if that was the case.
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Its the autoaim doing it. Never liked that they added it to the game to help console players and its quite often screws you over in other situations too making you for example miss hits.
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There is two type of chest in the match are you 100% you are getting the brown items from the event chest and not from the normal ones?
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You most likely have filters on there is button next to the search bar in the inventory. Press that and chose only owned and it should show your owned items.
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He is not personally breaking it so make total sense its not working on him.
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If a gen is blocked by entity while the Weaving Spiders finishes then it does not get effected. Its working as intended. Your clip is not showing it but most likely the gen was blocked by Corrupt Intervention and as the first survivor went down after you finished the invocation there is now three gens that did not get the effect.
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Cripple them all in PC is about picking survivors up from the trap. So it might be that the description is wrong and it still counts only the pick ups from the trap. Like you can pick the survivor up from the trap itself if they are trapped in it. You don't need to hit them down if you have been doing that. Might want to test that out to confirm if its description error or if the achievement is really bugged.
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No we don't
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The devs don't want to add bloodpoint rewards for perks. They have been removing them from most perks that had them. BBQ is a good example of that.
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Any special way to get bloodpoints lets it go over the cap. So if you took the gift from the store it will add over the 2mil limit. Same if you get daily login rewards like during events.
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Check if you have set cosmetic filters on by accident. The button is next to the search bar in the character cosmetic section. Only thing marked should be owned if you have anything else marked unmark those and you should see all your cosmetics.
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I don't really see the issue yeah it blocks minorly more area than the normal tail does. If that effect the ability to play the game I am surprised the normal tail is not a problem too.
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They will most likely do updates to mories at some point as they are clearly moving towards of letting players chose the mori they want to use and sell them in the store like any other cosmetic. Would imagine when that starts coming they would go and give the oldest mories a face lift at the same time.
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Games have hard to get achievements. They are not all meant to be get in few hours of playing. Still that achievement is not even the hardest to get but RNG is a factor heavily in it. Still I would see some point of complaining about this if it would not be able to be done in normal gameplay and in the end this is totally possible to do by accident. I would only complain about hard to do achievements that go against the core gameplay of the game in question and this achievement does not do so I would not complain about this one.
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You can only vault the same window three times if you are in chase. The entity will block it after the third vault. There is also perks that cause the windows to block if it has like black vapor on the lowers part of window it means its blocked. After the third vault you can also hear a sound effect that happens when the window gets blocked.