Wezqu
Wezqu
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- Wezqu
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Behavior this is what you need to do to make The Ghoul more faceable. If this is done I would say people would be more happy with him and I don't even get why he needs to be able to latch on on first leap.
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Its not called "Chaos Shuffle but not perks I don't like"
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You can't down full health exposed survivors with special attacks and Billy's chainsaw is special attack. Exposed survivors only get downed if you use basic attack on them. So in your first option the survivor was most likely injured already.
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I use randomizer site to pick random builds but I would not mind be able to get more random options on the game itself.
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I suggested of making the open chests aura be visible too a while ago but these changes are fine too wont make the perk anyway too powerful.
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The 10 minute timer should reset on gen progress/healing others/unhooks. Not just from gen finishes.
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That is most likely the reason why sometimes Nemesis' zombies get stuck on that drop too.
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Yeah tested it and they stay yellow after they have been exploded. Here is a log of me doing it in custom.
DeadByDaylight.log -
Yeah saw this one last time I played and yes its totally not usable to hang survivors. Here is the log if you need them.
DeadByDaylight.log -
I think he was pulling your chain and the pallet drop was wrongly timed.
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You lose match progress when you abandon so makes total sense they don't count on the challenge.
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@Archael said:
https://forums.bhvr.com/dead-by-daylight/discussion/443822/iri-lightbringer-during-bloodmoon-event
As other said - You can also cleanse totem to progress emblem, and focus on regular gens.
But You can also switch to killer and get gatekeeper iri emblem. You have to finish game with both gates closed.
Well technically you need to stall gen completion in the first nine minutes of the match to get at least 25 points and then prevent the survivors from opening the doors. You get point of every minute of non-finished gens so if they don't finish a gen inside first minute of the match you get five points and every minute that you get points depending of how many gens are left to complete. You need 35 points for Iri Gatekeeper and you get 10 points from the gates not been opened. So you need at least 25 points in the first nine minutes of the match but technically you can get Gatekeeper even if survivors open the door if you manage to stall the gen finishes so you have the 35 points in those first nine minutes because maximum you can get is 45 points from those nine minutes.
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@Flawless_ said:
Don't understand why Twins hasn't been killswitched yet. This is a gamebreaking bug for the entire lobby and it happens on every single game!!
I played Twins recently and had no bug happen on them. So no it does not happen in every match.
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So you want killers to have easier time to abuse high ping.
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Report them to behavior support with video evidence.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917928#Comment_3917928
Mandy said:
"On our side that's how it does work, its considered a loss for the killer. Just the visual on the endgame screen doesn't reflect that - it's been brought up with our QA team to fix. If the killer uses the Abandon feature, it's is most definitely counted as a loss."Yeah and they need to fix it and that was my point.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917934#Comment_3917934
maybe 10 minutes is a little short, I don't really care if it goes 15 minutes or 20 minutes
But realistically speaking, BHVR are the one who have statistics, and also in my experience entire game length for pretty much all matches are like sub 15 mins lately, so I don't even believe stalling for 10 minutes is a "normal gameplay" in slightest, let alone winning as there will be zero pallet or anything at that point
It's not even a win for killers anyway, just take the free win against a killer that has surrendered
Happened to me yesterday we were three left and by some luck the killer did it. He kept doing slugging runs most of the time one of us was up who have to run picking others up while killer chased another who got picked up. I got event gen to millimeter done but because the pump was half a map away and he came to it I could not get it done as he started chasing me. Still at the point the game got "abandoned" me and the other two had already managed to do comeback were full health and was going to go to get that gen but the game ended because the killer could abandon. We literally got penalized of getting the group back to a state where we could maybe even finish the two gens we needed to do but because of this feature we got denied that.
It also does not state that its a win. Survivors don't escape they get killed and not stated that they win. Killer is the one that gets the view to be the winner.
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@Neaxolotl said:
Because killers are the one who taken hostage by eternally hiding survivors they can never find, survivors can easily end the game by doing generators or simply getting hooked
The thing here is that it does not take into account if survivors has worked on gens it only takes into account if gen has been finished in past 10 minutes. Even in normal gameplay you can get standoffs where everyone is playing not hiding but can't get a gen done because killer is keeping the gens from finishing or slugging survivors to force them to be in loops of whack a mole healing people up and trying to again evade. This in no way means the game is finished or that survivors have no chance of winning it but they have more important priorities than getting gen totally finished when you have to get the others back up.
Easy way to make this not be the case would be made so that if survivor is unhooked or picked up it will reset the timer. Easy fix for a problem they created with this 10 minute rule.
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They need to make it more clear what its classified as it does give wrong impression.
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I would be fine with it when you want to give the hatch to survivor and can't find it is annoying. :P
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They will need the game logs for this bug you can find them by following these instructions.
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
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They will need the game logs for this bug you can find them by following these instructions.
- Press the Windows Key + R to open the "Run" command.
- In the text box paste the following: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
- Click "OK" - this will open your Dead by Daylight Logs folder.
- If it does not open the Dead by Daylight Logs folder, it may mean that when installing Dead by Daylight you chose to save your files somewhere else and will need to check there.
- The file called "DeadByDaylight.log" is your log file
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Vigil effects it so if survivor has it they will recover from it faster than the indicator on your screen shows. LVL3 perks would make them recover from the exposed in about 36 seconds so looking at the video he would have already recovered as the indicator is already about 3/4 done.
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They haven't patched it yet. The last patch was not a bug fix patch they were doing back end updates that won't effect gameplay. Just be patient they will fix it as its brought to their attention.
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I don't know if its intentional but Oppression and Overcharge are difficult Skill Check and those are not regular Skill Checks still I don't see why they could not work with it would make the perk at least minorly better as currently its still considered quite bad perk. I will add some game logs I did on custom matches testing this against bots and indeed you don't get any tokens of missed skill checks for Oppression most likely because they are "difficult Skill Checks".
DeadByDaylight.logIn the second match there is badly aligned hook too in Lery's that is parallel to the edge wall. It would be easy for killer to block in endgame situation and no survivor could unhook the hooked survivor at all.
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Only way to see aura of a survivor who is inside a locker is being Dredge when you teleport into that specific locker they are in.
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Are you sure you don't have filter setting on that is preventing you from seeing the skins. Its there next to the search bar in the customization section of the character in question button that looks like a tag. If you click that only thing selected should be owned.
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Servers were down nothing to do with someone reporting you for griefing. If you were banned it would state that when you try to play the game.
and answer to your question you don't.
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They could have kept the running animation and just reworked the crouch animation if they were worried of it clipping when crouched.
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@b3ntups0dacanTTV said:
Just looked back, both her and Nancy did have Vigil. I didn't know it reduces all status effects, thought it only effected exhausted. Thanks for pointing that out, probably look like an idiot now…
Nah you don't. I have got that kind of thing happen to me too and there is so many perks, add-ons and powers that change things in this game that is hard to keep track on all of them. Its good that you reported something that to you looked like a bug but at least now you know to check if they have Vigil if you run into same kind of situation.
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Sorry but lockers should block aura reading and they do as long as the survivor is inside the locker? If you have proof they don't then post it as its a bug, but I feel that you are either yourself mistaken as if they would be that bugged it would have been reported several times. Your statement that BBQ aura reading is blocked by lockers is true but that is how it works on any aura read not just specific to that perk been like that from the release of the game.
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Read the how to play section of the event in the game. Its clearly listed there what can't effect event gens.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914015#Comment_3914015
but that is an argument for making deerstalker basekit. it would avoid unintended slugging.
It has nothing do with the topic so its not an argument for op's Deerstalker basekit request. You are just bringing up something that is remotely linking to slugging that is considered normal gameplay for Knight in those situations and is not what this topic or something that most people would bring up in topic of slugging.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907083#Comment_3907083
what if your playing knight and a guard downs someone far away. But you cant find them because of it leading to unintentional slugging
Do you have real argument?
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Just speculation but did she had Vigil or someone else have it as it does effect exposed status effect that is caused by Friends 'til the End and that would make it last only about 12 seconds when using Tier III perk. So thats 2 seconds after you lose the aura reading on the survivor and to me its quite close to when you hit her that most likely the exposed just ran out before you landed the hit.
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@Blueberry said:
Yeah I always thought they could spread the gens from the middle a little further to the ends. Basically every killer just completely ignores the main building side completely since there's only 1 gen there anyway.
Yeah the carpark need a gen.
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It has nothing to do with interaction choices that is a bug. Its been reported before and happens because survivor has head on and it sometimes prevents the killer from picking them out of the locker if the another person is downed in front of it.
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@Perrin3088 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864850#Comment_3864850
The problem is it doesn't.
I have noticed in many matches so far that when I convert a hook to a scourge hook using Jagged Compass, that they don't function as Scourge Hooks.
Monstrous Shrine, Hangman's Hook, Jagged Compass, Pain Resonance. Can't verify if the first one are working as intended, but the second two are not proccing on converted hooks. I hooked the same survivor on one hook 3 times, and never triggered pain res on them. Used the same 4 hooks through a 12 hook game and only procced pain res once, on the only original scourge hook I used. I can verify the extra hooks are giving aura vision from hangman's hook, as I used it multiple times.I tested it in custom game and they work totally fine. Hangman's Trick shows auras of survivors when near converted scourge hook while carrying survivor, Pain Resonance worked totally fine too on them, Monstrous Shrine made the progress work faster like it should be.
Pain Resonance does not work if for example the gen in question that it would effect is blocked by the entity or there is no gens at all that has progression. Also currently in the event blood gens can't be effected by anything else than killers kicking them. If you are observing this in event queue then there is the reason as there is no gen to prog the pain resonance if survivors have not touched the normal gens.
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There is two pools of Bloodpoints in this game. One that fills up on the normal gameplay that was capped at 2mil currently 5mil. Then you have the special Bloodpoint pool that all the Bloodpoints you get other ways go to that has no limit. So to my knowledge the tome bloodpoints go to this second pool and as it has no limit there is noway of losing the Bloodpoints you earned.
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Blood gens don't effect killer powers and also is not effected by them or anything else than kicking them personally. Read the how to play section of the event in the game.
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They are updating the challenges to quests when they update the tome and daily challenge system. So seems like this got already changed to the release version because of it.
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They are not killswitching him because they are collecting data so they can then do corrections on that data.
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Like if people have problems with connection then maybe they should restart their internet every time before they play to minimize it. Its like so minor thing to do.
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@ShatteredGlasses said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906710#Comment_3906710
It’s already Tuesday, and this was reported last Thursday. I’ve seen multiple people abusing this exploit since then. At this point, there’s no excuse—it’s game-breaking, easy to reproduce, and clearly being exploited. I fully expect them to kill switch the addons responsible. Enough is enough.
I myself have not even seen one abuser so its not that common as you claim.
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@Aven_Fallen said:
Cakes are better, but I just use the Eyes regardless. Simply because I can only use them in this event and every Cake I have can still be used afterwards.
Yeah don't see the point of wasting cakes when you get offering that can only be used in this event. I rather use the cakes when there is no even specific offering to use.
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@YuffieGreatestWaifu said:
How to get bloodpoints in this event
1. Kick Blood gens
2. Hit players with cans
3. Crush the cans
If you farm right you can even allow a 0K and get 50-100K + gamesI played like five matches as killer and got that about 50-100k every match.
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@brewingtea said:
What does the Tweet say? (So I don't have to give money to Elon Musk)
It says nothing its video of survivor using a flashbang on nightmare picking up survivor and not getting blinded or dropping the survivor.
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Read the how to play section of the game mode. No perks effect event gens no survivor ones or killer ones. Its listed there clearly. Killer powers also can't effect them.
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Those gens does not effect killer powers including her traps. They make it quite clear in the events how to play section.
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They do eventually release them you just have to wait for it. They have done it for several of the early rifts already. If they would release them next season into the store then why would anyone buy the rift pass? You could just then pick those that you want next season from the store.