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Wezqu

Wezqu

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Wezqu
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  • If you want the kills you need to kill the bots.

  • If the match goes 10 minutes without gen getting finished killer gets abandon option. Its the same as survivors get if they are all downed or hooked. He just decided to use it.

  • To my knowledge Mettle Man only gives you special protection of a hit if you are injured. It does not invalidate you getting exposed by perks. You jumping in the locker also prevented it from even activating as you are not getting hit at all as its a grab.

  • Its not only Hag. Trapper can't either place traps on lower floor at all expect near the basement. The one that I could place near the basement stairs as Hag seemed to be under the floor texture so my theory is that somehow the floor texture is not on the actual ground level and blocks any trap placements on the ground. I will add the logs of me testing this but don't know what it really tells as I can't place them and some reason on the basement stairs I could place a Trapper's trap in the air.

    DeadByDaylight.log

    I tested this more and there is some areas you can place them but not many places and quite inconsistent of where you can and can not place them.

  • So how do you think a penalty that happens while the person is not even playing the game would be a punishment any shape or form? You got the punishment the next time you tried to play because otherwise it was not going to effect you anyway.

  • They can let themselves die if they do it too quickly they would get penalty. They will fine tune it to detect those cases too but giving up on first hook is basically removed and even second hook give ups are rare at least for me. Also those who left people on hooks will get bored of playing this as they are acting like kids anyway.

  • @Emeal said:

    I hope you are kidding, these changes are the best we have had my team-mates don't die on hook anymore because they dont think we can win and we actually win a lot more often now. its fantastic. Why would I not love these changes?

    Yeah they went the right direction but some fine tuning is till needed.

  • The only thing they need to bring back is the possibility to let yourself get sacrificed on the hook with two missed skill checks only when there is two survivors left.

    Made a suggestion of it few days ago.

    @Wezqu said:

    I would want to state that in my opinion the new changes to the self-unhook are good but there is some things that need to be ironed out as with some other additions they did.

    I am suggesting to bring back the insta-sacrifice on hook after missing two skill checks in a row in the situation if there is only two survivors left. It does not make sense to force the last survivor who might be hurt to hide the whole second stage hook duration because trying to unhook most likely will only end up with him and the other guy getting downed and nobody even having chance to escape. This would not anyway make anyone go next and the feature was meant originally to help in this situation to not drag the end of the match out too long and maybe give the last survivor the chance of getting the hatch. The removal of this was too hasty I understand removing it from any other situation but why punish the clearly lost match to drag longer for nothing.

    So in short bring back insta-sacrifice after missing two skillchecks on the hook in situation where there is only two survivors left for quality of life.

  • This has been reported with Xenomorph before it can be blocked with most killer objects.

  • Already reported.

    https://forums.bhvr.com/dead-by-daylight/discussion/448572/springtraps-power-does-not-award-protection-hits

  • @Valimure said:

    5 minute penalty because I got DCed from two matches due to the servers - once last night, and now once today.

    Both the AFK system and go-next need major reworks.

    and what does AFK system and go-next have to do with you losing connection to the server. The new systems have nothing to do with you getting DC penalty of losing connection to game server twice.

  • Press the tag looking thing next to the search bar. There only thing marked should be "owned".

  • Characters get the buffs or nerfs depending if they need either.

  • Tested this out loading in several Custom matches one bot having the offering and indeed sometimes it did not really have an effect. One I had all four on the same spot so there clearly is something going on that causes it to not really work in some matches. I loaded later into the same map again and they spawned normally all different spots around the map. I will report this to the bug side and add the logs of me testing it as at least ones it caused them to lump together when it should not be doing that.

  • They need that days log file that you encountered this. Just add it as an attachment. Every time you launch the game it creates a new log file so they need the one that you experienced this in.

    You can find them here

    C:\Users\*computer account name*\AppData\Local\DeadByDaylight\Saved\Logs

  • That is the basement not shack and this is reported already by another person here and it happens with any killer.

  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946232#Comment_3946232

    I was also thinking about them being revealed at all times, but closed Chests do not really serve a purpose and would kinda clutter the screen with their auras, since you cannot do anything with them.

    The point of them showing would be you to be able to find them to kick them close so you can once again get value from the perk. They could make it only show them if you get closer so the aura isn't on the screen all the time.

  • It could be little bit louder but I did manage to hear the steps decently early, but they are indeed harder to hear than Springtrap's

  • I made suggestion of this same thing few months ago. In my opinion the chest auras should always be visible as you can't even find them if they are opened anyway usually.

  • @melissayeti said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945745#Comment_3945745

    there are times i vault back over against the ghoul and i do not get hit. so that's what i just don't understand why it sometimes happens and sometimes it doesn't.

    Yeah I have run into this too in few matches I think even the Ghoul was like why are you standing and hit me down. :P

  • Its intentional there is a gen on the other side of the doors. If you finish that gen the door opens and its normal loop. Its been possible to get this configuration from the release of the map.

  • Exultation only charges the item when it gets upgraded. You already have highest level toolbox so it can't get upgraded higher. Its working as intended.

  • There is few things that can cause you to not lose token when hooking someone on the Scourge Hook. Main one is that if that specific survivor has already been hooked on a Scourge Hook and doing so caused Pain Resonance lose a token you can't get another from the same survivor. It only work once per survivor. Another is that there was no gen with progress on the map that was not finished already. You wont lose a token if that is the case.

    Still I did test Springtrap's axe grab and it did trigger Pain Resonance totally fine.

  • The effect only last five seconds after he leaves the area of effect of the axe. You take about that five seconds to start the chase again with Steve. So to me it looks like he was totally possible to have got rid of the effect before he vaulted the window.

  • I am not against them not being secret I don't want them to be secret. I was saying those that are against it are not most likely interested to share their opinion.

  • There might be some cases where it needs to be slowed down. I would say that if killer has three token Devour you could give the survivors a little bit more time before crows spawn as usually on that point they try to find the Hex so they don't insta killed if found.

  • I agree I also made suggestion to bring back the insta-sacrifice on hook after missing two skill checks if there is just two survivors left as it does not make sense to drag a lost match on when the other survivor could be hurt too and saving is not really an anyway good idea.

  • It also does not track any limited time modes so no 2v8 or Chaos Shuffle. Some people might not have much there because they only played those modes mainly.

  • You can still leave. Disconnecting is totally an option for you and you can use it as you had been using it anyway but avoiding any penalty of it. You are not forced to play this game and you are totally equal footing with any other player. So you claiming you can't leave is totally a lie as you can clearly press esc and exit the match.

  • @Matukas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944217#Comment_3944217

    Isn't the point of discussion forums to have a discussion in which we attempt to make sense to each other?

    Well some people don't want to share their point of view just vote for it. I myself quite often don't write in every topic here just vote if I am against or not and leave it on that. Most likely their opinion could boil down to it being just that they like that they are hidden. Its not much of a thing to talk about.

  • @Matukas said:

    I am surprised at the people voting the original post down (who are they and where are their thoughts on this?!).

    There's no reason for these to be secret, all it does is encourage rat behavior to the benefit of the rat and to the detriment of both the killer and the rat's teammates. Ostensibly, this is the kind of gameplay the newly implemented AFK crows are supposed to discourage, so why add something in the same patch to encourage it…?

    People can have different opinion. It does not need to make sense to you. Still I do agree that there is no point of these offerings to be secret but others can disagree if they so want.

  • 20 seconds is indeed way too extensive. 10 seconds would be enough as he should not able to walk half a map without terror radius when its main point is to just let him get close to the survivors after exiting a door now its like he can chose any door in the map and still get next to gen survivors are fixing by walking from that door. When it should be only valuable if he manages to get to the two closest doors to the gen not the one from half a map away.

  • @ShanoaLegendaryPlz said:

    Ill admit even with map offerings it took me forever because you not only have to get the map, you also have to not get tunneled, get all the gens done, and be the first of 4 people to touch the gate, and not be stopped by the killer in that process - 20 times lol ur not wrong it will be almost impossible now, extremely long achievement to do, now multiplied

    I have played just normal matches not trying to farm that achievement and I have 9/20 done. It can take time but if you are anyway playing the game you will eventually get it. I feel like people who obsesses too much about getting them fast are the ones who in the end have less fun.

  • Its not impossible. Not all achievements need to be so easy that you can do it in one game session.

  • They are not bots if you can see their profiles.

    in Bot lobby Comment by Wezqu
  • This is without offerings on survivor side

    20250331195840_1.jpg

    This is with maximum offerings from survivors side

    20250331195612_1.jpg

    I don't really see a much of a difference yeah the fog is somewhat thicker but not really that much. Main reason why nobody uses those offerings as their value is not much.

  • Its Chaos Shuffle not give me perks but not these ones.

  • My only change I would make is that he should not be able to target survivors on first leap. He can't even make damage with it and it would remove the pallet standoffs that him just pulling his power ready causes. They are not interesting and they don't really require any skill.

  • They don't have license so can't sell him anymore.

    in Pin head Comment by Wezqu
  • You have to complete one of the killer challenges. You get the 11 done by just playing survivor but have to finish one as killer. So either sacrifice 5 survivors, hit survivors 75 times or break 25 pallets. If you don't want to play killer just go in and play friendly and farm the pallets The Game map offering on top of it and you should get it in two matches if survivors let you farm.

  • I think this is the same bug that was reported one point of Guards getting stuck on RPD stairs. I tested this out back then and my theory is that it happens when you strafe while drawing the patrol route. Some reason it causes you to get stuck as in RPD you could go through the top of the stairs if you just hold "W" but if you anyway tried to go through with "A" or "D" pressed you would get stuck. It looks like its the same bug as in few examples he is doing strafing turns. you could sometimes get stuck on the stairs while going up pressing just "W" but you would 100% stuck if you tried doing the same while strafing.

  • @DeBecker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941465#Comment_3941465

    You do need to do at least one quest from the other role for the Chaos shuffle banner. You need 12 quests completed to get the banner. There are 2 general quests each part, so you get 6 quests in total. Then there is each 1 role quest per part. So you get another 3 quests. 6+3=9. With those 9 quests you get 2 of the completion quests done. 9+2=11. And surprise 11 is not 12.

    And yeah I dont think that forcing people into playing a role they dont want to play to get a general reward is fine.

    You should really read what I wrote as I wrote the same thing you just detailed again. Still we have not seen the last set of tasks so before that we don't know if you even need to play killer. Still I am on that page that its seem quite entitled to think that you have right to rewards when you refuse to even participate on part of the games gameplay. This is not meant as and insult but just to point out that the game has two possible roles to play and its not unreasonable of the game developers to expect you to play both.

  • The only change I want is that they make it so that he can't targets survivors on the first leap so the pallet standoffs need some skill and not just hold until one blinks.

    in The ghoul Comment by Wezqu
  • No you don't need to finish all 12 when there is actually 15 quests. The reward quest also count as quest completed. So as we still don't know the last page you can get to seven quest done with just survivor. Even if the last page has one killer specific quest on it that would mean you can get to 11 quest done without playing killer. Still you can get the all rewards by doing only 10 of the real quests as the four quest and eight quest reward quests do count to the total number of quests.

  • There is a three second grace period where Victor can still move off the object if he landed on one. Descriptions don't usually state every detail of every killers power but its not totally wrong as after that three seconds if Victor is not back on the ground he will get destroyed.

    It would be really annoying if Victor would get insta destroyed when landing on any object and makes sense there is a grace period that he can move off of it. Still Victor is still slowed down most of that three seconds so he still needs to get off fast after landing.

  • @Linkdouken said:

    If you are talking about 2v8 killer queueing, I think they said it will be implemented on the next iteration

    As long as you play survivor matches in between. Otherwise you wait the time.

  • Just to point out we don't yet even know if you need to play killer at all. If the last four is all either survivor or universal quest you don't need to play any killer matches. People seem to miss that the reward quest are also counted for finished quests. So when you get the first four quests done you already have five quests done for the eight quest one. So even if the last set of quests would be the same with one killer specific one would mean you can do 11 with survivors and only need to do one of the killer ones to get to 12, but as we still don't know about the four last quests have to see if even that one killer quest is needed.

  • @BugReporterOnly said:

    It can be the person change their name to Meg Thomas and wasn't even on annon mode. Unless I'm missing the problem seems fine to me.

    Look at the chat.

  • @Linkdouken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940546#Comment_3940546

    Hi Mandy. My apologies, I didn't consider clipping it at the time. Is that working as intended if a teleport was already started?

    Yeah if the killer manages to click the tv to teleport before you remove the tape she can still teleport to it. So if you literally were standing there when she was coming through its not a bug. If there was like a lot of time before she did it then it might be a bug but there is add-on that can turn the tv's on so she can teleport into them. Most likely it was not a bug but just one of the things I listed here.

  • The new system is fine even for casuals. You get so much progress with all the quests that it will get done decently fast.

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