Wezqu
Wezqu
About
- Username
- Wezqu
- Joined
- Visits
- 3,004
- Last Active
Comments
-
@UnicornMedal said:
No Mither has always worked like this. There's a reason you always pair it with Unbreakable because it applies the bonus.
Except Conviction's activation requirement is healing another survivor not yourself. Thats what the report is about nothing to do with No Mither.
-
@4thdslip said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974385#Comment_3974385
Killer has Nowhere to Hide, Alien Instinct, and what appears to be No Holds Barred. There is a known bug where Keys and maps appear to have old addons, similar to the Blighted Serum glitch. However the rest of this comment is accurate.
Dramaturgy can create items with old add-ons and it also currently gives common maps, keys and jars when it should give rare ones.
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974277#Comment_3974277
Did they make it basekit?
Partly they gave the speed but distance got only six meters more.
-
There is also the fact that survivors fps does effect how fast the dog pulls. So if survivor plays on 60fps the dog pulls slower than if you play higher.
-
@ChaosWam said:
I'm just happy my Town Watch's Torch/Dried Horse Meat combo isn't ruined by having jailer nerfed.
Everything else is very much appreciated though.To my knowledge there was not nerfs to Jailer at all in the recent patch. They did not change standard spawn times at all it was the only change from PTB to Knight they did not implement to release.
@Langweilig said:
One question, who of the smaller two guards is the better one? I tried playing him but I don’t know which one is better for hunts. I know the big one is for long hunts, one of the smaller ones runs fast and the other breaks pallets very fast.
Carnifex is not a chaser he is the one who kicks gens, brakes pallets and walls for you fast. For chase he is the last I would use if I have no other guards ready to use
Assassin in the one that you try to put to get fast hits he does not chase long but is the fastest of the guards and usually the one that gets the hits when I play Knight
Jailer chases and patrols the longest and is used to occupy chase survivors getting some hits sometimes or patrolling gens or areas as he stays the longest.
-
@shiiroo said:
why this hasn't been killswitched immediately is beyond me
Yeah this should be killswitched until its fixed as its clearly game breaking.
-
@HuskyDogLover said:
I doubt there's a system in place to catch people who do this. It would probably be better if bugs like these were not publicly visible so less people would know.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973712#Comment_3973712
There is no specific system for it but if someone reports you of exploiting bugs and Behavior finds evidence in the match or get several reports that all show abuse of exploit they will act on them. I have got messages of people getting punished of exploit abuse of those that I have myself reported. They are not going to punish you if you unintentionally use an exploit in a match but if you intentionally and repeatably abuse one then you can get punished for it.
-
I have to admit the whole how items work in this game currently is messy. There three different systems for the six basic items. This change has already shown in the bug reports how they don't interact great with all the perks that interact with items.
Like I do get why Keys and Maps were changed to what they are but never got why the Fog Vial could not just use the same system. It should have limited use and I don't see why it needs to be infinitely chargeable. This would just make two systems and in the end those two make sense why the item is in one of them. Fog Vial should be with Keys and Maps with usage determined by the charges it has. Charging system just in my opinion goes against the basic way how items are meant to work in this game. They can change the charge time for a cooldown timer.
-
@HuskyDogLover said:
Will players be penalized for abusing this? Seems especially abusable…
Any intentional bug exploiting can get you banned.
-
You have most likely somehow put a filter on. Press the button next to the search bar that looks like a tag. It opens a small window and only thing check marked there should be "Owned" that should make all your cosmetics visible again.
-
There is no impossible achievement in this game. Hard ones yes, time consuming ones yes and there is tons of simple ones too. Thats how its usually in most games.
Most of people complaining about achievements in this game are really too obsessed of having 100% of them done in shortest time possible.
Even about Outbreak Breakout I have it half done and I have never tried to even do the achievement so its not "impossible" or "ridiculous" and so are not any map specific generator fixing achievements.
-
There is no new map. Its a tile that can spawn in Withered Isle realm maps. So every time map from that realm spawns you have a chance of getting the tile on it.
-
@Elan said:
I disagree. Clown got a lot of changes from PTB, mainly to his hindred bottles, antidote and add ons. So in the end instead of nerf it's actually a decent buff. The only add on here is the 16m→6m wallhack add on, which is good change imo.
Franklin's not changed at all is surprising to me though. They even stated they are aware of the feedback. Might be step between some future changes, why they are removing the get rid of items playstyle, who knows.
Knight got reverted
Pyramid got tweaked
Built to last got tweaked
Vials got tweaked
iri add on got tweaked
So 7/8 changes to feeback is defienetly not something I'd call ignoring feedback.
Its the change I care of did not get reverted thing.
-
@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/452089/strange-hook-angles
https://us.v-cdn.net/6030815/uploads/4Y1SHUF0SDG6/1000014333.jpg
3 weeks ago, this happened to me and my friends. He claimed that it was the dev's fault for putting the hook like that, resulting in us not getting a save prompt. Definitely wasn't just exploiting but wtv.
There is an earlier report of the hook alignment being bugged and I mentioned this hook in the report as good example where killer can block the unhook in endgame by just standing next to it. Someone else clearly got the same idea. I think you can do the same in several of these kind of hooks. One main reason why they should be fixed but seems nobody sees this as important to be high priority. Most likely not even that hard of a fix as I think its some minor mistake in the hook spawn rules.
-
Are we talking about facing or playing as?
Doctor if facing as I just don't like his kit having everything under the sun and the madness can get really annoying at times.
Plague or Demogorgon to play as. Plague because for me when I play her my puke does not hit the survivors on the server side as it shows them to get hit on my end but then they don't get infected. Then sometimes I have to puke on them so much most likely for the same reason to get them fully infected when usually when I play against her I get infected fully in one puke.
Demogorgon mainly because I got fed of playing it. When the daily rituals were still a thing it was the most common killer that I got the daily to do. Its daily was five fully charged shred attacks and it just annoyed me that it forced me to play the killer ineffectively to get the daily done because you rarely need to do full charges with Demo anyway.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970762#Comment_3970762
Like so many things in DBD, what anyone sees depends mightily on time of day and especially what region.
Apparently cheating is more preventant nearer Asia and around Russia than it is in the other places.
If you play on the middle europe server you play with a lot of russians and have to admit I don't see cheaters that often.
Most cheat claims I have seen even recently as this week in the game myself was totally no proof claims. I myself got called a cheater and reported because I could see the killer through a wall. The kicker is that I had Object of Obsession and even if I was not the obsession it still works if killer sees my aura and the killer was a Huntress with Darkness Revealed so of course I am going to see her through the wall when she takes hatches from the locker in the shed while I am on the other door of the shed. Had to crouch few times to her through the walls until she got that I saw her and what I got from that reported and claimed to be a cheater. My own experience in this game that at least 80% cheat claims are not really cheating just people not getting what happens in the match or even caring of really learning.
-
I usually never run into people who use the same cosmetic items. I had one match like month ago where there was another survivors already in the lobby when I joined with the same cosmetic pieces that I was using. I had torso and pants from a set and head was from rift outfit. I was literally quite amazed that I happened to run into someone using the same cosmetics in same order on same character.
Still it would be really taxing for matchmaking taking into account all cosmetics you are wearing and in the end what does it matter when survivors can change their cosmetics in the lobby anyway.
-
They usually don't do just one map offerings only exception is the maps in Dvarka Deepwood realm that is more likely that they wanted Alien map to have its own offering. Map offerings are really normally meant to be realm offerings so Freddy Fazbear's Pizza map is in the Withered Isle realm so its possible to get with the Ichorous Loam offering.
-
Its not an infinite loop. You are just running it wrong. Either change the direction of the chase or go around the window like you did in the end of the video. You vaulting the window made survivor gain the distance.
-
@XDgamer018 said:
can confirm and weirdly enough its only on indoor maps….
It can be observed on outdoor maps too but in those its not that easily visible. Still some hooks even in outdoor maps do have slight tilt to them or look off how they should be lined up with objects.
-
Your video is set to private so nobody can view it.
-
Or add to the perk that it can work if you are in chase even if the killer is undetectable.
-
I prefer the new one the first one sounds like one layer got stuck on is just repeating over an over short period.
-
You saying there was not issue when quite many would disagree on that one as guarantee of certain map has been seen problematic and makes it quite annoying offering in some situations.
I played against a scratched mirror Myers yesterday on outdoor map Shelter Woods and he got 4k because he knew how to confuse survivors on loops. He literally several times managed to even surprise me and I was actively monitoring my surroundings for him. He can be hindered by maps but so can all killers be hindered by maps its part of the game.
-
This might be stupid question but are you 100% sure you were holding the key down as to my memory you have to hold it to keep doing the invication?
and who else had the perk was it the guy who escaped the match already?
-
@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969744#Comment_3969744
I mean if you consider any map with elevation pain for Artist, then there are quite a few of them.
The swamps are not really even a problem for her because most of the elevation is that kind that her crows can travel up on them. Of course not the buildings but still that is in any map with buildings.
-
Also experienced the bug here is logs of it last match on the log. Can't confirm if it blew the gen several times but it never really turn off after the cooldown it was back up and activated when going in the locker.
DeadByDaylight.log -
Those maps are fine
-
You most likely have filters on. In the Customizations tab press the button next to the search bar that looks like a tag. The window that appears only thing marked should be owned.
-
There is no ranks in this game there is grades that give you bloodpoints every middle of the month when they reset.
-
I think the main reason why No Quarter does not work on other people healing others is the reason as when you self-heal and fail the check you can just blame yourself. If it happens because the other person fails the check you get penalized because something the other person did. It also can create the situation where you can be griefed by some other survivor who fails them intentionally. Like I would be fine with some other penalty for other person healing that would effect them and not the person being healed. Like give blindness or some other negative status effect for the same duration than you would have got broken.
-
I told you how it works you are currently capped on the first pool of bloodpoints you will not lose bloodpoints from that 5 million bloodpoints until you use your total bloodpoints to get under 5 million. You have 5 million in the capped one and you have 1,021,500 in the uncapped one. You will not gain more bloodpoints from matches until that capped 5 million goes down and only way it can go down is until you have used bloodpoints making you go under the 5 million limit as it will always use bloodpoints from the uncapped one before it starts taking from the capped one. There is no bug you are just on the limit of the bloodpoints. The cap of bloodpoints is clearly stated if you hover over the bloodpoints in the game itself.
You can only go over 5 million bloodpoints if you get them from quest/tome rewards, codes etc. The game can show you be over it and still get bloodpoints from matches until those match bloodpoints take you to the 5 million cap on the first pool of bloodpoints.
-
The most obvious reason would be that you have hit the bloodpoint cap. Like you can earn 5 million bloodpoints to you bloodpoint pool from playing matches. You can go over the 5 million by getting bloodpoints from quest rewards and codes. There is two different pools of bloodpoints those that you can earn from matches that caps at 5 million and the second one has no cap and is for the quest/tome rewards, codes etc.
When you spent bloodpoints it will always first take it out of the non-capped pool until its used up and then start using them from the capped one.
-
@Marc_123 said:
Welcome to the digital world.
All of you who buy digital stuff don´t own anything. If you download your movie or music to your harddrive - then yes, you own it.
If for example Amazon or Apple ever go bankrupt all your movies or music will be gone.
If the servers were shut off, you can´t play DbD with all bought dlc anymore. Only if they ever make a true offline mode (which i doubt).
I am old - we used to buy games on discs which can´t be patched. So they had to be really tested to fully work. I can still play an old PS 1 game today.
I can watch my DVDs as long and often as they don´t break. And nothing there will ever be censored afterwards.
Digital is convenient but it is far worse than old physical media.
They can return it to the peer to peer connection it was originally if they want. Don't think it would be that hard to do as it originally was made to be played like that.
-
@Chiky said:
yeah, I have to add that new challenges are boring and repetitive af. The old ones were actual real challenges. These new ones are just so lame…
Some of those killer ones were still stupid as can be. For example "hit 5 fully charged shred attacks as Demogorgon". You rarely have a reason to do fully charged shred with Demo so it was literally forcing you to play uneffectivly. There were few more and have to admit some of the killer ones were literally just play one match as the killer and you get it done. Nothing challening.
-
@Compence said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966086#Comment_3966086
Oh, so not even a bug lol. Thank you for explaining!
It would be nice if it would show last 10 survivor matches and last 10 killer matches.
-
Reported already with logs. Effects most unhooking perks or perks that activate when you get unhooked.
@AlexTheDragon said:
SUMMARY OF THE ISSUE:
When unhooking someone via Shoulder The Burden, We'll Make It doesn't trigger. Babysitter, another unhooking perk, does trigger.
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
Step 1: Equip Shoulder The Burden and We'll Make It
Step 2: Unhook a Survivor via Shoulder The Burden
Step 3: We'll Make It does not trigger upon unhooking the Survivor
VIDEO:
https://www.youtube.com/watch?v=CHZo5tq1qe4
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/MLTCODN2WHTG/deadbydaylight.log
-
It only shows your last 10 matches nothing more so if those last 10 matches were survivor matches there is only survivor matches.
-
You most likely have filters on. Press the button next to the search bar in customization menu that looks like a tag. It opens popup window only thing there check marked should be owned.
-
It might be totally fine as separate perk as you could get value out of it even without Balance Landing.
-
It takes into account survivor distance to the hook but it does not make difference between downed or standing. So the downed survivor made the anti-camp stop. They need to fix it as it does not even make sense that downed survivor can prevent the counter to tick up.
-
@TheOriginalOrion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3964869#Comment_3964869
I am currently at work, but I posted the same issue last night. My log is attached to the post, so if you want logs check my profile.
This should be fixed already at least those that were experiencing it on the steam discussion has stated they can play the game again.
-
I think its the alignment of the hook that is causing you not to be able to use it. If I am not wrong when you use that perk it moves you to the front side of the hook every time. So because the hook is aligned so close to the couch I think its hitbox is causing it to not be able to be used. Like you can unhook from any angle normally but if you use Shoulder the Burden it always makes you unhook from the front.
So this bug seems to be totally just because the hooks alignment is not been corrected and you can see that in quite many maps but indoor maps its very on the nose that hooks are in odd angles. In RPD there is even a hook that you can't even hook anyone currently.
-
I think in these situations you need to open a ticket to the customer support and they can manually delete it as that is in game not in Steam.
-
You can find the logs here
C:\Users\*computer profile name*\AppData\Local\DeadByDaylight\Saved
-
You can't self-unhook unless there is only two survivors left, you brought a luck offering or you have Slippery Meat or Up the Ante perks. Its change to prevent go-next where people would kill themselves on first hook. Its intentional.
-
They are planning of adding to the next 2v8 mode but it would not be bad to be in normal queue too.
-
Its not map specific as happen to me in Gas Heaven. There is most likely other reports of it too.
@Wezqu said:
SUMMARY OF THE ISSUE: Was playing against Dredge and came by this odd square that was brighten than its surroundings during Nightfall.
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Was playing at Autohaven Wreckers realm I think Gas Haven map against Dredge and discovered this square during Nightfall. It was I think straight from the front of Gas Station on the other side of the map.
VIDEO: No video just picture
https://us.v-cdn.net/6030815/uploads/CHHLVL92FO74/20250513221744-1.jpg
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/2ZTC2MGOOAI2/deadbydaylight-backup-2025-05-13-21-06-05.log
-
It works fine with remote hooking. Have had personal experience of it on both sides. You most likely had no progress on any gen when you hooked the survivor or the gen/gens that had progress was blocked by entity. If either one listed is the case the token is not consumed.
-
This is same bug as this one and has logs added by me. Effects Trapper too.
@WhoSoup said:
SUMMARY OF THE ISSUE: When Hag places a trap in some areas of the Ormond Resort main building, the traps are either completely invisible or very faint (from both survivor and killer view). It is possible to see their shadow when Hag's red stain shines over them.
PLATFORM: Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- Load into Ormond with Hag
- Place trap between main gen and fireplace
- Trap is invisible
The video below shows a handful of different spots where this happens
VIDEO:
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/VMLODF76GRG1/deadbydaylight.log