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Wezqu

Wezqu

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Wezqu
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  • The issues that russians have are more of provider issues. Like some companies are not letting Russian connect through their servers so now they have to go around a longer way to be able to connect to servers in europe. So it causes connection issues and higher latency. Behavior is not causing it but actions of other companies that are providing the infrastructure for internet connections.

  • You get 1000 points for every Inexorable Stare kill as Psychic Torsion score event and that is in Sacrifice category. Just tested it in Custom match and it rewarded it just fine and was totaled under sacrifice points.

  • Someone posted about a dev or mod answering this and the explanation is that not all of the quest count towards the completion quests. Still if that is the case they need to mark what quests count because currently its really misleading. I myself got forty but in the end had to finish all of them and one that did count was that 15 generators kicked in one match one.

  • Perk missing levels are usually directed to contact customer support as they fix account related issues.

  • You should try total clean install of the game itself. Uninstall the game and go manually delete everything of the game folder that is left behind. Might be good also to delete all the settings of the game too to be sure. You can find them in C:\Users\*computer account name*\AppData\Local\DeadByDaylight

    Then reinstall and see if it clears the crash problem as it can be some file not working correctly that the steam verification can't notice.

  • Steps to reproduce the bug.

    Pyramid Head with Lethal Pursuer and Misty Day, Remains of Judgement add-on equipped → get survivor tormented with your power → down them with your Punishment of the Damned attack → cage the survivor before the 10 seconds of aura reveal runs out → observe when they are uncaged that their aura is revealed for 2 seconds.

    Logs of me testing it in custom matches. Last match has the last confirmation of the bug only happening if you cage before the aura runs out.

    DeadByDaylight.log
  • I have seen few discussion post of some people running into this totems without totem perks bug/glitch early this year but there never was any real bug report done about it. So it seems its still possible to get this but it seems to be really rare bug/glitch as if this would be happening more there would be way more posts about it. Good that the op reported this one as its not something you can easily reproduce and seems to be really rare and random.

  • Still an issue

    20250930233320_1.jpg

    Its not the same hook but you can still get these badly aligned hooks in Lery's and RPD. Killed can stand on one spot and there is no way a survivor can be saved in end game situation.

  • This has been fixed in 9.2.1 Bugfix Patch

  • This has been fixed in 9.2.1 Bugfix Patch

  • @Daniel_Silva04 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007904#Comment_4007904

    I don't know if your comparison makes sense, Chucky had a 18s but he had stealthy and a very long dash along with scamper.

    Originally Chucky did not have to do the dash attack to do the scamper just do the same Krasue is now doing so the comparison makes total sense.

  • @Throni said:

    Because you have to complete the week 10 ones, that isn't open yet. It should add to exactly 40.

    You have nine weeks of quests there is five in each so if you did all you should have 45 quests done and it also counts the completion quest to that too so you should have 48 and in reality 49 done as the 40 done quest would also be completed.

    My shows 34 when I have all done expect one so it should be 48.

  • Adding attack cooldown after using regurgitate is also needed as currently you can leech the survivor and right away m1 them so basically doing two attacks almost instantly.

    They need to decrease headlong flights duration as 12 seconds is enough to get other side of most maps and there currently is no reason to even not use it every second you can. Could give maybe little bit faster recharge but currently its just way too easy to catch survivor up with it when there is no fear of it ever really running out.

    I would take head forms ability to carry survivors as it looks stupid and in my opinion does not make any sense. It also would force the killer to change forms more often. You could compensate it with faster form change when changing back to body form.

    The hitting survivors over objects when in head form needs to go. You can hit people over rocks, barrels and other stuff with it currently.

  • There is none as I use randomizer to pick my killers and survivors and their builds.

  • @Disco said:

    I want to say though, the new deerstalker is so fun and good. Wish it didn't apply to hooked survivors tho, kinda like whispers

    Just checked it as did not realize that they changed that perk and have to admit I like that they made it like Object Obsession but for killers.

    Still would still want it to turn off in end game as its literally no escape if there is one survivor left if you don't get really lucky.

  • @Phirephenix1298 said:

    My apologies, I will heed this in the future.

    You still have the logs it keeps logs of your last 10 game sessions. Just find the one that has time stamp where you were experiencing the bug and upload that one.

  • She has a hex perk that transfers her terror radius to the furthest gen from that specific totem when someone fixes that gen for five seconds. There is also other perks that can transfer terror radius so most likely you were experiencing one of these in action or several. The video would be good to have as nobody can really tell if you were experiencing a bug or if it was just in game behavior you did not know was possible. It would be helpful to know the killers perks and add-ons too.

  • Not really as being the furthest gen does not mean that the totem will be totally in the other side of the map. It can be but it also can be anywhere else where that gen would be the furthest one. Like its not always in the opposite corner of the gen its cursing. Still its not really that hard to find totems in most maps anyway as their spawning mechanic is quite simple to understand when you play this game enough.

  • Shroud of Separation is bugged as it still sometimes spawns survivors together can be easily tested in custom matches. There is a bug report about it on the bug reports. Vigo's I have not tested so might be more general bug in the spawning system if that is also not working correctly.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003546#Comment_4003546

    There should be at least 1 modifier coming before it ends here in September.

    idk if next week is gonna be Oh look Krasue and boom surprise Chaos Shuffle or something.

    https://us.v-cdn.net/6030815/uploads/LH6SUTZMXNPA/image.png

    Is my memory dying or did we not have a modifier in July?
    EDIT: NO WE DID NOT HAVE A MODIFER IN JULY!

    @PleaseRewind How would your chances of completing this look if you have had the upcoming and the modifer in july?

    Modifier was canceled when they extended the Anniversary Event so it overlapped the modifiers time slot.

  • They are good perks but they are not really mandatory to use as they should not. Still they are top perks on value usually if you know how to use them compared to several other perks.

  • @Raccoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456785/why-does-anon-mode-also-turn-off-licensed-music

    What licensed music is in the game?

    I play on Anon and I haven't noticed a difference.

    All of the more recent license character have lobby music with parts from the license franchise music. I think the first one was Silent Hill. Even if it is a track that has the basic Dead by Daylight tune mixed in most automatic detection things will flag it as the licensed song. So in streaming sites it can cause parts of the streams vod to be muted so it makes harder for the streamer to make clips or videos out of the vod if they so want or people from watching it as there is no audio in the parts where it detects copywrited music.

    and should this not to be in the Feedback and Suggestion sub-forum and not in General as its clearly a suggestion.

  • I would change the chance to about 30% if one offering. Two both get 25% chance. Three 20% chance each. Four 20% chance each. Then for five map offerings it would be 19% chance per offering giving the possibility for random map to still to be 5%.

  • @ReverseVelocity said:

    That's just Kindred. You're literally running it.

    Not really as his perk suggestion is more like "poke poke you could come to save me for more points". Kindred is more like I see everyone else and maybe I should go unhook if no-one else starts to move.

    I would see this perk useful as there is situations where you are paying attention to something else and not even realizing that you are the closest or the others are hiding from the killer. This perk would maybe cut off the amount of time it takes to person to make a decision if they are going to save the survivor or not and as notification to them that "hey look I am on the hook and I would want you to get me off of this as others are not coming"

  • Those are Grades there is no Ranks in the game anymore. Only thing Grades do currently is to give you bloodpoints depending of the level of the Grade around half point of the month when it resets to Ash IV. Its just bloodpoint reward meter nothing else.

  • I could see this perk in the game but not with bloodpoint bonus as devs don't want perks to have those anymore. They could make it give you objective points including the alturistic points you get already from safe unhooking as reward. Still only when its safe unhook. Like it having special score event and it might not really even need a timer as if its tied to safe unhook then you get the points if you manage to get the safe unhook. Shoulder the Burden has its own score event so they could just add one for this too.

  • Another "Remove 'insert the thing that annoys me here'" thread. Like its hard to give suggestions of how to change the things to work better but removing stuff is just idiotic when only reason is because it annoys the person making the thread.

  • Usually in missing charms or cosmetics they ask you to contact customer support and they can find out whats going on and make the charm available for your girlfriend. They usually can't help you in bug reports as this is an account issue.

  • It works but there is something causing it to not work every time. I reported this few months back.

    @Wezqu said:

    SUMMARY OF THE ISSUE:

    Someone posted about this in the feedback and suggestion so I decided to test it out and indeed sometimes the survivors will still spawn together or really close to each other when the offering is meant to separate them from each other. One specific one was on the Forgotten Ruins map where they all spawned real close to each other in my custom lobby testing.

    PLATFORM: PC

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load in the map and sometimes the survivors are still all real close to each other even when one of them uses Shroud of Separation

    VIDEO:

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/HBH39QSU9BNB/deadbydaylight.log

  • @Adameia said:

    well unfortunately i had no experience with reporting problems. and only recently even found the forums, which is where i learned about the logs thing. If i re-encounter this bug or another one i will try to keep in mind about trying to find those promptly.

    You still most likely have the log for that day if you encountered it three days ago. The logs have your last ten gaming sessions so if you have not launched the game over ten times during the last three days you should have the log file of your gaming session that was made three days ago in the log files folder the mod gave you directions to.

  • Usually in missing perks situations they tell poster to contact their customer support as these are account side issues and usually they are the ones that can help you fix it so that the perk comes available to the characters that its missing on. Still first time I have seen general perk to be one that is missing.

  • Reported this few weeks ago myself.

    @Wezqu said:

    SUMMARY OF THE ISSUE: The game automatically readies you and puts you in a lobby if you are not readied up in the survivor lobby while waiting for a killer match. It happened to me several times while I was playing today as I was not readied up and was using bloodpoints on my survivor then suddenly get put into a survivor lobby. It should not do some auto ready up that user has no control over. It seems to be happen every time if you idle a while in the survivor lobby while queuing to killer match.

    PLATFORM: PC/Steam

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use the new feature to play survivor while waiting to play killer and don't ready up as survivor. Observe it automatically reading you up or even throw you in a match lobby.

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/3I8P2C6NVRGK/deadbydaylight.log

    https://us.v-cdn.net/6030815/uploads/7Q2ASYE7INVX/deadbydaylight-backup-2025-08-22-23-06-30.log

  • I think you are misunderstanding what button to press. The prompt clearly shows you need to click m2 again to stop drawing a path and summon the guard to patrol not m1. m1 is reserved for giving specific order like kicking gens, pallet or breakable walls as you yourself stated too.

  • No for this suggestion as body blocking is totally too important mechanic for Wraith and as someone said Wraith uses his power to cloak not make himself intangible.

  • You can currently enable Tome challenge progress tracking that will show you any time you will progress the current selected tome challenge during the match from options.

    You can find it in the Options → Graphics → Quest Notifications. Changing it to "All" it will show any progress towards the challenge you progress during the match. I myself set all those options to "All" as I like to see the progression of the quest and tome challenges.

    It would be nice to also see the Tome challenges in the pinned section automatically as there can only be the two on anyway so pinning them would be just no needed extra step.

  • Have you checked if you have some odd filter setting on? There is the tag looking button next to the search bar in customization. That opens small popup window and in that only thing check marker should be "unlocked".

  • Like how old is this streamer? This is like "I go tell dad" level.

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3991111#Comment_3991111

    Why? Are you afraid that survivors are going to put themselves in time out for free?

    This feels like when plot twist came out and people were terrified that "plot twist + no mither" hard counters corrupt, and yet, after the first couple days where people tried it for memes or content, they realized doing that sucked and it was never seen again.

    Because there is no reason it to count like obviously was my point in my post.

  • @AmpersandUnderscore said:

    They still have to recover, which is a 32 second action, and still bleed our at 4 minutes.

    So the first time is 90 seconds, then another 32 after that, up to 4 minutes tops.

    But honestly, what is the killer doing that leaving someone slugged for 90 seconds is the answer besides intentionally slugging?

    Killer is supposedly all about "being efficient with your time", so if you're taking the entire length of a gen to close out a second chase, then you're really, really doing something wrong on your end. Especially since the average, total match chase time is about 60 seconds per survivor.

    Only thing I would change is that that 90 seconds needs to be killer inflected time in dying state. It should not count if its time that survivor themselves caused like using Plot Twist.

  • You can't change killers if you are queuing to a match. Its intentional as you can't change killers in the lobby either.

  • Its a bug that has been around from the release of the quest system. Most likely caused by communication errors with the DBD server and your client when its should update the completed quests. They need to add either manual recheck of done quests or make it automatically do it when you launch the game.

    If you don't get the items because its not counting something when the rift is coming to the end you can make a customer support ticket for Behavior and they will add the reward to your account as you clearly have proof that you should have got it.

  • Them adding this feature to normal queue and any game mode queue in the future would be a good idea.

    2v8 or any other game mode never should be permanent.

  • Skins would not be bad. They can give the vault suits to some survivors. Like few of the survivors have other cosplay outfits anyway. Maybe make a ghoul skin for Blight or something.

    Full chapter I don't see coming.

  • I have had no problems facing Legion's in 2v8 its not anymore annoying than its in 1v4. Have to admit I feel like he is not even that strong in the mode. I would say he is quite middle in the mode and there is way more powerful killers than him in the roster.

  • @NorthofAnything said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947834#Comment_3947834

    Actually people log off and play a different game until the timer runs out. Having DBD open, while the timer is counting, and also playing another game is not good for a PC.

    People are fed up having to wait in a locked lobby and not being able to do anything else to kill the time on their PC's.

    You get punishment and that is your punishment they are not meant to be fun for you. They can do what they want while the penalty is going but now it does make a difference when before it did not hinder people who clearly intentionally used it to DC on the last match as they knew they can still play next time as they were anyway ending their game session.

  • @rvzrvzrvz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987816#Comment_3987816

    So fog thickness offerings are useful ? explain how it would hurt the game if my inventory isn't filled with junk anymore

    They are but they also need some rework/buff to make them more useful. This game is full of old stuff that needs work and deleting it is just bad way of dealing with them when it can be reworked and made better.

  • They need to up the map chance % on the offerings a little bit and they are fine. There is no need to delete anything they added to the game and I find any deletion suggestion stupid and would hurt the game more than help it in anyway.

  • You most likely have filters on. Press the tag looking button next to the search bar in customization section. It opens small drop down window and in that only thing check marked should be "unlocked".

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/454398/attack-on-titan-skins

    For some reason they activated thr oni / spirit AoT skins in 2v8 this time, meaning they may have gotten permission from those license holders to do so, but why would they go out of their way for 2 skins to be allowed in a game mode? Might be coming back or something

    Or they asked or tried to ask every license holder if they can use their license in 2v8 or other modes. Most likely got answer from that license holder that its ok that the skins are used in the mode. Still might not mean anything more than that.

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