Wezqu
Wezqu
About
- Username
- Wezqu
- Joined
- Visits
- 3,004
- Last Active
Comments
-
You DC'd you did not abandon. You can only abandon when you have the option to do so without penalty. Them being on the door in the end game is not one of those without penalty options.
-
@ReverseVelocity said:
There should be a voiceline frequency option in general.
I barely hear the voicelines on some Survivors in game at all, and I'd love to be able to increase the frequency slightly.
Quite many don't even speak in the trial itself they speak at the lobby only like Thalita and Renato if they end up in the same lobby.
-
@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4033119#Comment_4033119
Yeah, this is what I don't understand. BHVR seemingly went out of their way to get the D&D license with "Vecna". Now they're going to add another Vecna? Seems rather stupid/silly.
Two totally different characters that are only named the same because show characters named him after the D&D character. They don't even have anyway similar power set. D&D Vecna uses magic and Stranger Things Vecna uses telekinesis and telepathy. They also have two totally different fanbases so makes total sense to tap in to both.
-
You need to contact customer support as that is for account issues. They can't help you here in bug reports of these kind of things.
-
and the video proves me right killer is not done with his pickup animation when he gets blinded or when he gets hit by the pallet. Both of your timings were off nothing buggy in that at all. I can't say if it gave points of stunning the killer with the pallet as we don't see score events of the other survivor but of course you are going to get the killer blinded score event as you did blind him but as he was in the pickup animation he is immune of dropping the survivor. He is still blind.
You also should not assume what someone assumes I was just stating the most common reason of why this kind of thing happens and your video proved me right. The contact sounds happens even if the killer is not stunned by it and has always been like that. You can make an argument that is a bug but seems more like a feature that could be changed. -
Upload the video to third party site like youtube etc and post the link here. Nobody can tell what really happened from a screenshot. Still the most likely answer is that the pallet stun and blind were both just too early so they don't cause the survivor drop.
-
@[Deleted User] said:
The issue never was Skull Merchant, it was the meta she was released in.
I mean, the obnoxious and annoying killers named Knight and Singularity (who work similar in regard of completely shutting down whole areas of maps) are still in the game unchanged, just because everyone focussed the hate on that poor girl.
My biggest issue regarding her still to this day is that she got butchered while Singularity just stayed the way he is (and he is WORSE than her as he is far stronger than she ever was → especially chase). There's no killer better than Singularity when it comes to locking down a 3 gen.
I wonder what would have happened if Singularity would have gotten the hate of the 3-gen-meta and not her. He was just safe because people considered his design "cooler", I am certain of that.
Singularity has more counters even back then than Skull Merchant had. I never had matches that literally got slowed so badly that you did not do any progress against Singularity but I had them against Skull Merchant. To this day she is the only killer who I have had a match that ended because of the server time ran out.
To answer the op's question I have nothing against Skull Merchant I did not really have anything against her even when she could do the 3-gen lockdown as if you had decent teammates it could be broken eventually but with most random teams it was just waste of time. I am more against waste of time than any character in this game as I want to play the game not watch someone patrol a three gen until the time runs out or the survivors just give up.
-
Map offerings give only flat 20% chance to get the map in question since Patch 9.0.0. So its not a bug you are just being unlucky of the 1/5 chance of getting the map. They also don't stack so even if two people use same offering the map chance is that flat 20% for that realm/map.
-
It was most likely in the bathroom you never truly checked it. You are just enough away from the hatch not to hear the sound as it spawns quite close to the back end of the room in the middle and could not see it as its behind the gen the only time you are looking in that room from the outside. You also never go near enough of it when you are in the room top of it either standing near the tv when you would move past it little bit.
Still even if it did not spawn they are going to need the logs of the match as thats the only way they can check if it indeed did not spawn as by the indication on the hud shows it being open. Logs can be found on your comp in this location.
C:\Users\*computer account name*\AppData\Local\DeadByDaylight\Saved\Logs
-
Yeah would be nice to get those added back as new achievements as they did change them to generic ones when they lost the license.
-
It does not even effect anything had insta matches in normal queue.
-
Dream pallets can stun you and its intentional. You should use the the secondary to blow them up when sleeping survivor is near them to make them lose health state. You just need to time it correctly as its not instant.
-
This change was totally fine addition in my opinion helps both sides.
-
Observer bias
-
@lololokkkk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030949#Comment_4030949
It's absolutely true that prestige does not equal skill level. However, there are many people who don't understand this (or who do) who use prestige as an excuse to make insults, saying things like, "You've spent so much time on this game, and you're only at that level?" Of course, there are many people who want to display prestige. Rather than hiding it completely, I'd like to be able to choose whether or not to display it.
Never have got that and I am one of those people that has all killers characters around prestige 15 and survivors around prestige 10 with some exceptions as newer ones are way lower as they are played less and I have played this game from 2016. Still not saying that can't be a thing but never experienced it. Closest was someone surprised that my Hillbilly is over 10 prestige and I did not play him that well in the match. Simply had a bad match and I am not even that good with Hillbilly anymore played him a lot long time ago and he has got two major reworks after that. I nowadays chose characters and builds by random generator as I got bored of playing with same builds every match. After that the game has been way more interesting.
For my own curiosity I counted my prestige totals for killers and survivors. Killers total prestige levels was 429. Survivors total prestige levels was 319.
-
You need to report this kind of thing to customer support as this is not a bug.
-
@AcesSpeedo said:
this should have been a toggle option from the get-go. flat out removing prestiges from lobby was stupid. that should be up to us to decide.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030949#Comment_4030949
prestige isn't pointless to me; it shows how much time and dedication i've put into playing the game.
You hours provide that prestige just shows how much bloodpoints you have put on one character. The amounts of free bloodpoints you get in this game just makes it quite easy to get a prestige 100 character if you so want. Does not really even take that long if you just pool the bloodpoints and play the side that gets more in events.
-
Its part of the game and if they call you tunneler in that situation they are either trying to rile you up or they totally clueless what tunneling is.
-
Report it to bug reports with logs. It could be a bug or it could be a cheater holding the match going but I have not heard this kind of cheat being around after the fixed the glitch hackers used to do this before. Here is where you can find the log files.
C:\Users\*computer profile*\AppData\Local\DeadByDaylight\Saved\Logs
-
I rather see them scrapping changes that would not make the game better than add them in the game and then later have to remove or dial them down because they don't do what they wanted.
Still we have no clue what is coming as we have not seen patch notes of the next patch even if they scrapped most notable stuff there could be lot of other changes like bug fixes etc.
-
Yeah. No as people who would want this don't get that lockers are valid tactic to use against killers. Its part of the game and they have right to use it and you not liking it is a you problem.
Not to mention if they go AFK they get crows so your argument does not have anything to do with AFK just you wanting to sell out others.
-
Or just ignore them and move on. Prestige is pointless number and only indicates how much bloodpoints you used on one character. There is no "Prestige level = skill level". Also then what would be the point of the number at all if you can't even show it anywhere in the game.
-
You literally stated the reason why this should never be in the game and it would not remove the problem of this by "maybe BHVR should make funner killers"
-
It depends on the killer Kaneki for example can catch you up quite easily. Still most of the time people lose the endurance right after the unhook as the killer hits them to get rid of it. After that it depends of the skill levels of the survivor and killer in question. In killer side it also depends on the killers powers as its not the same if its Nurse or if its a Trapper. It also depends on the events that happened before like how many pallets you used the first chase and then how many did you use on the second. You could be hooked on an area where everything is used so you can't rely on pallets and in some maps windows are not really anyway strong. In some cases the survivor just stops trying to run because they don't enjoy the just getting chased without getting to participate in rest of the gameplay.
-
@nikodemo said:
i'd prefer they do nothing than do something bad
Yeah its right choice to not add something to the game that is deemed not good for the game in testing.
-
I would say this might be the best suggestion for the change in my opinion as thats how exhaustion originally worked you could recover while running.
-
These are those people who go "ez" in the endgame chat when they were the lucky one to escape after the others died.
I recently had a 2v8 killer try to challenge me to 1v1 when I just stated that me dying in the match was all about unlucky end game collapse situation because I happened to run into the other killer after getting hit off the hook by the guy who tried to challenge me later. I don't know how beating me in 1v1 would anyway change the fact that my death in the end was just pure luck as I don't know how skill gets involved in me running into the other killer? The guy was real insisting taking it as some personal insult when it was more of me just going "its funny how unlucky death I had there". He even ranted about his teammate being afk and then just following him around. Still they did not even do that bad but clearly not good enough for this guy.
-
I have got called a hacker because I followed scratchmarks to a locker the survivor was hiding in. Even watched the vod of the match from the survivor who I found in the locker friends viewpoint and the locker survivor claimed I was cheating because I found her in the locker (where her scratchmarks ended on). Her streamer friend was currently in the basement hook herself and took her friend on her claim.
-
These kind of hooks are in most indoor maps. Most noticeable in Lery's and in both RPD's. You can find some oddly aligned hooks even in outdoor maps like they are not 90 degree angle from a wall as normally but in somewhere between 45-135 degrees. I made a report about this myself in April here is a link to it.
@Wezqu said:
SUMMARY OF THE ISSUE: Seen this hook spawn few times recently and its aligned with the outer wall of the map and could be quite easily used to guarantee a kill after gens have been finished as it most likely could easily be blocked by killer just standing on certain spot.
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Hook spawns sometimes on Lery's on the edge of the map
VIDEO: No video but I have picture
https://us.v-cdn.net/6030815/uploads/YRENWS3AOCEA/20250426003025-1.jpg
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/X1NCR2144AF6/deadbydaylight.log
-
Little Red is a set outfit it can't be mixed with other outfits so seems quite simple reason why you can't buy the head separate as you would not be able to use it separate anyway.
-
Also you don't see killer instinct (what you call "heartbeat") when they already have deepwound and it only happens after you hit someone while in frenzy and the other survivors are inside your terror radius that don't have deepwound.
-
There is no Adept Cenobite achievement. It was removed when they lost the license.
-
So in your opinion its cheap that killer can do something with his power that hinders survivors?
-
@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029308#Comment_4029308
That's true, but no other game I know has bugs like cosmetics getting constantly bugged out, like knights tools of torment skin which was introduced bugged, then fixed, and now has the bug again. I've never seen a game company say that a bug was fixed like the deathslinger aim bug even though it is still very real and common. BHVR isn't a little indie company anymore, they can do better.
There can be several bugs that cause the same thing. So if there is still same kind of bug happening then report it again. Still it does not mean they did not fix one version of the bug or something else happened that caused similar bug to happen again.
This game has so many moving parts that its not surprise that bugs happen and I can admit that they clearly did not do bug fixing that much other than those that new content had and even those not that long usually doing only two bug fix patches after release of new chapter. Still what I have observed on the bug reports after they said they heard the complaints was more activity and clear indications that they are bringing the reports to the attention of devs. Some of those are fixed in the latest PTB bug fix list.
I have theories why the bug fixing has been lack luster main one is that they did not have dedicated bug fixer dev only those that were doing new content and only fixing bugs if they had any time to do some after finishing the chapter but most likely they rarely had any real time to do so. So bugs were not really getting fixed in the end.
-
@Deadman7600 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029304#Comment_4029304
Every ptb shows up with new bugs, cosmetics constantly get bugged (even after they're 'fixed') and they straight up lie about stuff being fixed. Stop letting them off on this, balance is a matter of perspective, bugs are unacceptible and this game is practically decaying before our eyes. Call them out.
Ok man you clearly know better than anyone else. Bugs are matter of fact in any game that keeps getting updated with new content.
-
There is 58 bug fixes in the PTB patch and most likely there is several more in the release patch.
Naming few that are quite important ones or some that have been in the game for a while.
Deathslinger reeling problem that could make the chain break faster if near corner or small object.
Hag's traps blocking the Hag herself if using the Scarred Hand add-on
Bardic Inspiration showing dice roll half way through the song
THWACK! working now with Knight guards
Also if you have paid any attention to the bug report forum mods have been way more active there than they have been for a while. I would say they are actively trying to get bugs fixed but in the end there is a lot of them and getting them all will take time.
-
I have used Red Hearing to annoy a killer to keep them busy on a gen while the others work on another one. Just fix the gen for a while go further away and jump in a locker see the killer come look around wasting his time rinse and repeat until he stops doing it. Then try it on another gen.
-
There is also obsession and by mod statement in bug report was that there is no obsession mechanic in 2v8 but still every match someone has the obsession marker around their portrait.
-
I would increase the power recharge timer for escapists as it feels way too fast to get back even on survivor side. That would be main change on survivor side I would do don't know if there is really any other need for change.
-
@AcesSpeedo said:
why is it that people complain about carrying survivors to hooks taking too much time but then theres people on forums complaining that a "glorified remote hook" isnt good ? hm
Remote hook that makes all unhook perks useless too.
-
I saw all those killers the last time too. Had Legion maybe every 4 match and even then he was just one killer among the rest if survivors just did what they needed to do. Only thing people get annoyed about Legion is the constant mending. Just change his mechanic in 2v8 not cause deep wound but still mark the survivor so he still gets thrown out of his power when hitting the same survivor. The other reason why people got annoyed was the combo of Legion and Oni as their powers synergy very well. Its just interesting that its Legion that gets the blame and not Oni that is still one of the strongest killers in 2v8 even without Legion being in the mode. In my opinion Oni deserves nerfing as much as the 2v8 Legion.
-
There is no way of knowing the reason of disconnection. So any disconnection is treated equally and penalized.
-
The equity? Sounds to me that you had quite equal experience. You won some and you lost some. Still as you said you need to play more to learn how to play against these tactics.
-
Do you happen to have a controller or another mouse plucked in the computer as those could accidentally give false inputs.
-
I think its a bug that can happen sometimes when you are unhooked from the cage and I am not 100% sure if its universal or just for some clients. In my match another survivor pointed the invisible one out for me but he might have been seeing them as that survivor was doing it to others too. In my case the survivor was invisible but the charms on their pelt were visible.
-
Last time I checked there is no insta down ability for Knight. In reality Knight would need minor tweaks for his guards to work better as anyone who knows how to play against him are rarely getting hit by the guards. Not to mention the "techs" that are outright bugs but devs don't want to currently try to fix those.
-
Like I don't get why they don't let survivors have the option to teleport the cage manually.
- In case where killer/killers hang around the cage too long as the automated clearly is not really good doing so currently.
- In this situation where survivor blocks the cage and is not finishing the unhooking or even trying to.
-
Side effect of the play survivor while you wait for the killer match also causes people to queue to killer more. I for example usually did not bother to queue on killer as I just did not see the point to wait that 20-30 minutes, but now as there is the possibility to play survivor matches while in queue to the killer matches I do play killer matches. So there is most likely quite many more people like me so now there is those people too in the killer queue. I would imagine pure survivor players are not that common in the mode and most people are playing survivor only because they are queuing in the killer match.
-
@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027488#Comment_4027488
Actually, I think I can remember they did an experiment on this a couple of 2V8s back but I'm not able to find where they posted the results (maybe someone else on the forum can find them). It was during the infamous bot iteration, I think.
Anyway, the basic take away (if I remember correctly) was that bots and incentives only made a few minutes difference to the queue times. Not even 3x XP made much difference. Double or triple XP is pretty much the only thing that would get me to play 2V8 because I got quite a few cosmetic pieces out of that experiment!
Anyway, you are right. Incentives don't do much to move the needle so playing Survivor while you wait is likely the only solution we're going to get. I think BHVR considers the problem solved.
Not to mention that now that there is the option to play survivor matches while you wait more people will chose to queue to the killer queue as they can finally get to play after two survivor matches and not just wait the 30 minutes doing something else. I for example rarely did killer matches in 2v8 as I saw it waste of my time sitting there watching youtube or something while waiting to get to the lobby. Now I queue in the killer match and play the two survivor matches I can do in that about 30 minutes that I would need to wait for the killer match. So taking that into account there is now also more killer queuers as there is now something to do while you wait for the match as people who originally did not bother with killer side might now play it as its feasible to do so.
-
I never use "ez" as its just something childish people use. I say "gg" most matches as long as I don't get tunneled out.